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    10: Video Game Epidemiology, Sneeze Smells, and Game Jams

    enFebruary 10, 2022

    Podcast Summary

    • Exploring the Corrupted Blood Incident in World of Warcraft and other intriguing topicsThe Let's Learn Everything podcast, episode 10, discussed an accidental epidemic in World of Warcraft, the science behind unusual sneezes, and game jams, highlighting the hosts' curiosity and enthusiasm for learning.

      The Let's Learn Everything podcast, episode 10, covered various intriguing topics, including a science discussion on the Corrupted Blood Incident in the online game World of Warcraft, a question about why some sneezes may have an unusual smell, and a miscellaneous topic about game jams. The hosts, Ella, Caroline, and Tom, expressed their excitement about learning new things and shared their curiosity with the audience. The Corrupted Blood Incident, which occurred in 2005, was an accidental epidemic within the game that has since been used as a case study by actual epidemiologists. The hosts also mentioned the importance of their Patreon support, which helps cover the podcast's hosting fees and allows access to exclusive content. Overall, the episode showcased the hosts' enthusiasm for learning and exploring various topics, making it an enjoyable and informative listening experience.

    • The Corrupted Blood incident: A virtual epidemic in World of WarcraftA programming oversight caused a highly contagious, deadly disease to spread rapidly in World of Warcraft, leading to mass abandonment of populated areas and significant consequences for the player community.

      The Corrupted Blood incident in World of Warcraft, which occurred in 2005, showcased the rapid spread of a virtual disease that brought the game to a standstill. The end boss of a new mission, Hakkar the Soulflayer, cast a temporary debuff called corrupted blood on players. This debuff was highly contagious and deadly to lower-level players but could be carried by high-level players. A programming oversight caused pets, which could be dismissed and recalled by hunters outside the area, to carry the debuff and spread it to other players. The incident mirrored real-life epidemics, with players abandoning densely populated areas to avoid infection. The reproduction rate of the disease was estimated to be 100 people per hour, making it incredibly contagious. The incident had significant consequences, causing players to leave the game or switch to less populated areas. Healing abilities, which were meant to help, often ended up getting the healers infected and killed. The Corrupted Blood incident demonstrated how a virtual disease could disrupt the game and impact the player community, much like real-life epidemics.

    • The Corrupted Blood incident in World of Warcraft: A real-life lesson in disease spreadThe Corrupted Blood incident in World of Warcraft demonstrated the importance of considering human behavior in disease modeling and showcased the potential use of virtual environments for studying infectious diseases.

      The Corrupted Blood incident in the World of Warcraft game, which occurred around 2005, provides valuable insights into the spread of infectious diseases, particularly in the context of human behavior and emotional investment in virtual environments. The incident, which saw the in-game spread of a virtual disease, paralleled real-life outbreaks such as SARS and highlighted the importance of considering human behavior in disease modeling. Researchers like Ran Balasa began studying the incident, comparing it to real-life outbreaks and noting the impact of human behavior on disease dissemination. Players' emotional investment in the game led them to act as if their actions had real-life consequences, making the virtual environment a worthwhile dataset for studying disease spread. The incident also showcased the potential use of online platforms for studying infectious diseases, with researchers suggesting the use of platforms like Second Life for more accurate studies. Despite the game developers' initial reluctance to share data, the incident ultimately led to increased recognition of the value of studying virtual environments for understanding real-life phenomena.

    • Studying Disease Transmission in World of WarcraftResearchers found that players' behavior in World of Warcraft closely mirrored real-world responses to disease spread, but limitations such as fast travel and temporary death pose challenges to accurate simulation.

      The Corrupted Blood incident in World of Warcraft, a massively multiplayer online game, provides an intriguing yet limited perspective on how diseases spread and how people respond. Researchers initially saw potential in the game as a tool to study disease transmission due to its rapid spread and high reproduction rate. However, the game's fast travel and teleportation abilities, as well as the temporary nature of death, pose significant limitations. Additionally, players in the game intentionally spreading the disease was seen as unrealistic during the time of the study, but recent experiences with the COVID-19 pandemic have shown that deliberate disregard for health risks can have similar consequences. In an experiment published in 2013, researchers simulated the spread of a disease in a multiplayer online game and found that players' behavior closely mirrored real-world responses. The study showed that people weighed the risks and costs of protective measures and made decisions based on the actions of others. Overall, while the Corrupted Blood incident and other games offer valuable insights, their applicability to real-world disease transmission must be considered with caution.

