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    Healing

    en-usJanuary 08, 2023
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    About this Episode

    In a single combat characters can suffer a glancing blow from a sword, the stinging splash of acid slime, and contend with the migraine of the century from a strong mental blast of a Mindflayer.  Regardless of the damage type, characters use the same pool of Hit Points or “HP” to represent the wounds they have suffered. But is all damage created equal or are we just being lazy?

    Today Jeremy and Hollis give their takes on healing in Dungeons and Dragons as well as some ideas on how to make the constant exchange of hit points more interesting.  

    Recent Episodes from The 5x5 Room RPG Podcast

    Party Composition

    Party Composition

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    Today we discuss party composition and its contribution to your game’s success.  We also discuss how the importance of certain roles can shift the pacing of your campaign.

    Player's Handbook Playtest 6

    Player's Handbook Playtest 6

    Player’s Handbook Playtest 6 recently released and with its arrival comes a large list of changes for many classes as well as the reintroduction of the monk with its more inclusive updates.

    Additionally, Wizards of the Coast has made it clear that this latest playtest moves us more into the refinement phases of One D&D from the more experimental phases in previous playtests.  

    Does this mean they have found the core framework of the game they are happy with?  Today, Jeremy and Hollis discuss many of these changes and give input on the playtest materials! 



    Prepping without a Plan

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    A good tip for both life and for running your game is to “expect the unexpected”.  So what happens if in spite of your best efforts, it's the day you and your players are meeting up to play, but you’ve got nothing prepared?  Don’t panic!  This happens! And we are confident it has nothing to do with laziness. *wink*

    Today, we discuss prepping without a plan and give you some of the tools already present in your game to keep the story moving forward. You’d be surprised about the amazing choices you can present players and the direction the game can go the more you improvise.  This was a fun topic to discuss and we hope you have fun listening!

    Meta

    Meta

    The separation of player knowledge from character knowledge is something that trips up many new player of Tabletop RPGs.  Whether it's because we want our characters to be able to act on new information OR because we want to streamline parts of the game, each table of players has a different tolerance for "metagaming".  Is metagaming always a faux pas to avoid or is it possible that it could be doing some good?

    Listen in as Jeremy and Hollis discuss metagaming, meta tools, and how to handle all things meta at your table!

    D&D Magic

    D&D Magic

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    Today, Jeremy and I have a chat about Magic in Dungeons and Dragons.  A listener recommended this topic and we were so happy to have the discussion and give our general thoughts about Magic as a whole in D&D.  We hope you enjoy the episode!

    Potions!

    Potions!

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    Psionics

    Psionics

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    Player's Handbook Playtest 5

    Player's Handbook Playtest 5

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    Least Favorite Class

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    Are hybrid classes trying to do too much?
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    While we may not have a perfect answer to those questions, it didn't stop us from complaining. Today Jeremy and Hollis discuss our least favorite D&D class and why.  We understand that our picks might upset some listeners. 
    All the more reason to listen the discussion!

    Making Your Game Cinematic

    Making Your Game Cinematic

    Fresh after a very enjoyable watch of Dungeons and Dragons: Honor Among Thieves, a discussion was had about what the movie did well.  This conversation got us thinking about options in the toolkits of players and Game Masters for making their own games more cinematic.

    Come listen as we discuss more ways you can move the spotlight and give each player (and GM) their time to shine!  And don't worry!  NO SPOILERS for the movie in this episode!

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