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    gaming business

    Explore " gaming business" with insightful episodes like "Esports Infrastructure, by the Numbers", "Neopets: A New Frontier", "Emulator Armageddon / Netflix Ports / Private Equity / Early 2024 Winners", "Web3 Mech Combat with MetalCore" and "How to Succeed in MENA (with Sandsoft Games)" from podcasts like ""Naavik Gaming Podcast", "Naavik Gaming Podcast", "Naavik Gaming Podcast", "Naavik Gaming Podcast" and "Naavik Gaming Podcast"" and more!

    Episodes (100)

    Esports Infrastructure, by the Numbers

    Esports Infrastructure, by the Numbers

    GRID has seen the value of data in esports since 2018 thanks to Founder and CEO Moritz Maurer's direct experience in the scene. Working directly with game developers, GRID is able to surface unmatched competitive game data from some of the biggest games like League of Legends, DotA 2, Valorant, PUBG, and Rainbow 6: Siege. GRID is leveling up the understanding of competitive player and match data for players, teams, esports organizations, and even the game developers themselves. With its Open Access initiative, GRID is democratizing data access to help improve the esports landscape for everyone. Join your host Devin Becker as he explores the present and future of esports infrastructure with Moritz Maurer.


    We’d also like to thank Windwalk for making this episode possible! Windwalk builds digital communities and the technologies necessary to accelerate them through their flagship software, Harbor. To learn more, simply head to https://www.harbor.gg/

    And if you’d like to meet GRID at GDC, head on down to booth S568 or visit their website.


    If you like the episode, please help others find us by leaving a 5-star rating or review! And if you have any comments, requests, or feedback shoot us a note at podcast@naavik.co.

     

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    Sound design by Gavin Mc Cabe.


    Neopets: A New Frontier

    Neopets: A New Frontier

    Neopets has always been a metaverse, says Dominic Law, CEO of The World of Neopia. If you were born prior to the 2000s, you’ll remember how much Neopets took the internet world by storm. By 2011, Neopets had 35M unique users, amassed 1 trillion page views, and was responsible for compelling an entire generation of children to internet proficiency and adoption. Not only that, but Neopets was free to play (before free to play), UGC (before UGC), web3-esque (before the blockchain), and a product placement paradise containing immersive ads all the way back in 2005. The rise and fall (and hopeful rise again) of Neopets contains a treasure trove of knowledge around community management, social gaming adoption, digital identity, user generated content, and the life cycle of products and businesses. As Neopets approaches its 25 Year Anniversary, join your host, Alexandra Takei, Director at Ruckus Games, as she speaks with Dominic about the parallels between Neopets and Roblox today, the history of multiple management teams over the course 25 years, and what Neopets is doing to rebuild a long lost IP. 


    We’d also like to thank Nexus for making this episode possible! Nexus’s creator program in-a-box makes it easy for game devs to build and manage a world-class creator program, driving significant growth in conversion, ARPPU, retention, and LTV. To learn more, go to http://nexus.gg/naavik 


    If you like the episode, please help others find us by leaving a 5-star rating or review! And if you have any comments, requests, or feedback shoot us a note at podcast@naavik.co.

     

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    Sound design by Gavin Mc Cabe.


    Emulator Armageddon / Netflix Ports / Private Equity / Early 2024 Winners

    Emulator Armageddon / Netflix Ports / Private Equity / Early 2024 Winners

    In this week's Roundtable, the squad unpacks the seismic impact of Nintendo's legal victory, securing a $2.4M settlement against the Switch emulator Yuzu, a move that has dramatically reshaped the emulation landscape. We then pivot to Netflix's strategic foray into gaming, spotlighting its latest coup in bringing the critically acclaimed indie darling Hades to mobile platforms, signaling a deeper commitment to integrating premium gaming into its ecosystem. The conversation shifts to the ever-evolving acquisitions landscape, including the recent sales of Saber Interactive's and Jagex, which hints at private equity's growing role in the gaming industry's future. Amid the flurry of industry upheavals, we also take a moment to shine a light on the positive trends and standout successes that have emerged early in 2024, offering a counter-narrative to the often gloomy industry headlines. Join us for all the latest games business news with Aaron Bush, Anil Das-Gupta, and host Devin Becker.