    • Study on human behavior during epidemics using simulation gameIndividuals tend to be more cautious during epidemics with high prevalence but experience fatigue when it's low. Collective actions can eradicate the disease, but people often perform worse than expected, making the course of an epidemic unpredictable.

      The study conducted by Chen and his team on a simulation game predicted human behavior during epidemics, specifically self-protective measures, quite accurately. The findings showed that individuals tend to be more cautious during epidemics with high prevalence rates but experience self-protection fatigue when prevalence is low. The game simulation also revealed that the collective actions of individuals could have eradicated the disease if they had acted safely enough. However, the study's findings were surprising as people performed much worse than expected, and the disease spread more than anticipated. The relevance of this study to the current pandemic is significant as it highlights the importance of individual actions in shaping the course of an epidemic. People's reactions and compliance with public health measures can either help contain the spread or contribute to its continuation. The study also emphasizes the unpredictability of epidemics and the need for continuous adaptation and improvement in our understanding and response to them.

    • Impact of human behavior on diseases' spreadThe Corrupted Blood event in World of Warcraft and the COVID-19 pandemic demonstrated the unpredictability of human behavior during health crises, with acts of kindness and cooperation offsetting potential harm.

      Epidemiology, the study of diseases and their spread, goes beyond medical science and delves into sociological, political, and psychological aspects. The concept of externalities, an economic term for side effects affecting others, was exemplified during the Corrupted Blood event in World of Warcraft, where some players disregarded risks, while others helped each other. Despite the unpredictability of human behavior, acts of kindness and cooperation were prevalent. During the COVID-19 pandemic, similar acts of support have emerged. The discussion also touched upon the surprising fact that sneezes can have a smell, a revelation that sparked curiosity among the podcast participants and their audience.

    • Sneezes can indicate bacterial sinus infections based on their smellSneezes with foul odors may be caused by bacterial sinus infections, and if you experience this symptom, consider consulting a healthcare professional.

      Sneezes can have distinct smells, and these smells can indicate various medical conditions, primarily bacterial sinus infections. The bacteria in these infections can cause foul-smelling sneezes, which are commonly described as having a damp, nasty odor. This happens due to the buildup of bacteria in the sinuses, which is pushed out during a sneeze. It's important to note that this podcast does not provide medical advice, and if you have concerns about your health, you should consult a healthcare professional. While the exact cause of smelly sneezes without other symptoms may not always be clear, it's worth considering that bacteria could be the culprit.

    • Reasons for unpleasant smelling sneezesSneezes can have unpleasant smells due to bacterial infections, tonsillitis, tonsil stones, dental infections, foreign objects, phantosmia from conditions like strokes, brain tumors, Parkinson's disease, respiratory infections, or COVID-19, and bad breath.

      There are various reasons why a person's sneeze might have an unpleasant smell. It's not always a sign of a serious condition, but it can be caused by bacterial infections, tonsillitis, tonsil stones, dental infections, or even a foreign object in the nasal cavity. Additionally, some people might experience phantosmia, which is the hallucination of smells, causing their sneezes to emit strange odors. Conditions like strokes, brain tumors, Parkinson's disease, respiratory infections, and even COVID-19 can trigger phantosmia. Sneezes can also smell sour due to bad breath, which might be a sign of gum disease. Overall, the smell of a sneeze can provide some insight into a person's health, but it's essential not to jump to conclusions and consult a healthcare professional if concerned.

    • The sweet smell of a sneeze can be influenced by various factors, including the environment and certain chemicals.Factors influencing the sweet smell of a sneeze include environmental odors and chemicals like beta metamethanol from decomposing bodies or bacteria.

      Our senses, specifically our sense of smell, can be influenced by various factors, some of which may seem unusual or even counterintuitive. For instance, the smell of a sneeze can be influenced by the odors present in our environment, spreading the scent further and potentially affecting more people. One intriguing explanation for the sweet smell of some sneezes comes from the presence of certain chemicals, such as beta metamethanol, in decomposing bodies or in certain bacteria. These chemicals can trigger sweet receptors in our noses and, in some cases, may even dampen our immune response. Another possible cause of sweet-smelling sneezes is sweet-smelling breath, which can be a result of conditions like diabetes or being on a keto diet. The evolution of organisms producing appealing smells to bypass our defenses is a fascinating aspect of biology, with examples ranging from bacteria to fruits. It's a reminder of the intricate connections between our senses and the world around us.

