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    The Allan McKay Podcast

    Allan McKay is an award winning Visual Effects Supervisor and Technical Director in Hollywood - join Allan as he interviews many of the leading experts in Hollywood about their careers, pitfalls and what they took to succeed, while also gaining a lot of core knowledge to help build your career, money and success and skills to make the biggest impact in your career AND in your life!
    enEmmy Award Winner | Speaker | Mentor | Visual Effects Expert447 Episodes

    Episodes (447)

    425 -- I’M A VIRGO – VFX Sups Todd Sheridan Perry & Scott Kirvan

    425 -- I’M A VIRGO – VFX Sups Todd Sheridan Perry & Scott Kirvan

    Todd Sheridan Perry is an On-Set Supervisor on the show with a diverse background in video games, film and television. He’s worked on titles like Lord of the Rings: The Two Towers to Final Destination 5, The Immortals, Total Recall, Resident Evil 5 and Avengers: Age of Ultron. Todd has also worked as a CG Supervisor on Marvel’s Doctor Strange which was nominated for a Best Visual Effects Oscar.

    Scott Kirvan is a VFX and Virtual Production Supervisor, Tech Enthusiast and multidisciplinary creative. He is also the Co-Author of globally recognized Brazil Rendering System, a high performance production quality GI ray trace renderer. As a Virtual Production and Visual Effects Supervisor, Scott has over 20 years of leadership experience, including client-side supervisory roles and in-studio digital production work. He has a diverse background in filmmaking, VFX, business leadership, and engineering, making him a valuable asset to any production team.

    In this Podcast, VFX Supervisors Todd Sheridan Perry and Scott Kirvan do a deep dive into the making of the Amazon comedy series I’M A VIRGO by Boots Riley, the practical effects and some of the technology used in the show, its challenges and how they resolved them.

    For more show notes, visit www.allanmckay.com/425.

     

    424 – OPPENHEIMER – Compositor and VFX Sup Marco Baratto

    424 – OPPENHEIMER – Compositor and VFX Sup Marco Baratto

    With 10+ years of VFX industry experience, Digital Artist and VFX Sup Marco Baratto is more than ever interested in being an integral part of it through compositing and creative leadership. An understanding of light, color and composition are essential to his approach. His additional interests include photography, concept art, cinema and mathematics. 

    His most recent credit is the role of a Digital Artist in Christopher Nolan’s OPPENHEIMER. His other credits include EXODUS: GODS AND KINGS and GUARDIANS OF THE GALAXY.

    In this Podcast, Digital Artist Marco Baratto talks about his work on OPPENHEIMER and how much CGI should or should not be utilized is storytelling; as well as the pros and cons of working remotely, the benefit of getting a degree in VFX and the importance of doing your personal work as a VFX artist.

    For more show notes, visit www.allanmckay.com/424.

     

    423 - AI Creator Caleb Ward - Co-Founder of Curious Refuge

    423 - AI Creator Caleb Ward - Co-Founder of Curious Refuge

    Curious Refuge is a home for unlocking your inner artist using the latest tools.

    Founded by Caleb and Shelby Ward, the company believes in giving back to the creative community with their videos, blog content and interactive courses. They develop compelling and innovative video and blog content for free and have a blast with every video.

    They also work with world-class clients and storytellers to bring their creative visions to life. Self described as a bunch of goofballs who have a love for life and creativity, they love to share content and inspiration.

    Caleb Ward has led marketing teams for startups, Fortune-500 companies and creative brands around the world. His background in filmmaking and marketing has led him to develop keen intuition about what it takes to launch a successful idea. 

    In this Podcast, Allan McKay interviews Caleb Ward, the Co-Founder of Curious Refuge, a community for artists that tackles the latest tools including AI, about his starting the company as a positive change, going viral on YouTube, the profound change of AI and its future; as well as the timely question of: Should one embrace AI or fear it?

    For more show notes, visit www.allanmckay.com/423.

