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    deckbuilding

    Explore "deckbuilding" with insightful episodes like "Mystic Vale", "Tyrants of the Underdark – Gradanie #185", "Unlock!, ORE-SOME!, Vikings Gone Wild – Gradanie #172", "Dominion Imperium / Empires – Gradanie #161" and "Wiertła, skały, minerały (Super Motherload) – Gradanie #132" from podcasts like ""Com'è quel gioco? - Il podcast di board games", "Gradanie", "Gradanie", "Gradanie" and "Gradanie"" and more!

    Episodes (49)

    Mystic Vale

    Mystic Vale
    Una oscura maledizione affligge la Valle della Vita. Rispondendo al richiamo disperato degli spiriti della natura, i clan dei druidi sono infine giunti, determinati a guarire la terra grazie alle loro potenti benedizioni. Serviranno sicuramente coraggio... ma anche molta cautela: la maledizione consuma infatti chi troppo brama e accumula il potere che proviene della natura!

    Abbiamo provato Mystic Vale per voi grazie a Mauro Monti di Casa Kilamdil, che l'ha portato in studio, e siamo pronti a dirvi che cosa ne pensiamo.
    Se però non vi interessano giochi di deck building a tema druidico da 2 a 4 giocatori, siete ancora in tempo a volgere il vostro sguardo su un'altra verde vallata.

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    Trovate tutti gli episodi anche su iTunes, dove vi invitiamo a lasciare una recensione e un voto a 5 stelle, e su Spreaker, ma vi avvisiamo che il podcast audio non contiene le regole e la partita al gioco che abbiamo provato in questa puntata.

    Tyrants of the Underdark – Gradanie #185

    Tyrants of the Underdark – Gradanie #185
    Chwaliliśmy się pudełkiem z tą grą na Facebooku już dłuższy czas temu. I w końcu usiedliśmy i pogadaliśmy. Czy deckbuilding z planszą ma sens? Zapraszamy do słuchania. Przy okazji czemu by nie polubić naszej stronki na Facebooku i nie zasubskrybować naszego kanału na Youtubie? Zachęcamy 🙂 Prezentacja: Recenzja: Jeżeli nie wiesz dlaczego gry otrzymują od […]

    Wiertła, skały, minerały (Super Motherload) – Gradanie #132

    Wiertła, skały, minerały (Super Motherload) – Gradanie #132
    Games Factory Publishing nie zwalnia tempa i na horyzoncie powoli zaczyna majaczyć już ich kolejna kampania przy pomocy wspieram.to. W związku z tym mieliśmy okazję przetestować Wiertła, skały, minerały, które w momencie nagrywania odcinka nazywały się jeszcze Super Motherload. Jak nam się podobało to połączenie deckbuildingu i gry kafelkowej o dłubaniu w marsjańskiej glebie? Zapraszamy […]

    #139: Justin Gary

    #139: Justin Gary
    Dirk and David are joined by guest Justin Gary, accomplished game designer of many deckbuilding games. Justin’s career started as a professional, award-winning player of Magic: the Gathering and has continued with several successful designs. His creations include Ascension: Chronicle of the Godslayer, and Solforge. He and David talk shop this week about deckbuilding games, including communication to players and strategies for expansions.---------------------------------------------------------------Contact Info Dirk Knemeyer - @DKnemeyer, www.CQGames.com, Dirk@Knemeyer.com David Heron - @DavidVHeron Justin Gary - @justin_gary, www.justingary.com-------------------------Episode Outline 0:00:22 - Justin’s background 0:01:50 - Ascension 0:13:34 - Expansions and mechanics 0:19:14 - Influence of Magic: the Gathering 0:21:27 - Early projects 0:26:05 - Law school 0:29:27 - Current projects 0:32:56 - Kickstarter 0:37:07 - Deckbuilding mechanics 0:48:33 - Game design process 0:54:37 - Future goals

    S9.E09 :: Staaarrr Reaaalms, Nothing But Staaarrr Reaaalms . . .

    S9.E09 :: Staaarrr Reaaalms, Nothing But Staaarrr Reaaalms . . .

    Star Realms designed by Darwin Kastle is an easy to learn, quick to play deckbuilder with an incredible print point ($15 retail). Players build their decks with cards from a common card row and attack each other. Cards fall into 4 different factions with their advantages and disadvantages. The goal of the game is to knock one player down to 0 authority (health). What make Star Realms different from most Magic-inspired deckbuilders is that the cards can be linked together if multiple cards of one color are played on a single turn. These linked effects give the game an incredible amount of depth while also allowing games to finish very quickly.

    Our discussion with Darwin focused on the design space that this card linking mechanics affords the printed game as well as future expansions to the game. We discussed the availability issues the game faced when it debuted. People wanted to buy it faster than they could print more copies. We learned how the combination of unique game play, and affordable buy-in for the base game and expansions helped to catapult the game to the heights that it has reached today (it was nominated for an award at SXSW and on BGG).

    To learn more about the game and future games from White Wizard Games, please click this link. If you wish to buy Star Realms, you can! Check out White Wizard Games, your local FLGS or online retailer. If you don't wish to play the physical version of the game, you can download it on the Apple Store.

    Darwin wanted to encourage people to vote for the game to win at SXSW, but the release date of this episode would be past the time when voting would close, so instead: thank you for voting for Star Realms (I have no idea if it won).

    S9.E09 :: Staaarrr Reaaalms, Nothing But Staaarrr Reaaalms . . .

    S9.E09 :: Staaarrr Reaaalms, Nothing But Staaarrr Reaaalms . . .

    Star Realms designed by Darwin Kastle is an easy to learn, quick to play deckbuilder with an incredible print point ($15 retail). Players build their decks with cards from a common card row and attack each other. Cards fall into 4 different factions with their advantages and disadvantages. The goal of the game is to knock one player down to 0 authority (health). What make Star Realms different from most Magic-inspired deckbuilders is that the cards can be linked together if multiple cards of one color are played on a single turn. These linked effects give the game an incredible amount of depth while also allowing games to finish very quickly.

    Our discussion with Darwin focused on the design space that this card linking mechanics affords the printed game as well as future expansions to the game. We discussed the availability issues the game faced when it debuted. People wanted to buy it faster than they could print more copies. We learned how the combination of unique game play, and affordable buy-in for the base game and expansions helped to catapult the game to the heights that it has reached today (it was nominated for an award at SXSW and on BGG).

    To learn more about the game and future games from White Wizard Games, please click this link. If you wish to buy Star Realms, you can! Check out White Wizard Games, your local FLGS or online retailer. If you don't wish to play the physical version of the game, you can download it on the Apple Store.

    Darwin wanted to encourage people to vote for the game to win at SXSW, but the release date of this episode would be past the time when voting would close, so instead: thank you for voting for Star Realms (I have no idea if it won).