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    allanmckay

    Explore "allanmckay" with insightful episodes like "342 -- THE MATRIX: RESURRECTIONS – DNEG's VFX Sup Dan Glass", "340 -- Zoic's Executive Creative Director / Co-Founder - Andrew Orloff", "339 -- Perception – Co-Founders Jeremy Lasky & Danny Gonzalez", "338 -- Executive Business Advice - Louis Castle" and "337 -- My Experience Looking for a Staff Position" from podcasts like ""The Allan McKay Podcast", "The Allan McKay Podcast", "The Allan McKay Podcast", "The Allan McKay Podcast" and "The Allan McKay Podcast"" and more!

    Episodes (9)

    342 -- THE MATRIX: RESURRECTIONS – DNEG's VFX Sup Dan Glass

    342 -- THE MATRIX: RESURRECTIONS – DNEG's VFX Sup Dan Glass

    DNEG (www.dneg.com) is one of the world’s leading visual effects (VFX) and animation studios for the creation of feature film, television and multiplatform content. DNEG employs nearly 7,000 people with worldwide offices and studios across North America (Los Angeles, Montréal, Toronto, Vancouver), Europe (London) and Asia (Bangalore, Chandigarh, Chennai, Mumbai).

    DNEG’s critically acclaimed work has earned the company six Academy Awards® for Best Visual Effects and numerous BAFTA and Primetime EMMY® Awards for its high-quality VFX work. Upcoming DNEG projects on behalf of its Hollywood and global studio and production company partners include Dune (October 2021), No Time To Die (October 2021), Ron’s Gone Wrong (October 2021), Last Night In Soho (October 2021), Ghostbusters: Afterlife (November 2021), The Matrix 4 (December 2021), Uncharted (2022), Borderlands (2022), Aquaman and the Lost Kingdom (2022), The Flash (2022), and Shazam! Fury of the Gods (2023).

    Dan Glass is an acclaimed VFX Supervisor with numerous accolades over the course of his 25-year career, including a BAFTA nomination and two Visual Effects Society awards. He is a long-time collaborator of the Wachowskis and Terrence Malick, and production VFX Supervisor on films such as Jupiter Ascending, Cloud Atlas, Tree of Life, Batman Begins, The Matrix sequels, Deadpool 2, and many more.

    In addition to his impressive list of film credits, Dan also served as VFX Supervisor on two seasons of Netflix’s sci-fi cult hit Sense8, while directing two episodes himself; and previously served as Executive Vice President and Chief Creative Officer for Method Studios.

    In this Podcast, the acclaimed VFX Supervisor for The Matrix: Resurrections Dan Glass talks about the underlying message of the film, shares some behind-the-scenes, and discusses technological innovations throughout the franchise’s history.

    For more show notes, visit www.allanmckay.com/342/.

    340 -- Zoic's Executive Creative Director / Co-Founder - Andrew Orloff

    340 -- Zoic's Executive Creative Director / Co-Founder - Andrew Orloff

    Zoic Studios is a VFX company of accomplished artists and producers with a deep understanding of story, process and relationships. With offices in Los Angeles, New York and Vancouver, the company has prided itself in partnership, integrity and enthusiasm as the key founding principles. Their projects are born in think tanks, where every idea has value and potential. Dynamic ideas are fleshed out, and a plan for crafting a visual representation of the idea is set early in the creative process. 

    Since 2002, Zoic’s team has a proven track record of success. They are masters in their fields of 3D, Compositing and Production Management. Their reputations, in turn, attract additional talent and foster a strong work ethic.

    They built a robust digital infrastructure, which is flexible and strong to support the staff. It is a “liquid” pipeline, designed by their team for rapid expansion and contraction. This custom pipeline is resolution-independent and changeable based on project needs. Leading visual technology firms provide additional support and insight to the latest methods. 

