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    game master tools

    Explore "game master tools" with insightful episodes like "Become the Ultimate Storyteller with dScryb", "How to Take an Idea and Make it a Campaign", "Why Most of Our D&D Adventures Are in a Dungeon or Town", "GM 101 - World Creation - Creating Realistic Fantasy Races" and "GM 101: World Creation - Creating a Realistic Fantasy City" from podcasts like ""Crit Academy: A Dungeons and Dragons Podcast", "Skull RPG: Game Masters Tell Your Story", "Skull RPG: Game Masters Tell Your Story", "Skull RPG: Game Masters Tell Your Story" and "Skull RPG: Game Masters Tell Your Story"" and more!

    Episodes (13)

    Become the Ultimate Storyteller with dScryb

    Become the Ultimate Storyteller with dScryb

    DSCRYB.com is an essential website for game masters and players of role-playing games such as Dungeons and Dragons. The website offers a wide range of tools and resources to enhance the gaming experience, including descriptive text, maps, and even voice-over.

    📢 Get More Details on our Blog.

    Noteworthy Links:

    Initiative & Intrigue

    Watch on Youtube

    #dungeonsanddragons #dnd5e #gamemasteradvice #rpggames

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    How to Take an Idea and Make it a Campaign

    How to Take an Idea and Make it a Campaign

    Hey Storytellers,

    Sometimes you have a great idea but it isn't connected to anything at all, nor do you always know how to scale it up to use in a larger context.

    Visit https://www.Skullrpg.com to see what books, free courses, and other resources are available for you and your gaming needs.

    In today's episode, we cover how Olson Scott Card did this for Ender's Game and how you can do it as well in your tabletop RPG game. 

    Why Most of Our D&D Adventures Are in a Dungeon or Town

    Why Most of Our D&D Adventures Are in a Dungeon or Town

    Hey Storytellers,

    Have you ever noticed why most D&D / Pathfinder games occur in a place with definite boundaries?

    Visit Skullrpg.com to see what books, free courses, and other resources are available for you and your gaming needs.

    In this episode, we talk about ways to get out of places with definite boundaries and how the gaming mat has limited D&D to 2d combat that requires walls to work really well.

    GM 101 - World Creation - Creating Realistic Fantasy Races

    GM 101 - World Creation - Creating Realistic Fantasy Races

     Hey Storyteller,

    Creating a fantasy race can be daunting. Are my players going to be in this race? Are they trying to save this race?

    How does this race fit into the larger campaign? Do they worship different gods? Who are their heroes, villains, economic structure, language?

    Check out our newest book - Human NPC's: 84 Complete NPC's for 5th edition to use in your RPG in minutes: https://www.amazon.com/dp/B08TCKRZTM/

    Check out our first book - 19 RPG Adventures for Game Masters to Run in any TTRPG: https://www.amazon.com/dp/B08NQ38H2K

    In this episode, we boil this down to the basics and it won't take you forever to create a fantasy race that has enough information to play your campaign.

    Subscribe for more dungeon master tips and tricks. 

    We post 10-minute videos 3 times a week.

    GM 101: World Creation - Creating a Realistic Fantasy City

    GM 101: World Creation - Creating a Realistic Fantasy City

     Hey Storyteller,

    Creating a fantasy city can be daunting. Do you need a map? How many store owners and types of stores do I need to have created? What about guilds / factions / temples? Do I need to know what the tech / magic limit is for this city? Where do I even begin?

    Check out our newest book - Human NPC's: 84 Complete NPC's for 5th edition to use in your RPG in minutes: https://www.amazon.com/dp/B08TCKRZTM/

    Check out our first book - 19 RPG Adventures for Game Masters to Run in any TTRPG: https://www.amazon.com/dp/B08NQ38H2K

    In this episode, we boil this down to the basics and it won't take you forever to build out a city that has enough information to play your campaign.

    Subscribe for more dungeon master tips and tricks. 

    We post 10-minute videos 3 times a week. 