    • Unusual odors in sneezes: causes and concernsCauses of foul-smelling sneezes include: chronic kidney disease, heavy alcohol use, excessive protein intake, dehydration, sinus infections, and bacterial infections. Game jams are events where creators make video games within a set timeframe, resulting in numerous health-unrelated projects.

      Our bodies can produce various unusual odors, including ammonia, which can manifest in bad-smelling sneezes. This phenomenon is often linked to chronic kidney disease, where the kidneys have difficulty removing waste from the body, leading to the buildup of urea in saliva and eventually in the breath. However, other less severe causes include heavy alcohol use, eating excessive proteins, dehydration, sinus infections, and bacterial infections. It's important to note that a foul-smelling sneeze doesn't necessarily mean a life-threatening condition, but if you're concerned, it's always a good idea to consult a healthcare professional. Additionally, game jams are events where participants create video games within a set timeframe. These events have become increasingly popular, leading to a vast array of unique and creative projects.

    • Game jams: 48-hour creative challenges for indie game developersGame jams are essential events in the indie game scene, offering opportunities for creativity, innovation, collaboration, and discovery within a tight time frame.

      Game jams are an essential part of the indie game scene, where game developers, designers, artists, writers, and musicians come together to create video games within a short time frame, usually 48 hours. These events symbolize the creativity, innovation, and collaborative spirit of the indie game community. Game jams have a long history, dating back to the early 2000s, with the first recorded one originating from an email sent by Chris Hecker in 2001. They offer opportunities for newcomers to make their first game, for experienced developers to experiment with new ideas, and for enthusiasts to discover the next big thing. Despite not being well-known outside the community, game jams have a surprising impact, resulting in something greater than the sum of individual creations. They represent the essence of independent game development, embodying the spirit of artistic challenges that have been a part of human creativity for centuries.

    • Game jams: Unusual game ideas born from creative challengesGame jams, such as the 0th annual indie game jam and Ludum Dare, have sparked the creation of unique and wacky games through challenges and themes, inspiring a passionate community to adapt and innovate.

      The spirit of innovation and creativity in the gaming community was showcased through the inception of game jams, where developers are challenged to create unique and wacky games. The 0th annual indie game jam, with its ridiculous prompt of rendering 100,000 stick figures, sparked a wave of unusual game ideas. This trend continued with the Ludum Dare game jam, which began in 2002 and grew to include thousands of participants creating games based on specific themes, without any prize or monetary incentive. The growth of game jams demonstrates the gaming community's ability to adapt and thrive in isolation, as well as their passion for creating and sharing new experiences.

    • Game jams: unique opportunities for creators to collaborate and showcase innovative gamesGame jams offer themes that challenge creators to make innovative games, leading to unique collaborations and the creation of thought-provoking games, available to play on platforms like itch.io.

      Game jams, both online and in-person, have seen significant growth over the years, with events like the Nordic Game Jam, Train Jam, and Global Game Jam attracting thousands of participants from around the world. These events provide unique opportunities for creators to collaborate and showcase their work. Some favorite themes from game jams include "one room," "the more you have, the worse it is," and "we don't see things as they are, we see them as we are." These themes have led to the creation of innovative and thought-provoking games. For instance, the "one room" theme challenges creators to develop a game that can be played entirely within one room, while "the more you have, the worse it is" encourages the creation of games where having more of something makes the situation worse. The "we don't see things as they are, we see them as we are" theme invites creators to explore how perception shapes reality. These themes, along with the collaborative nature of game jams, have led to the creation of some of the most innovative and unique games in the industry. Participants can find and play these games on platforms like itch.io.

    • Game jams: birthplace of innovative game ideasGame jams with tight deadlines and constraints can inspire innovative game ideas, leading to successful projects like Hollow Knight, Celeste, Superhot, Inscryption, and Baba Is You.

      Game jams, with their tight deadlines and constraints, can be a powerful catalyst for innovative game ideas. For instance, the game "Hollow Knight," which became one of the most beloved indie games in the last decade, was initially developed for a Ludum Dare theme of "10 seconds." Although the initial game was not well-received, the team used the character and theme to create a new project, which they eventually turned into a successful Kickstarter campaign. Other successful games like Celeste, Superhot, Inscryption, and Baba Is You also originated from game jams. The constraints of a game jam can help artists overcome the paralyzing effect of a blank canvas and infinite choices, leading to the creation of unique and inspiring games. Baba Is You, a puzzle game where players can manipulate rules to progress, is a prime example of the clever and thought-provoking games that can emerge from these events.

