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    LIVE from Summer Game(s) Fest in Los Angeles!

    enJune 13, 2024

    Podcast Summary

    • Gaming AnnouncementsThe Summer Games Fest event featured notable gaming announcements, including potential new releases and advancements in gaming technology, despite challenges like loud environments and embargos.

      The Summer Games Fest event was a loud and exciting experience with several notable announcements, including potential new releases like Civilization 7 and Monster Hunter. The event was held in a large venue with high decibel levels, creating a unique and intense atmosphere. Despite some challenges, such as embargos and loud environments, the hosts were able to share their thoughts and reactions to the announcements with enthusiasm. The event showcased the latest advancements in gaming technology, such as haptic vibration controllers, and featured appearances from industry legends like Sid Meier. Overall, the Summer Games Fest provided a glimpse into the future of gaming and left attendees and viewers excited for what's to come.

    • Impact of trailers on gaming excitementWell-produced trailers can generate excitement and engagement for new video games, particularly those with challenging combat systems. Authentic trailers that accurately reflect the gameplay experience are crucial for maintaining hype and avoiding disappointment.

      The discussion revolved around the experiences of playing new video games, specifically those with challenging combat systems, and the impact of well-produced trailers in generating excitement and engagement. The speakers shared their experiences with various games, including Phantom Blade and Wanda Stop, and highlighted the importance of authentic trailers that reflect the true gameplay experience. They also touched upon the current trend of cozy games and the desire for more unique and subversive titles. Additionally, they discussed the differences between attending in-person events like E3 versus smaller press-only events, and their excitement for playing Metamorphosis: Re-fantasized, which was compared to Persona 5.

    • Retro-style horror gamesDiscovering unique retro-style games with innovative mechanics, like Heartworm and UFO 50, can offer a nostalgic and genuinely scary gaming experience.

      The speakers were excited about the unique and nostalgic horror game, Heartworm, which they discovered at an event. The game, reminiscent of classics like Silent Hill and Resident Evil, features tank controls and a creepy atmosphere that left the speakers feeling genuinely scared. They also mentioned a game called UFO 50, a collection of 50 retro-style games, each with its own unique mechanics that are discovered as you play. The speakers were particularly intrigued by the concept and the creative freedom it offered, as they were not given any instructions or explanations, allowing them to discover the games' secrets on their own. Overall, they were impressed by the innovative approaches to gaming they encountered at the event.

    • Manipulating environment gamesUnique puzzle games let players manipulate entire rows instead of inventory or character movement, providing a fresh take on gaming experience.

      At a recent gaming event, a unique puzzle game was showcased where the player manipulates the entire row of squares they're standing on to move around, making it akin to a Rubik's Cube experience. The game, which doesn't allow inventory or character movement, challenges players to manipulate the environment instead. Another exciting reveal was Fatal Fury, a standard fighting game with a Fatal Fury x Street Fighter crossover and a focus on humor, as well as Building Relationships, a quirky game where players control a house and try to find another house to "date." Despite some embargos, the event showcased a variety of intriguing indie games, each with distinct mechanics and humor.

    • Indie RTS and rhythm gamesTwo RTS games, Stormgate and Battle Aces, were showcased at Day of the Devs, with Stormgate being more traditional and Battle Aces feeling more streamlined and Moba-ish. A rhythm game, Spin Rhythm XD, also gained attention for its unique DJ mechanics.

      The Day of the Devs event showcased a diverse range of indie games, some of which drew inspiration from popular genres like real-time strategy (RTS) and rhythm games. Two RTS games, Stormgate and Battle Aces, were highlighted, with Stormgate being more traditional and reminiscent of Starcraft, while Battle Aces felt more streamlined and Moba-ish. A rhythm game, Spin Rhythm XD, also gained attention for its unique gameplay mechanics, allowing players to DJ during certain moments to rack up points. Additionally, the event featured various indie games, including one that looked disgusting yet intriguing, called Slitterhead, which involved controlling a worm-like creature and fighting against other abominations. Overall, the Day of the Devs event showcased a variety of innovative and captivating indie games that stood out for their unique twists on established genres.

    • Gaming Industry ExcitementSpeakers shared their excitement for upcoming video games, particularly those gaining attention from popular streamers, and reminisced about past E3 experiences and unique company presentations.

      The speakers expressed their excitement for upcoming video games, particularly those that have gained attention from popular streamers like PewDiePie and Markiplier. They shared their experiences of being captivated by surreal and intriguing game trailers, and the anticipation of new features and releases from companies like Xbox, Ubisoft, and Nintendo. They also reminisced about past E3 experiences and the unique appeal of each company's presentations. Additionally, they joked about the idea of creating a video game featuring Jeff Keeley, the co-host of their podcast, The Flop House. Overall, the conversation reflected the enthusiasm and nostalgia surrounding the gaming industry and its upcoming events.

    • Like a Dragon: Infinite Wisdom's engagementSpeakers were surprised by the game's engaging nature despite long playtime and turn-based RPG format, appreciating its themes of second chances and positive masculinity, as well as the mix of serious crime drama and silly side activities, similar to 'Final Fantasy VII Rebirth'.

