Ep. 109: The Core Principles of LiveOps
On today’s episode we're gonna talk about the great world of LiveOps. Join Oscar Clark as we dive into the three must-haves for games as services: capturing data, configurations, and selling.
- The meaning of Games as a Service from his perspective.
- The difference between LiveOps and Games as a Service.
- The first step to starting a LiveOps campaign.
- Games as a Service and LiveOps as promises to players.
- Tips for capturing data.
- Tools for configuring oversight.
- Principles for selling free-to-play games.
- What does a LiveOps team look like?