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    gone home

    Explore " gone home" with insightful episodes like "9: Gone Home (with Jake Anderson)", "S2 Episode 03: Oops, I'm Scared", "The RE:BIND Podcast Episode 14: Johnnemann Nordhagen", "The RE:BIND Podcast Episode 12: Nina Freeman" and "Episode 103: Japanese Batman" from podcasts like ""Tales from the Backlog", "PolyKill: A Gaming Podcast", "The RE:BIND.io Podcast", "The RE:BIND.io Podcast" and "No Avatars Allowed"" and more!

    Episodes (43)

    9: Gone Home (with Jake Anderson)

    9: Gone Home (with Jake Anderson)
    Support Tales from the Backlog on Patreon! (patreon.com/realdavejackson) or buy me a coffee on Ko-fi (https://ko-fi.com/realdavejackson)! Join the Tales from the Backlog Discord server! (https://discord.gg/V3ZHz3vYQR) Social Media: Instagram (https://www.instagram.com/talesfromthebacklog/) Twitter (https://twitter.com/tftblpod) Facebook (https://www.facebook.com/TalesfromtheBacklog/) Cover art by Jack Allen- find him at https://www.instagram.com/jackallencaricatures/ and his other pages (https://linktr.ee/JackAllenCaricatures) Listen to A Top 3 Podcast on Apple (https://podcasts.apple.com/us/podcast/a-top-3-podcast/id1555269504), Spotify (https://open.spotify.com/show/2euGp3pWi7Hy1c6fmY526O?si=0ebcb770618c460c) and other podcast platforms (atop3podcast.fireside.fm)! In the second entry in the Lazy Sunday series focusing on short indie games, Dave is joined again by newly typecasted Walking Sim enthusiast Jake Anderson to talk about Fullbright's groundbreaking hit, Gone Home. Gone Home is one of the OG Walking Sims, and may even be responsible for that genre name. But since the genre has evolved since Gone Home's release, what is it like playing it for the first time after playing some of the more recent hits in the genre? Listen in to find out what Dave and Jake think. And don't forget to turn all the lights on! TIMESTAMPS: Intro 0:00, Gone Home 12:43, Spoiler Section 45:18 Support Tales from the Backlog on Patreon! (patreon.com/realdavejackson) Join the Tales from the Backlog Discord server! (https://discord.gg/V3ZHz3vYQR) Social Media: Instagram (https://www.instagram.com/talesfromthebacklog/) Twitter (https://twitter.com/tftblpod) Facebook (https://www.facebook.com/TalesfromtheBacklog/) Cover art by Jack Allen- find him at https://www.instagram.com/jackallencaricatures/ and his other pages (https://linktr.ee/JackAllenCaricatures) Listen to A Top 3 Podcast on Apple (https://podcasts.apple.com/us/podcast/a-top-3-podcast/id1555269504), Spotify (https://open.spotify.com/show/2euGp3pWi7Hy1c6fmY526O?si=0ebcb770618c460c) and other podcast platforms (atop3podcast.fireside.fm)!

    S2 Episode 03: Oops, I'm Scared

    S2 Episode 03: Oops, I'm Scared

    Join Steve and Trav as they chat Guitar Hero Van Halen, Maid of Sker, Soul Blazer, and Hades! Trav gets a pretty big deal addition for his N64 collection and Steve has gang tattoos all over his body. Top 5 unintentionally scary video games wrap up the show! You don't want to miss this!

    Find more shows at polymedianetwork.com, Travis on Twitter @travplaysgames, Steve on Twitter @blinkoom, Steve streams on twitch.tv/blinkoom, Send us an email polykillpodcast@gmail.com, Check out our patreon at Patreon.com/polykill

    How to be a Polykiller: Beat a game, take a screenshot, post it on Twitter or Polymedia Discord, use #justbeatit, write a review and be sure to include @Polykill. Beat the most, become Polykiller. Beat any, have your Tweet potentially read on the show! Check out the Bonus Beats episodes on Patreon for more beat-tweet coverage!

