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    Riot Games: Brandon Beck and Marc Merrill

    enDecember 14, 2020

    Podcast Summary

    • Taking calculated risks and challenging the status quoBuilding successful businesses involves taking risks and defying conventional wisdom, as demonstrated by Brandon Beck and Mark Merrill's creation of League of Legends and the free-to-play business model.

      Building a successful business often requires taking calculated risks and challenging the status quo. Two friends, Brandon Beck and Mark Merrill, did just that when they pitched the idea of building free video games with optional in-game purchases to investors. Most investors dismissed the idea, but Brandon and Mark believed that if the game was engaging enough, players would be willing to spend a few dollars each week for virtual enhancements. Their game, League of Legends, became a massive success and helped pioneer the free-to-play business model, which now generates billions of dollars in revenue each year. Another key takeaway is the importance of company culture in driving business success. Insparity, a leading HR provider, emphasizes the importance of building a culture aligned with business goals to fuel growth. Amica, a mutual insurance company, also values empathy and personalized service to make insurance feel more human. Lastly, finding balance in work and leisure is crucial for business travelers. Delta Sky Miles Platinum Business American Express Card offers rewards for travel, making it easier to fit in some personal time during business trips. In summary, taking calculated risks, challenging the status quo, building a strong company culture, and finding balance in work and leisure are all essential components for business success.

    • Meeting through shared interests and experiencesFriendships formed through common interests and experiences can lead to successful business partnerships

      Shared interests and experiences can lead to meaningful connections and opportunities. The speaker met Brandon through their love of video games and their entrepreneurial spirits complemented each other. They stayed in touch and attended the same college, where their friendship deepened and they began brainstorming business ideas. Inspired by Brandon's business acumen and their shared passion for gaming, they started planning the Ultimate Gaming League (UGL) in college. Despite starting in a basement with a rough business plan, they were excited about the possibilities of the future. After college, they both took "safe jobs," but continued living together and continued to explore potential business opportunities. Their friendship and shared interests served as a catalyst for their entrepreneurial journey.

    • Execution and overcoming challenges are crucial for success in complex industriesIn complex industries like video game development, having the right idea and being in the right place at the right time are important, but execution and the ability to adapt to challenges are essential for turning promising ideas into successful ventures

      Having the right idea and being in the right place at the right time are important, but execution and the ability to overcome challenges are crucial for success, especially in complex industries like video game development. Brandon and Mark's experience with consulting for a next-generation MMO company in the early 2000s illustrates this lesson. The technology and content development required to build an MMO were incredibly difficult, and the company faced challenges in securing funding and creating a resonating game design. Despite these obstacles, the experience rekindled their passion for games and led them to explore possibilities in the industry. The failure of the company serves as a reminder that execution and the ability to adapt are essential for turning promising ideas into successful ventures. Additionally, the traditional game model at the time involved shipping physical copies of games for a one-time fee, but the emergence of games like Defense of the Ancients hinted at the potential for new business models in the industry.

    • Revolutionizing gaming with user-created modificationsRiot Games was founded based on the potential of a game as a service model, inspired by user-created modifications in gaming and validated through iterative planning and collaboration with industry experts.

      User-created modifications in gaming, such as Dota for Warcraft 3, revolutionized the industry by making game design more accessible and enabling experimentation on a larger scale. This led Riot Games' founders to recognize the potential of building a company around a game as a service model. They started exploring this idea in their free time, eventually refining a business plan and reaching out to investors and experienced game developers to validate their vision. This iterative process helped them gain confidence before making the decision to quit their jobs and fully commit to founding Riot Games.

    • Navigating the Challenges of Starting a Video Game BusinessStarting a business in an unconventional industry requires validation, funding, and talent. Despite initial confidence, founders may face skepticism and must adapt to industry expectations.

      Starting a business, especially in an unconventional industry like video game development, comes with numerous challenges. The founders, with no professional software development experience, had to answer critical questions to validate their idea. They wondered if people would want their game, if they could secure funding, and if they could attract the right talent. Despite initial confidence, they underestimated the complexity and faced pushback from publishers and potential developers. To get started, they relied on their detailed business plan and their network, including asking for investments from family and friends. However, their innovative idea of a free-to-play game with potential digital goods as revenue models was met with skepticism from publishers. Facing numerous challenges, they had to expand their scope and adapt to the industry's expectations.

    • Underestimating Business CostsEntrepreneurs should be prepared for unexpected challenges and underestimate initial costs to avoid being deterred from their venture.

