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    Cinema 4D S22 - What is in this Surprise New Version?

    en-usApril 23, 2020
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    About this Episode

    Show Notes:

    Our Thoughts on the New C4D S22 Features:

    Automatic UV's

    Chad

    • super easy to use, very convenient
    • not bad but no real control over distortion settings
    • I like the overlap mirrored geo, nice way to save space
    • cant reset to default settings

    Shawn

    • 3 Impressive out of the box automatic solutions licenced from Quel Solaar.
    • Easy to use!

    New UV Workflow

    Chad

    • Great start, way better layout
    • good enough for most
    • slightly confusing workflow
    • couple of quirks
    • decent auto packing and auto unwrap
    • needs a relax brush
    • no UDIM support
    • overlap mirrored geo is nice
    • no ability to right click and reset your settings to default
    • tad slow on complex meshes

    Shawn

    • Wonderful new UV layout
    • Love all of the view modes (Show tiled texture) for example
    • Would love to see a nice grid in UI beyond 0-1 UV space.
    • Need Alignment tools (Snapping does not seem to work)

    Modeling Improvements

    Chad

    • Steps in the right direction, but a long ways to go to compare to Maya + Max
    • bridge is ok, but still far behind what other DCCs are doing
    • untriangulate works well

    Shawn

    • Love the new mirror selection! Huge
    • Vertex normal via the phong tag is great
    • Untriangulate Command is much improved
    • Close Polygon Hole function is much better
    • Fix non-manifold geometries command very welcome

    Nodal Material Export to FBX

    Chad

    • not really anything here that interests me

    Shawn

    • Seems great for those who still use Physical and Standard Renderers

    GoZ Bridge

    Chad

    • I don't use Zbrush but this seems useful

    Shawn

    • Works great! Was not possible in R21 officially and now supports Polygroups!

    Viewport Enhancements

    Chad

    • viewport enhancements is a step in the right direction but doesn't work with redshift. Was hoping it would be closer to what Maya and Blender have.
    • viewport filters are a great quality of life feature. BUT the individual presets are not found in the customize commands options and cannot be turned into a button or shortcut. However, the preset selector can be docked in the UI, but this is not ideal.
    • would be easy to set up for play blasts

    Shawn

    • Viewport filter icons rule
    • Setting up Viewport filter shortcuts DON'T work as expected
    • Love the new viewport resolution option
    • Instances now show full geometry
    • Hair now looks amazing and much closer to final render

    gLTF Support (Export Only)

    Chad

    • I don't do AR, but this seems very useful to those that do

    Shawn

    • Another great exchange format.
    • Great for WebGL needs
    • Is a one-size fits all file format (SketchFab)

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