    If you’d like to speak with Naavik at GDC, please use this form to let us know! https://9r0y051mvrx.typeform.com/to/hRCVP7VN


    We’d also like to thank Lightspeed Venture Partners for making this episode possible! With its dedicated gaming practice, "Lightspeed Gaming," the firm is investing from over $7B in early- and growth-stage capital — the by far largest fund focused on gaming and interactive technology. If you’re interested in learning more, go to https://gaming.lsvp.com/.


    If you like the episode, please help others find us by leaving a 5-star rating or review! And if you have any comments, requests, or feedback, shoot us a note at podcast@naavik.co.

     

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    Sound design by Gavin Mc Cabe.

    Web3 Mech Combat with MetalCore

    Web3 Mech Combat with MetalCore

    Studio369 is preparing to launch MetalCore, an open world player-versus-player mech combat game that combines the engagement of high-quality traditional gaming with true asset ownership via web3.


    It has been in the works for about three years, with the game expected to hit a closed beta by the end of March and an open beta test by May 2024. It’s being built by a team of experienced developers familiar with the mech combat genre from LucasFilm, Disney, and Activision, among others.


    In this episode your host, Niko Vuori, dives into how MetalCore is integrating NFTs and digital ownership into the mech combat genre, what utility the $MCG fungible token will provide players, what it's like to build on Immutable, and more.


    To get your key for Phase 2 of the closed beta, visit https://metalcore.gg. You can find Dan Nikolaides on LinkedIn.


    Also, big thanks to ZEBEDEE for making this episode possible! ZEBEDEE provides a plug-and-play API and SDK for seamless integration of instant, borderless, and low-fee payments using the Bitcoin Lightning Network. Want to better engage and monetize your global user base? Start for free at https://zebedee.io/ 


    If you like the episode, please help others find us by leaving a 5-star rating or review! And if you have any comments, requests, or feedback shoot us a note at podcast@naavik.co.

     

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    Sound design by Gavin Mc Cabe.


    How to Succeed in MENA (with Sandsoft Games)

    How to Succeed in MENA (with Sandsoft Games)

    The games industry can no longer ignore the MENA region, encompassing markets like Israel, Saudi Arabia, UAE, Egypt, and more. With approximately 800 million people, a young and growing audience of gamers, expanding wealth, rising ARPUs, and emerging talent, it’s abundantly clear that MENA will be much more important to the games industry’s future than it was in the past.


    To tell us more about what’s going on here, host Aaron Bush sat down with David Fernandez, CEO of Sandsoft Games. We dig into emerging trends in MENA, how global teams can maximize their success in the region, how better developing talent could change the entrepreneurial landscape, and how Sandsoft is positioning itself to become a Saudi-based global leader as a publisher and developer.


    We’d also like to thank Overwolf for making this episode possible! Whether you're a gamer, creator, or game studio, Overwolf is the ultimate destination for integrating UGC in games! You can check out all Overwolf has to offer at https://www.overwolf.com/.


    If you like the episode, please help others find us by leaving a 5-star rating or review! And if you have any comments, requests, or feedback shoot us a note at podcast@naavik.co.


    Who’s On:

    Guest - David Fernandez: https://www.linkedin.com/in/dremesal/ 

    Host - Aaron Bush: https://www.linkedin.com/in/aaron-bush-846b8185/ 


    Watch the episode: YouTube Channel

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    Sound design by Gavin Mc Cabe.


    Age of Empires Mobile / Balatro’s Success / Sony Layoffs / Apple Arcade Woes

    Age of Empires Mobile / Balatro’s Success / Sony Layoffs / Apple Arcade Woes

    In this week's Roundtable, the squad dives into the recent announcement of Age of Empires Mobile, sparking debates on whether it will meet the high expectations of its loyal fanbase or simply blend into the crowded market of 4x strategy games. We then shift gears to discuss the surprising success of Balatro, a poker roguelike game from a solo developer that turned profitable within just an hour of its release, highlighting the trend of unexpected hits in the gaming industry this year. The conversation takes a somber turn as we examine Sony's decision to lay off 900 employees, with a notable focus on PSVR developers. Lastly, we delve into the growing concerns among Apple Arcade game developers, who report a deteriorating partnership environment. Join us for all the latest games business news with Dave Elton, Felipe Mata, and host Devin Becker.