    422 - Ingenuity Studios - Partner Grant Miller

    422 - Ingenuity Studios - Partner Grant Miller

    Grant Miller is a Partner and an Executive VFX Supervisor at Ingenuity Studios.

    Grant brings a deep level of technical and artistic acumen to his role as Executive VFX Supervisor at Ingenuity Studios. He oversees the studio's CG, FX, and Pipeline teams, ensuring that final results meet the exacting demands of sophisticated clients. Working closely with directors and creative decision-makers, Grant provides guidance and methodology during preproduction, supervision on set, and ensures seamless collaboration and high-quality results through post.

    Over the years, Grant has supervised visual effects for a long list of notable clients, including episodic television shows such as The Night Agent, The Orville, The Boys, and Westworld; films such as Get Out and A Star is Born; music videos for Taylor Swift, Billie Eilish, and Lady Gaga; and Super Bowl commercials for Fox Sports. Grant got his start working in video games in 2007, a background that he pulls from as the industry moves toward real-time VFX.

    Based in Los Angeles, Grant is a member of the Visual Effects Society and Film Independent. He received an Emmy Award for Outstanding Sports Promotional in 2017, and is frequently called upon to share insights at industry events and conferences.

    In this Podcast, Allan McKay interviews VFX Supervisor and Partner at Ingenuity Studios Grant Miller about how up-and-coming Artists can launch their career: the importance of following your dreams, how to train your eye in visual effects, why keeping it simple always wins and some job interview red flags.

    For more show notes, visit www.allanmckay.com/422.

     

    421 -- FIVE DAYS AT MEMORIAL - VFX Supervisors Eric Durst & Matt Whelan

    421 -- FIVE DAYS AT MEMORIAL - VFX Supervisors Eric Durst & Matt Whelan

    With a passion for storytelling and a flare for the visual, Matt Whelan has been making short films and commercials for over 10 years. Training as a classical animator at Sheridan College, Whelan's experience spans live-action and digital Directing, storyboarding, CG animation, and VFX supervision, where he has received international nominations for multiple film/television works. His current focus is on live action narrative. Whelan received a 2023 Emmy® nomination for his work on Apple TV+ series FIVE DAYS AT MEMORIAL.

    Eric Durst is a Visual Effects Supervisor known for his work on GODS OF EGYPT (2016), SNOWPIERCER (2013), and BATMAN FOREVER (1995). Durst received a 2023 Emmy® nomination for his work on Apple TV+ series FIVE DAYS AT MEMORIAL. He was previously nominated for an Emmy® in 2017 for his work on National Geographic’s GENIUS.

    In this Podcast, Allan McKay interviews VFX Supervisors Eric Durst and Matt Whelan about their work on FIVE DAYS AT MEMORIAL for Apple TV+, the most memorable and challenging sequences on the show, doing previs in Unreal Engine, photorealism in an historic project, as well as the innovation of AI and its influence on visual effects.

    For more show notes, visit www.allanmckay.com/421.

     

    420 - TED LASSO - VFX Supervisor James MacLachlan

    420 - TED LASSO - VFX Supervisor James MacLachlan

    James MacLachlan is a London-based VFX Supervisor and Director with a career spanning 19 years.He has worked for studios in New Zealand, Australia and the United Kingdom. 

    James has worked at a number of London VFX houses including Glassworks and The Mill and is currently a Freelance On-set VFX Supervisor, Flame and Nuke Artist. He offers secure remote artistry on both Flame and Nuke in his London studio. Over the years he has completed high end VFX on TV Commercials, TV Series effects and design, Channel Idents, Feature Films, Music Videos, Virals and Interactive Online Video projects. He is also known for his work on 28 WEEKS LATER (2007), WICKED SCIENCE (2004) and TED LASSO which has been nominated for an Emmy for Outstanding Special Visual Effects, in 2023.

