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    iPhone 10th anniversary, Nintendo Switch, and the HTC U Ultra

    enJanuary 13, 2017

    Podcast Summary

    • Behind the scenes of tech journalism at CESPlanning and organization are crucial for producing quality tech content, whether it's a podcast or TV show.

      Producing a tech podcast or TV show requires extensive planning and organization, as evidenced by the experience of The VergeCast team at CES. Despite the freedom of a podcast format, even this episode was not entirely unplanned as Neil mentioned his shopping intentions. The most significant tech news of the week was the 10-year anniversary of the iPhone's introduction, which brought back memories of CES and the missed opportunity to witness its unveiling. The team also discussed Paul's setup for recording from home, including his Windows PC and Apple Watch stand. Overall, the episode showcased the behind-the-scenes aspects of tech journalism and the importance of preparation in delivering quality content.

    • Advancements in smartphone technology surpassing capabilities of computers from a decade agoSmartphones today offer advanced capabilities surpassing those of computers from a decade ago, challenging the mental barrier of viewing them as primary computing devices.

      The technology landscape has evolved significantly over the past decade, particularly in the case of smartphones. While the current iPhone may not look drastically different from the original model, the advancements in technology have enabled it to surpass the capabilities of computers from just a decade ago. However, there's still a mental barrier preventing us from viewing phones as primary computing devices. Instead, we continue to think of them as constrained devices. The potential for mobile devices to help us become more cyborg, merging technology and humanity, is an exciting prospect that remains to be fully realized.

    • Exploring the capabilities of modern smartphonesSmartphones have become versatile tools that can diagnose issues and provide innovative solutions, but some argue for more open platforms to fully unlock their potential in the AI era.

      Technology, particularly smartphones, has advanced significantly in recent years, enabling users to perform tasks that were once complex or required specialized equipment. For instance, a person with a randomly malfunctioning turntable was able to use a smartphone app to measure its RPM, confirming the issue. This demonstrates the power and versatility of modern smartphones. However, there's a desire for even more open platforms, like Android, to fully utilize the potential of these devices, especially in the context of the ongoing AI arms race. Some argue that Apple's closed approach is limiting, and that more openness could lead to more innovative applications and better user experiences. Ultimately, the question is whether we want a world where everything functions like an iPhone, or if we value the flexibility and customization that comes with more open systems.

    • Shifting towards mobile computingAssume smartphones will be primary computing devices, striving for their flexibility and power of desktops, with the ability to connect to larger screens and use desktop-class browsers when needed.

      The future of computing is shifting towards mobile devices, particularly smartphones, and we should assume they will be the primary computing platform for the majority of people on the planet. The speaker argues that we should strive for a world where these devices offer the flexibility and power of a desktop computer, with the ability to connect to larger screens and use desktop-class browsers when needed. He predicts that this year, a phone will be released that allows for this kind of functionality. The speaker also touches on the potential for the iPad to become a viable replacement for traditional computers if Apple makes it as open as a Mac. Overall, the conversation highlights the importance of adapting to the changing landscape of technology and embracing the potential of mobile devices.

    • The journey to make all apps accessible on any device involves compromisesAchieving the dream of accessing all apps on any device requires making tough choices and finding the right balance between form and function, as shown by the evolution of the iPhone

      The dream of having all our applications and information accessible on any device, be it a powerful desktop or a mobile phone, has been a long-standing goal. However, achieving this goal requires compromises and the acceptance that certain form factors are better suited for specific tasks. For instance, web browsing may always be subpar on a phone, and desktops may become slower as more applications move to the cloud. The history of technology, as shown by the development of the iPhone, is full of competing visions and compromises. For example, early iPhone prototypes featured a multi-touch click wheel and an Aqua window interface, which looked strange and crude compared to the final product. The real story of the iPhone's creation is still emerging, but it serves as a reminder that achieving our tech dreams often involves making tough choices and finding the right balance between form and function.