    Zoic has worked on a variety of high-end productions, both in film and television: Many Saints of New York, Judas and the Black Messiah, Mother!, Game of Thrones, The Walking Dead, Legends of Tomorrow, Breaking Bad, Homeland, See, The Underground Railroad, The Boys, Fargo, and multiple more.

    In this Podcast, Andrew Orloff, Executive Creative Director / Co-Founder of Zoic Studios, talks about the change in the industry with introduction of streaming content and virtual production, how Zoic has incorporated Unreal Engine into their pipeline – as well as gives tips to up-and-coming artists and VFX supervisors alike!


    For more show notes, visit www.allanmckay.com/340/.

    339 -- Perception – Co-Founders Jeremy Lasky & Danny Gonzalez

    339 -- Perception – Co-Founders Jeremy Lasky & Danny Gonzalez

    Perception is an Emmy nominated design lab pioneering the visionary process of Science Fiction Thinking to architect the future. They divide their time equally between the parallel worlds of science-fiction—working with trailblazing filmmakers and science-fact—collaborating with the world’s most innovative technology brands.

    Drawing upon their vast experience of conceptualizing and developing future tech for the biggest sci fi blockbusters of the last decade, they’re able to inspire and guide the most cutting edge tech leaders across the globe. Using Science Fiction Prototyping, they create futuristic, forward looking experiences that look and feel as authentic as possible in order to open the minds of corporate leadership and stakeholders to the wondrous potential of what their technology is truly capable of.

    The list of titles that Perception (http://experienceperception.com/) has worked on includes: Black Widow, Spider-Man: Far from Home, Black Panther, Thor Ragnarok, Captain America, Iron Man 2, The Avengers, and many more.

    In this Podcast, Perception Co-Founders Jeremy Lasky and Danny Gonzalez talk about their growth from a startup (21 years ago) to becoming a frequent collaborator of Marvel, as well as the influence of their concepts on today’s technology.

    For more show notes, visit www.allanmckay.com/339/.

    338 -- Executive Business Advice - Louis Castle

    338 -- Executive Business Advice - Louis Castle

    Louis Castle is a prolific American video games designer. He is known for co-founding Westwood Studios and for his work on the Command & Conquer real-time strategy series. In 2017, he became the Head of Amazon Game Studios Seattle. 

    Most recently, Louis joined GreenPark Sports as Chief Product Officer.

    As the co-founder of Westwood Studios, Louis was instrumental in the launch of the C&C series, one of the leaders in the 1990s RTS boom. He co-founded Westwood Studios in 1985. After its purchase by EA in 1998, he held various senior positions at that company. In 2008, he collaborated with Steven Spielberg on the Boom Blox and Boom Blox Bash Party video games for the Nintendo Wii console, based on Spielberg’s design ideas. Since 2010, Louis held a number of roles, including at GarageGames and Zynga.

    Louis Castle is a BAFTA and GDC Lifetime Achievement Award winner.

    In this Podcast, Louis shares valuable insights on how to start a business, how and when to sell your business; the importance of risk and lessons of failure; how to look for new opportunities, negotiate your salary and raises, give and receive criticism and so much more!

    For more show notes, visit www.allanmckay.com/338/.

    337 -- My Experience Looking for a Staff Position

    337 -- My Experience Looking for a Staff Position

    There's such a shortage of visual effects people right now. It's insane how many projects have been greenlit. And even for a 3D artist, there's so much stuff out there – and that's a good thing! Visual effects in general is such a healthy industry, but it's also about where there’s room to grow. There's always going to be new territory to cover. 

    It's about training your brain to know what you want and then to see the opportunities to connect the dots. So, look for your opportunities! And when you start to pick up on it, you start to see that there are opportunities everywhere. It might simply be someone you meet and they mention that they're doing a certain thing. But if you were just to mention what you do and what you're interested in – or ask more questions about what they're doing – that could be your next gig. That could be your next way to break into the industry. 

    You never know what opportunities are around the corner, but you've got to be aware that they exist. And the best way to do that – is to start figuring out what you want. Be more observant in identifying those opportunities, those omens that are hiding just around the corner.

