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    idea 2008

    Explore "idea 2008" with insightful episodes like "Information in Space", "CmapTools: From Meaningful Learning to a Network of Knowledge Builders", "Linguistic User Interfaces", "The Language of Interaction" and "Getting Real" from podcasts like ""Boxes and Arrows Podcast", "Boxes and Arrows Podcast", "Boxes and Arrows Podcast", "Boxes and Arrows Podcast" and "Boxes and Arrows Podcast"" and more!

    Episodes (11)

    Information in Space

    Information in Space
    Elliotte covers several projects in this presentation including Eruv, a symbolic boundary erected around Jewish neighborhoods as part of the observation of the Sabbath completed in Lower Manhattan and New York city. Elliott also talks about the research into the life of his great-grandfather, which led to his concept for Graffiti for Butterflies, a technique for using ultraviolet light and street art to direct Monarch butterflies to food sources in urban areas.

    CmapTools: From Meaningful Learning to a Network of Knowledge Builders

    CmapTools: From Meaningful Learning to a Network of Knowledge Builders
    Based on theories of meaningful learning and education, Co-Founder and Associate Director at the Institute for Human and Machine Cognition (IHMC), Alberto Canas presents a software tool that allows users to collaborate in the construction of shared knowledge models based on concept maps, which are used worldwide by users of all disciplines and ages, from elementary school students to NASA scientists.

    The Language of Interaction

    The Language of Interaction
    We are interacting with technology in an exploding number of forms. “Traditional” computers, cell phones, pocket PDAs, game systems, gesture-based input, store kiosks and checkouts, and much more. How do people learn new technology? By subconsciously learning the language of interaction and applying that language when learning something new.

    You are (Mostly) Here: Digital Space and the Context Problem

    You are (Mostly) Here: Digital Space and the Context Problem
    Context. It’s everywhere. No, really, you can’t move without bumping into the stuff. But it used to be that we at least had a grasp of what context we were in at any given time. We were either here, or there. But technology has radically changed what it means to be “here” or “there,” and has brought some challenging design problems along with it.

    Micro-Interactions in a 2.0 World

    Micro-Interactions in a 2.0 World
    We live in a world where the little things really do matter. Each encounter no matter how brief is a micro-interaction that makes a deposit or withdrawal from our rational and emotional subconscious. The sum of these interactions and encounters adds up to how we feel about a particular product, brand, or service. Little things. Feelings. They influence our everyday behaviors more than we realize.
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