Podcast Summary
GenCon challenges: Despite encountering challenges like see-through hotel rooms and anti-sex beds, the team from Smosh Mouth found humor in their GenCon experience and continued to enjoy playing games.
The team from Smosh Mouth had an eventful experience at GenCon, a board game convention, where they encountered various challenges, including see-through hotel rooms and anti-sex beds. Despite the lack of privacy and sexual encounters, they found humor in the situation and continued to play games. The team also shared their experiences with their family, noticing the similarities between their moms' behavior and that of Amanda, who was absent from GenCon. The team's interactions highlighted the unexpected experiences and humor that can arise during conventions.
Tabletop gaming connections: A terrible sense of smell didn't stop one person from finding joy and connection through board games, leading to a popular YouTube channel and new discoveries at conventions.
Despite having a terrible sense of smell that makes working out at the gym unbearable for one person, they found joy and connection through board games. The discussion revealed that they have a popular board game channel on YouTube, Smosh Games, which is one of the biggest in the industry. They shared their experiences at GenCon, a convention for tabletop games, and their excitement about discovering new games like Farkle and Hero Quest. The conversation also touched on their fondness for childhood games and their recent acquisition of Magic: The Gathering products. Despite not being a fan of Magic: The Gathering before, they expressed interest in exploring it further due to the excitement of their colleagues and the nostalgic appeal of opening booster packs. Overall, the conversation highlighted the importance of finding enjoyment in shared experiences and the power of discovery in tabletop gaming.
Magic: The Gathering convention encounters: Unexpected connections and experiences can be made at conventions by engaging with like-minded individuals, as demonstrated by the speaker's encounter with a Magic: The Gathering enthusiast and subsequent meetings with game designers.
The speaker had an unexpected encounter with a magic: the gathering enthusiast during an Uber ride home from GenCon, a board game convention. The encounter led the speaker to meet various game designers, including the creator of Boppet and the redesigner of Love Is Blind, a popular board game. The speaker also shared some memorable experiences from the convention, such as proposing to a player in Love Is Blind and meeting a YouTuber who was struck by lightning on live television. The experience highlighted the unexpected connections and experiences that can arise from attending conventions and engaging with like-minded individuals.
Creativity and teaching: Creativity and passion for teaching can lead to unique and engaging experiences, even in unexpected places. Adaptability and a positive attitude towards challenges are essential for effective teaching, whether it's in a classroom or in the music industry.
Creativity and the passion for teaching can lead to unique and engaging experiences, even in unexpected places. The speakers shared stories about their experiences, from teaching Minecraft classes to dealing with unconventional situations during live performances. They also reflected on how these experiences shaped their perspectives and influenced their personal growth. For instance, they discussed the challenge of teaching Minecraft to kids and how it kept their attention due to the students' love for the game. They also shared stories about their experiences in the music industry, including the pressures and unexpected situations that come with performing in front of large audiences. Additionally, they talked about their backgrounds before they joined Smosh, with one of them having taught at a maker space and the other having worked at Conan. These experiences shaped their perspectives and influenced their approach to their current work. Overall, the conversation highlighted the importance of creativity, adaptability, and the passion for teaching in various aspects of life. It also showcased the unique experiences and challenges that come with pursuing creative endeavors.
Game experiences and emotions: People's experiences and emotions with games can change over time and impact their enjoyment. Different games can evoke various emotions and memories.
People's experiences and connections with games can change over time, and the way they engage with those games can impact their enjoyment. For instance, one person reflected on their experience playing Minecraft, sharing how they felt a different vibe playing it now compared to before. They also discussed the impact of underwear on their mood and productivity, leading to a promotion for Meandies. Another person shared their emotional attachment to Animal Crossing, expressing how going back to the game felt like stepping back in time, but also acknowledging the game's design for short play sessions. They also discussed their past experiences with Age of Empires and the appeal of listing things. The conversation also touched on the husband's long-winded storytelling during a Smosh Reddit clip and the viral Reddit post about a husband's behavior during his wife's labor. Overall, the conversation highlighted the diverse ways people engage with games and the various emotions and experiences they can evoke.
NFL Uno Elite and Magic: The Gathering's influence: Discovering NFL Uno Elite at GenCon and meeting its designer revealed her inspiration from Magic: The Gathering's mechanics, emphasizing the significance of intricate game design in board and video games.
The group had an exciting experience discovering a new board game, NFL Uno Elite, at GenCon and were impressed by its added layers of strategy and interaction. The game's designer, who they met on the plane back home, shared that she believed Magic: The Gathering's mechanics and layered gameplay were excellent inspirations for creating new games. The group also discussed the potential collaboration between FNAF and Fortnite, and theorized about its possible outcomes. Overall, they emphasized the importance of well-designed games, whether they be board games or video games, and the influence of Magic: The Gathering on game design.
Video game genres: The group values both strategically challenging games and relaxed, aesthetically pleasing ones, appreciating the social aspects and immersion in all their gaming experiences.
The group enjoys playing a variety of video games, each offering unique experiences and challenges. Some games, like Dark Souls and Monster Hunter, require deep engagement and strategic thinking, while others, like Animal Crossing and Luigi's Mansion, offer more relaxed and aesthetically pleasing experiences. The group also appreciates the social aspects of gaming, whether it's through cooperative gameplay or observing and learning from others. Despite the vast array of games they enjoy, they can all agree on the importance of immersion and engagement in their gaming experiences.
Group dynamic and commentary in games: The group dynamic and commentary can significantly enhance the enjoyment of simpler games, but implementing live commentary comes with logistical challenges
The group dynamic and physical interaction between players significantly enhance the enjoyment of games, especially those with a simpler design. The use of commentators can also elevate the experience by adding an extra layer of comedy and engagement. However, the logistical challenges of implementing live commentary can make it a complex undertaking. The speakers also expressed their appreciation for retro games and their potential for elevated comedy through commentary. Overall, the group emphasized the importance of experimentation and innovation in creating engaging content.
South Park, favorite characters: Speaker's love for Randy Marsh from South Park, evolution of his humor, and mention of other favorite characters like MacGruber and Peter Griffin, shared nostalgia for buying used records at Amoeba.
Randy Marsh from the animated series "South Park" is a consistently hilarious character for the speaker, ranking high among their favorite fictional characters. The speaker's love for Randy Marsh is evident in his ability to make them laugh with just a sentence. The character's humor evolved from being a "whatever" character to becoming insanely funny, starting with the little league episode. The speaker also mentioned Will Forte as MacGruber and Peter Griffin from "Family Guy" as other favorite characters. The conversation also touched on the topic of record stores, with the speaker expressing nostalgia for the experience of buying used records at Amoeba, a record store they believe is still around. The conversation also included a discussion about the origins of the "Gentlemen's" series and potential future game ideas. Overall, the conversation showcased the speakers' passion for these animated characters and the shared enjoyment of the shows.
Unconventional games: The group explored various unconventional game ideas, finding joy in their absurdity and the challenge of understanding their rules, including random Connect Four, speedrun Connect Four, Woke Moose Master, and underwater Monopolies, with potential for a game show or commentary.
The group discussed various unconventional game ideas, such as random Connect Four, speedrun Connect Four, and a game called Woke Moose Master, which they found amusing despite having no solid rules or structure. They also mentioned the possibility of a game based on underwater Monopolies. The group found joy in the absurdity of these ideas and the challenge of trying to decipher their meanings. They also touched upon the concept of a game show or commentary for these nonsensical games. The group's enthusiasm for these unconventional ideas shows their creativity and playful sense of humor.