    Big thanks to GRID for making this episode possible. GRID is a game data platform providing esports data infrastructure, analytics, and distribution solutions to leading game publishers including Riot Games, Ubisoft, and KRAFTON. If you're a fan, developer, or entrepreneur with an idea for a live data-powered project, make sure to apply for GRID Open Access, get free access to official data, and start creating today! To learn more, visit https://grid.gg/?utm_source=naavik.co&utm_medium=media&utm_campaign=Naavik


    If you like the episode, please help others find us by leaving a 5-star rating or review! And if you have any comments, requests, or feedback, shoot us a note at podcast@naavik.co.

     

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    Sound design by Gavin Mc Cabe.


    XR: X-plore, X-plain, X-amine

    XR: X-plore, X-plain, X-amine

    Do you believe that XR is the future of modern entertainment? Composed of a blend of AR, MR, VR, and spatial computing, XR is a major frontier for big tech. Meta has spent $40B on Reality Labs, and Apple has launched the world’s first “spatial computer” this past month. But is it a fit for entertainment and games?

    Join your host, Alexandra Takei, Director at Ruckus Games, Taylor Hurst, Principal at Konvoy Ventures, and Julian Park, CEO and Co-Founder of Bezi, in an exhaustive discussion about XR and its subcomponents, company players and their competitive advantages across integrated chips, software, and hardware, gaming content being built for XR devices, debates around the the future of VR, and the underwritten priors that have to be permissible in order for the space to succeed. 


    We’d also like to thank Windwalk for making this episode possible! Windwalk builds digital communities and the technologies necessary to accelerate them through their flagship software, Harbor. To learn more, simply head to https://www.harbor.gg/ 


    If you like the episode, please help others find us by leaving a 5-star rating or review! And if you have any comments, requests, or feedback shoot us a note at podcast@naavik.co.

     

    Watch the episode: YouTube Channel

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    Sound design by Gavin Mc Cabe.


    Helldivers 2 Invades Steam / Xbox’s Big Non-Event / Supercell’s Annual Letter

    Helldivers 2 Invades Steam / Xbox’s Big Non-Event / Supercell’s Annual Letter

    In this week's Roundtable, the squad dives into the unexpected success of Helldivers 2, PlayStation Studios' first game to launch simultaneously on PlayStation and PC. We then shift gears to Microsoft's Xbox Business Event, which, despite its brevity, sparked a flurry of speculation regarding the company's strategy for porting "exclusives" to PlayStation. The conversation takes a critical turn as we examine the Epic Game Store's 2023 performance review, alongside Epic's maneuver to reintroduce Fortnite on iOS in Europe via its own mobile app store. Additionally, we dissect Supercell's annual public letter and debate the effectiveness of the company's strategic pivots since its last game released in 2018. This week's discussion offers a blend of analysis and insight into the evolving dynamics of game development, distribution, and the broader industry's competitive landscape. Join us for all the latest games business news with Sebastian Park, Tammy Levy, Aaron Bush, and host Devin Becker.

    You can sign up for the Naavik x Betaworks NYC meetup here: https://lu.ma/3lrc2t71


    We’d like to thank RallyHere for making this episode possible. RallyHere is a proven gaming backend platform and service made specifically for cross-platform live-service games. RallyHere is your one-stop-shop to streamline your development processes, increase speed to market, and optimize your post-launch live services. To learn more or schedule a demo, visit rallyhere.gg


    If you like the episode, please help others find us by leaving a 5-star rating or review! And if you have any comments, requests, or feedback, shoot us a note at podcast@naavik.co.

     

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    Sound design by Gavin Mc Cabe.

    Midnight, the AA Web 3 Games Consolidator

    Midnight, the AA Web 3 Games Consolidator

    It is no secret that web3 gaming had bit of a down year in 2023. Many studios had to shut down, and venture funding was hard to come by. But where some see a valley of despair, others see opportunity.


    Midnight is scooping up talented web3 studios that have run out of funding in order to go after multiple opportunities at the same time with double AA games. 


    To get a sense of the ambitious plans Midnight has for moving web3 gaming forward, your host, Niko Vuori, sat down with Steve Wade, the founder and CEO of Midnight, for an enlightening conversation. 


    To learn more about Midnight, visit https://www.midnight.io/. You can find Steve Wade on LinkedIn.