    In this Podcast, Allan McKay interviews VFX Supervisor James MacLachlan about his work on the 2023 Emmy-nominated Episode of TED LASSO, the preparation and improvisation of VFX supervision, the tools used on set, how to fast track your career as a VFX Supervisor and so much more!

    For more show notes, visit www.allanmckay.com/420.

     

    419 -- Pixar President Jim Morris

    419 -- Pixar President Jim Morris

    Jim Morris is President of Pixar Animation Studios, where he oversees all of the company’s productions and operations. Morris began working at Pixar in 2005. Films under his supervision include RATATOUILLE, UP, TOY STORY 3, CARS 2, BRAVE, MONSTERS UNIVERSITY, INSIDE OUT, THE GOOD DINOSAUR, FINDING DORY, CARS 3, COCO and INCREDIBLES 2. As a producer, Morris most recently made the live-action Disney feature JOHN CARTER with director Andrew Stanton. He also produced Pixar’s WALL•E, which won the Academy Award® for Best Animated Feature. Morris was also awarded Producer of the Year in Animated Theatrical Motion Pictures from the Producers Guild of America, the AFI Award, the Golden Globe and the Visual Effects Society Best Animated Feature Award for WALL•E.

    Prior to joining Pixar, Morris held a range of key positions for 17 years in various divisions of Lucasfilm Ltd. He served as President of Lucas Digital Ltd., and managed its three divisions, Industrial Light & Magic (ILM), Skywalker Sound and Lucasfilm Animation. As ILM’s General Manager for more than 13 years, he supervised a staff of over 1,400 artists and technicians, and guided the largest visual effects facility in the entertainment industry.  

    With Morris’ oversight, ILM created the groundbreaking and Academy Award®-winning visual effects in JURASSIC PARK, DEATH BECOMES HER, TERMINATOR 2 and FORREST GUMP. Other notable projects completed under his management include MISSION IMPOSSIBLE, TWISTER, SAVING PRIVATE RYAN, STAR WARS: EPISODE I, STAR WARS: EPISODE II, THE PERFECT STORM, PEARL HARBOR, MINORITY REPORT, PIRATES OF THE CARIBBEAN, MASTER AND COMMANDER, and three films in the HARRY POTTER series.

    Morris joined ILM in 1987 as a Producer of visual effects for films and commercials. Among Morris’ producing credits are James Cameron’s THE ABYSS (which earned the Academy Award® for Best Achievement in Visual Effects), and Steven Spielberg’s ALWAYS.

    Before joining ILM, Morris was Executive Producer at Arnold & Associates, where he oversaw the company’s three offices and produced commercials for clients such as Atari, Chevron and Mattel. Prior to that, Morris was Executive Producer at One Pass, where he headed the commercial production division. He also served in the production departments at advertising agencies J. Walter Thompson, and Foote, Cone & Belding in San Francisco. Morris worked as a producer and director for PBS, and began his career as a cameraman and editor at NBC.

    Morris is the recipient of the Producers Guild Digital 50 Award, the Visual Effects Society Board of Directors Award and the Visual Effects Society Founders Award. He has also been named a VES Fellow. Morris served for many years as President of the San Francisco Film Commission, and is Founding Chair of the VES. He is a member of AMPAS, PGA, BAFTA, VES and ASIFA, and currently serves as a member of Motion Picture Academy’s Finance Committee. Morris earned a Bachelor of Science degree in Film and a Master of Science degree in Television/Radio from the Newhouse School at Syracuse University.

    In this Podcast, Allan McKay interviews Pixar’s President Jim Morris about his career both at ILM and Pixar; working with legendary Directors such as James Cameron, Steven Spielberg, Andrew Stanton and Robert Zemeckis; behind-the-scenes and Innovations of JURASSIC PARK and FORREST GUMP; the unpredictable magic of live action projects; how limitations inspire VFX inventions; and why “Problems aren’t an impediment to the job. Solving problems IS the job.”

    For more show notes, visit www.allanmckay.com/419.

