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    Michael Choung & Laura Jacqmin

    enOctober 31, 2017
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    About this Episode

    Michael (writer at Night School Studio, and previously a lead writer at Telltale Games on The Walking Dead - A New Frontier, Batman, Minecraft: Story Mode, and Tales from the Borderlands) and Laura (playwright, TV writer, and game writer, winner of several awards for her plays, including the Wasserstein Prize, writer on Get Shorty, Grace and Frankie, Season 3 of Telltale's The Walking Dead, and Minecraft: Story Mode) join us to talk about moving between theatre, TV, and video games, switching fonts and other strategies when you're narratively stuck, the best times to write, jumping from selling shoes to Telltale, player agency, approaching storytelling differently for different IP, Night School’s storytelling philosophy, story being an endlessly renewable resource, work-life balance, giving the illusion of choice to players, making choices feel big, responding to players while making episodic content, and the need for more character moments in AAA.

    Our Guests on the Internet

    Michael's Twitter.

    Laura's Twitter and Website.

    Stuff We Talked About

    Dental Society Midwinter Meeting by Laura Jacqmin

    Video Games Are Destroying the People Who Make Them by Jason Schreier

    Tales from the Borderlands: The Oral History by Duncan Fyfe

    Thimbleweed Park

    Our theme music was composed by 2Mello, and our logo was created by Lily Nishita.

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    Our Guests on the Internet

    Stephen's Twitter.

    Danny's Website and Substack.

    Our theme music was done by Isabella Ness, and our logo was created by Lily Nishita.

    This episode was brought to you by Backlight Gem. If you're a narrative designer or writer in the world of video games, Gem is a powerful tool that empowers you to bring your stories to life by streamlining the narrative design process from ideation to release. Learn more at https://bit.ly/Gem-Script-Lock

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    Our Guests on the Internet

    Alexa's Twitter, and check out Black Panther

    Ben's Twitter, and check out Warframe: 1999

    Stuff We Talked About

    Final Fantasy XVI

    Die-Hardman's Confession from Death Stranding

    Ben's official audition to play Mario

    A Thorough Look at Mass Effect by Noah Caldwell-Gervais

    Chained Echoes

    Kingdom Hearts

    The Worst Person in the World

    Mass Effect 2

    Legacy of Kain

    The Legend of Zelda: Tears of the Kingdom

    People, Places and Things

    Luthen Rael's Monologue from Andor

    Severance

    Our theme music was done by Isabella Ness, and our logo was created by Lily Nishita.

    This episode was brought to you by Backlight Gem. If you're a narrative designer or writer in the world of video games, Gem is a powerful tool that empowers you to bring your stories to life by streamlining the narrative design process from ideation to release. Learn more at https://bit.ly/Gem-Script-Lock

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    Our Guests on the Internet

    For Ally: Mystiques, and Solium Infernum

    For Natalie: Her Twitter, and A More Civilized Age's Patreon

    Stuff We Talked About

    The Triple Diamond technique

    Transcendental Meditation

    GanttPRO

    Notion

    Immortality

    Solium Infernum

    One of Ally's surveys for setting expectations on how a producer can help their team

    Our theme music was done by Isabella Ness, and our logo was done by Lily Nishita.

    This episode was brought to you by Backlight Gem. If you're a narrative designer or writer in the world of video games, Gem is a powerful tool that empowers you to bring your stories to life by streamlining the narrative design process from ideation to release. Learn more here

    Jennifer Hale & Debra Wilson

    Jennifer Hale & Debra Wilson

    Everyone said it’d be impossible, but we managed to find another pair of twins to come onto this podcast. That’s right. The incredible Jennifer Hale (Has acted in the original Mass Effect trilogy, the Metal Gear Solid series, Overwatch, Star Wars: The Knights of the Old Republic, Bioshock Infinite, Ratchet and Clank: Rift Apart, and many many many more) and Debra Wilson (Acted in the Wolfenstein series, The Outer Worlds, Star Wars Jedi Fallen Order and its sequel Jedi Survivor, Destiny 2, God of War: Ragnarok, Ratchet and Clank: Rift Apart, and many many many more) have joined us to talk about improv, how they manage to stay positive and not become cynical in this industry, the kinds of direction they enjoy most, favorite/least favorite piece of direction they’ve ever gotten, what acting jobs they learned the most from, are there any roles they’ve never done or want to do more of, and oh man you should just listen to this.