    • Discovering the Power of Game JamsGame jams help developers create innovative games, connect with peers, and learn essential skills by forcing project completion within a set timeframe.

      Game jams provide an invaluable experience for game developers, offering opportunities to create innovative games, connect with other designers, and learn essential skills. The speaker, who is a game developer himself, shared his personal experience of discovering the power of game jams. He recalled how as a child, video games helped him bridge language barriers and make connections with people. Later, he became fascinated with game development and started working on a complex project during college. However, his friend advised him to have a finished project to show potential employers, leading him to his first game jam. Game jams force developers to finish projects within a set timeframe, preventing them from getting bogged down in endless polishing. The speaker emphasized that this aspect of game jams is crucial, as it's easy to spend an excessive amount of time on minor details in game development. The speaker also highlighted that game jams have led to the creation of many acclaimed indie games, demonstrating their potential for innovation. In conclusion, game jams offer a unique environment for learning, creating, and connecting, making them an essential part of the game development community.

    • Learning from finishing projects and game jamsFinishing projects, especially in creative fields, is essential for learning unique challenges. Game jams provide a valuable space for trying new things, collaborating, networking, and receiving valuable feedback.

      Finishing projects, no matter how long they take, is crucial for learning the unique challenges that come with sharing and distributing your work. This is especially true in creative fields like game development, where the last 10% can involve playtesting, feedback, and community engagement. Game jams, in particular, offer a valuable space for trying new things, learning from others, and building relationships. Not only do they encourage collaboration and networking, but the pressure of a tight deadline can help newcomers overcome anxiety and take the first step in sharing their creations with the world. Even established creators, like Minecraft's Notch, have found value in participating in game jams. The experience of having others play and critique your work can be invaluable, regardless of the final outcome.

    • Discovering the joy of creating and connecting through game jamsGame jams offer opportunities to express creativity, receive feedback, form friendships, and remind us why we create art. Seek them out to find inspiration and growth.

      The experience of creating and sharing art, whether it's through game design or other mediums, can be a deeply rewarding and transformative process. The speaker shared their personal experiences of discovering the joy of creating and connecting with others through game jams, where they could express their creativity, receive feedback, and form new friendships. They emphasized the importance of these experiences in reminding them why people create art in the first place, and how it can provide a sense of magic and alchemy in bringing an idea to life. For those who may be feeling jaded or stuck, the speaker encourages them to seek out opportunities to connect with others and create, as it can be a powerful source of inspiration and growth. Additionally, the speaker emphasized the value of approaching art, including science and game design, with a sense of curiosity and wonder, asking interesting questions and exploring new ideas.

    • Exploring the intersection of creativity, community, and innovation in gamingGaming can inspire creativity, bring communities together, and reflect real life in unexpected ways. From research-based games to multimedia poetry collections, there's a world of discovery in virtual spaces.

      The intersection of creativity, community, and innovation in the gaming world. From a game based on real research, to a multimedia poetry collection turned album, we explored how virtual spaces can inspire and bring people together. Additionally, we learned about the unexpected ways in which gaming can reflect real life, such as the simulation of diseases in World of Warcraft. Lastly, we were reminded of the importance of collaboration and the joy of discovery within game jams. So, whether you're a gamer or not, this episode showcased the power of creativity and community in unexpected places. Don't forget to check out Lar's breakup poetry collection and Tom Lumb's instrumental work on birthdaycardalbum.com. And stay tuned for the next episode of Let's Learn Everything, where we'll dive into a new topic and continue to explore the wonders of the world around us.

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    Sources:

    NASA: Black Holes
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    American Museum of Natural History: The Country Parson Who Conceived of Black Holes
    University of Chicago: Black Holes Explained
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    Event Horizon Telescope: Astronomers Reveal First Image of the Black Hole at the Heart of Our Galaxy
    1978 Article: A Supermassive Object in Galaxy M87
    Space.Com: Where do Black Holes Lead To?
    SYFY: How Worried Should We Be About Black Holes?
    Podcast: The Guardians Science Weekly- White Holes
    Image Source: NASA First Image of a Black Hole
    Image Source: Event Horizon Telescope: FIrst Image of Black Hole at the Centre of the Milyway
    ---
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    The Science of Tattoos
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    Japan’s Tattooing History
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    Polynesian tattoos
    Pazyryk Tattoos (Very Cool)
    First Female MP to Wear Moko
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    Sources:
    Snopes: The Mandela Effect
    The Wiley Handbook on The Cognitive Neuroscience of Memory
    Ethan Watters: The Forgotten Lessons of the Recovered Memory Movement
    The False Memory Syndrome: Experimental studies and comparison to confabulations
    The Fallibility of Memory in Judicial Processes
    UCLA Med on Memory
    Implanting False Memories
    Hirst and Phelps Amazing Review of Flashbulb Memories
    Predicting Confidence in Flashbulb Memories (re: Michael Jackson)
    Fiona Broome: The Mandela Effect is Not False Memories
    False memory and COVID-19: How people fall for fake news about COVID-19 in digital contexts
    BBC on Mandela Effect
    False Memory in Bees Study
    Analysis of False Bee Memory Study
    Don Hertzfeldt On Memory
    ---
    National Museums Liverpool: Gardens in Ancient Egypt
    Britannica: Houseplants
    National Trust: A Potted History of Houseplants
    Horticultural Reviews, Volume 31, The Foliage Plant Industry
    Grace and Thorn: The History of Houseplants
    Cobham Museum: Windlesham- Peppercorn Payment
    The Plant Runner: A History of Houseplants
    The Scotsman: Our Fascination With Indoor Potted Plants has a Long and Colourful History
    Architectural Digest: The Most Iconic Houseplant Trends Through the Decades
    The Guardian: Indoor Plant Sales Boom, Reflecting Urbanisation and Design Trends
    The Telegraph: Houseplant Sales Soar
    2019 Paper: Potted Plants Do Not Improve Indoor Air Quality: A Review and Analysis of Reported VOC Removal Efficiencies
    University of Reading: Owning Houseplants Can Boost Your Mental Health – Here’s How to Pick the Right One
    2022 Paper: The Appearance of Indoor Plants and their Effect on People's Perceptions of Indoor Air Puality and Subjective Well-Being
    RHS: Houseplants: To Support Human Health
    2022 Paper: Effects of Indoor Plants on Human Functions: A Systematic Review with Meta-Analyses
    BBC: Are Your Houseplants Bad for the Environment?

    61: Whale Fall Ecology & Jury Duty

    61: Whale Fall Ecology & Jury Duty

    What happens when the largest living animal becomes the largest dead animal?  Just how complex could a dead whale be?  And what are the differences, flaws, and nuances of the jury system, and can we be studying it better?

    Images we Talk About:
    The Zombie Worm

    Timestamps:
    (00:00:00) Intro
    (00:03:59) Whale Fall Ecology
    (00:52:52) Jury Duty
    (01:32:41) Outro

    Support us with a Max Fun Membership!

    Join our Discord!

    We also learn about: A bucket of mice, when whales die the people who love them will miss them, a jury of your cohosts will decide if your topic is boring, Tom stretching his arms to measure a 34 meter long whale, marine snow and whale falls, gettin ghastly gassy, a new mussel told us to go check out the whale fall, whales are mortal, deep sea mussel delicacy, how hard could it be to find a whale over 70% of the earth’s surface? let’s just wait for the carcass to come to us… wait actually?? welcome to our automatic zoo of dead things on the beach brought to you by the crown, sinking beached whale carcasses, the 3 stages of whale fall, Denial/Mobile Scavenger Phase can take 2 years, scavengers eat about one (1) Caroline of whale per day, Enrichment Opportunist Phase, Sulfophilic Phase, 7% of a whale is bone lipid, a sulfur bacteria carpet. did we walk into Caroline’s trap? This final phase can last 100 years! It’s not a trap if I’m asking you a question! 690,000 whale falls at any time, never in my wildest dreams would i be so lucky as to know the 12km distance from fall to fall statistic, whaling is deforestation for bacteria, Osedax or the zombie worm or the bone devourer or snot flower, there’s Drama in this whale fall ecosystem, dinosaur fall ecosystems, fossilized bones with fossilized deep sea snails, we got picked to talk about jury duty, UK US differences, a 900 day trial, there’s something wrong with Ella, the US is the only country to have so many civil juries, this topic has become a US UK debate, only the US requires unanimity, juror selection bias, racially diverse juries do a better job, I wish we could be surprised peremptory challenge is biased against women, oops it’s a british colinization topic, you could literally say too many asians, semi-jural systems, is this a philosophy topic about human nature?? our various biases, the confirmation bias against tom’s bad jokes, can we study jury bias? there hasn’t been any research on live jury deliberation.

