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    gameart

    Explore "gameart" with insightful episodes like "Revolutionizing VFX - 80 Level Podcast", "Episode 56 - Luis Carrasco", "E18 How to be a AAA Art Director in Game Dev with Tomáš Jech", "Desks and Dorks Game Show: Rate That Art!" and "EP07 |{創作人專訪}JimmyKuang:《Carto》日頭遊戲美術總監(上)" from podcasts like ""80 Level Podcast", "The Learn Squared Podcast", "Building Better Games", "Desks & Dorks!" and "黑暖話舖"" and more!

    Episodes (16)

    Revolutionizing VFX - 80 Level Podcast

    Revolutionizing VFX - 80 Level Podcast

    Nick Seavert, Founder & CEO of JangaFX Software joined 80 Level Podcast. Explore the art and science of visual effects in game development and learn how Nick turned his love for games into building software aimed at empowering game artists and making VFX easier. Stay tuned for an inside look at JangaFX's future plans, where they're venturing into real-time terrain and environment generation, promising to revolutionize game development.

    Janga VFX website: https://jangafx.com/

    Janga VFX tutorials on YouTube: https://www.youtube.com/@jangafx/videos  

    Follow 80 LEVEL on social media:
    https://www.facebook.com/LevelEighty 
    https://www.instagram.com/eighty_level/
    https://twitter.com/80Level

    We are looking for more artists!
    Join 80 LEVEL Talent for free: https://80lv.pro/join-80lvTalent
    Get your work noticed by some of the biggest and best developers, publishers, and studios in video games today.

    This video is sponsored by Xsolla, a global video game commerce company with a robust and powerful set of tools and services designed specifically for the video game industry: http://xsolla.pro/8023

    Episode 56 - Luis Carrasco

    Episode 56 - Luis Carrasco

    Our BRAND NEW instructor, Luis Carrasco joins us and shares why fixing your design skills is the key to producing better concepts and how it took time for Luis to realize this. So, enjoy this episode where we dive into this topic and how Luis will be teaching his proven method in his Learn Squared course, which you can sign up for below.

    SIGN UP FOR RETHINKING WEAPON DESIGN https://www.learnsquared.com/courses/rethinking-weapon-design

    FOLLOW LUIS

    https://www.artstation.com/luisdraws 

    https://www.instagram.com/luiscarrascoart

    FOLLOW LEARN SQUARED

    https://www.learnsquared.com

    https://www.instagram.com/learnsquared

    https://www.twitter.com/learnsquared

    https://www.linkedin.com/school/learnsquared

    YOUR HOST

    https://www.artstation.com/dhanda

    https://www.instagram.com/dhandatron

    https://www.twitter.com/dhandatron

    E18 How to be a AAA Art Director in Game Dev with Tomáš Jech

    E18 How to be a AAA Art Director in Game Dev with Tomáš Jech

    The visuals and feel of a video game are a lot more complex than even most artists think. It is imperative that your team is on the same page when it comes to communicating with the player through the game’s visuals, especially during long and complex game development cycles.

     

     

    This is why you should make the art direction clear from the start, then be ready when people don’t understand or try different things. Having a clear yet evolving vision allows for teams to create better games, learn quickly, and maximize each member’s individual strengths. Your team won’t get it perfect the first time, and that’s ok. They may surprise you!

     

     

    Tomáš Jech, co-founder of independent studio Tandemi and TEDx speaker, joins us in today’s episode to share his experiences in art direction, some of the tools he’s discovered over the years, and where he sees opportunities to lead better in making art for games.

     

     

    After years of creating in the gaming world, Tomáš is still learning about the importance of limitations, the usefulness of having a visual hierarchy, and why you need to understand what ignites the spark of passion within your team—and tap into it!

     

     

    Tune in for pragmatic advice on how to leverage your team’s individual talents and experiences to make a game that not only looks good, but plays well too.

     

     

    Topics discussed in this episode:

    - The importance of a clear art strategy

    - Getting on the same page

    - Understanding your team makes for better games

    - Creativity is an ocean of opportunity

    - The importance of limitations

    - The idea repository

    - The soup is greater than the sum of its parts

    - Having clear paths of authority

    - Why a visual hierarchy matters

    - Protecting your time

    - Maximize your team’s individual strengths

    - Tomáš’s latest creative venture: BEGONE BEAST

     

    Check out Tandemi’s upcoming project, BEGONE BEAST at begonebeast.com and sign up for their newsletter to help develop the game!

     

    For more tips on how to staff your dev team, email us at info@valarinconsulting.com to set up a free 90 minute call!

     

    For more episodes head to the Building Better Games Podlink.

     

    Connect with us:

    TikTok

    Instagram

    LinkedIn

    YouTube

    Desks and Dorks Game Show: Rate That Art!

    Desks and Dorks Game Show: Rate That Art!
    This week Riley and Kyle are joined by Hannah(A Graphic Designer), and Emily(Scientist/Kyle's Girlfriend), to react and describe to Board Game Art in our first recent attempt at making a combo-audio/video episode. Watch us react (and see the art itself) by searching Desks and Dorks on Youtube or going to youtube.com/desksanddorks or just listen in by searching us on all of your favorite podcasting apps! You can also play along with the slideshow of the games here; https://docs.google.com/presentation/d/1tvpKVPcJejPiyvUaGh1TE6tJ3qklmLrev-RAfMWQKqY/edit?usp=sharing

    EP07 |{創作人專訪}JimmyKuang:《Carto》日頭遊戲美術總監(上)