    • Early development challenges for Apple's iPhone and Nokia's feature phonesBoth Apple and Nokia experienced hurdles during product development, with Apple facing issues in creating an iPod-like phone with dialing function and Nokia focusing on various feature phone designs.

      Both Apple and Nokia went through experimental phases when developing their iconic devices, the iPhone and feature phones respectively. Apple's early attempts at creating a phone with an iPod-like interface faced challenges, including the absence of a dialing function and unsuccessful attempts to mimic Nokia's hard buttons. Nokia, on the other hand, focused on creating various designs for their feature phones with interchangeable cases. More recently, there was a controversy over inconsistent battery life results reported by Consumer Reports for Apple's MacBook. The discrepancies were due to differences in testing methods, specifically the use of automatic caching in the Consumer Reports test. This incident highlights the importance of understanding the nuances of testing methods and their impact on results. Ultimately, both companies faced challenges during their product development phases, demonstrating that even industry leaders can encounter setbacks on their path to innovation.

    • Apple fixes MacBook Pro battery issue but inconsistent results persistApple resolved the battery life issue reported by Consumer Reports on the MacBook Pro, but users still experience varying battery life. Consumer Reports retested and included it in their recommended list, but future software updates and user complaints are being closely monitored.

      While Apple has fixed the battery life issue reported by Consumer Reports on the MacBook Pro, the discrepancy between lab tests and real-world usage remains a concern. Apple argues that the test was flawed due to developer settings being enabled, but the inconsistent results experienced by users cannot be ignored. Consumer Reports has since retested and included the MacBook Pro in their recommended list, but it's advised to wait and see if future software updates improve battery life and if user complaints persist. This incident may lead Apple to prioritize battery life more in future MacBook Pro releases. Additionally, the discussion touched upon Consumer Reports' history of reporting issues with Apple products, which often result in design improvements. The MacBook Pro with the touch bar design may be remembered as a transitional model. The laptop market at CES featured several budget-friendly options with Nvidia GeForce GTX 1050 graphics cards, which could be a popular choice for students or those on a budget.

    • Powerful laptops challenge Apple's dominance, but Apple sticks with AMDNew laptops offer powerful performance, larger designs, but lack of headphone jacks and AI saturation raise concerns

      There are powerful and value-for-money laptops available in the market, like the one with a 1050 graphics card, which outperforms most Apple computers. However, Apple continues to use AMD for thermal and power management reasons. A new trend in laptops is larger, bulkier designs, such as the massive Acer laptop showcased at CES, which boasts a mechanical keyboard and long battery life. In the world of phones, the HTC U Ultra was criticized for its lack of a headphone jack and its heavy reliance on AI, which has become a meaningless buzzword. The phone, with its 5.7-inch screen and Snapdragon 821 processor, has a secondary screen and AI features, but its absence of a headphone jack and the saturation of the AI market have raised concerns. Despite these criticisms, the speaker expressed intrigue towards the Acer laptop and admitted to being worn down by the gradual disappearance of headphone jacks.

    • Appreciation for high-quality Bluetooth headphonesThe speaker values portable, affordable, and high-quality Bluetooth headphones, but criticizes the thin design and small battery size of the HTC phone, expressing skepticism towards its lack of carrier partnerships.

      The speaker is expressing his appreciation for high-quality Bluetooth headphones, specifically the Zero Audio Carbo Tenores, despite initial inconveniences with Bluetooth connectivity. He finds these headphones to sound better than Bose headphones and values their portability and affordability. However, he criticizes the HTC phone for its thin design and small battery size, which he believes will lead to charging issues for heavy users. He also expresses skepticism towards HTC's lack of carrier partnerships and lackluster presentation for their new phone. Overall, the speaker's preference for wireless headphones and his critique of certain phone features demonstrate the importance of convenience, sound quality, and battery life in consumer electronics.