    This episode is brought to you by CleverTap Gaming, the all-in-one platform for creating personalized player experiences. Visit https://clevertap.com/gaming/ for more details. 


    If you like the episode, please help others find us by leaving a 5-star rating or review! And if you have any comments, requests, or feedback shoot us a note at podcast@naavik.co.

     

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    Sound design by Gavin Mc Cabe.


    Decoding Success: From Operator to Venture Capitalist

    Decoding Success: From Operator to Venture Capitalist

    Today’s guest is Shanti Bergel, Founding General Partner and Managing Director of Transcend Fund, which has been a top decile performer since the firm was founded in 2020.


    Shanti is not just on the cutting edge of where the games industry is headed, but he’s also a veteran operator across much of the industry’s decades-long dynamism. In this episode, Shanti and host, Aaron Bush, chat through Shanti’s career at companies like EA, Gree, and FunPlus, pull out evergreen lessons learned, and then discuss his views on gaming VC. His insights about navigating platform shifts, succeeding in global expansions, becoming better at sales, and the power of startups focusing on distribution innovations are all worth learning from.


    We’d also like to thank Nefta for making this episode possible. Nefta has created an advertising network that pays game publishers higher eCPMs on their iOS opt-out users and drives better results for advertisers. Learn more about how Nefta can boost your results at http://nefta.io/


    If you like the episode, please help others find us by leaving a 5-star rating or review! And if you have any comments, requests, or feedback shoot us a note at podcast@naavik.co.

     

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    Sound design by Gavin Mc Cabe.


    Games: Once Upon Now in Hollywood

    Games: Once Upon Now in Hollywood

    The Super Mario Brothers Movie made $1.36B at the box office, shattering records and solidifying the power of gaming IP on the big screen. Transmedia across TV and Film is an active growth strategy for many gaming companies, and a high number of works are in the pipeline as Hollywood looks towards games as a fertile ground for untold stories.

    Alexandra Takei, Director at Ruckus Games, hosts Roy Lee, producer of films like the LEGO Movie, IT, and LEGO Batman. He is slated to produce Microsoft’s 2025 Minecraft Movie, God of War TV and film properties, a Bioshock film, a Shadow of Colossus film, and more. What is the deal-making process for gaming adaptations? What price are studios willing to pay? How much should studios be involved? What games lend themselves to being adapted, and what makes an adaptation successful? We cover this and so much more in today’s discussion.   


    We’d also like to thank Nexus for making this episode possible! Nexus’s creator program in-a-box makes it easy for game devs to build and manage a world-class creator program, driving significant growth in conversion, ARPPU, retention, and LTV. To learn more, go to http://nexus.gg/naavik


    If you like the episode, please help others find us by leaving a 5-star rating or review! And if you have any comments, requests, or feedback shoot us a note at podcast@naavik.co.

     

    Watch the episode: YouTube Channel

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    Sound design by Gavin Mc Cabe.

    Disney x Fortnite / Heroes of Mavia Launch / WB Live Service Stumbles

    Disney x Fortnite / Heroes of Mavia Launch / WB Live Service Stumbles

    In this week's Roundtable, the squad dives into Disney's $1.5 billion investment in Epic Games, aiming to create custom Fortnite-related experiences. We speculate on what Disney's persistent world might look like, especially in light of its potential connections to Fortnite and the recent Lego collaboration. Then, we shift gears to discuss Mythical Games' settlement of its lawsuit against Fenix Games, concerning a significant $150 million investment debacle. The conversation takes an optimistic turn with the successful launch of Heroes of Mavia, a mobile web3 game, and what its early success could mean for the future of web3 mobile gaming. We also marvel at Palworld's explosive growth to 19 million players across Xbox and PC, highlighting the potential for smaller studios in today's competitive landscape. Finally, we tackle WB's latest foray into live service games with Suicide Squad: Kill the Justice League, dissecting the challenges and consumer backlash faced by transitioning beloved franchises into the live service model. Join us for all the latest games business news with Anil Das-Gupta and host Devin Becker.


    We’d also like to thank Lightspeed Venture Partners for making this episode possible! With its dedicated gaming practice, "Lightspeed Gaming," the firm is investing from over $7B in early- and growth-stage capital — the by far largest fund focused on gaming and interactive technology. If you’re interested in learning more, go to https://gaming.lsvp.com/.