    EP07 |{創作人專訪}JimmyKuang:《Carto》日頭遊戲美術總監(上)
    從化材系轉職成為遊戲美術,日頭遊戲新作「Carto」還沒上市就獲得國際美術大獎!本集請到美術總監 JimmyKuang 和大家聊聊遊戲插畫,一款獨立遊戲從無到有的誕生過程中,美術如何與工程師、企劃配合激盪出火花?在複雜的遊戲玩法中,遊戲插畫製作上有多少困難?如何審視自己維持國際水準?還有更多人生秘辛濃縮在這裡! 日頭遊戲粉絲團:https://www.facebook.com/sunheadgames 找到我:FB:施暖暖|IG:@noirnoirshih|Medium黑暖話舖 訂閱【暖暖包】施暖暖電子報 你小小的力量可以讓我走得更久更遠,贊助黑暖

    Episode 11 - Joe Garth

    Episode 11 - Joe Garth

    Joe Garth is our instructor for Unreal Environments (which you can get right now!) and is a genius when it Unreal Engine and has created jaw-dropping cinematics with this tool. In this episode discover how Joe went from a teenager creating fan art to developing tools for Unreal Engine, THAT Quixel Rebirth short and his Learn Squared course! 

    Learn from Joe right now! 
    https://www.learnsquared.com/courses/unreal-environments 

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    Follow Joe 
    http://www.joegarth.com/
    https://www.artstation.com/joegarth
    https://www.brushify.io/
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    -
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    Your Host
    https://www.artstation.com/dhanda
    https://www.instagram.com/dhandatron/

    EP04 |{插畫家基本功}插畫家求生方式百百招

    EP04 |{插畫家基本功}插畫家求生方式百百招
    這篇介紹市面上各種類型的插畫家與其生存之道,插畫圈中還有插畫圈,淺談各大插畫領域中所需知道的眉眉角角,打出混合技才是致勝關鍵!「施暖暖個展」,地點:焙窩手作甜點,展期09/26~12/27,合作廠商:行者藝術。 找到我:FB:施暖暖|IG:@noirnoirshih|Medium黑暖話舖 訂閱【暖暖包】施暖暖電子報 你小小的力量可以讓我走得更久更遠,贊助黑暖

    Recompile

    Recompile

    In this episode, learn how Phi Dinh, director of PhiGames and creator of Recompile – an atmospheric, Metroidvania-inspired hacking adventure game set inside a computer – leveraged Unity’s High Definition Render Pipeline to produce realistically rendered and beautifully lit otherworldly environments and assets.

    Speciale "Neoludica Inside Videogame" - CG Live 08/07/2016

    Speciale "Neoludica Inside Videogame" - CG Live 08/07/2016
    Puntata del 08/07/2016
    - Diretta dall'evento Neoludica Inside Videogame da Venezia
    - Tanti ospiti in diretta

    - Gli annunci improbabili - di Ruggero Mazzini
    - La bomba della settimana e la Resident Evil curiosity

    Console Generation è la trasmissione radiofonica settimanale dedicata ai videogiochi. E' in onda in diretta tutti i venerdì alle 22:30, dal 2010 senza mai saltarne uno!

    Su Console Generation troverai:
    * Le prove e le anteprime degli ultimi giochi in uscita
    * I commenti sulle principali news della settimana
    * Interviste e ospiti in diretta
    * La "bomba della settimana", un approfondimento sulla notizia più importante
    * La "Resident Evil Curiosity", una rubrica fissa dedicata al survival horror più famoso del mondo.

    Durante la diretta potrai intervenire nella chat aperta per dire la tua, per interagire con i conduttori e con gli altri ascoltatori e per commentare la trasmissione.

    I conduttori sono Andrea Facchinetti e Raffaele Cinquegrana, due amici ormai sui 40 che si divertono con i videogiochi fin da quando erano "in fasce"!

    Seguici su
    * Spreaker: http://www.spreaker.com/user/consolegeneration
    * Facebook: Console Generation
    * Twitter: ConsoleGenerati
    * YouTube: ConsoleGenerationIT
    * Blog: http://www.consolegen-it.blogspot.it/
    * Email: info.consolegeneration@gmail.com

    #70: A Roman Farewell

    #70: A Roman Farewell
    Jon announces that he’ll be retiring from the podcast in order to focus fully on At the Gates. Piggybacking on this topic, he and Dirk discuss workflow, where AtG is at now and highlight what’s next for it. Dirk finishes up the episode by sharing his plans for TGDRT going forward.---------------------------Contact InformationJon Shafer - @JonShaferDesign, www.JonShaferOnDesign.com, Jon.Shafer@ConiferGames.comDirk Knemeyer - @DKnemeyer, www.artana.com, Dirk@Knemeyer.com---------------------------Episode Outline0:01:10 - Jon’s Last Ride0:03:52 - Work Patterns0:09:42 - Splitting Attention0:22:32 - The Impact of Art0:30:21 - Future of At the Gates0:41:15 - Travel & Convention Plans0:45:24 - Marketing0:51:43 - The Future of the Podcast

    The Modcast – Episode 5: ChromaWaves, Choices

    The Modcast – Episode 5: ChromaWaves, Choices
    How some college students went about making difficult yet necessary choices to develop an ambient color-mixing game for the iPhone and iPod Touch: ChromaWaves. In part 1 of this mini-series, we exhaust the decision making process to getting there. – Direct Download – – iTunes Link – (Click to stream, right-click to save) _____________________________ Show […]

    The Modcast – Episode 2: From England, with Questions

    The Modcast – Episode 2: From England, with Questions
    Matthew hosts the second Modcast from England (from the past!) as we discuss under the roof of Difficulty in Games. Introducing a new question & answer format, hear the anecdotes and insights of genre defining challenges, a cameo from the founder of TF2Maps.net, spontaneously combusting controllers, and much more in this marathon episode. To close, […]