    418 -- NVIDIA -- 3D Artist David Baylis

    418 -- NVIDIA -- 3D Artist David Baylis

    David Baylis is a 3D Artist living in Vancouver B.C Canada who specializes in automotive real-time rendering using Unreal Engine. He is originally from Lille, France. David works at Epic Games as a Consultant who produces demos, tutorials and webinars.

    Having always been a car enthusiast, David loves exploring new ways to deliver photorealistic renderings. There is a lot of history behind each car, and that is what he tries to portray in his artworks.

    In this Podcast, Allan McKay interviews 3D Artist David Baylis about innovations in ray tracing and AI, the future of VFX careers in the era of machine learning, NVIDIA and Chat GPT, DLSS technology, how to get started in Unreal and why learning 3D is a lifelong occupation.

    For more show notes, visit www.allanmckay.com/418.

    417 - VFX Legion - Founder & Creative Director James David Hattin

    417 - VFX Legion - Founder & Creative Director James David Hattin

    James David Hattin is the Founder and Creative Director of VFX Legion. James oversees every aspect of the visual effects process for episodic television shows and feature films, from start to end, and provides clients with 20+ years of skill and experience as a lead creative and Visual Effects Supervisor.

    Prior to launching VFX Legion, James spent three years as senior compositor and compositing/digital effects supervisor at Zoic Studios. James exited Zoic in 2013 to apply his creative skill set and technical ingenuity to a new challenge: designing a leading-edge digital management pipeline. Looking beyond long-standing traditional VFX business models, he tapped state-of-the-art technology to build the new infrastructure from the ground up. 

    Legion was launched later that year, with James’ pioneering digital pipeline positioning the studio at the forefront of the next generation of visual effects companies. Legion’s LA-based studio is structured to work as an on-site collaborative partner with TV and film studios. It provides an end-to-end approach that maximizes the quality and efficiency of VFX for episodic television shows and feature films around the globe.

    Under the VFX Legion banner, Hattin's supervised VFX for a mix of TV shows and movies. Episodic series include SCANDAL, HOW TO GET AWAY WITH MURDER, THE CATCH, SUITS, EL CHAPO, EYE CANDY, REVOLUTION and GONE. Film work includes SINISTER 2, STEPHANIE, OUIJA: ORIGIN OF EVIL, THE PURGE: ELECTION YEAR and THE PURGE: ANARCHY to name a few.

    James' work has been recognized with a VES Award nomination for 'Outstanding Visual Effects in Broadcast Programming,' for FALLING SKIES, and a Primetime Emmy nod for WORLDS APART, to name a few. He is an Emmy Award honoree of the California Channel’s, The Three Branches of Government and a member of The Academy of Television Arts and Sciences.

    In this Podcast, Allan interviews the Founder and Creative Director of VFX Legion James Hattin about launching his own company and the lessons he’s learned along the way: how to build trust, negotiate contracts, keep clear communication with clients and VFX artists alike, as well as the importance of humility in visual effects.

    For more show notes, visit www.allanmckay.com/417.

     

    416 - VFX Sup Martin Hall - RABBIT HOLE

    416 - VFX Sup Martin Hall - RABBIT HOLE

    Martin Hall is a VFX Supervisor with 30+ years of experience in visual effects. Trained in the traditional fine arts, he found visual effects to be the perfect synthesis of art, technology, and business, while being the most collaborative of all creative endeavors. Among his numerous film and television credits include, LOVE DEATH & ROBOTS, VENOM, GAME OF THRONES, THE AMAZING SPIDER-MAN, WINNING TIME: THE RISE OF THE LAKERS DYNASTY, PERRY MASON, ALL THE OLD KNIVES, ENCOUNTER, and many others.

    Based in Los Angeles, Hall is CEO at Epic Entertainment Enterprises / Epic-FX and VFX Supervisor at Paramount Pictures. In addition, he serves on the VES Board of Directors, Los Angeles section, and is an educator at Gnomon.