      The speakers in this discussion shared their thoughts on the unexpectedly engaging and well-written nature of the video game "Like a Dragon: Infinite Wisdom," despite its long playtime and turn-based RPG format. They were particularly drawn to its themes of second chances and positive masculinity, as well as its mix of serious crime drama and silly side activities. The speakers also noted the similarities between this game and "Final Fantasy VII Rebirth," and wondered if their perception of the latter might have been different if they had played the former first. Overall, they highly recommended "Like a Dragon: Infinite Wisdom" to those looking for an immersive and heartfelt gaming experience.

    • Elderly villainsElderly villains in 'Holly' by Stephen King appear friendly but use humans as sustenance to prolong their lives, exploring themes of aging, mentoring, and contrast between youth and aging.

      The book "Holly" by Stephen King is a chilling tale of elderly villains who use humans as sustenance to prolong their own lives. The elderly couple in the story appear friendly and harmless, but they lure their victims with the pretense of needing help. The metaphor of consuming the young to extend one's own life is not subtle, and King explores themes of aging, mentoring, and the contrast between youth and aging throughout the novel. The book also features a subplot about a poet being mentored, which adds depth to the story. Overall, "Holly" is a suspenseful and thought-provoking read with some of the most memorable and horrifying villains in King's repertoire.

    • Game controller innovation, Devolver DigitalDevolver Digital's unique presentation style is inspiring, but having one studio lead the way is better than everyone adopting the same approach. Finishing long-loved games can bring a sense of loss, which individuals cope with differently, such as discussing it with others, revisiting content, or moving on to a new game.

      The group discussed the idea of a saxophone-based video game controller, inspired by the guitar hero controller, and the unique presentation style of Devolver Digital during their game showcases. They appreciated the out-of-the-box thinking and energy of Devolver's presentations but believed that having one studio lead the way with such presentations is better than everyone adopting the same style. The group also shared their experiences of feeling a sense of loss or grief when finishing long, beloved games and the different ways they cope with it, such as discussing the game with others, revisiting reviews and YouTube content, and eventually moving on to a new game.

    • Emotional attachment to experiencesPeople often don't complete experiences due to the fear of endings, such as vacations, TV shows, and games. The love for intriguing lore and characters can keep us engaged and wanting more.

      People often don't finish games or experiences, including vacations and TV shows, because they don't want them to end. The speaker shared his ideal vacation would be to Iceland, but the long travel time and different time zone make it less feasible. They also discussed their love for the game Elden Ring and the potential for upcoming DLC to explore more of the game's intriguing lore, specifically the character Maliketh. Additionally, they touched on the topic of confusing game titles, using Kingdom Hearts as an example, and how some titles can be misleading or confusing to those unfamiliar with the series. Overall, the conversation revolved around the emotional attachment and enjoyment people have for various experiences, whether it be games, vacations, or even poorly named titles.

    • Game development documentariesDocumentaries provide unique insights into game development and human stories behind the scenes, essential for understanding the intricacies of game development.

      Meaningful and intriguing names can make a significant impact on a product's appeal, as exemplified by the Kingdom Hearts series. The creators of documentaries, like the one on Double Fine and Psychonauts, can provide unique insights into the game development process and human stories behind the scenes. European studios have been producing high-quality games in recent years, and it's possible that the next gaming elite studio could emerge from that region. However, mid-sized independent studios that fly under the radar are becoming increasingly rare. To fully understand the intricacies of game development and the people behind it, documentaries like Psych Odyssey that offer transparency and authenticity are essential.

    • Video game communityFinding joy in discussing gaming with like-minded individuals is essential in the video game community. Balancing gaming with careers and relationships requires effective time management and prioritizing communication.

      Predicting the next "seminal" or "life-changing" video game can be challenging, as the industry is filled with surprises and unexpected hits. Juan, a 46-year-old gamer from Mexico, shared his experience of finding joy in discussing gaming with like-minded individuals and the challenge of sharing niche interests with non-gamers. Micah, a listener, asked about time management and balancing gaming with careers and relationships. The panelists shared their strategies, including finding time during shared activities, setting up streaming services, and prioritizing communication with loved ones. Overall, the conversation highlighted the importance of community and the challenges of balancing various aspects of life while maintaining a passion for video games.

    • Game conceptsTripleClick hosts explore various game ideas, from adapting musicals to creating town hall simulations and noise complaint games, demonstrating the endless potential for innovation in video games.

      The hosts of this podcast, TripleClick, are passionate about exploring various game ideas and turning seemingly mundane concepts into engaging video games. During their discussion, they shared several potential game concepts, including adapting musicals into video games, creating a town hall simulation game, and even developing a noise complaint-based game. The hosts also shared their personal stories of how they became interested in the gaming industry and how they continue to find inspiration from everyday life. Overall, their enthusiasm for brainstorming and creating unique gaming experiences is contagious and serves as a reminder that there's always potential for innovation in the world of video games.

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