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    immersive experiences

    Explore "immersive experiences" with insightful episodes like "Hype Cycle", "Dragon's Dogma 2 Makes Friction Fun", "Increase Your Influence With the Science of Immersion", "Creative Writing Machines, with Mike Sharples" and "What Makes Horror Games Scary?" from podcasts like ""Endless Thread", "Triple Click", "The Art of Manliness", "Stuff To Blow Your Mind" and "Triple Click"" and more!

    Episodes (12)

    Hype Cycle

    Hype Cycle

    The Vision Pro is Apple's new $3,500 virtual reality headset.

    Since its debut in February, users have found new ways to use this latest iteration of a decades-old technology: scrolling TikTok at work, driving Tesla's Cybertruck, recording their kid's birth.

    But can VR truly integrate into our daily lives? Or will it forever remain a niche technology for geeks and gamers?

    Endless Thread dives into the history of VR and its potential for the future.

    =====

    Credits: This episode was written and produced by Cici Yongshi Yu. Mix and sound design by Emily Jankowski. The hosts are Ben Brock Johnson and Amory Sivertson.

    Dragon's Dogma 2 Makes Friction Fun

    Dragon's Dogma 2 Makes Friction Fun

    What is "friction" in video games? We've got a taxonomy, of course! This week, the Triple Click gang talks about how Dragon Dogma 2 tries to push players away, the necessity of video game friction, and what it means when a game is impenetrable.

    One More Thing:

    Kirk: Girls5Eva (Netflix)

    Maddy: The Holdovers (2024)

    Jason: Secrets of Grindea

    LINKS:

    Triple Click LIVE in LA! Saturday, June 8, 6:30PM at the Teagram Ballroom: https://teragramballroom.com/tm-event/triple-click-podcast/

    Tim Rogers’ “In Praise of Sticky Friction,” 2010 https://kotaku.com/in-praise-of-sticky-friction-555816

    Preorder Jason’s Book! https://www.hachettebookgroup.com/titles/jason-schreier/play-nice/9781538725429/

    Support Triple Click: http://maximumfun.org/join

    Buy Triple Click Merch: https://maxfunstore.com/search?q=triple+click&options%5Bprefix%5D=last

    Join the Triple Click Discord: http://discord.gg/tripleclickpod

    Triple Click Ethics Policy: 

    https://maximumfun.org/triple-click-ethics-policy/

     

    Kirk’s Three Types of Video Game Friction

    Mechanical Friction: Relating to inputs and interaction. i.e. kinesthetics, “game feel”

    • Certain moves require complex inputs or timing
    • Beating a boss means not just attacking but reacting/countering
    • Combat’s relationship to animation, e.g. locked animation means you can't interrupt attacks and dodge whenever you want
    • No jump button, you have to use the world to get vertical advantage (souls, monster hunter)
    • Enemies can stagger or stun-lock you just like you can them
    • Stamina bar limits the number of chained inputs you can give
    • Delay on spellcasting means relying on teammates to provide cover
    • Slow or complex reloads with modifiers, minigames for healing, sub-inputs required while in the heat of action (stratagems, active reload, far cry healing animations, etc)
    • "Sticky Friction" (TM Tim Rogers) - inertia, weight, acceleration, the feel and heft of movement and interaction tied to pause/delay/rhythm and animation

    Logistical Friction: Relating to planning, (in)flexibility, the need to prepare

    • Customization is costly or difficult. e.g. to change classes or appearance, you have to go see a vendor in a town
    • There's limited fast travel, so you have to plan trips carefully. Or can only travel from certain points on map
    • The game's map is an in-game object and doesn't pause
    • No pause option in general
    • Penalty for death - lost progress, maybe the game even becomes harder
    • Finishing a mission requires extraction, waiting, defending
    • You can't save just anywhere, or have a limited number of saves
    • Loot and upgrades don’t unlock unless you complete the mission
    • Quests are complex and require a lot of micro-managing or specific steps
    • Crafting and other similar activities require in-game actions or specific locations
    • Often referred to as “Player Friendly/Unfriendliness”