    Martin’s most recent project as a VFX Supervisor is the CBS-VFX television project RABBIT HOLE on Paramount +, starring Kiefer Sutherland as a corporate spy who is framed for murder by powerful forces who have the ability to influence and control populations. Each episode of RABBIT HOLE contains as many as 200 visual effects shots. The majority of the shots are designed to be "invisible" to viewers. These include creating digital set extensions, designing and building digital environments, and augmenting backgrounds, in addition to the more noticeable effects. 

    RABBIT HOLE is set in New York City but filmed in Toronto, which is just the beginning of the creative challenges for the visual effects team. They needed to create numerous digital 3D New York streets filled with computer-generated cars and buildings and make sure they were seamlessly blended into the action. 

    In this Podcast, Allan McKay interviews VFX Supervisor Martin Hall about his work with CBS-VFX on RABBIT HOLE for Paramount +, as well as the importance of staying on top of new technology, the creative power of empathy; and the soft skills and tools of VFX Supervisor.

    For more show notes, visit www.allanmckay.com/416.

     

    415 – André Luis – Trojan Horse was a Unicorn

    415 – André Luis – Trojan Horse was a Unicorn

    André Luis is the Co-Founder, CEO and creative force behind Trojan Horse was a Unicorn (THU), one of the world's leading transformative experiences for digital artists and creative professionals. 

    In 2013, he came up with the idea to create THU as a result of wanting to do things differently, be useful to society, and have an impact on people's lives. With a background in Industrial Design and Marketing Management, André's career was paved through the worlds of design, marketing, web development, and computer graphics. Nowadays, he is fully dedicated to empowering creators through THU, a global organization with several projects around the world that support the creative community while leaving a mark in the digital entertainment industry.

    In this Podcast, Allan McKay interviews the Co-Founder, CEO and creative force behind Trojan Horse was a Unicorn André Luis about the history of THU and its impact, the event being a home for introverts, the crucial role of networking in your career, as well how to succeed in the creative industry WITHOUT the creative industry.

    For more show notes, visit www.allanmckay.com/415.

    414 - Alkemy X - Executive Creative Director Jep Hill

    414 - Alkemy X - Executive Creative Director Jep Hill

    A veteran facilitator with over 25 years experience in VFX and animation, Jep Hill is an Executive Creative Director at Alkemy X, an award-winning global creative company at the intersection of advertising, brands and entertainment. The company is a creative partner for the biggest names in film and television, such as Fear of the Walking Dead, Wednesday, The Whale, Westworld, Power, Dear White People, Hunters, Mr. Robot, and many more.

    Since 1981, Alkemy X has been a pioneer in a continuously evolving industry — entrusted with projects generating billions of dollars in revenue. With the craft and talent to take on any project, they’re a vertically integrated creative company, offering strategy and execution with speed, quality and efficiency that always exceeds expectation.

    In this Podcast, Allan McKay interviews the Executive Creative Director of Alkemy X Jep Hill about visual effects being all about problem solving, leadership versus management, how to succeed as a VFX team and how to self-manage as a VFX Artist, in order to have a successful career.

    For more show notes, visit www.allanmckay.com/414.

     

    413 - Barnstorm VFX - Co-Founders Cory Jamieson and Lawson Deming

    413 - Barnstorm VFX - Co-Founders Cory Jamieson and Lawson Deming

    Barnstorm VFX is an Emmy-nominated studio behind the visual effects on Amazon Studios’ THE MAN IN THE HIGH CASTLE, HBO’S SILICON VALLEY and CBS’ STRANGE ANGEL. Barnstorm’s team embodies the pioneering ingenuity, daring creativity and freewheeling spirit of the first aviators.

    Founded in 2011 with the original location in Los Angeles, Barnstorm VFX now has a second office in Vancouver, British Columbia. 

    In this Podcast, Allan McKay interviews Co-Founders of Barnstorm VFX Cory Jamieson and Lawson Deming about the lessons of entrepreneurship, how to land clients, the balance of risk and decisiveness, as well their advice to up-and-coming VFX Artists.