    Our Guests on the Internet

    For Jennifer: Acting.skillshub.life

    For Debra: Her Cameo (If you just wanna talk with her, you don’t have to buy a cameo. Just send her a message!)

    Stuff We Talked About

    The Apollo Comedy Hour

    The Game

    Kris Zimmerman-Salter

    Captains of Consciousness: Advertising and the Social Roots of the Consumer Culture by Stuart Ewen

    My Stroke of Insight - Jill Bolte Taylor TED Talk

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    Our theme music was done by Isabella Ness, and our logo was done by Lily Nishita.

    This episode was brought to you by Backlight Gem. If you're a narrative designer or writer in the world of video games, Gem is a powerful tool that empowers you to bring your stories to life by streamlining the narrative design process from ideation to release. Learn more at https://bit.ly/Gem-Script-Lock

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    Our Guests on the Internet

    Chris' Instagram, and Twitter.

    Rikke's Instagram.

    Stuff We Talked About

    We Lost Our Human

    Pinky Malinky

    Bandersnatch

    Heroes of Might and Magic

    THE NEWZEALAND STORY

    Our theme music was done by Isabella Ness, and our logo was done by Lily Nishita.

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    Our Guests on the Internet

    George's Twitter, Website, and you should wishlist/check out Mask of the Rose when it comes out next year

    Mary's Twitter, Website, and you should wishlist/check out Peaky Blinders: The King's Ransom when it comes out next year

    Stuff We Talked About

    Zombies, Run!

    Twine

    Inkjam

    Writing for Games by Hannah Nicklin

    The “Reverse of the Spielberg Gaze”: Jordan Peele, Rian Johnson, Tony Kushner and More Talk Shop on THR’s Writers Roundtable

    Miro

    Micorosft OneNote

    Obsidian (the notes app)

    Webster's 1913 

    Power Thesaurus

    WordHippo

    Our theme music was done by Isabella Ness, and our logo was done by Lily Nishita.

    Rob Forman & Andrew Walsh

    Rob Forman & Andrew Walsh

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    Our Guests on the Internet

    Rob's Twitter and Instagram.

    Andrew's Twitter and website.

    Stuff We Talked About

    The Writer's Guild of Great Britain Videogame Guidelines

    The Writers by Miranda Banks

    Our theme music was done by Isabella Ness, and our logo was done by Lily Nishita.

    Sarah Baylus & Mike Laidlaw

    Sarah Baylus & Mike Laidlaw

    Somehow we're over halfway through the year, but this podcast is still going! Our guests this month are Sarah Baylus (Principal Writer at Larian Studios where she’s currently working on Baldur’s Gate III, and previously she wrote on Divinity: Original Sin, and its sequel Divinity: Original Sin II) and Mike Laidlaw (Chief Creative Officer at Yellow Brick Games working on an unannounced title, and previously was a creative director at Ubisoft, a Senior Creative Director on the Dragon Age franchise as well as a Lead Designer, and was the Lead Writer on Jade Empire), and they join us to discuss why Dragon Age’s storytelling has struck such a chord with people (especially in game development), what they look for in a creative director, what makes a good game writer, the best ways to keep teams updated on a game’s ever-evolving story, favorite software for collaboration, what’s one thing they wished games delved into more often, whether their definitions of good writing and narrative design have changed over time, common mistakes they see writers making these days, favorite game writing/design experiences they’ve had, writing/directing nightmares, localization notes, resources they go back to a lot, things they would've changed to their favorite game narratives, the most effective narrative-based techniques they like to see being used in games to immerse the audience, and more more MORE!

    Our Guests on the Internet

    Sarah has an Inactive Twitter, but Larian Studios has Baldurs Gate 3 on Early Access right now, and Larian's hiring!