    Informational Friction: Relating to what the game does/doesn’t tell you

    • The game doesn't tell you what you're supposed to do next
    • The game doesn't spell out for you what's going on with the story and leaves it for you to figure out (Narrative Friction)
    • There are a lot of concepts, mechanics, or rules to keep track of or understand (Conceptual Friction)
    • The game's map doesn't tell you very much, or the game has no map (Navigational Friction)
    • Branching narratives aren’t signposted, little or no warning for consequential decisions
    • The interface is opaque or requires a lot of inputs to use
    • You don't get notifications about status effects in the HUD, you have to look at your character (general world > hud approach)
    • The game has hidden systems that you have to learn about via word of mouth or experimentation (e.g. If you want to explore the castle without getting arrested, wear the guard armor to blend in. If you die, your world becomes steadily darker. This guy will kill your NPCs, but there’s an elaborate hidden spell to revive them. Etc)
    • Other players can leave notes to help you, but the notes are often vague; other player’s pawns can show you secrets, but you have to listen
    • In-game multiplayer communication options are limited
    • Item descriptions don't give specific stats, they just say vague stuff

    Increase Your Influence With the Science of Immersion

    Increase Your Influence With the Science of Immersion

    Why are so many social, business, and classroom interactions so dang dull? This state of affairs isn't only a bummer for those on the receiving end of these underwhelming experiences, but those offering them, too. It means that people are failing to connect with others, teachers are failing to impart knowledge, and salespeople are failing to make sales. Because when you don't engage people, you don't influence them.

    My guest says that the secret to making an impact on others is learning to turn ordinary experiences into extraordinary ones through the science of immersion. Dr. Paul Zak is a professor, scientist, and the author of Immersion. Today on the show, Paul shares what he's learned from decades of neuroscience research on how to create immersive experiences that will set you apart as an individual or business and increase your influence. We discuss the elements that create immersion, what goes on in the brain when it occurs, how long it can last, and how to induce immersion, whether you want to teach a more engaging class, wow your customers, or simply make everyday interactions with friends and family more memorable.

    Resources Related to the Episode

    Connect With Paul Zak

    Creative Writing Machines, with Mike Sharples

    Creative Writing Machines, with Mike Sharples

    Will computers one day write the great American novel? What will the future of human/machine creative collaboration look like – and what came before now? In this episode of the Stuff to Blow Your Mind podcast, educational technologist Mike Sharples discusses the book “Story Machines - How Computers Have Become Creative Writers.”

    See omnystudio.com/listener for privacy information.

    What Makes Horror Games Scary?

    What Makes Horror Games Scary?

    BOO! To celebrate Spooky Spring, Jason, Maddy, and Kirk dive into some of their favorite horror games and talk about what makes a video game scary. How does interactivity enhance horror? What's the difference between "dread" and "panic"? And are controls sometimes meant to be terrible?

    One More Thing: 

    Kirk: Persona 4 Golden/Persona 5 Royal

    Maddy: Elden Ring

    Jason: Eternal Threads

    Links:

    Maddy talks with Dead Space 2 director Wright Bagwell about the infamous eyeball scene: https://www.polygon.com/interviews/2020/10/4/21498961/dead-space-2-director-eye-poke-needle-scene-horror-wright-bagwell-interview

    Kirk’s take on horror doors: https://kotaku.com/the-horror-of-video-game-doors-1819921161

    Support Triple Click: http://maximumfun.org/join

    Buy a Triple Click t-shirt: https://topatoco.com/collections/maximum-fun/products/maxf-tc-tclogo-sh

    Join the Triple Click Discord: http://discord.gg/tripleclickpod

    Triple Click Ethics Policy: https://maximumfun.org/triple-click-ethics-policy/

    Marketing for the Now Ep 33 | What are your hot takes for 2022?

    Marketing for the Now Ep 33 | What are your hot takes for 2022?

    Today's episode is our April edition of Marketing for the Now as our speakers dive into the question, "What are your hot takes for 2022?"