    For more show notes, visit www.allanmckay.com/413.

     

    412 – John Romero – Legendary Game Designer of DOOM and Co-Founder of id Software

    412 – John Romero – Legendary Game Designer of DOOM and Co-Founder of id Software

    John Romero is an award-winning game designer, level designer and programmer whose work spans over 130 games, 107 of which have been published commercially, including the iconic works Wolfenstein 3D, DOOM and Quake. He has worked in the mobile, hardcore, mid-core, casual and MMO space. 

    John has co-founded eight successful game companies including the likes of id Software, Gazillion Entertainment and, most recently, Romero Games which celebrated its 7th anniversary in 2022. He is considered to be among the world’s top game designers, and his games have won well over 100 awards. 

    One of the earliest indie developers, John began working in the game space in 1979 on mainframes before moving to the Apple II in 1982. He is a completely self-taught programmer, designer and artist, having drawn his inspirations from early Apple II programmers. He co-owns Romero Games. 

    John’s autobiography DOOM Guy: Life in First Person is getting released in July 2023. Industry-redefining breakthroughs in design and tech during his time at id Software made DOOM and Quake cultural phenomena, and this thrilling story recounts every step of the process, from collaborative, heavy metal–fueled days spent crafting the industry’s most revolutionary and cutting-edge games to a high-profile falling-out with id cofounder John Carmack. After years in the gaming spotlight, Romero is now telling his story—the whole story—shedding new light on the development of his games and his business partnerships, from the highest highs to the lowest lows, sharing insights about design, code, the industry, and his career right up to today. Sharing gratitude for a lifetime in games, Romero reveals the twists and turns that led him, ultimately, to be called DOOM Guy. A copy of the book can be purchased here: https://www.amazon.com/Doom-Guy-Life-First-Person/dp/141975811X.

    In this Podcast, Allan McKay interviews John Romero, the legendary Creator of DOOM and Co-Creator of id Software, about his start as a programmer, overcoming life struggles, getting his start as a programmer, launching id Software and the success of Commander Keen, the cultural impact of DOOM, transitioning to 3D – and the release of his first autobiography DOOM GUY: LIFE IN FIRST PERSON.

    For more show notes, visit www.allanmckay.com/412.

     

    411 - Digital Domain - Global President and COO Lala Gavgavian

    411 - Digital Domain - Global President and COO Lala Gavgavian

    As Global President & Chief Operating Officer at Digital Domain, Lala oversees the company's global VFX services and operations. As part of her duties, Lala partners with production management, finance, production accounting, recruiting, artist management, technology management and operations to steer Digital Domain to success. She communicates closely and helps to coordinate work between DD’s global studios, ensuring that production and operations practices are properly aligned to keep the quality of work at the highest levels.

    Lala’s experience began in northern California with a strong start in the accounting and banking field. She developed her visual effects pedigree after spending nine years at Industrial Light and Magic, and Lucasfilm Animation. There she became a seasoned veteran of talent acquisition and management.

    In 2007, Lala joined Digital Domain as the Director of Human Resources, Talent Acquisition and Development, and rose to the role of EVP/General Manager for the North America operation. Over her tenure, Lala’s strong leadership and mentorship was responsible for the development and retention of DD’s key talent, who are widely recognized throughout the industry for their outstanding work in the field of visual effects.

    Under her leadership, Digital Domain’s supervisors, artists and technicians have continued to push the envelope, taking on ever more challenging and groundbreaking work.

    In this Podcast, Allan McKay interviews the Global President and COO of Digital Domain Lala Gavgavian about the history and growth of D2, her previous experience at ILM, the lessons of her career, how the VFX industry has changed and diversified, as well as the importance of soft skills for artists in the global market.

    For more show notes, visit www.allanmckay.com/411.