    The RE:BIND Podcast Episode 12: Nina Freeman

    The RE:BIND Podcast Episode 12: Nina Freeman

    Show notes:

    Jake Elliott's GDC Talk "Designing For Mystery In Kentucky Route Zero" - https://www.youtube.com/watch?v=XLYAxYGzhBw

    Poem "In the Waiting Room" by Elizabeth Bishop - https://poets.org/poem/waiting-room

    Haunted PS1 Demo Disc - https://hauntedps1.itch.io/demodisc2020

    Nina Freeman's games - http://ninasays.so/games/

    Nina's stream - https://twitch.tv/hentaiphd

    Nina's twitter - https://twitter.com/hentaiphd

    We Met in May -http://ninasays.so/may/

    Gone Home & Red Dead Redemption II - Team Chat Podcast Episode 142

    Gone Home & Red Dead Redemption II - Team Chat Podcast Episode 142
    Sticking with our Fall theme for the month, Mogan reviews Fullbright's 2013 game Gone Home. Jerrett saddles up and gives his first impressions of Rockstar Games long awaited Red Dead Redemption II. 0:00 (https://youtu.be/s-RaY8R4Rug) - Introduction 3:31 (https://youtu.be/s-RaY8R4Rug?t=3m31s) - Moment with Mogan 9:52 (https://youtu.be/s-RaY8R4Rug?t=9m52s) - Gone Home 30:32 (https://youtu.be/s-RaY8R4Rug?t=30m32s) - Red Dead Redemption II 59:05 (https://youtu.be/s-RaY8R4Rug?t=59m5s) - Soundtrack Spotlight LINKS: Subscribe to watch new episodes every Tuesday: https://www.youtube.com/channel/UCi14dFb-OyPcOS2pt4ZKP7g?sub_confirmation=1 Subscribe on podcast services: https://teamchatpodcast.com/where-to-listen/ Join our Discord: https://discord.gg/jkh48jk Support the show and get perks: https://www.patreon.com/teamchatpodcast Like our Facebook: https://www.facebook.com/TeamChatPodcast/ Follow TCP and the hosts on Twitter: - TCP: https://twitter.com/TeamChatPodcast - Jerrett: https://twitter.com/jtwilson - Mogan: https://twitter.com/MoganATX

    Gone Home & Red Dead Redemption II - Team Chat Podcast Episode 142

    Gone Home & Red Dead Redemption II - Team Chat Podcast Episode 142
    Sticking with our Fall theme for the month, Mogan reviews Fullbright's 2013 game Gone Home. Jerrett saddles up and gives his first impressions of Rockstar Games long awaited Red Dead Redemption II. 0:00 (https://youtu.be/s-RaY8R4Rug) - Introduction 3:31 (https://youtu.be/s-RaY8R4Rug?t=3m31s) - Moment with Mogan 9:52 (https://youtu.be/s-RaY8R4Rug?t=9m52s) - Gone Home 30:32 (https://youtu.be/s-RaY8R4Rug?t=30m32s) - Red Dead Redemption II 59:05 (https://youtu.be/s-RaY8R4Rug?t=59m5s) - Soundtrack Spotlight LINKS: Subscribe to watch new episodes every Tuesday: https://www.youtube.com/channel/UCi14dFb-OyPcOS2pt4ZKP7g?sub_confirmation=1 Subscribe on podcast services: https://teamchatpodcast.com/where-to-listen/ Join our Discord: https://discord.gg/jkh48jk Support the show and get perks: https://www.patreon.com/teamchatpodcast Like our Facebook: https://www.facebook.com/TeamChatPodcast/ Follow TCP and the hosts on Twitter: - TCP: https://twitter.com/TeamChatPodcast - Jerrett: https://twitter.com/jtwilson - Mogan: https://twitter.com/MoganATX

    Tone Control 27: Derek Yu

    Tone Control 27: Derek Yu
    Derek Yu has been making video games for almost as long as he can remember. In that time he's helped build thriving game developer communities, created more than one classic indie game, and called Jack Thompson's bluff. Now he's on to his next adventure: fatherhood, and reflecting that experience in the upcoming Spelunky 2. Learn all about Derek's life work, and where he's headed next, in the penultimate episode of Tone Control.

    Tone Control 25: Siobhan Reddy

    Tone Control 25: Siobhan Reddy
    Due to some scheduling requirements, we take a break from our GDC chats to visit sunny London, England! While I was in the UK for BAFTA, I sat down with longtime Media Molecule Siobhan Reddy to talk about her time spent helping run her parents' skate shop in Australia (!), the world of mid-'90s web design (!) and working on Discworld Noir (!!) before her time as a producer on the Burnout series, and her years at Media Molecule helping lead creativity-focused productions like Little Big Planet and the upcoming Dreams.