    Including... Sophie Bambuck, CMO, Everlane Gretchen Rubin, Author and Podcaster Rachel Tipograph, Founder & CEO, MikMak Rob Master, Vice President of Media and Marketing, Unilever Kevin Miller, CMO, The Fresh Market Manos Spanos, President, L-Nutra Consumer Health


    Check out my new NFT project: veefriends.com

    Join the VeeFriends Discord: https://discord.gg/veefriends


    Tweet Me! @garyvee

    Text Me! 212-931-5731

    My Newsletter: garyvee.com/newsletter

    --- Send in a voice message: https://podcasters.spotify.com/pod/show/garyvee/message

    43 - We Fired Baddie ft. Brandon Herrera & Caleb Francis

    43 - We Fired Baddie ft. Brandon Herrera & Caleb Francis
    Unsubscribe Ep43 - We Fired Baddie ft. Brandon Herrera & Caleb Francis WE FIRED BADDIE AND BROKE INTO HIS HOUSE WHILE HE WAS IN UKRAINE TO FILM. kidding. Baddie still writes this. you cant stop me. you cant get rid of me. im a ginger plague. I AM HERE TO STAY. also @Brandon Herrera and @Caleb Francis Comedy are cute boiz. ------------------------------ WHERE TO LISTEN Spotify https://spoti.fi/2Ye8YOU Apple Podcasts https://apple.co/3cbqY4k Amazon https://amzn.to/2YbzQia Google Play https://bit.ly/2YcWmaD Stitcher https://bit.ly/3cbnY8o ------------------------------ Follow the Cast of Unsubscribe -Baddie- @Baddie Streams https://www.twitch.tv/baddie https://twitter.com/BaddieStreams https://www.instagram.com/baddiestreams/ https://www.youtube.com/baddiestreams -DonutOperator- @Donut Vlogerator @Donut Operator https://www.youtube.com/channel/UCwkm_Wcyh0pc7UUmZZfL-6w https://www.instagram.com/donutoperator/ https://www.twitch.tv/DonutOperator https://twitter.com/DonutOperator -Eli_Doubletap- @Eli Doubletap https://www.instagram.com/eli_doubletap/ https://www.twitch.tv/Eli_Doubletap https://twitter.com/Eli_Doubletap https://www.youtube.com/c/EliDoubletap ------------------------------ Edited by Fluck https://www.twitch.tv/fluck Learn more about your ad choices. Visit megaphone.fm/adchoices

    Microsoft and the Metaverse

    Microsoft and the Metaverse

    Microsoft announced this week that it was acquiring Activision Blizzard, the maker of video games such as Call of Duty and Candy Crush, in a deal valued at nearly $70 billion.

    Microsoft, the owner of Xbox, said the acquisition was a step toward gaining a foothold in the metaverse.

    But what exactly is the metaverse? And why are some of the biggest companies in the world spending billions of dollars to get involved?

    Guest: Kevin Roose, a technology columnist for The New York Times.

    Want more from The Daily? For one big idea on the news each week from our team, subscribe to our newsletter

    Background reading: 

    For more information on today’s episode, visit nytimes.com/thedaily. Transcripts of each episode will be made available by the next workday. 

    Justin Waldron - The Future of Social Gaming - [Founder’s Field Guide, EP. 50]

    Justin Waldron - The Future of Social Gaming - [Founder’s Field Guide, EP. 50]
    My guest today is Justin Waldron, co-founder and President of Playco. Justin is a pioneer of the social gaming industry after he co-founded Zynga at age 19, and he has continued to build games ever since. In our conversation, we cover how Justin sees the future of gaming as social platforms evolve, how gaming may be the next tool for content creation, and how Playco has approached aligning incentives for game creators and players. As talk of the metaverse becomes more mainstream, it’s fascinating to hear directly from those around it. I hope you enjoy my conversation with Justin Waldron.   For the full show notes, transcript, and links to mentioned content, check out the episode page here.   -----   This episode is brought to you by Klaviyo. Klaviyo is the ultimate marketing platform for e-commerce. With targeted segmentation, email automation, SMS marketing, and more, Klaviyo helps you create your ideal customer experience.   See why brands like Living Proof, Solo Stove, and Nomad trust Klaviyo to grow their business. For a free trial, check out klaviyo.com/founders. -----   This episode is brought to you by Vanta. Vanta has built software that makes it easier to get and maintain your SOC 2, HIPAA or ISO 27001 reports at a fraction of the typical cost. Founder’s Field Guide listeners can redeem a $1k off coupon at vanta.com/patrick.    -----   Founder's Field Guide is a property of Colossus, Inc. For more episodes of Founder's Field Guide, visit joincolossus.com/episodes.   Stay up to date on all our podcasts by signing up to Colossus Weekly, our quick dive every Sunday highlighting the top business and investing concepts from our podcasts and the best of what we read that week. Sign up here.   Follow us on Twitter: @patrick_oshag | @JoinColossus   Show Notes [00:02:47] - [First question] - His thoughts on the metaverse and why it’s so interesting [00:06:07] - The ways hardware and software will shape the future of digital worlds [00:08:23] - Examples of how these digital experiences might look in the years to come [00:10:45] - His background, history, and his life before founding Playco [00:16:31] - Ways content creates human interactions and its role in user retention [00:18:43] - How successful social media platforms encourage user interaction  [00:20:51] - Games becoming a way to create content and being a creation tool [00:23:06] - This history of user-generated content for pre-existing games [00:27:32] - Defining what instant gaming is and how it’s different from traditional gaming [00:30:24] - The technological problems and hurdles in creating games that load instantly [00:34:00] - Parallels between instant gaming and cloud-powered processing [00:36:43] - What types of games are most desirable for games shared via links [00:38:58] - The feel of this model working in real-time and the project that’s furthest along [00:41:37] - Lessons learned about working with and structuring partnerships with social media and content creation giants [00:45:06] - Ways in which social network platforms are evolving [00:48:04] - Playco’s business model and smart approaches to generating revenue [00:50:28] - The role NFTs might play in instant gaming and making crypto mainstream [00:53:03] - Crypto wallets and building one in house versus using a 3rd party wallet [00:54:17] - What the best case scenario will look like for Playco in a decade from now [01:00:44] - Other companies to go check out that leverage and empower individuals