    If you like the episode, please help others find us by leaving a 5-star rating or review! And if you have any comments, requests, or feedback, shoot us a note at podcast@naavik.co.

     

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    Sound design by Gavin Mc Cabe.


    Parallel, the $500 Million Web3 TCG

    Parallel, the $500 Million Web3 TCG

    Trading card games (TCGs) have always been the most natural fit for web3. Their real-world analog cousins are inherently collectible, generally have a notion of rarity, and have a thriving secondary market. 


    So it is no surprise that some of the earliest and most hyped entrants into web3 gaming have been TCGs, and perhaps none more so than Parallel, the Toronto-based company building an ambitious sci-fi themed game. To realize its ambitions, the team raised $50 million at a $500 million valuation and is making waves - one of its 1-of-1 cards sold for $1.1M million in ETH, and the game recently won the top prize at the prestigious GAM3 Awards dedicated to recognizing the best of web3 gaming. 


    To learn more about what Parallel is building and how divorce software (yes, it's a thing) can prepare you for a career in web3 TCG game design, your host, Niko Vuori, sat down with Kohji Nagata, one of the founders of Parallel, for an enlightening conversation. 


    To learn more about Parallel, visit https://www.parallel.life. You can find Kohji Nagata on LinkedIn.


    Also, big thanks to ZEBEDEE for making this episode possible! ZEBEDEE provides a plug-and-play API and SDK for seamless integration of instant, borderless, and low-fee payments using the Bitcoin Lightning Network. Want to better engage and monetize your global user base? Start for free at https://www.zebedee.io/ 


    If you like the episode, please help others find us by leaving a 5-star rating or review! And if you have any comments, requests, or feedback shoot us a note at podcast@naavik.co.

     

    Watch the episode: YouTube Channel

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    Sound design by Gavin Mc Cabe.


    The State of UGC Gaming in 2024

    The State of UGC Gaming in 2024

    User-generated content (UGC) in games continues to grow in scale and impact, and staying on top of this dynamic market has never been more important. In this episode, Naavik analyst and consultant David Taylor joins Aaron Bush to discuss the most important trends and developments on Roblox, UEFN, and beyond. We discuss emerging patterns that make successful UGC experiences, game-changing roadmap features, how studios should approach this market, the possible eventual scales on these platforms, and much more. 


    Whether you are already creating UGC games or are interested in participating in the market in some way (as an investor, brand, or publisher), this episode is a must listen.

    Additional links:


    Big thanks to GRID for making this episode possible. GRID is a game data platform providing esports data infrastructure, analytics, and distribution solutions to the leading game publishers including Riot Games, Ubisoft, and KRAFTON. And if you're a fan, developer, or entrepreneur with an idea for a live data-powered project, make sure to apply for GRID Open Access, get free access to official data, and start creating today! To learn more, visit https://grid.gg/?utm_source=naavik.co&utm_medium=media&utm_campaign=Naavik 


    If you like the episode, please help others find us by leaving a 5-star rating or review! And if you have any comments, requests, or feedback shoot us a note at podcast@naavik.co.

     

    Watch the episode: YouTube Channel

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    Sound design by Gavin Mc Cabe.

    China's Regulations / Microsoft & EA Earnings / Apple’s Legal Challenges

    China's Regulations / Microsoft & EA Earnings / Apple’s Legal Challenges

    In this week's Roundtable, the squad dives into the public reversal of China's proposed bans on game monetization tactics, plus ponders the future of these regulations and their impact on Chinese game stocks. We then shift focus to Tencent's CEO's candid reflections on the company's 2023 gaming performance and its hopeful outlook on AI for 2024. The conversation heats up with a detailed analysis of EA's and Microsoft's earnings reports, highlighting the boost from the Activision Blizzard acquisition and the strategic transition from FIFA to FC. We also discuss the implications of Microsoft's recent layoffs at Activision Blizzard and Johanna Faries' new role at Blizzard, debating whether these moves set the stage for success post-acquisition. The team then scrutinizes Apple's begrudging compliance with the EU DMA law, opening iPhones to alternative app stores, and the potential fallout of their 'malicious compliance' strategy. Finally, we explore a new study which reveals that smartphones have surpassed Nintendo as the primary gaming gateway for younger audiences. Join us for all the latest games business news with Matt Dion, Dave Elton, Felipe Mata and host Devin Becker.