    In this Podcast, Allan shares his personal experience of looking for a recent staff position, how to determine what lifestyle you want and how to train your mind to look for opportunities that are meant for you.

    For more show notes, visit www.allanmckay.com/337/.

    335 -- VFX Legend Richard Edlund -- Part 2

    335 -- VFX Legend Richard Edlund -- Part 2

    Richard Edlund is a four-time Academy Award visual effects winner for Star Wars: A New Hope, Star Wars: The Empire Strikes Back, Raiders of the Lost Ark, and Star Wars: Return of the Jedi. He is VFX Supervisor, Producer and Cinematographer. Richard was also nominated for Poltergeist, 2010, Ghostbusters, Poltergeist II: The Other Side, Die Hard and Alien 3. He’s won three Academy Technical Awards, the British Academy Award for Poltergeist and Return of the Jedi. He earned an Emmy for creating the visual effects for the original television miniseries Battlestar Galactica and another nomination for Mike Nichols’ Angels in America. The Academy of Motion Picture Arts and Sciences honored him with their John A. Bonner Medal of Commendation in recognition of his contributions to the Academy. And the ASC (American Society of Cinematographers) presented him with their esteemed Presidents Award in 2008. He has also received top accolades from the Visual Effects Society, Academy of Science Fiction, Fantasy & Horror Films, and numerous other organizations.

    In 1975, Richard was one of the first visual effects artists to join fellow VFX enthusiast, John Dykstra for a startup he called Industrial Light and Magic (ILM). This team of filmmakers began their work on a movie called Star Wars. When the new technology and Star Wars franchise clicked, Richard moved to Marin County to supervise visual effects for the next two episodes of Star Wars, as well as Indiana Jones and the Raiders of the Lost Ark and Poltergeist

    In 1984, he took over the equipment amassed by Doug Trumbull’s Entertainment Effects Group and retooled the 65mm visual effects company, renaming it Boss Film Studios. Boss Films became a star in the visual effects world, when company simultaneously produced the comedic visual effects for Ghostbusters, created a hybrid technology integrating NASA’s digital images of Jupiter into a key sequence in 2010. Boss’s pioneering VFX technology went on to create stunning imagery for over 40 features, including Die Hard, Ghost, Poltergeist 2, Alien3, Species, Multiplicity, Air Force One. Masters of the Universe, Cliffhanger, Batman Returns, The Last Action Hero, Waterworld, Heat, Starship Troopers and a slew of other high profile projects, including pioneering Bud Light Superbowl spots. The company achieved ten Academy Award nominations over a fourteen-year period.

    Richard is a twenty-two year Governor of the Academy of Motion Picture Arts and Sciences, founding member of the AMPAS visual effects branch and is chair of the Branch Executive Committee, also chairman of the Academy’s Science and Technology Council. He also serves as a board member of the VES and on the Board of Directors of the American Society of Cinematographers. 

    Richard is a frequent lecturer at industry organizations and universities across the world including USC and Chapman film schools. His 1977 Oscar for Star Wars is currently on display at the newly opened Academy Museum of Motion Pictures in Los Angeles.

    In this Episode, legendary Oscar-winning VFX Supervisor, Producer and Cinematographer Richard Edlund talks about his work on some of the most influential films and their groundbreaking VFX sequences: Raiders of the Lost Ark, Ghostbusters and Die Hard.

    For more show notes, visit www.allanmckay.com/335/.

    333 -- NO TIME TO DIE -- VFX Sup Charlie Noble & Special Effects Sup Chris Corbould

    333 -- NO TIME TO DIE -- VFX Sup Charlie Noble & Special Effects Sup Chris Corbould

    DNEG (www.dneg.com) is one of the world’s leading visual effects (VFX) and animation studios for the creation of feature film, television and multiplatform content. DNEG employs nearly 7,000 people with worldwide offices and studios across North America (Los Angeles, Montréal, Toronto, Vancouver), Europe (London) and Asia (Bangalore, Chandigarh, Chennai, Mumbai).