    Sources:
    NatGeo: Dead whales are washing up on the East Coast.
    NHM: Whale Fall: What Happens When Whales Die?
    Review of the Impact of Whale Fall on Biodiversity in Deep-Sea Ecosystems (2022)
    The Discovery of a Natural Whale Fall in the Antarctic Deep Sea (2013)
    NPR: What Happens After A Whale Dies?
    Scientific American: Life at the Bottom: The Prolific Afterlife of Whales
    Fish Food in the Deep Sea: Revisiting the Role of Large Food-Falls (2014)
    NatGeo: Making a Home on Plesiosaurs
    Chemosynthesis-Based Sssociations on Cretaceous Plesiosaurid Carcasses (2008)
    ---
    Cornell Law: What is Jury Duty?
    Jury Law UK
    Magna Carta
    538: Jury Duty is Rare
    Jury Service in the UK
    Juror Exemptions and Exclusions USA
    Differences between US and UK Legal Systems
    Jury Duty in UK vs USA
    UK Civil Case Info
    "Justifying Prohibited
    Peremptory Challenges (2007)"
    Jury Under Fire: Jury Selection Can Effectively Identify Biased Jurors
    NACDL: Bias in Jury Selection
    EJI: History of Bias in Jury Selection
    Comparison of Juries in Democratic Countries (2007)
    Jury Trial in different countries
    World Jury Sytems: Exporting the English Jury System (2000)
    Monash Law: Do we need juries?
    Cognitive and Human Factors in Legal Layperson Decision Making: Sources of bias in Juror Decision Making (2022)
    Thomas Lecture on Jury Bias
    The Curious Case of the Jury-Shaped Hole (2023)

    60: Near Earth Objects & Guitar Tabs

    60: Near Earth Objects & Guitar Tabs

    What are all these rocks hurtling through space? Do we need to worry about them, and what can we learn from them? And what are guitar tabs, why don't people take them seriously, and why does Tom love them so dang much?

    Videos we Talk About:
    Osiris Boop Gif

    Timestamps:
    (00:00:00) Intro
    (00:03:54) Near Earth Objects
    (00:56:58) Guitar Tabs
    (01:47:55) Outro

    Support us with a Max Fun Membership!

    Join our Discord!

    e|-----------------|-----------------|-----------------|-----------------| B|-----------------|-----------------|-----------------|-----------------| G|-----------------|-----------------|-----------------|-----------------| D|-----------------|-----------------|-----------------|-----------------|
    A|---------------2-|-----------4-6-4-|-----------6-7-0-|-----------6-7---| E|-0---------2-4---|-----------------|-----------------|---------------0-|

    (tabs via lucamashup)

    e|----------------
    B|----------------
    G|----------------
    D|-8888-10-10-333-
    A|-8888-10-10-333-
    E|-6666-8--8--111-

    We also learn about:

    I thought you were just going to just teach us guitar, still on course to learn everything in a few months! everyone’s favorite part: semantics and exceptions, Tom is a perfectly unmovable object, it’s doxxing myself if people know I’m the center of the universe, the great attractor was my nickname in high school, “naturally occurring objects traveling through our solar system which are smaller than planets and aren’t moons”, you must be 1 meter tall to be an asteroid, asteroids are metally comets are icy, a song of rock and metal dust and ice, asteroid/comet -> meteoroid -> meteor -> meteorite, 1.3 million known asteroids and only 3,800 comets in our solar system, within 50 million km it becomes a near earth object, obviously we’re all thinking about the Tunguska asteroid asteroid, 80 million trees felled and it didn’t even hit the Earth, one of the oldest meteors we know is from 2 billion years ago, the vredefort dome, 2 billion year old nuclear weapon testing??? the only time the earth makes Shatter Cones is meteors and nuclear explosions, if the meteor had hit the water it might not have been so catastrophic for dinosaurs, but it was going 20 kilometers per SECOND, a force 10,000 times the world nuclear arsenal, the crater has to be DISCOVERED, what does it mean for 50% of species to go extinct, the asteroid also vaporized the ground and water, impact winter, stopping photosynthesis kicks out the base of the foodchain, the meteor that broke the camel’s back, land animals over 25kg went extinct, there were a few lucky ducks, LLE Meteor Insurance, as long as Aerosmith is alive we’re fine, Asteroid Watch via the Center for Near Earth Object Studies, people listening 100 years from now hope you don’t have any asteroids (sucks to suck), Planetary Defense Coordination Office, Double Asteroid Redirct Mission, I cheered when we smashed into that asteroid, activating asteroids, asteroids are loose remaining legos from the formation of the solar system, OSIRIS-REx sample return, a kid named Bennu, tom loses his mind at the video of Osiris booping Bennu, personifying Rex, OSIRIS APEX, Apophis will be closer than some satellites, POV Apophis shots, Astroid Quakes, “cute is a weird way to describe a spacecraft touching an asteroid”, casual Caroline classical guitar lore drop, Tom learns guitar by accident, “too bad I picked this up so late”, Ella’s youtube ukulele era, don’t stop believing, tabs aren’t shittier sheet music, Van Halen didn’t invent tabs, tabs feel modern but also obvious, just because words are more efficient doesn’t mean diagrams aren’t useful, I’m just trying to play Don’t Stop Believing I have to worry about context? Guqin tablature dates to the 7th century! music has a lot of racism, rockin out those lute tabs, I knew this was secretly a font topic! monospace fonts revitalized tabs, sheet music software is garbage, god did not want me to use LaTeX they wanted me to use my mortal hands, OLGA, reading Beyonce tabs is not the same as listening to Beyonce, Paul McCartney’s the one who plays Blackbird wrong, let the philosophy professor enjoy his guitar! why punish the people who love your work, tabs are in a gray zone still, ultimate-guitar has a monopoly, the gray zone may benefit publishers, thanks swifties, Thomas Chesney’s tab research, it’s not a million miles away but it’s not right, ooh this song’s so commercially viable! Polphia’s tabs, Pinegrove’s tabs released before the songs, Tom’s guitar tabs, being a part of someone’s music journey in a little way, this could have been a guitar tab podcast, a cozy review corner.

    Sources:
    The Structure of the Milky Way
    The Great Attractor
    Nasa on Orbital Debris
    Asteroids vs Comets vs Meteors
    Nasa on Asteroids
    Notable Asteroid Impacts
    Tunguska Event
    Atomic Asteroid Blasts
    Vredefort Impact Structure
    NASA on the Dinosaur Extincting Asteroid
    NHM: Why did the dinosaurs die out?
    Near Earth Objects
    DART
    Asteroid Watch
    Asteroid Watch Dashboard
    DART results
    Nasa Data on Bennu
    OSIRIS REx Touch Down
    Bennu Sample Analysis
    Nasa Data on Apophis
    ESA's Possible RAMSES Mission
    ---
    NPR on Online Tabs
    Van Halen Tab Interview
    Mick Goodrick's The Advancing Guitarist
    Yang Yuanzheng on Ancient Guqin Tablature
    Solitary Orchid on the Guqin
    Tantacrul's Critique of Sheet Music Software
    Laura Gary's Amazing Legal Analysis of Tabs
    Paul McCartney on Blackbird
    NYTimes on Guitar Tab Legal Troubles
    Ultimate-Guitars Licensing
    Chesney's Paper Studying Guitar Tab Authors
    Polyphia Tabs
    Pinegrove Tabs NPR Interview
    Tom's Habanero Tabs
    Newspeak Dictionary

    59: Quantum Physics & Gossip

    59: Quantum Physics & Gossip

    Can Tom finally take on his science communication white whale: Quantum Physics??  And what is gossip, what did it mean in the past, and could it actually be... good??  Find out on a very special MaxFunDrive episode!

    See all the MaxFunDrive events, pins, and links here!

    Timestamps:
    (00:00:00) Intro
    (00:06:29) Quantum Physics
    (01:00:14) MaxFunDrive!
    (01:09:08) Gossip
    (01:44:14) Outro

    Support us with a Max Fun Membership!

    Join our Discord!