    Also, big thanks to ZEBEDEE for making this episode possible! ZEBEDEE provides a plug-and-play API and SDK for seamless integration of instant, borderless, and low-fee payments using the Bitcoin Lightning Network. Want to better engage and monetize your global user base? Start for free at https://zebedee.io/


    If you like the episode, please help others find us by leaving a 5-star rating or review! And if you have any comments, requests, or feedback, shoot us a note at podcast@naavik.co.

     

    Watch the episode: YouTube Channel

    For more episodes and details: Podcast Website

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    Sound design by Gavin Mc Cabe.


    Between the Lines: Eastern Europe’s Gaming Market

    Between the Lines: Eastern Europe’s Gaming Market

    It is known that the gaming scene in CIS has political, legal, and regulatory challenges that make it hard to develop games or deploy investments into the region. But if you do it right, my guests, Maria Kochmola, Managing Partner at The Games Fund, and Arseny Lebedev, CEO and Co-Founder at Original Games, think it’s worth it. Today they both sit down with your host, Alexandra Takei, Director at Ruckus Games, and we discuss why going through the hurdles of employee relocation and headquarter restructuring are worth it in the long run. What do these challenges mean for a studio, and what is the lasting impact? What precisely is the Eastern European (CIS) gaming market in terms of countries and geos, and what are the games they are looking to make and play? Most importantly, what are some of the misconceptions the west has about the region, and what can games do to bridge the gap? That and more in today’s episode. 


    We’d also like to thank Overwolf for making this episode possible! Whether you're a gamer, creator, or game studio, Overwolf is the ultimate destination for integrating UGC in games! You can check out all Overwolf has to offer at https://www.overwolf.com/.


    If you like the episode, please help others find us by leaving a 5-star rating or review! And if you have any comments, requests, or feedback shoot us a note at podcast@naavik.co.

     

    Watch the episode: YouTube Channel

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    Sound design by Gavin Mc Cabe.

    Palworld Explodes / Riot Scales Back / Newzoo’s 2024 Report

    Palworld Explodes / Riot Scales Back / Newzoo’s 2024 Report

    In this week's Roundtable, the squad dives into the booming success of Palworld, a game that's been dubbed "Pokemon with guns," and explores why it's capturing everyone's curiosity. We then shift gears to discuss Riot's recent pullback (layoffs and game pivots) and what this could mean for other projects in the works. The conversation then heats up as we dissect Newzoo's 2024 market predictions, sparking a fierce debate about the accuracy and implications of these forecasts. Finally, we offer our own insights, discussing the bullish trends we anticipate for 2024 and beyond, providing a glimmer of hope amidst the current climate of doom and gloom. Join us for all the latest games business news with Aaron Bush, Tammy Levy, Sebastian Park, and host Devin Becker.


    We’d like to thank RallyHere for making this episode possible. RallyHere is a proven gaming backend platform and service made specifically for cross-platform live-service games. RallyHere is your one-stop-shop to streamline your development processes, increase speed to market, and optimize your post-launch live services. To learn more or schedule a demo, visit rallyhere.gg 


    If you like the episode, please help others find us by leaving a 5-star rating or review! And if you have any comments, requests, or feedback, shoot us a note at podcast@naavik.co.

     

    Watch the episode: YouTube Channel

    For more episodes and details: Podcast Website

    Free newsletter: Naavik Digest

    Follow us: Twitter | LinkedIn | Website


    Sound design by Gavin Mc Cabe.


    Immutable’s Web3 Roadmap for 2024

    Immutable’s Web3 Roadmap for 2024

    Immutable is one of the leaders in the web3 gaming space, as well as one of Australia’s fastest-growing companies. The business has raised AUD$400 million dollars and was most recently valued at AUD$3.5 billion (about US$2.5 billion). The company was founded by brothers Robbie and James Ferguson in 2018 when it was called Fuel Games, and they developed and published the blockchain trading card game Gods Unchained. The company then rebranded as Immutable in 2019, added an NFT trading platform, an Ethereum Layer 2 solution and many other products. 


