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    p2e

    Explore " p2e" with insightful episodes like "Battle Plan! Web3 Gaming with VGF", "Yat Siu: Animoca Brands – From NFTs & Blockchain Gaming to the Open Metaverse", "Interview: Apeiron - Frank Cheng", "Interview: Gunzilla Games - Vlad Korolev" and "Roundtable: “Onboarding the Next Generation of Web3 Gamers”" from podcasts like ""Mid Mic Crisis", "Epicenter - Learn about Crypto, Blockchain, Ethereum, Bitcoin and Distributed Technologies", "MSV Podcast", "MSV Podcast" and "MSV Podcast"" and more!

    Episodes (24)

    Battle Plan! Web3 Gaming with VGF

    Battle Plan! Web3 Gaming with VGF

    In an episode teeming with gaming excitement, hosts Bunchu and Chamber, accompanied by special guest Video Game Freak (VGF), embark on a journey into the gaming cosmos with the episode titled "Battle Plan! Web3 Gaming with VGF." As trivia questions set the stage, the hosts delve into a spirited discussion spanning Super Mario Bros, web3, NFTs, and the groundbreaking world of Battle Plan!

    The episode kicks off with a lively debate about the greatest Super Mario Bros game, inviting listeners to revisit the timeless classics and share their perspectives on the iconic franchise.

    The spotlight then turns to the special guest, Video Game Freak (VGF), as he shares insights into his background in web3, NFTs, and the gaming industry. The hosts engage in a captivating exploration of Pixel Vault, Reboot, and the highly anticipated Battle Plan! - a web3 game that promises to redefine the gaming experience.

    Listeners are treated to an in-depth breakdown of how to set up an account to play Battle Plan! as Bunchu, Chamber, and VGF demystify the process. From playing for free to seamlessly connecting your web3 wallet and navigating the intricacies of buying and winning credits within the game, the hosts provide a comprehensive guide for both newcomers and seasoned players.

    "Battle Plan! Web3 Gaming with VGF" on Mid Mic Crisis stands as a dynamic episode where gaming enthusiasts converge to explore the nostalgia of Super Mario Bros, unravel the complexities of web3 gaming, and anticipate the immersive experience that Battle Plan! promises to deliver. Tune in, level up your gaming knowledge, and join the hosts and VGF in this thrilling odyssey through the realms of web3 and interactive entertainment.

    Play Battle Plan!

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    Website: https://dgen.network/

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    Yat Siu: Animoca Brands – From NFTs & Blockchain Gaming to the Open Metaverse

    Yat Siu: Animoca Brands – From NFTs & Blockchain Gaming to the Open Metaverse

    When it comes to NFTs and blockchain gaming, very few companies can rival with Animoca Brands’ early conviction, investment thesis and time horizon. They understood early on that community building and network effects are the core pillars for a true paradigm shift in gaming. However, culture and narratives transcend the boundaries of gaming, becoming social phenomena. Animoca’s latest undertaking, the Mocaverse, aims to unite communities in a truly open metaverse.

    We were joined by Yat Siu, chairman of Animoca Brands, to discuss the importance of digital culture in our modern-day lives and how NFT ownership unlocks community building in the open metaverse.

    Topics covered in this episode:

    • Yat’s background and Animoca Brands’ interest in NFTs
    • Digital culture & narratives
    • Animoca Brands’ investment thesis
    • Blockchain & NFT adoption by Web2 brands
    • Financial inclusion & financial literacy
    • Ownership & play-to-earn gaming: East vs. West
    • NFT use cases & IP rights
    • Interoperability
    • Decentralisation & the value of ownership
    • Mocaverse
    • Long-term vision & the open metaverse

    Episode links:

    This episode is hosted by Sebastien Couture. Show notes and listening options: epicenter.tv/525

    Interview: Apeiron - Frank Cheng

    Interview: Apeiron - Frank Cheng

    First God Game On The Blockchain

    • Guest: Frank Cheng, Co-founder & CEO of Apeiron
    • Host: Szabolcs Gergely, Podcast & YouTube Host at Morningstar Ventures


    Top 3 Takeaways from Our Guest

    1. Aperion’s mission is to grow its gameplay and create a franchise continuously.

    The interview started by diving deeper into understanding the most important aspects of building a God-Game on the blockchain. Frank explained that he started building a game because, as a gamer, he felt that the games on the market were unfinished – they were missing something. Therefore, he created a game that is not only a game but a franchise. He elaborates on cross-chain interoperability between games and emphasizes that he wants Apeiron players to experience playing a game where they can explore different worlds and not just finish a specific journey to move on to the next level.


     2. Aperion is focusing on attracting more mobile gamers.

    When asked about the difference between Web2 and Web3 gaming communities, Frank explained that Apeiron’s current major focus is attracting more mobile gamers. Especially those who show an interest in crypto. Frank believes Aperion has an advantage over Web2 games as competition is too high, whereas Aperion is still the first god-gam built on the blockchain. Comparatively, Web 2 gamers will need more convincing to start playing blockchain-based games, as PC gamers are the most loyal community members and require exceptional games to switch over to a new one. 