    Mike's Twitter, and Yellow Brick Games is hiring

    Stuff We Talked About

    The Dragon Age franchise

    Google Docs

    Miro

    Jam Board

    Citizen Sleeper

    The Stillness of the Wind

    An Essay on Criticism by Alexander Pope

    Jade Empire

    Divinity: Original Sin 2

    Understanding Show, Don’t Tell: And Really Getting It by Janice Hardy

    The ending of Transistor

    The last hour of Finaly Fantasy XIV: Shadowbringers

    Star Control II

    Moon Hunters

    Our theme music was done by Isabella Ness, and our logo was done by Lily Nishita.

    Corey Brotherson & Kelsie Mhoon

    Corey Brotherson & Kelsie Mhoon

    Back in the throes of summer, we've got Corey (lead narrative designer at Silver Rain Games, writer and narrative designer on WindRush Tales, editor and social media manager of Butterfly Books, and a journalist, critic and content producer for companies such as PlayStation, Yahoo! and the Eurogamer Network) and Kelsie (narrative designer at Obsidian Entertainment on Outer Worlds 2,  narrative lead for Dangers in the Motor Vortex,  lead writer for Death Carnival,  creator of It Girl, and was also a content designer at Jam City and a writer at Pixelberry Studios) here to talk about writing tests, barriers, common motifs & themes in their writing, games they wish they wrote, unexpected pieces of media that inspired them, games where they felt the most invested in the player characters, silent protagonists, things they wished game narratives delved into more often, character tropes, building characters from scratch, and more!

    *The views and opinions expressed by Corey do not necessarily reflect the views or positions of Silver Rain Games*

    Our Guests on the Internet

    Corey's Twitter and Website.

    Kelsie's Twitter and Linkedin.

    Stuff We Talked About

    Jax & Daxter series

    Hades

    90 Day Fiance

    Sandman by Neil Gaiman

    Return of the Obra Dinn

    What Remains of Edith Finch

    Dragon Age: Origins

    The Activision Blizzard Diversity Space Tool

    Our theme music was done by Isabella Ness, and our logo was done by Lily Nishita.

    Zoe Franznick & Franciska Csongrady

    Zoe Franznick & Franciska Csongrady

    It’s time to get MEDIEVAL with our guests Zoe (currently an Associate Narrative Designer at Obsidian Games working on unannounced projects, and she is also the cohost of the Maniculum Podcast) and Franciska (currently the Narrative Lead on Around for Primal Game Studios, and also the Senior Narrative Designer on Ayna: Shattered Truth for Designmatic. And previously she was a Game Writer on Ori and the Will of the Wisps for Moon Studios, as well as a Narrative Designer on their unannounced ARPG)! They join us to talk about ousting J.R.R. Tolkien as the top fantasy writer of all time, untapped medieval stories that people in games should be thinking about, parallels between medievalism and game design, manuscript culture, how you balance between explaining things for players and letting them fill in the blanks themselves, would they rather tell stories with dialogue or without, are there any books or talks or resources they go back to a lot when working on a game, how to give good criticism and best piece of feedback they’ve gotten, how they think of the player’s active role in the story when they’re writing, what sort of imagery do they find most evocative in horror and medieval literature, and MORE! MUCH MORE!

    Our Guests on the Internet

    Zoe has no twitter, but check out The Maniculum Podcast!

    Franciska's Twitch, Twitter, and check out Around!

    Stuff We Talked About

    The Maniculum Podcast

    The Witcher 3

    Franciska's Undergrad and Postgrad Theses

    Táin Bó Cúailnge

    The Metrical Charms

    The Last of Us Part II

    Outer Wilds

    Return of the Obra Dinn

    Horizon: Zero Dawn

    Horizon: Forbidden West

    Hades

    GOBELINS Youtube Channel 

    Like Stories of Old Youtube Channel

    How to be a Great DM Youtube Channel

    Game Maker’s Toolkit Youtube Channel

    Middle English Compendium

    The Highly Selective Thesaurus for the Extraordinary Literate by Eugene Ehrlich

    Master Lists - The Maniculum Podcast

    Our theme music was done by Isabella Ness, and our logo was done by Lily Nishita.