    GM 101: World Creation - Create a Fantasy Kingdom

    GM 101: World Creation - Create a Fantasy Kingdom

    Hey Storyteller,

    Creating a fantasy kingdom can be daunting. How many people do you need to create? Do you need to flesh out one or more temple systems? What do you do about the economy or leadership or any number of things?

    Check out our newest book - Human NPC's: 84 Complete NPC's for 5th edition to use in your RPG in minutes:  https://www.amazon.com/dp/B08TCKRZTM/

    Check out our first book - 19 RPG Adventures for Game Masters to Run in any TTRPG: https://www.amazon.com/dp/B08NQ38H2K

    In this episode, we boil this down to the basics and it won't take you forever to build out a kingdom that has enough information to play your campaign.

    Subscribe for more dungeon master tips and tricks. 

    We post 10-minute videos 3 times a week.

    GM 101: How Much Mythology Do You Need in Your RPG Game

    GM 101: How Much Mythology Do You Need in Your RPG Game

    Hey Storyteller,

    After reading many fantasy series it feels like in order to start a campaign some people feel like they have to recreate the Silmarillion. But do you?

    Check out our newest book - Human NPC's: 84 Complete NPC's for 5th edition to use in your RPG in minutes:  https://www.amazon.com/dp/B08TCKRZTM/

    Check out our first book - 19 RPG Adventures for Game Masters to Run in any TTRPG: https://www.amazon.com/dp/B08NQ38H2K

    We would say only have as much mythology as you feel you need. If your players will be heavily involved in the fallout from the past myths / gods and goddesses / demi-gods / etc.

    Subscribe for more dungeon master tips and tricks. 

    We post 10-minute videos 3 times a week.

    GM 101: World Creation - Play an RPG in the Modern Era

    GM 101: World Creation - Play an RPG in the Modern Era

    Hey Storytellers,

    We have moved to posting every Monday/Wednesday/Friday.

    To finish up our how to play an RPG in ____ era. We turn to the modern era or the clay era. 

    Check out our newest book - Human NPC's: 84 Complete NPC's for 5th edition to use in your RPG in minutes:  https://www.amazon.com/dp/B08TCKRZTM/

    Check out our first book - 19 RPG Adventures for Game Masters to Run in any TTRPG: https://www.amazon.com/dp/B08NQ38H2K

    The current age of humanity is the clay era of humanity according to Greek Mythology. After the gods have destroyed humanity several times they finally landed on clay and blood (flesh and blood) because we were controllable. 

    Playing an RPG in this era is common for any D20 Modern game, World of Darkness, even futuristic games like Shadowrun / Star Wars (which was a long time ago in a galaxy far far away, but I digress) / Cyberpunk would be considered clay era or age unless they were the pinnacle of all technology until the end of time and then that would be golden era or age.

    In this episode, we discuss how setting an RPG in this age differs from the last three we have covered and generally give some ideas on how to play in those worlds.

    GM 101: World Creation - Play Your RPG in the Silver Era

    GM 101: World Creation - Play Your RPG in the Silver Era

    Hey Storytellers,

    We have moved to posting on Monday / Wednesday / Friday.

    The Silver era or age can be explained this way. Atlantis (golden age) has just fallen. The survivors have landed, scattered across the world. They don't have the technology or maybe even raw goods to bring Atlantis back but compared to the primitives they are now living among they are like gods.

    Check out our newest book - Human NPC's: 84 Complete NPC's for 5th edition to use in your RPG in minutes:  https://www.amazon.com/dp/B08TCKRZTM/

    Check out our first book - 19 RPG Adventures for Game Masters to Run in any TTRPG: https://www.amazon.com/dp/B08NQ38H2K

    So they band together and create the great civilizations Greece and Rome and conquer the world with new technology and strategies, but it is nothing like what the power of Atlantis could have done if they wanted to. But sadly, those days are gone.

    The old Atlantians (or those with the knowledge) are known as demi-gods throughout history and their works are told, but only from a person with no knowledge of how they were able to accomplish what they did.