      Starting a business often requires more resources than initially anticipated. In the case of Brendan Iribe and Mark Zuckerberg, they believed they could build and complete their game, "Dota," for $2.8 million based on their detailed model. However, they were wrong, and it ended up costing closer to $20 million. This naivety, in hindsight, turned out to be an asset as it kept them from talking themselves out of their venture. Their initial funding came from friends, family, and colleagues, leading to what they called a "living room roadshow," where they raised about $1.5 million. Despite this, they were unable to create the game with that amount. The importance of underestimating the costs and resources required in starting a business is a common theme, and it's essential for entrepreneurs to be prepared for the unexpected challenges that come their way.

    • Overcoming challenges in Riot Games' early daysRiot Games' founders remained focused on their vision, hired passionate individuals, and grew their team despite challenges in explaining their game concept to investors and the public. They prioritized the business opportunity over game details, leading to their success as a leading game developer and publisher.

      The founders of Riot Games, Brendan and Mark, faced numerous challenges in the early stages of their company, including finding key hires like Steve "Ginsu" Feek, and explaining their game concept, Onslaught, to investors and the public. Despite these challenges, they remained focused on their vision of creating a direct-to-consumer gaming business model and building a community around their games. They hired passionate, self-taught individuals and grew their team from four to around 15, with many having little experience. The initial goal was to get the gameplay up and running as soon as possible to start iterating and making the game fun. They faced difficulties explaining Onslaught to people due to its complexity, but they were more focused on the business opportunity and the transition of the game industry from a package goods model to a direct-to-consumer model. Ironically, they didn't focus much on the game's details but on the broader company thesis. This approach paid off as Riot Games went on to become a leading developer and publisher of games, with a strong focus on building and engaging communities.

    • Skepticism from publishers about free-to-play modelDespite initial resistance, founders stuck to their free-to-play business model, eventually parting ways with a lead developer who undermined their vision.

      The founders of a gaming company believed in offering their game for free to consumers and making money through in-game purchases, a business model that was already successful in Asia. However, when they pitched this idea to potential publishers, they were met with skepticism due to the publishers' belief that most players prefer single-player games and that the majority of revenue is earned in the first month of a game's release. Despite this feedback, the founders remained convinced that their approach would work from a player perspective and eventually parted ways with a lead developer who had a different vision. The tension between the founders and the developer led to the discovery that he was secretly pitching his own version of the game to other publishers, making it necessary for the founders to move in a different direction.

    • Formative Years of a Game Company: Experience and Cultural AlignmentMaintaining a deep feedback loop with the audience and bringing in experienced, culturally aligned team members are crucial for a game company's success during its early stages. Self-publishing and alternative funding methods can also be effective strategies.

      Experience and cultural alignment are crucial for the success of a company, especially during its formative years. The founders of Onslaught Games faced numerous challenges during their first 18 months, including a lack of experience, conflicting visions, and the departure of their core team members. This instability could have led to the end of the company, but the founders persisted and learned to bring in experienced and culturally aligned team members to help turn things around. Another key takeaway is the importance of maintaining a direct relationship with the audience for an online game. Onslaught Games wanted to create a living, breathing service, but the traditional publishing model involved giving up control and IP ownership. The founders ultimately decided to self-publish the game in the US to maintain a deep feedback loop with their players and adapt to their needs. Despite their determination, securing funding was a challenge. Venture capitalists were not enthusiastic about their unique business model and the risks involved, so the founders had to get creative and find alternative ways to finance their project.

    • Challenges in raising capital for a new business model in gaming industryPerseverance, belief in product, and market understanding led to success despite initial rejection and doubt in gaming industry

      Raising capital for a new and untested business model, especially in the gaming industry, can be a challenging and demoralizing experience. The speakers, who were trying to pitch a multiplayer online battle arena game with a free-to-play business model, faced skepticism and rejection from most venture capitalists. They were told that it was difficult to evaluate the potential fun or success of the game, and that betting on content was a risky proposition. Despite these setbacks, the team persisted, believing in their product and the potential market for it. They eventually found success by putting the game out for free, allowing players to monetize through in-app purchases, and building a large and dedicated player base. This required a leap of faith, both for the team and for the investors, and it paid off in the long run. The speakers' experience shows that perseverance, belief in the product, and a deep understanding of the market can lead to success, even in the face of initial rejection and doubt.

    • Building a successful online game requires more than just a great in-game experienceSignificant investment in infrastructure, compelling content, and player trust are crucial for a successful online game.

      Creating a successful online game like League of Legends involves much more than just developing an enjoyable in-game experience. The process requires a significant investment in time, money, and resources to build and maintain the necessary infrastructure, including the game platform, servers, and operational infrastructure. Developers must also create compelling content that players love and trust the company to understand and care about their needs. A failure to deliver on any of these fronts can lead to costly mistakes and setbacks. For instance, League of Legends faced a major setback when they had to scrap their initial back-end technology investment and start from scratch. Despite these challenges, the team persevered and eventually raised the necessary funds and built a successful platform that supported the game's growth and popularity.