    3. “The Metaverse will someday allow players to travel between virtual countries”.

    The metaverse is an important topic within gaming. Frank shared his opinion on what the future of the metaverse will hold and thinks that even though the metaverse is not “popular” as it was one year ago, it will still be seen in gaming. He also thinks there will be only one metaverse, and games will act as countries within that metaverse, allowing players to travel to different “virtual countries” via a passport. This way players can visit and stay for a gamer as long as they want. Frank also expanded on how helpful generative AI could be in realizing this. He believes with AI, even if the games are very different in graphics, in-game assets could be adapted to the game the player wants to play without any major update of the assets somebody holds in their wallet. 





    Interview: Gunzilla Games - Vlad Korolev

    Interview: Gunzilla Games - Vlad Korolev

    Building AAA Games On The Blockchain

    • Guest: Vlad Korolev, CEO & Co-Founder of Gunzilla Games
    • Host: Szabolcs Gergely, Podcast & YouTube Host at Morningstar Ventures


    Top 3 Key Takeaways:

    1. Building a strong team is the key to building a strong game

    Vlad started the interview with a brief introduction, explaining that gaming is as much a job as it is a hobby for him. Throughout his career, he founded and co-founded important Web2 games like Warface, which is also the game he likes to play on the weekends. When creating a game, the most important factor for him is the “fun – this was first and foremost when building Off The Grid. He goes on to say that the Gunzilla Games team he put together all come with their unique skill sets, ultimately the key to making the game as high quality as possible. For example, his colleagues (a studio with 200+ employees) come with experience from games like Assassins Creed and game studios like Rockstar Games and Ubisoft.


    2. Gunzilla Games’ Off the Grid is a game for pure enjoyment

    Off the Grid, the AAA game by Gunzilla Games is not a “traditional” Web3 game. Vlad explained that the game being on the blockchain is not a marketing stunt or an attempt to onboard people to crypto – instead, Off the Grid is on the blockchain to give full control of the assets to the gamers. With the game, he wants to eliminate the centralization of assets. For example, in Web2, if a player’s account is suspended, he will lose all his assets; however, in Gunzilla’s Off The Grid Game, everything can be stored on a hardware wallet, meaning that one's in-game assets are safe. Nevertheless, it is the player’s choice to create a wallet or not, as they can also play the game without being involved in the Web3 features. The game is a game first for pure enjoyment, and if somebody wants to use the perks of the blockchain to improve, buy and sell in-game assets, the option is always there to link a wallet to the account.


    3. Gunzilla Games is building its Layer 1 Subnet to improve the efficiency of the game

    At the end of the interview, Vlad stated that most of the game's requirements are lower than what a blockchain can offer. Gunzilla Games is building its Layer 1 subnet on Avalanche. Vlad is convinced that the efficiency of the blockchain is more than enough to operate the game smoothly without overloading the potential capacity at hand therefore, it is a no-brainer to give the assets to the gamers and let them decide how they want to transact in-game items, setting scarcity by supply and demand, therefore the price as well.


    Roundtable: “Onboarding the Next Generation of Web3 Gamers”

    Roundtable: “Onboarding the Next Generation of Web3 Gamers”

    Guests:

    Top 3 Key Takeaways:

    1. Web2 and Web3 have a lot to learn from each other

    As the industry of Web3 gaming is still at the beginning of its time, all three guests agree that we have yet to see a high-quality and complete game in the space. However, when asked what Web2 game developers can learn from Web3, three key points were outlined as qualities that make Web3 unique and exciting. 

    • Ownership 
    • Access to liquidity
    • Community-driven content
    • Marketing Features 
    • In-game economy, along with token supply & demand

    Crypto gaming is surrounded by technology, communication, and perception barriers, hindering Web2 gamers from onboarding. The speakers agree that it makes sense for Web2 gamers to come into Web3, as already billions of gamers spend money and time on games. Still, with the transition from understanding a new business model, tokenization of assets, and creating a wallet, going through KYC, a lot is posed against Web2 gamers to make that transition. By creating fun games that separate the meta-features from the main gameplay, we can enter a future where one's entire digital experience will be ownable and liquid – making many exciting products. Ultimately, we all need to learn from eachother.  

    2. Building upon the best Web2 games, Web3 gaming should add components to enhance experiences

    The conversation moved on to the sustainability of the Play-to-Earn model. All speakers agree that, at the moment, many gamers are coming onto Web3 intending to maximize profits and speculate on the price. This has yet to help Web3 game developers build their core user group, leading to an unsustainable game that no one wants to play. 

    Games must be fun-first, and any game that uses an earning mechanism to acquire users will be challenging. In Web2 gaming, it's the best players earning the most, not speculative users. We must shift to skill - and achievement-based earning models in Web3 gaming, a concept that nods to win-to-earn rather than play-to-earn. 

    Web2 distributors and publishers must change their mindset to fit the Web3 distribution model.