    Disclaimer: We don't believe in Atlantis but this gives you a great idea of Gold vs Silver Eras.

    GM 101: World Creation - Play an RPG in the Bronze Era

    GM 101: World Creation - Play an RPG in the Bronze Era

    Hey Storytellers,

    We are moving to a Monday / Wednesday / Friday publishing schedule at this point. We hope that lets you catch up and listen to each episode as they land.

    In today's episode, we talk about most of the RPG's we play. This is the bronze era using a Greco-Roman Mythology understanding of humanity. Your players are exploring a world that has fallen from the Golden and Silver eras. There are wondrous items, spells, and/or technology that cannot be recreated (or at least as easily as they used to be).

    Check out our newest book - Human NPC's: 84 Complete NPC's for 5th edition to use in your RPG in minutes:  https://www.amazon.com/dp/B08TCKRZTM/

    Check out our first book - 19 RPG Adventures for Game Masters to Run in any TTRPG: https://www.amazon.com/dp/B08NQ38H2K

    GM 101: World Creation - How to Play a Game in the Golden Era

    GM 101: World Creation - How to Play a Game in the Golden Era

    Hey Storytellers,

    Two episodes ago we talked about the different eras of games using the Greek understanding of creation. So there were the golden, silver, bronze, and clay ages of humanity. Today we explore playing a game at the height of magic or technology that your world will ever see.

     Check out our newest book - Human NPC's: 84 Complete NPC's for 5th edition to use in your RPG in minutes:  https://www.amazon.com/dp/B08TCKRZTM/

    Check out our first book - 19 RPG Adventures for Game Masters to Run in any TTRPG: https://www.amazon.com/dp/B08NQ38H2K

    The golden age or era is one of the hardest to play an RPG in because your characters are literally becoming the legends of old. There are no ruins of value because the stuff of value is literally being created each and every day.

    These are usually higher-level campaigns (or a lot more points in a GURPS system).

    Listen for even more tips.

    GM 101: World Creation - Do You Need a World Map?

    GM 101: World Creation - Do You Need a World Map?

    Hey Storytellers,

    I don't know about you but when I first tried to write my own adventures as a Dungeon Master for D&D 3.5 I thought I needed a world map. The same was true when I tried my hand at GURPS.

    Check out our newest book - Human NPC's: 84 Complete NPC's for 5th edition to use in your RPG in minutes:  https://www.amazon.com/dp/B08TCKRZTM/

    Check out our first book - 19 RPG Adventures for Game Masters to Run in any TTRPG: https://www.amazon.com/dp/B08NQ38H2K

    But what if I told you that that may be the worst way to start a campaign?

    Instead, just draw what is needed. 

    If starting at first level or low level or local adventure just start out with everything they may possibly encounter at those levels.

    So if you need a map it doesn't have to be more than 3 days journey in any direction and contain things like "abandoned mine" or "woods" or "larger town will name later."

    So don't feel like you have to design the entire world and then drill down because frankly after reading a ton of fantasy novels we feel like that is a requirement, but for gaming you can go the other way.

    GM 101: World Creation - Picking Your RPG Era

    GM 101: World Creation - Picking Your RPG Era

    Hey Storytellers,

    In today's episode, we cover different eras as an overview. Using the Greek understanding of Golden, Silver, Bronze and Clay age of Humanity we talk about this in RPG terms.

    Check out our newest book - Human NPC's: 84 Complete NPC's for 5th edition to use in your RPG in minutes:  https://www.amazon.com/dp/B08TCKRZTM/

    Check out our first book - 19 RPG Adventures for Game Masters to Run in any TTRPG: https://www.amazon.com/dp/B08NQ38H2K

    What does that mean? Great question.

    A Golden Age adventure means that your world is at the pinnacle of magic / tech / etc. Most RPG's don't take place here.

    Instead, most take place during a bronze age of heroes. This allows the players to explore old castles (now turned into dungeons because of time) for ancient relics.

    Listen to the episode to learn more.

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