    • Designing presentations with Canva and listening to audiobooks on AudibleCanva offers easy-to-use templates and a vast media library for effective presentations. Audible provides a wide range of audio content for enjoyable entertainment.

      Effective communication and entertainment can be achieved through various tools and platforms, whether it's designing presentations with Canva or listening to audiobooks on Audible. For designing, Canva offers easy-to-use templates and a vast media library to customize content and impress any audience. For entertainment, Audible provides a wide range of audio content, from bestsellers to originals, making long journeys or daily commutes more enjoyable. Additionally, the book "How I Built This" offers valuable insights and stories from successful entrepreneurs. In the business world, Riot Games faced a critical moment when they needed to validate their plan to launch League of Legends, and with limited resources, they had to act fast. They hired 1,100 players in the Philippines to test the game and prevent negative feedback from Western audiences. This demonstrates the importance of innovation, creativity, and determination when facing constraints and tight deadlines.

    • Overcoming unexpected challenges in payment processing and physical distributionRiot Games overcame unexpected challenges in payment processing and physical distribution by building a new payment system, partnering with a traditional publisher, and focusing on fixing issues to successfully launch League of Legends.

      The successful launch of League of Legends in 2009 was marked by unexpected challenges, particularly in the areas of payment processing and physical distribution. Riot Games, the developer and publisher, had to build a new payment system from scratch just weeks before launch due to concerns about their initial partner's technology. Additionally, they partnered with a traditional publisher, THQ, to create a physical box for the game after discovering that media outlets would not cover a game without one. Despite these challenges, the team's experienced engineers and unwavering focus on fixing issues allowed them to launch the game and eventually achieve commercial success. However, the initial reviews were not favorable due to the perceived poor value of purchasing a physical box for the same digital content that could be obtained for free.

    • Overcoming challenges in game developmentDespite technical issues, lack of credibility, and missed deadlines, the team persisted and eventually saw success by focusing on building credibility and creating incentives for players to refer friends.

      During the development and launch of their game, the team faced numerous challenges including technical issues, lack of credibility, and missed deadlines. They had to pivot to a free-to-play model and host a launch party to generate buzz. Despite these setbacks and the financial strain of having earned nothing after three years, they persisted and eventually saw success as players stayed and brought in new users. They focused on building credibility through game reviews and creating incentives for players to refer friends. The team's resilience and determination paid off as the game eventually gained traction and became sustainable.

    • Riot Games' Success Factors: Engaging Characters, Effective Matchmaking, and Community FeedbackRiot Games' success with League of Legends was driven by engaging characters, effective matchmaking, and a strong community feedback loop. They prioritized rapid updates, approached esports as a value-added feature, and this commitment led to sold-out arenas and professional gaming careers.

      Riot Games' success with League of Legends can be attributed to several key factors. First, they focused on creating engaging and cool characters, as well as effective matchmaking to ensure players of relative skill were playing together. Second, they prioritized rapid updates and a strong community feedback loop, which helped build trust and keep players engaged. Lastly, they approached esports as a value-added feature rather than a revenue stream, which helped drive engagement and eventually led to the discovery of a large and passionate audience. Despite early competition and challenges, Riot Games' commitment to these principles helped them become a major player in the nascent esports industry, ultimately leading to sold-out arenas and professional gaming careers.

    • Creating a successful esports league: Overcoming challenges and fostering communityRiot Games, creators of League of Legends, faced challenges in building a successful esports league by creating a stable infrastructure, attracting viewers, and incentivizing team ownership and player participation. However, they struggled with toxic user behavior and negative perception, requiring continuous efforts to educate and reduce toxicity.

      Building a successful esports league like League of Legends involved overcoming numerous challenges and creating an ecosystem that fostered a sense of community among fans and teams. Mark Merrill, former CEO of Riot Games, discussed the incremental process of creating a stable infrastructure, attracting viewers, and incentivizing team ownership and player participation. However, a persistent issue was the perception of a toxic user base. Riot made a mistake in shifting from a crowdsourced self-policing model to one where they identified good and bad behavior, leading to negative headlines and the perception of a bad community. Despite this, Riot continued to work on educating and raising awareness to reduce toxicity, and players who consistently behaved negatively were banned. In 2011, Riot Games was sold to Tencent for an astounding amount of money, a decision motivated by the need to position the company for a sale or merger and the long-standing relationship with Tencent.

    • The importance of choosing the right investorsEntrepreneurs should prioritize long-term benefits over equity when selecting investors. Riot Games' founders grew their company with the right partners and remain committed despite challenges.

