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    Ep 6 - Homebrew Vs. Modules

    en-usAugust 23, 2021
    What was the main topic of the podcast episode?
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    About this Episode

    We outline the advantages of running a homebrew adventure vs. a published adventure/module. We talk about what ratio of the two we think makes for the best campaigns, and discuss what room if any there is for hacking an existing adventure. Also, 2 new 'Dusty Stack' items! || Twitter: @passive_podcast || Email: passiveaggropod@protonmail.com || Logo By O_Oblique: https://www.youtube.com/channel/UC3clQyg-hJNTFNNvydS6fFQ 

    Recent Episodes from Passive (Aggressive) Perception

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    Ep 61 - Bright Lights, Big City (Playing In City Settings)

    Do your players (or yourself as a player) behave differently when your PCs enter a city, village, or township? Today we're discussing some of the unique challenges of playing in a city setting.

    We go in-depth on how specific game times associated with city play differ from a traditional gaming model which heavily incorporates the TTRPG pillar of exploration. We run down several methods for keeping the action moving, avoiding boredom, and maintaining canon.

    We also cover the idea of player pragmatism, and the unique phenomenon of behavioral shifts caused by a change of locale.

    Our Website: https://icastspells.com
    Our Twitter: @passive_podcast
    Our Email: passiveaggropod@protonmail.com

    Show Breakdown:

    • 0:00: Intro
    • 0:30: TTRPG News
    • 08:35: How some adventure types lend themselves to city settings.
    • 09:30: Adapting the TTRPG pillar of exploration for intuitive city play.
    • 11:50: Making a locale robust without getting stuck in the trap of endless prep.
    • 20:15: Lore is great for reinforcing a city's character.
    • 22:43: Maintaining canon.
    • 26:32: Cities provide much more immediate consequence for questionable behavior.
    • 31:58: How to avoid alienating certain player types while in different locales.
    • 36:48: Pragmatism, character integrity, and how locale can influence the behavioral shifts of players.
    • 44:07: Ways to regain tone after out-of-character conversations short circuit encounters.
    • 49:44: Avoiding getting into a boring string of fetch quests.
    • 54:33: Outro

    Ep 60 - Campaign Length (and Knowing When To Quit)

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    To have the problem of finishing a campaign milestone and have your players still wanting more, even though the story is over, is a much better problem to have than your players being bored because there is no end in sight.

    How many campaigns have you been a part of that have languished and died because of a lack of payoff. Is your gaming group losing steam? Are you scrambling to wrap up story arcs? We address these challenges and more as we discuss how we think many stories are better for having an ending.

    Our Website: https://icastspells.com
    Our Twitter: @passive_podcast
    Our Email: passiveaggropod@protonmail.com

    Show Breakdown:

    • 0:00: Intro
    • 02:40: TTRPG News
    • 16:19: Main Topic
    • 18:32: Personal examples of TTRPG campaigns that suffered from having shaky conclusions.
    • 22:30: Consider playing your TTRPG campaign in chapters.
    • 27:23: How unclear campaign goals can affect pacing.
    • 29:20: The fantasy of the never-ending campaign can stand in the way of good games.
    • 32:03: How many times have you as a GM/DM had to scramble to tie up a campaign?
    • 33:42: Examples of TTRPG systems that nudge players toward campaign conclusions.
    • 35:39: Foregoing a game's natural conclusion can prevent you from trying other things that you might find you enjoy.
    • 37:52: Framing the conclusion of your game.
    • 45:40: Outro
    • 47:31: Absolute Mayhem

    Ep 59 - No-Combat Sessions

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    Mad Jack Churchill: https://en.wikipedia.org/wiki/Jack_Churchill

    Our Website: https://icastspells.com
    Our Twitter: @passive_podcast
    Our Email: passiveaggropod@protonmail.com

    Show Breakdown:

    • 0:00: Intro
    • 0:44: TTRPG News
    • 13:41: Main Topic
    • 14:32: How much combat should I be including in my TTRPG sessions?
    • 25:49: Making non-combat encounters feel like combat.
    • 28:05: Giving individual players a chance to shine.
    • 31:53: Putting just as much prep energy into exploration and social encounters as you would stat blocks.
    • 34:00: Giving the players the tools to define the terms of their own fun.
    • 39:43: The message of "might makes right" in games.
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    Find Alex here:
    Website: https://aclippinger.carrd.co/
    Twitter: @Aclippinger
    DM's Guild: https://www.dmsguild.com/browse.php?author=Alex%20Clippinger
    DriveThru RPG: https://www.drivethrurpg.com/browse/pub/17366/Alex-Clippinger

    Our Website: https://icastspells.com
    Our Twitter: @passive_podcast
    Our Email: passiveaggropod@protonmail.com

    Show Breakdown:

    • 0:00: Intro
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    • 08:49: "How did you get into the hobby of TTRPGs in general?"
    • 12:44: "How have you evolved as a designer and a writer since you first started out?"
    • 17:52: "How does genre play into your design process, and how do you utilize your influences?"
    • 24:47: Inside look at Broken Weave from Cubicle 7; one of Alex's newest unreleased projects
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    • 38:01: "What is your interest in making 5e adaptations and how is it different from the alternatives?"
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    Ep 57 - Factions, Guilds, & Other Affiliations

    Ep 57 - Factions, Guilds, & Other Affiliations

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    Twitter: @passive_podcast
    Email: passiveaggropod@protonmail.com

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    • 10:12 Main Topic
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    • 13:32: TTRPG factions serving as patrons
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    • 21:14: TTRPG factions can help characters realize end-game aspirations
    • 22:44: Using factions as a trump card
    • 26: 18: Factions can be a way to introduce lore and legacy setting characters
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    Website: https://icastspells.com
    Twitter: @passive_podcast
    Email: passiveaggropod@protonmail.com

    Show Breakdown:

    • 0:00: Intro
    • 0:57: TTRPG News
    • 13:00 Main Topic
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    • 23:35: On TTRPG deus ex machina.
    • 33:56: Ways GM fiat can be used for good.
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    Website: https://icastspells.com
    Twitter: @passive_podcast
    Email: passiveaggropod@protonmail.com

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    • 0:00: Intro
    • 3:57: TTRPG News
    • 4:57: GMs ARE storytellers... but so are players.
    • 15:25: Base definition of storytelling and how it applies to TTRPGs.
    • 19:09: The 5 tenets a good storyteller, and how these apply to the GMs role at the table.
    • 28:54: Who at the table shoulders the most story responsibility is a spectrum.
    • 33:33: Thought experiment #1 (actors & playwrights).
    • 39:17: Thought experiment #2 (AI copywriters).
    • 42:22: Improve your game by re-framing the table experience as one of collaborative story building.
    • 45:17: The foundation of gaming is mutual respect. Apply this to your table roles.
    • 46:19: Outro.

    Ep 54 - SPECIAL #RPGaDAY2022 Pt. 2

    Ep 54 - SPECIAL #RPGaDAY2022 Pt. 2

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    Website: https://icastspells.com
    Twitter: @passive_podcast
    Email: passiveaggropod@protonmail.com

    Show Breakdown:

    • 0:00: Intro
    • 1:33: TTRPG News
    • 8:49: @xerjester "What are your 4 TTRPG character archetypes?"
    • 10:47: Main Topic & Recap
    • 12:43: Past, present, or future? When is your favorite TTRPG set?
    • 15:04: Where is your favorite place to play TTRPGs?
    • 17:20: Why has your favorite TTRPG stayed with you?
    • 20:01: How long do your TTRPGs last?
    • 23:07: Setting Sunday: Share an intriguing detail about a game setting you enjoy.
    • 26:15: Who is your current TTRPG character?
    • 29:10: What situation is your TTRPG character currently in?
    • 31:29: When did you starting playing this TTRPG character?
    • 31:47: Where has that TTRPG character been?
    • 33:25: Why does your TTRPG character do what they do?
    • 35:07: How has your TTRPG character changed?
    • 35:59: Who would you like to see take part in #RPGaDAY2022?
    • 37:22: What should #RPGaDAY do for its 10th anniversary next year?
    • 37:56: When did you first participate in #RPGaDAY?
    • 39:43: Outro

    Ep 53 - SPECIAL #RPGaDAY2022 Pt. 1

    Ep 53 - SPECIAL #RPGaDAY2022 Pt. 1

    A special 2-part series where we give our answers (and encourage you to give yours) to the questions presented from #RPGaDay2022, an annual celebration of tabletop roleplaying games conceptualized by @autocratik which you can find at https://www.autocratik.com. In part one we answer the first 16 questions from this highly hash-tag-able social experience, and we hope you will respond with your interesting answers and anecdotes.

    Website: https://icastspells.com
    Twitter: @passive_podcast
    Email: passiveaggropod@protonmail.com

    Show Breakdown:

    • 0:00: Intro
    • 0:48: TTRPG News 
    • 7:16: Who would you like to introduce to RPGs?
    • 13:02: What is a great introductory RPG?
    • 17:15: When were you introduced to RPGs?
    • 22:17: Where would you host a first game?
    • 27:08: Why would a player like the game in the previous question?
    • 31:23: How would you get more people paying RPGs?
    • 34:38: System Sunday - Describe a cool part of a system that you love.
    • 40:11: Who introduced you to RPGs?
    • 43:08: What is the 2nd RPG you bought?
    • 47: 45: When did/will you start GMing?
    • 50:12: If you could live in a game setting, where would it be?
    • 54: 32: Why did you starting RPG-ing?
    • 57:31: How would you change how you started playing RPGs?
    • 1:00:08: Who would you want to GM for you?
    • 1:07:25: What would be your perfect game?
    • 1:09:36: Outro
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