    Tone Control 24: Bennett Foddy

    Tone Control 24: Bennett Foddy
    Some games love you. Some games are indifferent to you. Some games fucking hate you. Some game DEVELOPERS fucking hate you. Bennett Foddy, by god, fucking loves you. He believes in you. He knows you can do it. And also he'll be there, laughing, every time you fail. Get to know one of modern game design's uncompromising masters of the absurd and the sublime in this installment of Tone Control. And also try to figure out what the fuck cricket even is.

    Tone Control 23: Richard Lemarchand

    Tone Control 23: Richard Lemarchand
    Naughty Dog Month is completed by my interview with Richard Lemarchand! One of the sweetest, most thoughtful and supportive folks I know in game development, Richard charts... ;) his course from jolly olde England to the sunny shores of Santa Monica, California, going from a kid growing up on ZX Spectrum and arcade games, to helping create one of modern gaming's most iconic series.

    Tone Control 22: Bruce Straley

    Tone Control 22: Bruce Straley
    Naughty Dog Month begins on Tone Control! This time I'm talking to former Dog Bruce Straley about his long and storied career-- starting with a Sega Genesis X-Men game I played as a kid (!) all the way through his work as a game director on the Uncharted series and The Last of Us. Join us on a trip across console generations, with a view into how some of Naughty Dog's most iconic series came to be.

    Tone Control 21: Meggan Scavio

    Tone Control 21: Meggan Scavio
    Anyone who's been to GDC knows, it's a massive, vibrant, overwhelming, inspiring event. As a game developer, it's one of the most important weeks of the year-- and holy hell, it seems like a lot to manage, generally! So I spoke to Meggan Scavio, longtime General Manager of GDC (who's now moved on to be President of the AIAS, running the DICE conference instead) about her years helping to shape what GDC is, and how she came to run some of the biggest and most exciting game development events in the world.

    Tone Control 20: Davey Wreden

    Tone Control 20: Davey Wreden
    A thirteen-foot-tall octopus named Edward Scissorhands rampages into your life and destroys everything you love. What do you do? If you're me, you interview him! This hellish creature, also known as Davey Wreden, is the creator of two of the most mind-bending indie story games in recent history, The Stanley Parable and The Beginner's Guide. Discover how his life and outlook, and his propensity for eight-armed havoc, led to the creation of these modern indie classics.

    Tone Control 19: Harvey Smith

    Tone Control 19: Harvey Smith
    Harvey Smith is a mensch. Not only has he been a lead or director on some of the most inspiring and foundational Immersive Sim games of the last 20 years, he's also just a sweet, friendly, thoughtful guy who's great to talk to and has a wonderful southern accent. And lucky you, last time I talked with him, I had my recorder turned on! Hear insight on everything from the advent of the System Shock and Deus Ex series, up through modernizing those concepts into Dishonored, and beyond.

    Tone Control 18: Nina Freeman

    Tone Control 18: Nina Freeman
    It's like rain on your podcasting day. It's when a train goes by, and you can't hear what I say. It's the hammer blows, that ruin your take. And who woulda thought, it figures. Despite a variety of exciting sonic interruptions, Steve and Nina soldier on to talk through her work a s Nuovo Award-winning indie game designer of titles like how do you Do It?, Cibele, and Lost Memories Dot Net, and her experience becoming a level designer on Tacoma at Fullbright. Pull up a chair, settle in, and don't let the distant hooting throw you.

    Tone Control 17: Charles Webb

    Tone Control 17: Charles Webb
    Charles Webb, self-styled "Senior Black Writer" at Hangar 13, joined the Mafia III team after a long and winding path that included writing narrative-driven cell phone games in the early 2000's (!), a bit of professional film criticism, and some time with Master Chief. Join us as we learn that led Charles to help bring Mafia III's Lincoln Clay, one of the most fascinating game characters in recent years, to life. Recorded live on site at 2K's studios in Marin.

    Tone Control 16: Mariel Cartwright

    Tone Control 16: Mariel Cartwright
    Classic 2D animation: the art of drawing the same thing in slightly different poses over and over and then flipping through them so fast that they look like one fluid, moving thing. Beautiful, inspiring... but gosh, that sounds like a lot of work! And that work falls to intrepid folks like Mariel Cartwright, the Lead Animator of Skullgirls, and Art Director/Lead Animator of the upcoming INDIVISIBLE! Come along with us on a journey that involves Shrek, Marvel vs. Capcom, the harshest of Canadian winters, and of course, lots and lots of drawing.
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