    #45 - Drones Washing Windows, Airpod Guided Tours & Mario Kart VR with Furqan Rydhan

    #45 - Drones Washing Windows, Airpod Guided Tours & Mario Kart VR with Furqan Rydhan
    Sam (@thesamparr) and Shaan (@shaanvp) are back talking news, trends, interesting products and businesses. Today we’re joined by Furqan Rydhan (@FurqanR) who is a tech badass. He was paid $120K as a 15 year old programmer during the Dot Com Boom, made a million dollar e-com biz at 17 and was an early employee at Applovin that was valued last at $2 billion. Remember Ramon’s soap opera blog that he sold for $9M in cash? He did that through the online business broker Quiet Light Brokerage. We’ve partnered up with them to give you guys a FREE 25-point checklist to see how sellable your online business is. To receive this free guide, visit quietlightbrokerage.com/myfirstmillion. Topics for today: Our Guest’s @FurqanR Background (00:36), Funny Story about Vungle’s Jack Smith and Lance Armstrong (07:12), The Process of Brainstorming Ideas (09:36), VR/AR Experiences (10:16), Opportunities in Reviving Stale Franchises and Company Turnarounds (17:07), iPad Whiteboard Meeting Idea (22:44), Reinventing the Phone Call through Airpods (27:51), Furquan’s House Hackathon Ideas (29:49), Serialized Story Apps like Hooked (37:09), Drone Washing Windows on Big Buildings (38:38), Money Printing Mobile Apps (44:44) and What Furqan learnt being Applovin (50:20).  See acast.com/privacy for privacy and opt-out information.

    #141 - Diana Hu

    #141 - Diana Hu

    Diana Hu cofounded Escher Reality, which went through the Summer 2017 batch of YC. They were acquired by Niantic and she is now the head of their AR platform.

    She's on Twitter @sdianahu.

    The YC podcast is hosted by Craig Cannon.

    Y Combinator invests a small amount of money ($150k) in a large number of startups (recently 200), twice a year.

    Learn more about YC and apply for funding here: https://www.ycombinator.com/apply/

    ***

    Topics

    00:00 - Intro

    00:40 - Getting into AR

    2:55 - Her first exposure to AR

    4:40 - AR's future role in media

    7:45 - Deciding where to go with the product

    9:55 - Innovations that enabled AR

    14:25 - Building a product in a new market

    17:25 - Raising money for a new market

    21:40 - Advice for founders after an acquisition

    26:40 - Immigrating to the US

    31:10 - Advice for Immigrant founders

    33:49 - Advice for founders in/after YC

    The Future of Stink

    The Future of Stink

    Will smell-o-vision make a comeback? Will our zombie movies smell like rotten flesh and our video games reek of voided bowels and fear? In this episode, Robert and Julie discuss the history of scented media and the emerging technology of printable smells.

    Learn more about your ad-choices at https://www.iheartpodcastnetwork.com

    See omnystudio.com/listener for privacy information.