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    January 2001: Macworld 2001 San Francisco

    enFebruary 01, 2021
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    About this Episode

    It's a new year and Apple is pulling out all the stops at Macworld 2001 San Francisco. This Stevenote has it all: "configurizable" hardware, "fierce" software, professional-grade bake-offs—oh, and don't forget the power & sex(?!). Tune in as we give ourselves new nicknames and discuss Apple's next iMac moment with the announcement of the Titanium PowerBook G4, iTunes, iDVD, and more.

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    Hot Cocoa

    Macworld San Francisco: January 9, 2001

    Recommendations:

    Recent Episodes from Memory Protection

    November 2001: iPod History

    November 2001: iPod History

    We're back for more iPod discussion this month. The device was conceived, developed, and released in the span of 10 months, and marked a turn for Apple. It was a new (but not the first) push into consumer devices with a focus on their Digital Hub initiative. The move would prove extraordinarily successful and transform Apple from a computer manufacturer into a mainstream consumer brand. We dive into the history, our own iPod experiences, the legacy of the music player that changed the world, and more!

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    QuickTime Machine

    The iPod Introduction: Tuesday, October 23, 2001

    October 2001: The iPod

    October 2001: The iPod

    This is the big one folks! That's right it's the introduction of the iPod, that iconic pocket-sized device that changed how we listen to music. We review the tapes to see how it all went down at Apple Town Hall on October 23, 2001—it's a classic JobsNote. It's also the start of the spooky season so Apple introduces a satanic PowerBook, and Matt has a tale of the dead rising from the grave as he resurrects Shenmue 2 from it's dormant state. Buckle up it's going to be a good one.

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    Follow-Up

    QuickTime Machine

    The iPod Introduction: Tuesday, October 23, 2001

    NotesKey Outline YouTube Video

    September 2001: Seybold and AppleScript

    September 2001: Seybold and AppleScript

    September means Seybold for Apple. Steve and Phil walk us through all of the improvements that are coming to Mac OS with OS X 10.1. We get deep into a discussion about scripting and automation on the Mac, Matt waxes on about Shenmue for one final(?) time, and Josh finds a way to automate Matt out of future episode intros.

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    QuickTime Machine

    Seybold San Francisco 2001

    August 2001: Apple & Nintendo

    August 2001: Apple & Nintendo

    Get ready for a lazy summer episode, baby! The most interesting thing Apple did this month was release Mac OS 9.2.1, so Josh & Matt take up a topic that they've been thinking about for a while: Apple & Nintendo; they seem similar right? They're both hardware and software vendors with total control over their product vision, and they focus intensely on how their products are designed and how they are used. This month we put those assumptions to the test and see just how similar Apple & Nintendo really are.

    We also take a letter from a listener and put the Karnov debate to bed.

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    QuickTime Machine

    Apple & Nintendo

    Articles referenced for this episode:
    - The Verge article that sparked the idea for this month's episode

    Nintendo
    - Gunpei Yokoi
    - Shigeru Miyamoto: A rushed game is forever bad
    - Shigeru Miyamoto says Nintendo and Apple go together like Mario and Luigi
    - The creator of Mario says 'Apple and Nintendo have very similar philosophies'
    - Blue Ocean Strategy
    - Wii: Creating a Blue Ocean The Nintendo Way
    - Nintendo’s Philosophy: Lateral Thinking with Withered Technology
    - Q&A: Shigeru Miyamoto on 'Mario', 'Minecraft' and Working With Apple
    - https://youtu.be/2u6HTG8LuXQ
    - https://www.theguardian.com/games/2018/apr/25/nintendo-interview-secret-innovation-lab-ideas-working

    Apple
    - Apple’s habit of announcing early, delivering late, is worse for Apple than for us
    - Apple's Product Developement Process
    - This is how Apple’s top secret product development process works
    - Apple’s Product Development Process – Inside the World’s Greatest Design Organization
    - 3 Ways Apple Sets Itself Apart from the Competition
    - The 6 Pillars Of Steve Jobs’s Design Philosophy

    July 2001: Macworld New York

    July 2001: Macworld New York

    It's the summer time. Time for fun in the sun, taking a dip in a cool lake, and spending a day inside a dark room watching Apple introduce their new desktop line of computers. It's an interesting month for Apple; we join Steve Jobs on stage at Macworld New York to examine the next version of OS X (10.1), the final iteration of the iMac G3, and new G4 towers. This is a keynote that throws a lot at you, literally.

    ===

    QuickTime Machine

    Macworld New York 2001

    July 18th 2001

    Recommendations

    Matt:

    Josh:

    June 2001: A Man, a Cube, and a Dream

    June 2001: A Man, a Cube, and a Dream

    Join us as we cast our gaze back to the 1960s with the creation of the internet and then jump forward to the early 1990s to witness the advent of the World Wide Web. We speak in metaphor, struggle to pluralize Tim Berners-Lee, and get deep into Karnov.

    ===

    QuickTime Machine

    Internet History

    Apple & The Internet

    (non)Recommendations

    May 2001: WWDC & iBooks

    May 2001: WWDC & iBooks

    It’s May 2021, and this month we discuss May 2001—how about that! (We’re on a new schedule for a new season of Memory Protection.) We have two events to review this month: WWDC 2001 and the “Your Life, To Go” event. We check the bottom line and get fiscal as we discuss iBooks, Education, and Mac OS X.

    ===

    QuickTime Machine

    “Your Life. To Go.”

    Keynote Video

    NotesKey Link

    WWDC Announcements

    NotesKey Link

    March 2001: OS X 10.0: Primetime

    March 2001: OS X 10.0: Primetime

    The time has come, it’s the moment that every classic Mac enthusiast has been waiting for: the release of Mac OS X. We dive into two very different reviews with very similar conclusions. We discuss how user experience paradigmns have changed for computer users over the last 20 years and why old conceptual models of human computer interaction may not be necessary anymore. Josh discusses the merits of native application development, and we lament the user interface choices game designers make in a new segment we like to call: Get off My Lawn (#GOML).

    ===

    Hot Cocoa Redmond Minute

    Mac OS X 10.0, Baby!

    February 2001: Macworld Tokyo 2001

    February 2001: Macworld Tokyo 2001

    This month we indulge in a shorter episode as Steve Jobs jets off to Japan to unleash the most (flower) powerful iMacs yet. We discuss the disturbing effect the new iMacs have on us, as well as their lukewarm reception and legacy. Matt loses all concentration and Josh falls down an iTools rabbit hole.

    ===

    Follow-up

    • Zev Eisenberg on Twitter: https://twitter.com/ZevEisenberg/status/1357452695376961539

    Hot Cocoa

    MacWorld ® Mac ® Secrets

    Macworld Tokyo 2001

    Recommendations:

    Matt:

    Josh:

    January 2001: Macworld 2001 San Francisco

    January 2001: Macworld 2001 San Francisco

    It's a new year and Apple is pulling out all the stops at Macworld 2001 San Francisco. This Stevenote has it all: "configurizable" hardware, "fierce" software, professional-grade bake-offs—oh, and don't forget the power & sex(?!). Tune in as we give ourselves new nicknames and discuss Apple's next iMac moment with the announcement of the Titanium PowerBook G4, iTunes, iDVD, and more.

    ===

    Hot Cocoa

    Macworld San Francisco: January 9, 2001

    Recommendations:

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