    DNEG’s critically acclaimed work has earned the company six Academy Awards® for Best Visual Effects and numerous BAFTA and Primetime EMMY® Awards for its high-quality VFX work. Upcoming DNEG projects on behalf of its Hollywood and global studio and production company partners include Dune (October 2021), No Time To Die (October 2021), Ron’s Gone Wrong (October 2021), Last Night In Soho (October 2021), Ghostbusters: Afterlife (November 2021), The Matrix 4 (December 2021), Uncharted (2022), Borderlands (2022), Aquaman and the Lost Kingdom (2022), The Flash (2022), and Shazam! Fury of the Gods (2023).

    In this Podcast, No Time to Die VFX Sup Charlie Noble and Special Effects Sup Chris Corbould talk about some of the most memorable sequences in the film, usage of virtual environments and digi doubles and the balance of achieving invisible visual effects in the James Bond franchise.

    For more show notes, visit www.allanmckay.com/333/.

    PK 231: Understanding Personal Branding

    PK 231: Understanding Personal Branding

    Allan McKay is an Emmy Award-winning VFX Supervisor and Technical Director based in Los Angeles, CA. Allan has created visual effects for projects such as Game of Thrones, Avengers Endgame, Transformers 3, and many more. He has over 20 years of experience working with different studios and directors, including Blur Studio, Pixomondo, and M. Night Shyamalan. In addition to this, Allan McKay recently launched his creative industry podcast, where he interviews the leading experts, creatives, and technical wizards in Hollywood.

    In this episode…

    What sets you apart from the competition in your industry? How do you stand out from every other qualified artist during a job interview? According to Emmy Award-winning visual effects artist, Allan McKay, the deciding factor that companies take into account before working with you is your personal brand. So, how can you create a unique, memorable, and authentic personal brand? 

    When Allan started in the VFX industry, he was only 14. However, he had the drive and knowledge to back up his passion. By amplifying his unique skills and story, he was able to build a powerful personal brand—and a successful career—that wasn’t impacted by his young age. So, what is his secret? 

    In this week's episode of Pencil Kings, host Mitch Bowler sits down with long time friend, VFX Supervisor and Technical Director Allan McKay. They discuss common misconceptions that artists have about social media, branding, and job interviews. Allan also shares the incredible impact that his personal brand had on his career and reveals his tips for building a powerful personal brand today. Stay tuned.

    PK 204: Strategies for Starting an Art Career with Allan McKay

    PK 204: Strategies for Starting an Art Career with Allan McKay

    Allan McKay is an Emmy Award winner for his outstanding work in visual effects. He is a Los Angeles-based visual effects supervisor and technical director. Allan is responsible for the visual effects in Game of Thrones, Avengers Endgame, Evil Within 2, The Equalizer, Blade, Star Trek: Into Darkness, and many more. He has over 20 years of experience working with different studios, such as Blur Studio, Whoodoo Studios, and ProMotion Studios, early on in his career.

    Allan McKay is a graduate of Queens College of Art, Griffith University, South Bank Campus. 

    In this episode…

    What does it take to follow your dreams as a creator? The irony of pursuing your dreams is that you may fail and yet that failure does not indicate the end of your journey but rather, a possible beginning. Allan McKay, an award-winning visual effects supervisor and technical director in Hollywood, California, explains how he started to pursue his dream at the age of 14 and discovered his interest in visual effects and the expansion of the field.

    In this week's episode of Pencil Kings, Mitch Bowler talks with Emmy Award-winning VFX supervisor and technical director in Hollywood, Allan McKay, about visual effects and his desire to explore it further and share his passion about film and design with other people. Tune in as they talk about the importance of putting your best work forward, the benefits of measuring your progress, and how embracing failure can quite possibly lead to your success.

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