    We haven’t seen any Web3 publishers and distributors as big as Steam yet. All speakers agree that “traditional” game publishing companies focus on user acquisition, distribution, live handling of operations, and monetization. Web2 publishers must change their mindset when working with Web3 games, as builders mainly focus on driving value to the Token, in-game NFTs, and the users. As Web2 publishers are so hardwired to acquisition and monetization, in the future, we might be seeing more Web3 games self-publishing or the “early” adopter Web2 publishers start to work with blockchain games because they see the potential in the market.

    When it comes to a publisher like Steam, it has yet to be able to take that spot. Perhaps in the upcoming years, Web3 will come up with its version of Steam, or on the flip side, Steam will start to support Web3 as the industry grows. 


    3. Web2 distributors and publishers must change their mindset to fit the Web3 distribution model

    We haven’t seen any Web3 publishers and distributors as big as Steam yet. All speakers agree that “traditional” game publishing companies focus on user acquisition, distribution, live handling of operations, and monetization. Web2 publishers must change their mindset when working with Web3 games, as builders mainly focus on driving value to the Token, in-game NFTs, and the users. As Web2 publ

    Аудитория и интерфейс: в чем актуальные задачи Web3 и кто должен их решать

    Аудитория и интерфейс: в чем актуальные задачи Web3 и кто должен их решать

    «Клиенты обращаются к нам так же часто, как во времена буллрана. Половина приходит за хайпом, другая половина — за действительно серьезной разработкой».


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    Пираты и Корпораты | Алекс Петров

    Пираты и Корпораты | Алекс Петров

    Из десяти компаний, приходящих в майнинг, восемь погибают в течение четырех-пяти лет, это закон Парето. Майнинг — высококонкурентный бизнес. В другом бизнесе можно маневрировать, договариваться, получать выгодные условия, здесь —математика, все жестко. 

    «Сообщество трейдеров — оксюморон»: о профессиональной репутации трейдера и жизни после FTX

    «Сообщество трейдеров — оксюморон»: о профессиональной репутации трейдера и жизни после FTX

    Google — машина, которая продает рекламу, им важно количество кликов, а люди охотнее кликают на скандалы и интриги, СМИ на этом основаны. Для обычного человека не имеет значения децентрализованная репутация, в маленьких комьюнити и так про тебя все знают. Если же говорить про людей публичных, PR-службы всегда найдут способы улучшить их репутацию. Не верю, что децентрализация репутации решит проблему. 

    В чем смысл ДАО: Питер Бел — о философии и праве децентрализованных организаций

    В чем смысл ДАО: Питер Бел — о философии и праве децентрализованных организаций

    Шотландский писатель Иэн Бэнкс в одной из своих книг задается вопросом: имеет ли право разумная сущность ограничивать себя неразумными правилами? Имеет ли право, например, свободная и чистая душа по собственному желанию поместить себя в ад, чтобы испытать адские муки? Когда мы говорим о ДАО, мне кажется, стоит задать схожий вопрос: кто будет виноват, если человек сам принял идиотские правила и сам же от них пострадал?

    Хаос и порядок: как ДАО избавят нас от геополитики

    Хаос и порядок: как ДАО избавят нас от геополитики

    В современной глобальной политике нет децентрализации, есть право сильного, доминирующие страны, доллар, которому уже много лет предсказывают крах, а лучшего средства для сохранения активов в этой системе все равно нет. 

    Итоги 2022 года | Владимир Menaskop

    Итоги 2022 года | Владимир Menaskop
    Подводим итоги уходящего 2022 года и отмечаем тренды предстоящего 2023. Говорим о различиях архитектурных и технических атак, проблеме нулевого времени и необходимости распределения прав для искусственного интеллекта.

    «Шиткоины как фактор эволюции»: блокчейн и естественный отбор I Пираты и Корпораты

    «Шиткоины как фактор эволюции»: блокчейн и естественный отбор I Пираты и Корпораты

    Что такое крипта для большинства? Нечто непонятное, где сплошь обман и никому нельзя верить. , кто потребляет физику и математику, не берет на себя производство продукции, а на состав". 

    Пираты и Корпораты | Тон Вейс | О биткоине, Илоне Маске и корпорациях

    Пираты и Корпораты | Тон Вейс | О биткоине, Илоне Маске и корпорациях


    «Через десять-пятнадцать лет криптаны будут занимать все первые строчки рейтинга Forbes и оказывать на мир огромное влияние. Большинство участников рынка — хорошие, капиталистически настроенные бизнесмены, а не скамеры, как Сэм Бэнкман-Фрид. И чем больше новых криптокапиталистов — тем лучше будет мир».

    Пираты и Корпораты | Никита Иншаков | О позиции ЕЦБ, падении бирж и похоронах биткоина

    Пираты и Корпораты | Никита Иншаков | О позиции ЕЦБ, падении бирж и похоронах биткоина

    В отчете говорится, что криптаны загрязняют окружающую среду, что каждая транзакция биткоина потребляет энергии как два смартфона, а вся система BTC производит столько же электронных отходов, сколько целые Нидерланды. А дата-центры YouTube сколько энергии потребляют? Авторы документа просто манипулируют общественным мнением: серьезных аргументов у них нет.

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