    We also learn about:

    One minute of self indulgence, another bit?? when bugs gossip, Moby Dick was warning about the perils of teaching quantum physics, the word quantum is boring,  every grocery list is quantum (except Ella’ infinite and continuous grocery list), Ocean’s 11 is a quantum movie, quantum physics is 100 years old, why doesn’t my toaster blast me with radiation, Lord Rayleigh is literally the why is the sky blue guy, Planck really didn’t want to be right, “an act of desperation”, you’re taught quantum physics in high school chemistry, Heisenberg v Pauli v Schrodinger beef, fully just saying jackass, even smart people hate quantum physics, “nobody feels perfectly comfortable with it”, YOU ALREADY KNOW QUANTUM PHYSICS, Newton has been redeemed! we almost called photons “quantums”, some of quantum physics is bullshit but not all of it is, what has quantum physics ever done for us? we do actually have a quantum phone and quantum machines at the hospital, Quantum Nuclear MRI machines, sometimes it’s nice to remember that, Schrodinger's Cat is the worst first thing to learn, “not a real experiment, does not prove anything, does not match physical reality, and was intentionally designed to be absurd”, it’s like learning about vision through only optical illusions, “but where’s the weird?”, making peace with your whale, as long as you support us we will live forever, no Ella, there’s nothing wrong with you, “debrief”, gossip can be positive! GODSIB MEANT GOD SIBLING, you wouldn’t bang your godbrother, Tom you don’t have kids, in the 12th century you could leave your kids to watch Dune 2 whenever you wanted, a gossip is someone you can tell anything to, gossips were backup for lecherous men, gossip was a neutral term for an essential supportive community, gossiping about witches gossiping “that’s gossip as well babe”, spoiler for most social issues it’s about class and power,  scold’s bridle, “I love idle talk, I’m a witch”, coffee houses are just gossip houses, “oooh yeah, evolution and gossip, this is good stuff”, we wouldn’t be humans if we weren’t sociable and idle talking, gossiping is like primate grooming, animals would LOVE to gossip if they had language, I don’t care what you think as long as it’s about me, work stopping gossip seems neutral but isn’t, I’m not gossiping I’m receiving evaluative information about a colleague, it’s good the science doesn’t show bullying is cool actually, most gossip is neutral gossip, I wouldn’t compliment my boss - only in gossip, you think it’s not gossip cause it’s about Tom Brady?? It is!! it’s all preamble for review corner.

    Sources:
    Melville's Book on Quantum Physics
    Dan Styer's Amazing Brief History of Quantum Physics
    Dan Styer's Textbook "The Strange World of Quantum Mechanics"
    Futurama Quantum Joke
    Chad Orzel on the Origin of Quantum Physics
    Helge Kragh's History of Planck as "The Reluctant Revolutionary"
    Heisenberg's Letter to Pauli (s/o to u/restricteddata)
    Gilbert Lewis' Naming of the Photon
    Chad Orzel "What Has Quantum Mechanics Ever Done For Us?"
    Old Computers
    Nobel Prize Committee on Bloch's Work
    Dr. Baird's Great Analysis of Schrodinger's Cat
    ---
    Gossip and Resistance Among the Medieval Peasantry
    From the Whisper Network to #MeToo—Framing Gender, Gossip and Sexual Harassment
    Envy, Poison, and Death: Women on Trial in Classical Athens, Chapter 3.2
    The Psychological Anatomy of Gossip
    Tell Me the Gossip: The Self-Evaluative Function of Receiving Gossip About Others
    BBC Worklife: The Surprising Benefits of Gossip
    Gossip in Evolutionary Perspective
    How the “Gossip” Became a Woman
    Gossip and Gender Differences: a Content Analysis Approach
    BBC Worklife: Why Gossiping at Work is Good For You

    Go Fact Yourself MaxFunDrive Kick-off Spectacular featuring Ella Hubber, Tom Lum, Teresa McElroy, Ross Blocher, and Jordan Morris

    Go Fact Yourself MaxFunDrive Kick-off Spectacular featuring Ella Hubber, Tom Lum, Teresa McElroy, Ross Blocher, and Jordan Morris

    IT'S THE MAXFUNDRIVE!!!  And we're kicking it off with a network-wide trivia competition with other MaxFun hosts!

    You can see all our upcoming events during the drive and become a member at www.LetsLearnEverything.com

    This special network wide event is a celebration of the MaxFunDrive! If you’d like to support podcasts you love for just $5 a month and get bonus gifts in the process, go to maximumfun.org/join.

    J. Keith van Straaten and Helen Hong from “Go Fact Yourself” are joined by:
    Teresa McElroy - “Shmanners”
    Ross Blocher - “Oh No, Ross and Carrie!”
    Ella Hubber & Tom Lum - “Let’s Learn Everything!”
    Jordan Morris - “Jordan, Jesse, Go!” and "Free With Ads"

    If you’d like to hear more hosts competing for trivia supremacy, visit Maximumfun.org for the full version of this show.

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