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    interactive fiction

    Explore " interactive fiction" with insightful episodes like "Digital Storytelling and Fiction Apps: Rethink the Way We Create, Read, and Publish – With John Rodzvilla", "Matthew Seiji Burns (Eliza) on Our Connection to Technolgy and the Allure of Interactive Fiction", "Episode 29: Stephen Granade - LOSING YOUR GRIP", "#3 - Chris Martens on narrative generation" and "Episode 22: Interactive Fiction Technology Foundation - Jason McIntosh and Jacqueline Ashwell" from podcasts like ""Klopotek Publishing Radio", "Origin Story", "Story Behind the Story", "The Search Space" and "Titans of Text"" and more!

    Episodes (11)

    Digital Storytelling and Fiction Apps: Rethink the Way We Create, Read, and Publish – With John Rodzvilla

    Digital Storytelling and Fiction Apps: Rethink the Way We Create, Read, and Publish – With John Rodzvilla

    **Who You will Hear**

    Guest: John Rodzvilla (Professor in digital publishing at Emerson College)

    Co-host: Luna Tang (Cloud Services Delivery Manager at Klopotek)

    Co-host: Dwayne Parris (Senior Consultant at Klopotek)

    In the first episode for 2022, prof. John Rodzvilla joins us to discuss digital storytelling, fiction apps, gamification, and how all of these are impacting the publishing world. Digital storytelling and fiction apps have grown considerably over recent years in many forms. John interprets some of the major representatives in the world, such as Tapas, Hooked, Wattpad, Swoon Reads, and Choices, Episodes. He also explains the evolution of how we read, create, purchase, and stay connected is changing how writers think about content creation and how they engage with readers and users. In the end, John shares his projection on gamification, education, and how a new publishing model is about to be created by the future generation of publishers.

    Tell us what is going on with your publishing projects or business on Twitter (@Klopotek_AG), LinkedIn, or email us at podcast@klopotek.com.  For more information about the Klopotek software solution and technology innovations & events from Klopotekplease write to info@klopotek.com.

    Matthew Seiji Burns (Eliza) on Our Connection to Technolgy and the Allure of Interactive Fiction

    Matthew Seiji Burns (Eliza) on Our Connection to Technolgy and the Allure of Interactive Fiction

    Matthew Seiji Burns is a writer, director, composer, and game designer. With the help of Zachtronics game studio, he created Eliza a visual novel about an AI counseling program, the people who develop it, and the people who use it.

    Prior to Eliza, Burns worked on a variety of games. He’s the creator of the interactive fiction projects Apology Simulator, The Writer Will Do Something, and The Arboretum. He’s also worked with Zachtronics to write and compose for titles such as EXAPunks, Opus Magnum, and more.

    Burns has also worked as a producer at Treyarch, Bungie, and 343 Industries on titles such as Halo 3 & Halo ODST.

    We talk with burns about our complicated, sometimes worrying, relationship to computers and why he's attracted to interactive novels. 

    Hosted by Phillip Russell and Ben Thorp

    Check out Matthew's website here.

    Learn more about Eliza here.

    Try out this recreation of Eliza chatbot here.

    Visit our website: Originstory.show

    Follow us on Twitter @originstory_

    Do you have feedback or questions for us? Email us theoriginstorypod@gmail.com

    Cover art and website design by Melody Hirsch

    Origin Story original score by Ryan Hopper 

    #3 - Chris Martens on narrative generation

    #3 - Chris Martens on narrative generation

    Visit the show's web page: thesearch.space

    Show notes

    Chris Martens' academic website
    https://www.csc.ncsu.edu/people/crmarten

    04:30

    "Programming Interactive Worlds with Linear Logic", Chris' Ph.D. thesis

    06:10
    James Meehan’s, Tale-Spin thesis
    "The Metanovel: Writing Stories by Computer"

    A great post about the story of Tale-Spin's creation:
    https://grandtextauto.soe.ucsc.edu/2006/09/13/the-story-of-meehans-tale-spin/

    18:40
    The Twelf Project

    "a language used to specify, implement, and prove properties of deductive systems such as programming languages and logics"

    The dependently typed logif LF


    20:50
    Linear logic

    Jean-Yves Girard

    The original paper
    (The first sentence begins: "Linear logic is a logic behind logic...")

    22:00
    "A form of logical implication pronounced A lolly B" ... I wish I had a screen to draw on"
    Looks like this:  A -o B  (a modified arrow from A to B)

    25:10

    The frame problem

    25:20
    Temporal logic
    Event calculus

    26:50
    Pandemic board game

    "5% of my design royalty for Pandemic products is donated directly to Doctors Without Borders"

    https://www.leacock.com/about

    44:40
    Interactive fiction

    "software simulating environments in which players use text commands to control characters and influence the environment"

    https://www.ifarchive.org/

    47:30
    Behavior trees

    56:00
    R. Michael Young

    "His research focuses on the development of computational models of interactive narrative with applications to computer games, educational and training systems and virtual environments."


    57:30
    https://twitter.com/chrisamaphone
    github.com/chrisamaphone

    ★ Support this podcast ★

    Laura Michet & Cat Manning

    Laura Michet & Cat Manning

    Freelancing! Blessing or curse? Today Laura (writer and editor of such games as Where the Water Tastes Like Wine, Frog Fractions 2, Swan Hill, You Got This, Brutadon!, The Brigand’s Story, and more, and is currently an editor at Riot Games.) and Cat (writer and narrative designer of video games and narrative fiction, who's worked on titles such as Invasion, Pathologic 2, What Isn't Saved (Will Be Lost), Where the Water Tastes Like Wine, and the forthcoming Leader of the Pack) join us to talk about that independent life with topics like how to find work, what to look for in contracts, rates, renegotiating, the importance of maintaining a social media presence, whether you should go to festivals, why you maybe shouldn't go to the Write Zone at GDC, and non-freelancer stuff like how to match another writer's voice, reflective choices and how to make strong ones, how to give a player the feeling that their decisions have an impact on a story (especially when the story isn't actually changing at all), writing mistakes, the importance of editing, getting feedback, and I dunno, a few more things.