    • HTC's VR success and USB-C headphone confusionHTC's VR product, Vive, offers developers flexibility, but USB-C headphone exclusivity for HTC U adds to industry confusion

      HTC's relevance in the phone market has waned, but they have found success in the VR industry with their Vive product. The Vive offers developers the most flexibility, making it the exciting choice of this VR generation. However, during the discussion, a misunderstanding arose regarding the HTC U phone and its unique USB C headphones. These headphones, which have microphones that map the contours of the user's eardrum for better sound, only work with the HTC U. This issue highlights the problem of USB-C fragmentation, which has been exacerbated by inconsistencies within the industry, including the quality and design of the USB-C logo. Despite HTC's justification for the headphones' exclusivity, it adds to the confusion and frustration for consumers. Overall, HTC's struggles in the phone market and the challenges of USB-C implementation have hindered their progress.

    • Apple's impact on technology standardsApple's adoption of USB-C for iPhone could have made it a universal standard, improving compatibility and resolving fragmentation. Apple's role in shaping the mobile web is another example of its influence.

      Apple's influence on technology standards can lead to widespread compatibility and improvement. If Apple had adopted USB-C for the iPhone, it likely would have become the universal standard, resolving the current fragmentation. Meanwhile, Apple's role in shaping the mobile web through the iPhone's development is an excellent example of this. However, the discussion also highlighted the issue of compatibility between devices from different manufacturers, using the example of the HTC Bolt and Moto Z. The upcoming Nintendo Switch, with its unique hardware design, might follow a similar trend, sparking strong consumer interest and demand.

    • Competing against mobile gaming platformsNintendo Switch's success hinges on effective competition against mobile gaming and pricing it right as a mobile and home device

      The Nintendo Switch's success depends on its ability to compete effectively against mobile gaming platforms, rather than traditional console systems. The speaker believes that if Nintendo prices the Switch right and executes it well as a mobile and home gaming device, it could be a significant success. However, the failure of the Wii U, with its poorly implemented tablet controller and limited Wi-Fi capabilities, serves as a cautionary tale for Nintendo. The speaker also shares a personal anecdote about how a gaming console can evoke strong emotional connections and become a source of comfort for individuals, especially during times of loneliness or travel.

    • Nintendo's ideal price range for new deviceThe speaker sees $250-$400 as the ideal price range for Nintendo's new device, comparing it to past tech innovations where hardware outpaced software capabilities, and expressing excitement about its potential.

      The speaker believes the new Nintendo device's price point of $250-$400 is ideal, with $300 being a potential mistake. He sees this price range as a fulfillment of Nintendo's vision, despite some concerns about the hardware potentially outpacing software capabilities. The speaker also expresses excitement about the device's potential, comparing it to past technologies like the Cleo PDA and Palm OS devices, where hardware innovation outshined software capabilities. He shares fond memories of using these devices and the convenience they offered. The speaker also mentions the new device's lower dependence on developers to create unique experiences, as developers can simply port old games to it. The speaker also shares some specs of an old device, the NR70, which had a one-tenth megapixel camera, 66 megahertz processor, and a memory stick slot. The speaker ends by expressing excitement about the new device and the potential end of an era for certain technologies.

    • From Traditional Cars to Autonomous Vehicles and Open-Source ProjectsWaymo leads the way in autonomous vehicles, Chris Lattner's LLVM impacts future programming, and the tech industry evolves with new opportunities

      The world is witnessing a gradual transition from traditional cars to autonomous vehicles, with Waymo being a key player in this domain. Chris Lattner, the creator of Swift programming language and LLVM, is a software legend for his contributions to the tech industry. LLVM is a significant open-source project that will likely play a crucial role in the future of programming, particularly with the emergence of WebAssembly. The tech industry continues to evolve, with people leaving established companies to explore new opportunities. Lastly, the hosts recommend checking out their previous episodes of Earthshatter for a high-energy, scripted experience, while this episode is a more laid-back conversation between friends.

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