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    Tales from the Glass-Guarded World

    We're an actual-play D&D podcast, based on a homebrew campaign setting. Join us to follow the adventures of Tara, Finn, Paxton, Aethelflaed, and Aster Fortuna in a strange world sealed inside glass. You can find more details at tftggw.com, facebook.com/talesfromtheglassguardedworld, twitter.com/TFTGGW, or at tftggw.libsyn.com.
    en319 Episodes

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    Episodes (319)

    TFTGGW Episode 174 - Decide and Conquer

    TFTGGW Episode 174 - Decide and Conquer

    The decision making continues! Nothing will interrupt the exciting discussion action you all crave. No one will be permitted to go to the lobby. Stay in your seats! Make sure you visit the restroom before you start listening. 

    Our Spelljammer combat rules are up on the DMs Guild! Check them out

    Connect with us on FacebookInstagram,  Twitter, and Discord.  Let us know what you think! You can also send us an email. 

    TFTGGW Chat 2

    TFTGGW Chat 2

    Once again we lack music to share this week, so instead Ashley, Jessica, Josh, and Mike are talking about Mike's ongoing plan to revise the old Star Frontiers game. If there's anything you'd like us to talk about (TTRPG related), or if you have an opinions on what we talk about in this chat, send us an email

    Connect with us on FacebookInstagram,  Twitter, and Discord.  Let us know what you think! 

    TFTGGW Episode 173 - Divine Punishment

    TFTGGW Episode 173 - Divine Punishment

    The party has been trying to get some answers, ideas, or decisions out of Mun the Immortal, in his orbitting wizard tower. So far they've only learned that the Far Off One's plan would work. 

    Now Mun has teleported to Corellon's Needle to talk to Coral, who is sulking after Zartok said some unkind things. Brace yourself for some big revelations! 

    Our Spelljammer combat rules are up on the DMs Guild! Check them out

    Connect with us on FacebookInstagram,  Twitter, and Discord.  Let us know what you think! You can also send us an email. 

    TFTGGW Episode 172 - It's a Munderful Strife

    TFTGGW Episode 172 - It's a Munderful Strife

    The Glass Guardians head to Mun's orbiting tower, the Moonstone, to get some advice. They may not like what they hear. Be sure to stick around for the outtakes at the end!

    Our Spelljammer combat rules are up on the DMs Guild! Check them out

    Connect with us on FacebookInstagram,  Twitter, and Discord.  Let us know what you think! You can also send us an email. 

    TFTGGW Episode 171 - Get Over Split

    TFTGGW Episode 171 - Get Over Split

    With the battle over, and the gnome village abandoned, the party has to decide what to do next. Zartok has already made up his mind, however, and his choice doesn't involve the rest of the party. 

    Our Spelljammer combat rules are up on the DMs Guild! Check them out

    Connect with us on FacebookInstagram,  Twitter, and Discord.  Let us know what you think! You can also send us an email. 

    TFTGGW Episode 169 - Slaughterhouse Dive

    TFTGGW Episode 169 - Slaughterhouse Dive

    Just when the party seemed victorious, the enemy spelljammer started falling. With only a few rounds before both ships smash into the ground, can Aster and Coral make their way to the other ship to try to release Corellon's Needle from the grappling arms? Coral still has a revivify spell ready for Gerlos, right? 

    Our Spelljammer combat rules are up on the DMs Guild! Check them out

    Connect with us on FacebookInstagram,  Twitter, and Discord.  Let us know what you think! You can also send us an email. 

    TFTGGW Episode 168 - Free Spider Problem

    TFTGGW Episode 168 - Free Spider Problem

    After spending an episode trying to break their ship free, and setting the enemy ship on fire, the Neogi have launched another assault! Does the party have anything left to throw at them, literally or metaphorically? 

    This one gets bad, listeners. 

    Our Spelljammer combat rules are up on the DMs Guild! Check them out

    Connect with us on FacebookInstagram,  Twitter, and Discord.  Let us know what you think! You can also send us an email. 

    Tales of Bob Soundtrack - Broken Tusk Rising - Echoing Combat

    Tales of Bob Soundtrack - Broken Tusk Rising - Echoing Combat

    It's the first release of the month, so we're back to music. This time it's from Tales of Bob: Broken Tusk Rising. We have a lot of combat music for that show, because 1) Pathfinder 2E adventures have a lot of combat, and 2) combat tends to be a bit drawn out. 

    Next week we're back to the Glass Guardians as their ship continues to be grappled by the Neogi Mindspider. 

    Connect with us on FacebookInstagram,  Twitter, and Discord.  Let us know what you think! You can also send us an email.

    TFTGGW Episode 167 - Dithering Heights

    TFTGGW Episode 167 - Dithering Heights

    The heroes are so, so tired, and the enemy just keeps coming. If they happen to earn a breather, they'll use the time productively and then take decisive action, right? 

    Right?

    Okay, so this episode is going to be a bit less exciting. 

    Our Spelljammer combat rules are up on the DMs Guild! Check them out

    Connect with us on FacebookInstagram,  Twitter, and Discord.  Let us know what you think! You can also send us an email. 

    TFTGGW Episode 165 - This Ain't No Time for Cheese

    TFTGGW Episode 165 - This Ain't No Time for Cheese

    With the slavers defeated, the Glass Guardians thought they could take a break...and that's right when the action clock hit six and the Neogi appeared. Now the spidery Neogi ship is rapidly approaching. Do the heroes have enough left in them to fight it off? 

    Our Spelljammer combat rules are up on the DMs Guild! Check them out

    Connect with us on FacebookInstagram,  Twitter, and Discord.  Let us know what you think! You can also send us an email. 

    TFTGGW Episode 164 - Bitten in the Ballista

    TFTGGW Episode 164 - Bitten in the Ballista

    And we're back! Season 4 begins right where we left off, as the party races to rescue Tara from the slavers. Can they reach her in time? Can the heroes fight off the slavers on the ground and their ship in the air? How did they find the Glass Guardians, the gnome village, and the wizard research complex? What will happen now that these locations are no longer secret? It's time to find out!

    Our Spelljammer combat rules are up on the DMs Guild! Check them out

    Connect with us on FacebookInstagram,  Twitter, and Discord.  Let us know what you think! You can also send us an email. 

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