    Our Guests on the Internet

    Laura's Twitter and Website

    Cat's Twitter and Website

    Stuff We Talked About

    The parser game scene from the Tom Hanks movie Big

    Slug-In-Hand Tavern Twitter Bot

    The Writers' Guild of Great Britain Videogames Guidelines

    DoContract

    Game Writers Facebook Group

    Where the Water Tastes Like Wine

    Successful Reflective Choices in Interactive Narrative by Cat Manning

    Planescape Torment

    With Those We Love Alive

    Invasion

    Sub-Q

    American Vandal

    Brendan Patrick Hennessy

    Our theme music was composed by 2Mello, and our logo was created by Lily Nishita.

    S01E06 - Ship's Log

    S01E06 - Ship's Log

    On the ship:
    The Jeff wonders how he'll ever complete his mission, especially without a log of his adventures.

    Transmissions:

    1. Snake Gameshow
    2. Journey to the Surface of the Earth
    3. Round Pizza
    4. Lebling and Blank's Radio Circus

      Book of Z-Rob: Humans

    New Decks:
    Deck 75 - Venetian Deck

    Join us on internet: frequency.earth
    For a good time, tweet us: @frequencyearth

    Starring:
    G. Maximilian Zarou as The Jeff, Nicola Clarke as the Ship's Computer, and Rob Schultz as Sheldon.

    Featuring:
    Dan Waters, Nick Mandernach, Jonny Svarzbein, Erin McGathy, Jack Allison, Ben Boodman, Morgan Walsh, Peter Dirksen, John Kirk, Sasha Huff, Gabriel Diani, Kenny Beck, Russell Anderson, and Tim Greer.

    Z-Rob by Z-Rob.
    Original music by Darius Holbert.

    Produced by Russell August Anderson.

    Written & Directed by Rob Schultz.

    This show, like so much of Creation, is Not Art.

    Frequency Earth: Ship's Log was originally broadcast as Better Radio, episode 6, on Dec 20, 2010.

    Rob Morgan & Emily Short

    Rob Morgan & Emily Short

    NPCs! VR! AR! Rob (game writer, narrative designer, voice director, and writer on Wonderbook, Fallen London, Sunless Sea, and The Assembly) and Emily (game designer specializing in interactive narrative, dialogue, and social interaction modeling, and writer of Galatea, First Draft of the Revolution, Alabaster, Counterfeit Monkey, and more) are here to talk about the importance of streamlining the implementation of your script, looting silos of information and the problem of them not being widely accessible, the value of knowing programming, the storytelling possibilities of VR and who you “are,” disempowered experiences in VR, interactive theater’s influence on games, different solutions for offering branching narratives to players, writing for augmented reality, and the lack of games about maintaining relationships.

    Our Guests on the Internet

    Rob's Twitter and Website.

    Emily's Twitter and Website.

    Stuff We Talked About

    Punchdrunk

    Sleep No More

    Beyond Branching: Quality-Based, Salience-Based, and Waypoint Narrative Structures by Emily Short

    Firewatch

    Wonderbook: Book of Spells

    Love Stories for High-XP Characters by Emily Short

    The Novelist

    In Your Arms Tonight

    VideoBrains Youtube Channel

    Our theme music was composed by 2Mello, and our logo was created by Lily Nishita.

    We got our Interactive Fiction fix with Carolyn VanEseltine

    We got our Interactive Fiction fix with Carolyn VanEseltine

    We had the brilliant and lovely @mossdogmusic on, where we talked about Interactive Fiction, N.K Jemisin, writing, indie game dev and more!

    We’re part of the Geeked.fm network along with Geeks in Sneaks, Chromatic Life and More than Bits. We have tees, and other items in the #INeedDiverseGames spreadshirt shop. We’re splitting the profits 50/50 with Chachibobinks. We’ve got a blog to compliment the show! Follow us at outoftokenscast.wordpress.com If you have questions, compliments, hate mail feel free to drop a note there as well.

    Question: for Carolyn

    @MightyGregDoge: How did she first get to know and collaborate with @inurashii ?

    What we’re playing/reading:

    Carolyn: Dream Quest, Rock Band 4, Undertale (just starting), and (reading) just finished the first three books in Brandon Sanderson’s Mistborn series

    Tanya: Minecraft Story Mode (Telltale)

    David R: Star Wars: Uprising

    Where to find our guest online

    Twitter: @mossdogmusic
    sibylmoon.com
    Support Carolyn on Patreon: https://www.patreon.com/sibylmoon?ty=h

    Where to find your hosts online:

    Tanya D. - @cypheroftyr // @INeedDivGms

    Twitch: twitch.tv/cypheroftyr // twitch.tv/INeedDivGames

    Patreon: patreon.com/INeedDiverseGames // Personal Patreon: patreon.com/cypheroftyr

    David L. Reeves - @RedConversation

    Twitch: twitch.tv/red_conversation

    Patreon: patreon.com/redconversation

    Biertaucher Podcast Folge 056

    Biertaucher Podcast Folge 056

    Shownotes: http://spielend-programmieren.at/de:podcast:biertaucher:2012:056
    Horst JENS und Gregor PRIDUN trinken Bier und plaudern über freie Software sowie andere Nerd-Themen.

    Bitte Flattern:

    Flattr this
    Hier das Inhaltsverzeichnis ohne Anspruch auf Vollständigkeit:
    siehe auch Themensammlung auf reddit

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