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    Voice Over on Linux

    A podcast about open source voice production tools. Updates at marwalk on twitter Voice Over on Linux by Mark Caldwell Walker is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.
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    Episodes (28)

    Moving Synchronized Tracks Together

    Moving Synchronized Tracks Together
    It's fairly simple to move - that is, time shift - all of the Tracks in an Audacity project Together. In theory - you just enable the "Synchronize Tracks" feature - and time shift to suit. But it could be frustrating if you want to shift only a subset of Tracks - vis-à-vis the others in the project - which is a more likely use case anyway. In this Episode - we'll send that can't-move-the-right-Tracks-Together frustration to /dev/null.

    Getting Technical Properties of an Audio File

    Getting Technical Properties of an Audio File
    How can you quickly confirm whether an audio file is stereo or mono - or its sample rate - its bit depth - its encoding type - and other information you may need to know about that file? In this Episode - we'll explore several terminal command line tools - that can deliver the information you need - as quickly as it takes to type the command and the audio filename.

    Audacity Labels and Label Tracks

    Audacity Labels and Label Tracks
    It's great to have a way to label parts and points in your audio. In Audacity - labels are contained in separate Tracks - that can still be associated with points in the audio. In this Episode - we'll explore why separate Tracks are helpful - and a few ways you can use labels - to make things a lot easier for you in your audio project.

    Archiving your Audio

    Archiving your Audio
    When you're done with a project - you'll want to hold onto your work - at least temporarily until you're sure you won't need to return to it for any re-work. In this Episode - we'll examine some ways to archive your work - so that you can easily find it when you need to.

    How Much Headtone is Needed

    How Much Headtone is Needed
    As used here - the terms "Headtone" and "Tailtone" - refer to bits of *silence* before and after an audio clip. How long do you make them? How much is Needed - and more importantly - why. In this Episode - we'll look into the pros and cons of longer and shorter bits of silence - at the beginning and end of each audio clip.

    Patching an Audio Part

    Patching an Audio Part
    Suppose you've just recorded a perfect take of a piece of copy. And then upon reviewing it - you discover that you've pronounced a word incorrectly - or used the wrong word altogether. No worries. - In this Episode - we'll go over how to patch it over - with a corrected audio part.

    Two Keystroke Instant Playback in SoX

    Two Keystroke Instant Playback in SoX
    When you're ready to record your audition or project segment - you probably set up your digital audio workstation to record - and then play it back for quality assurance. There's a lot of mouse clicking involved - when you're recording in a GUI editor - and it takes several milliseconds to hunt and click the correct menu options. There's a command line way I like much better. In this epidsode - we'll look at how you can greatly accelerate this process - and with assured audio quality.

    Scrubbing with Audacity

    Scrubbing with Audacity
    Most audio editors let you go to a point in your project - to start playing the audio from that point. But sometimes you want to listen a little more closely - to find that troublesome click - or other glitch you would like to edit or remove. One way to try to do that is by scrubbing. In this episode - we'll cover what audio scrubbing is - and how to do that in Audacity.

    Combining Sound Files with Sox

    Combining Sound Files with Sox
    Consider the use case of appending sound files together - such as adding a head tone and tail tone to a section of audio. Sure, you could do that in a GUI audio editor - but there's an easier and slicker way to do it. In this Episode - we'll go over how you can use SoX to combine audio files - freeing you up for the more fun parts of your projects.