      Entrepreneurs should consider the long-term benefits of partnering with the right investors, even if it means giving up a significant equity stake. The founders of Riot Games made this decision early on and have since grown the company into a profitable business with over 3,000 employees. They stepped down from day-to-day management a few years ago but remain involved and continue to face challenges, including allegations of toxic workplace culture. Despite these issues, they remain committed to the company they built and believe that the right partnerships can lead to great success. It's important for entrepreneurs to trust their instincts and find investors who are aligned with their vision and values. While protecting equity is important, it should not be the only consideration. The founders of Riot Games learned that a smaller piece of a bigger, successful company is better than a larger piece of a struggling one.

    • Riot Games: From Toxic Culture to Billion-Dollar SuccessRiot Games faced criticism for a toxic work culture, but leaders remained committed to improvement, involving everyone in the conversation, and adapting to new challenges like the pandemic, resulting in over $20 billion in revenue.

      Even the best companies can face significant challenges and criticism, but how they respond is crucial. Riot Games, a gaming company, was devastated when an article exposed allegations of a toxic work culture. The leaders, who always aimed to create an amazing workplace, were devastated and apologetic. However, they learned that perfect inclusion is an ongoing priority, and involving everyone in the conversation is key. The COVID-19 pandemic brought new challenges, including shifting to remote work and donating to relief efforts. Despite these challenges, Riot Games saw a surge in players due to people spending more time at home. The company's game, League of Legends, has generated over $20 billion in revenue, surpassing initial expectations. The leaders never imagined such success, as their initial financial model assumed only 20,000 simultaneous players. Despite the ups and downs, the company remains committed to continuous improvement and innovation.

    • From hard work to luck: The journey of Riot Games' co-foundersAcknowledge the role of luck in success, but don't let it hinder your dedication and teamwork.

      Success in business, particularly in the tech industry, involves a combination of hard work, dedication, and luck. Brandon Beck and Mark Merrill, co-founders of Riot Games, shared their story of creating the biggest PC game of all time, League of Legends, and becoming financially successful. They acknowledged the role of luck in their journey, emphasizing that if just one variable had gone differently, the outcome could have been vastly different. They also highlighted the importance of teamwork and collaboration in achieving such success. Despite their accomplishments, they expressed feelings of gratitude and imposter syndrome, acknowledging the immense privilege of working on their dream project every day. Ultimately, they encourage listeners to appreciate the role of luck while continuing to put in the effort and learn from experiences.

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    • Euro 2020 Recap. (Sports)
    • Bucks are NBA Finals bound after victory in Game 6 over Hawks. (Sports)


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    July 29th, 2021: Coca-Cola Announces NFT, Kena Game Delay, New Street Fighter Details Coming, & More

    July 29th, 2021: Coca-Cola Announces NFT, Kena Game Delay, New Street Fighter Details Coming, & More

    On today's show:


    • Kena: Bridge of Spirits has been delayed. (Gaming)
    • We’re Finally Going to Get Some New Street Fighter 5 Info During EVO Week. (Gaming)
    •  Olympic update: U.S womens basketball have won their first gold medal in the 3-on-3 basketball. (Sports)
    • Olympic update: U.S Men’s Basketball bounced back from its woes to defeat Iran 120-66. (Sports)
    • NBA Draft: Players to keep your eye on. (Sports)
    • Coca-Cola Announces Auction of NFT for Friendship Day. (NFTs)


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    UNWORDY – Trailer

    UNWORDY – Trailer
    Ideen haben wir alle. Woran liegt’s, dass wir sie so selten umsetzen? Was machen Macher anders? Wie gelingt es, aus Vorstellungen Wirklichkeit werden zu lassen und völlig Neues in die Welt zu bringen? Die Wege zum Erfolg sind oft so überraschend, so eigentümlich und dabei so inspirierend, dass es viel zu schade wäre, nicht über sie zu sprechen. Genau darum gibt es jetzt diesen Podcast. Jürgen Alker spricht mit Menschen, die ihre Ideen erfolgreich realisiert haben – alle zwei Wochen in UNWORDY.

    1132: Simplify Your Business With Systems That Work with Austin Netzley Founder and Owner of Scale 2X and Systemize and Scale LLC

    1132: Simplify Your Business With Systems That Work with Austin Netzley Founder and Owner of Scale 2X and Systemize and Scale LLC

    Austin Netzley is an investor, entrepreneur and bestselling author. He is the Founder and CEO of 2X, a company specializing in helping 6 and 7-figure entrepreneurs more than double their business in just 90 days by focusing on creating a systematic, scalable business.

    “Simplify. Set yourself up for success and figure out where the biggest results are going to come from and get really good at cutting out everything else. Be comfortable saying no and just get really focused on what matters. Your key to success as entrepreneurs is be able to cut everything out, focus, simplify, you are going to make your life way easier and your business way more successful”…[Listen for More]

    Click Here for Show Notes

    To Listen or to Get the Show Notes go to https://wp.me/p6Tf4b-6U0