    410 - Gabriel Aguiar - YouTube Creator & Unity Expert

    410 - Gabriel Aguiar - YouTube Creator & Unity Expert

    Gabriel Aguiar is a YouTube Creator and a Unity Expert. Focused on his work in Blender and Unity, Gabriel’s YouTube Channel currently has over 100K followers. He also provides assets for game developers on his Patreon.

    In 2021, Gabriel launched a game studio Golden Bug Studios in Coibra, Portugal. The studio is currently working on a project called Rabbit's Tale.

    In this Podcast, YouTube Creator and Unity Expert Gabriel Aguiar talks to Allan McKay about his experience launching a YouTube Channel and his own studio, developing an original IP, as well as gives advice to young VFX artists and entrepreneurs about resources, skills and branding.

    For more show notes, visit www.allanmckay.com/410.

     

    409 - From Self-Doubt to Self-Discovery: Pursuing Your Personal Legend

    409 - From Self-Doubt to Self-Discovery: Pursuing Your Personal Legend

    In his book THE ALCHEMIST, Paolo Coelho talks about a Personal Legend. So many people give up just moments before they reach their own Personal Legend. After a while, if you aren’t getting the desired goal, it’s hard to convince yourself not to give up. It’s especially hard when other people are telling you to give up. 

    Insecure people lash out at people who are more accomplished or ambitious, or courageous. They’re intimidated by someone who rubs them the wrong way. This also applies to new tools or technology. These days, it’s a common reaction toward AI. So many people fear that AI will take over their jobs. Instead, they can choose to get new skills and get in front of this innovation. 

    You’re the one choosing your outlook:

    • Rather than seeing someone as a threat – you can see them as an ally.

    • Rather than seeing innovation as a threat – you can see it as an opportunity.

    Nothing worth doing comes easy. It’s always darkest before dawn. But once you’ve earned your place, the success is so much sweeter.

    Inspired by Paolo Coelho’s THE ALCHEMIST, Allan McKay talks about your Personal Legend, how to eliminate the negative voices that challenge you to keep going, how to change your own outlook – and choose to be inspired, instead of being intimidated.

    For more show notes, visit www.allanmckay.com/409.

    408 - THE MENU - Crafty Apes Dishes on the Film's VFX

    408 - THE MENU - Crafty Apes Dishes on the Film's VFX

    Crafty Apes is a full service, boutique VFX company based in Culver City, CA & Atlanta, GA. The company was launched in July of 2011 by three visual effects veterans Jason Sanford, Chris LeDoux and Tim LeDoux. Believing that strong 2D compositing is the backbone behind quality visual effects, Crafty Apes was formed to primarily offer high-end compositing services for feature films and television clients. 

    Crafty Apes specializes in compositing effects and visual effects supervision. By paying extra attention to the detail and integration that 2D work requires and by working with the best technology available spread among a select group of artists, Crafty Apes can deliver a superior product to higher end clients in a shorter time period.

    Their recent credits include: The Babysitter: Killer Queen, Lovecraft Country, Doctor Strange, Hidden Figures, Lalaland, Fist Fight, Pete's Dragon, Captain America: Civil War, Killing Reagan, Neighbors 2: Sorority Rising, Dirty Grandpa, Allegiant, Insurgent, Avengers: Age of Ultron, Black Mass, The 33, Foxcatcher, 12 Years a Slave, American Hustle, The Monkey King, White House Down, Single Mom's Club, The Last Stand, A Madea's Christmas and many more.

    In this Podcast, VFX Supervisor Marc Smith and VFX Comp Supervisor Tanner Bartlett discuss their work on Mark Mylod’s THE MENU, the way their studio Crafty Apes approaches a new project, as well as give advice to artists on why it’s important to admit your shortcomings and the skills that make you most hireable. 

    For more show notes, visit www.allanmckay.com/408.

     

    407 - ALL QUIET ON THE WESTERN FRONT's VFX Supervisor Frank Petzold

    407 - ALL QUIET ON THE WESTERN FRONT's VFX Supervisor Frank Petzold

    Frank Petzold is an internationally acclaimed Director and VFX Supervisor, and he’s been working in film for over 25 years. Whether working in film or television, Frank creates cutting edge visuals.