    To get a sense of the ambitious plans Immutable has for moving web3 gaming forward, your host, Niko Vuori, sat down with Robbie Ferguson, one of the founders of Immutable, for an enlightening conversation. 


    To learn more about Immutable, visit https://www.immutable.com/. You can find Robbie Ferguson on LinkedIn.


    We’d also like to thank Windwalk for making this episode possible! Windwalk builds digital communities and the technologies necessary to accelerate them through their flagship software, Harbor. To learn more, simply head to https://www.harbor.gg/ 


    If you like the episode, please help others find us by leaving a 5-star rating or review! And if you have any comments, requests, or feedback shoot us a note at podcast@naavik.co.

     

    Watch the episode: YouTube Channel

    For more episodes and details: Podcast Website

    Free newsletter: Naavik Digest

    Follow us: Twitter | LinkedIn | Website


    Sound design by Gavin Mc Cabe.

    The State of Gaming VC in 2024

    The State of Gaming VC in 2024

    Venture markets – within and beyond gaming – soared in 2020-2021 and fell back to earth over the past couple of years, but what should we expect in 2024? And what may change about gaming VC longer-term?

    To answer these questions and more, host Aaron Bush is joined by Moritz Baier-Lentz, Partner and Head of Gaming at Lightspeed. Moritz shares his thoughts on the state of venture capital, lessons learned as an investor, why he’s targeting increased exposure to growth-stage deals and post-product-market fit opportunities, and shares an update on Lightspeed Gaming’s first year.


    Moritz walks us through his first three investments at Lightspeed: Believer (raised $55M in Series A), Gardens (raised $31.3M in Series A), and Inworld AI (raised $50M+). 


    We then dig into what corners of the market are attracting Lightspeed’s attention in gaming & interactive media today. This includes new studios (like cross-platform forever games), generative AI applications (for developer workflows + novel user experiences), interactive media applications and platforms (leveraging UGC, applied game mechanics, etc.), 3D innovations (like new game engines, generative 3D, and reality capture methods), as well as XR and new AI-driven devices. He also discusses how Lightspeed supports teams across the traditional boundaries of geographies and at the cross-sections of gaming and other industries (like consumer, enterprise, fintech, healthcare, and blockchain).


    Additional links:

    Please enjoy the episode!


    We’d also like to thank Nexus for making this episode possible! Nexus’s creator program in-a-box makes it easy for game devs to build and manage a world-class creator program, driving significant growth in conversion, ARPPU, retention, and LTV. To learn more, go to http://nexus.gg/naavik


    If you like the episode, please help others find us by leaving a 5-star rating or review! And if you have any comments, requests, or feedback shoot us a note at podcast@naavik.co.

     

    Watch the episode: YouTube Channel

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    Sound design by Gavin Mc Cabe.

    Valve's Daily Deals / Activision Blizzard & NetEase Reconcile / Apple's 27% Fee

    Valve's Daily Deals / Activision Blizzard & NetEase Reconcile / Apple's 27% Fee

    In this week's Roundtable, the squad begins by discussing Stumble Guys' move to Xbox, which will now compete head-to-head with Fall Guys. We then shift gears to Valve's new initiative, testing an invite-only system that empowers developers to schedule their own daily deals, alongside a reverse in policy that now allows AI-utilizing games (given certain assurances). We also dive into the reconciliation between Activision Blizzard and NetEase, paving the way for Diablo 4's much-anticipated release in China. We also tackle the hefty $700M fine Google has agreed to pay for antitrust violations, and dig into Apple and Epic's failed appeals, which is leading to Apple's swift implementation of a 27% fee and auditing measures targeting web stores. Join us for all the latest games business news with Taylor Hurst, Maria Gillies, and host Devin Becker.


    We’d also like to thank Nefta for making this episode possible. Nefta has created an advertising network that pays game publishers higher eCPMs on their iOS opt-out users and drives better results for advertisers. Learn more about how Nefta can boost your results at http://nefta.io.


    If you like the episode, please help others find us by leaving a 5-star rating or review! And if you have any comments, requests, or feedback, shoot us a note at podcast@naavik.co.

     

    Watch the episode: YouTube Channel

    For more episodes and details: Podcast Website

    Free newsletter: Naavik Digest

    Follow us: Twitter | LinkedIn | Website


    Sound design by Gavin Mc Cabe.

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