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    Journey to Madness

    Actual play sessions from our WFRP and Rogue Trader campaigns. Listen in on the fun as we play Rogue Trader, or revisit our epic playthrough of The Enemy Within.
    en-us47 Episodes

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    Episodes (47)

    Rogue Trader 02: Tracking the Sword of Drusus

    Rogue Trader 02: Tracking the Sword of Drusus
    Vogul and his crew track clues that lead them to remote parts of the Koronus Expanse in search of the fabled ship. They must negotiate with cannibalistic savages, other Rogue Traders, and perhaps worst of all the snarky captain of Lady Orleans' freighter. And when a strange shuttlecraft approaches without hailing them will they destroy it, investigate, or run and hide?

    Session 42: Madness Unleashed

    Session 42: Madness Unleashed
    With the Hammer of Sigmar in hand, the adventurers begin the long journey back to Aldorf and the Imperial Crown. Revealed at last, their implacable foes will stop at nothing to prevent their prophesied downfall, unleashing hellfire and darkness in a last ditch effort to stop the heroes. Although Journey to Madness ends with this adventure, stay tuned to this feed for information about our upcoming new campaign.

    Session 41: Penultimate Fantasy

    Session 41: Penultimate Fantasy
    Having passed through fire, blood, and madness; having lost their health, their sanity, and their very humanity; having defeated countless foes, unraveled dark conspiracies, and saved cities and towns throughout the Empire; now, at last, the only thing standing between the heroes and the legendary Hammer of Sigmar is a monstrous demon from the pit of Hell. Let the battle begin!

    Session 40: A Black-Water Tail

    Session 40: A Black-Water Tail
    Having escaped the dwarven ruins with the location of Sigmar's Hammer, the adventurers must now make the perilous journey into the heart of the Black Mountains. Along the trail, they face the fearsome denizens of the mountains: gigantic wolves, fearsome trolls, strange, white-furred abominations, and a tribe of pointy-eared pacifists who may turn out to be the biggest danger of them all.

    Session 39: The Ruins Beneath the Mountain

    Session 39: The Ruins Beneath the Mountain
    Hundreds of years ago, the mighty Sigmar passed though the Black Mountains and founded a small dwarven settlement beneath the mountainous Cragmere. The settlement fell to orcs and goblins, who in turn abandoned it. For decades, it sat forsaken, and strange chaotic monsters multiplied in the lightless depths. Now a group of battle-weary adventurers, cut off from all hope of resupply or outside aid, must overcome the darkness to save the Empire.

    Session 37-38: Where Wyverns Dare

    Session 37-38: Where Wyverns Dare
    Shortly before the storm of chaos, a crack team of adventurers infiltrated a heavily guarded orc stronghold in the ruins of an ancient dwarven fortress, high in the Black Mountains. Their mission: sneak into the fortress and obtain highly valuable information pertaining to the location of Sigmar's Hammer, and the salvation of the Empire.

    Session 34: Back on the River

    Session 34: Back on the River
    It was just another voyage for the intrepid heroes, filled with gambling, brawling, sandbars, merchants, strange birds, and a mysterious craft that vanished whenever it was seen. But high on a bluff overlooking the river, a desperate man armed with powerful weapons prepares to send the adventurers and their ship to the bottom of the muddy water.

    Session 33: Powder Keg

    Session 33: Powder Keg
    With the death of both the emperor and his heir, the city of Altdorf is ready to explode into civil war, shortly followed by the rest of the Empire. The adventurers desperately try to gain control of the situation, but before long they realize that may be impossible. For the end time is approaching, foretold in the prophecies of old, and the Empire's only hope now lies in a desperate quest far from civilization.

    Session 30: Familiar Faces

    Session 30: Familiar Faces
    The adventurers arrive in Altdorf and learn some shocking news: The Emperor is dead. Ok maybe not all that shocking. Anyway, flush with cash and fresh off their latest victory, they decide to forget their troubles for awhile and party it up with the locals, but before long they meet up with living reminders that chaos is not far away.

    Session 29: Warpstone

    Session 29: Warpstone
    Weary, wounded, and desperate, the adventurers are at long last in sight of their goal: the chaotic warpstone, focal point of the battle and an artifact of enormous power. Standing in their way is a powerful sorceress and her faithful monster. Will the heroes free the land of evil and save the day? Or will they at long last succumb to the overwhelming forces arrayed against them? Note that real life has caught up with us again, and there will be no new episodes for the next few weeks.

    Session 28: Heart of Darkness

    Session 28: Heart of Darkness
    The adventurers race against time to claim the chaotic warpstone and prevent it from falling into the hands of the terrifying rat men. But when they enter the corrupted temple, an evil fouler than anything they have yet seen threatens to pull them into the very depths of hell. Note that this episode contains some extremely disturbing subject matter, listener discretion is advised.
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