    Before stepping into the world of directing, this award-winning VFX Supervisor enjoyed a successful career in Germany as a Director of Photography, specializing in shoots with visual effects components. In the early 90s, Frank joined the Tippett Studio in California to supervise and direct VFX work for major Hollywood films. Starting with the cult classic STARSHIP TROOPERS, he quickly moved from one blockbuster to the next, including ARMAGEDDON, THE MATRIX, HOLLOW MAN, THE RING, GOLDEN COMPASS and many others.

    Working closely with Directors such as Steven Spielberg, Paul Verhoven, Frank Oz, Gore Verbinsky, Ivan Reitman, Frank learned how to bring story to life. With that extensive experience, he began directing complex commercials for the international market.

    When ALL QUIET ON THE WESTERN FRONT Director Edward Berger called Franks, with whom he worked on the AMC Series THE TERROR, the idea of working on such an iconic literary IP made Frank intimidated and inspired at the same time. Based on Erich Maria Remarque’s best-selling 1929 novel of the same name, the film follows an idealistic young German soldier in WWI who soon learns the harrowing reality of war. Because of the intimate perspective and to capture the verisimilitude of life in the trenches, Petzold’s goal was to ground the visual effects in photorealistic reference points. In other words, in this case, less is more. In 2023, the film won 4 Academy Awards.

    Frank has been a member of VES since 1999.

    In this Podcast, Allan McKay talks to the VFX Supervisor and Director Frank Petzold about his start in VFX at the legendary Tippett Studio; his work on STARSHIP TROOPERS, HOLLOW MAN, ARMAGEDDON, as well as the 2023 Academy Award Winning film ALL QUIET ON THE WESTERN FRONT.

    For more show notes, visit www.allanmckay.com/407.

     

    406 – How to Make More Money

    406 – How to Make More Money

    Some people argue that you can’t make more than $50K in VFX. Others compare their lives to the curated lifestyles on social media and demand to get paid more. It really comes down to your WHY: Why do you need more cash? The quickest pay rise you can give yourself is figuring out your budget. It’s better to figure out your finances and take control of your money. And if you still want to earn more money, you need to understand the industry you’re in and what it pays people.

    That being said, you can earn bigger numbers in VFX. If you want to earn more, you have to rethink the whole process. Recently, I was offered a Director position on a AAA game. Working in video games, you can make extra cash either in bonuses or by having a side hustle. If you were to start to think about dealing with things on a bigger level – as a studio – you can start to understand the process. 

    As a VFX Supervisor and previously a Producer and Studio Owner, I understand budgets. When Producers create budgets, they don’t have the money allocated yet. Once vendors submit their bids, Producers sit down and figure out what the budget for a project might be and the number of artists they need to hire. Then they worry about their margins, their expenditures and profit. The Producers on the client side don’t scrutinize the details. All they care about – is deliverables. That allows you to rethink the process by changing the way you charge your rate.

    Now, you could go work at the same place your entire life. If you take that linear career trajectory,  you end up waiting for a pay rise every year. If making more money is all you’re after, you need to examine a few things: 

    • First of all, ask yourself if you’re in the right industry? 

    • If you do want to do it in VFX, can you create a side hustle?

    • Do you see yourself launching your own studio?

    • Can you move from the vendor to the client side of VFX?

    If you want to make money by simply doing VFX, you need to get creative. I’ve talked about this in the past: There is no limit to how much money you can make in visual effects! Ask yourself the question: How do the people who pay me – pay themselves? Once you understand that, you can position yourself in a way that justifies the money you want to make.

    In this Podcast, Allan McKay busts the myth that a VFX Artist cannot make a lot of money in visual effects and gives his insight as a VFX Supervisor, Producer and Studio Owner about how you can make a lot more money in this business.

    For more show notes, visit www.allanmckay.com/406.