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    HCI 2011

    Human computer interaction is a key area of computing. The BCS Conference on Human Computer Interaction is the leading conference in the field in the UK. It covers the design, evaluation and application of techniques and approaches for interacting with devices and services. HCI is now on its 25th conference and for this anniversary, papers reflect on our theme of Health, Wealth and Happiness
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    Episodes (56)

    Navigating the Space: Evaluating a 3D-Input Device in Placement and Docking Tasks

    Navigating the Space: Evaluating a 3D-Input Device in Placement and Docking Tasks
    We present a study investigating the performance in a 3D object manipulation task with a mouse and a dedicated input device (SpaceNavigator). Previous research delivered ambiguous results about the performance in different 3D tasks. Therefore we used placement (only translation) as well as docking (translation and rotation) tasks.

    Distributed Cognition for Evaluating Healthcare Technology

    Distributed Cognition for Evaluating Healthcare Technology
    Distributed Cognition (DCog) has been proposed as being a better approach to analyzing healthcare work than traditional cognitive approaches, due to the collaborative nature of healthcare work. This study sought to explore this by applying two DCog frameworks, DiCoT and the Resources Model, to the analysis of infusion pump use in an Intensive Care Unit

    The Significant Screwdriver: Care, Domestic Masculinity, and Interaction Design

    The Significant Screwdriver: Care, Domestic Masculinity, and Interaction Design
    HCI is increasingly recognizing its accountability to stakeholders beyond individual end users. The field now acknowledges that interaction designs participate in social formations, exerting political force whether or not designers intend them to. Inspired by the commitment to social issues common to the arts, architecture, and the humanities, we present the Significant Screwdriver, a research through design project that explicitly seeks to transgress social norms regarding the gendered division of labour in the do-mestic sphere in hopes of yielding insights or orientations toward improving the quality of domestic life.

    Collective Creativity: The Emergence of World of Warcraft Machinima

    Collective Creativity: The Emergence of World of Warcraft Machinima
    We present an analysis of metadata gathered from the most viewed machinima on YouTube and WarcraftMovies. We demonstrate (1) a means for selecting an accessible corpus from a large population of videos, and (2) provide early evidence to support the claim that collective creativity develops over time and reaches a point of stabilization of production practices, technological infrastructure, aesthetic forms, and critical appreciation.

    Nudging towards Serendipity: A case with personal digital photos

    Nudging towards Serendipity: A case with personal digital photos
    Inspired by findings about serendipity arising from people’s shuffle listening, we designed a digital photo display system to explore how we could support people’s encounters with serendipity with digital photos. Through this, we gained a deeper understanding of this technology-mediated serendipity and found ways that can support and even nudge people towards encountering serendipity.

    Act Collectively: Opportunities for Technologies to Support Low-Income Children with Asthma

    Act Collectively: Opportunities for Technologies to Support Low-Income Children with Asthma
    Asthma is one of the most common childhood chronic diseases in the world, and the nature of paediatric asthma management inherently requires intense collaborative care. In this paper, we report the results of a multi-method qualitative inquiry aimed at understanding paediatric asthma management and the potential for technologies to support low-income families.

    Design and Evaluation of an Interactive Visualization of Therapy Plans and Patient Data

    Design and Evaluation of an Interactive Visualization of Therapy Plans and Patient Data
    CareCruiser is a system designed to visualize the effects of applying clinical treatment plans and to support the exploration of the effects that the treatments have on the patient’s condition. While considerable progress has been made in recent years concerning the visualization methods to support computer-executable clinical treatment plans, our prototype succeeds in combining and enhancing the possibilities offered by the features of other systems
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