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    sakaguchi

    Explore "sakaguchi" with insightful episodes like "Episode 33: Final Fantasy VII Remake (PS4, PS5)", "Podcast Elbakin.net hors-série : Hironobu Sakaguchi", "The History of Square-Enix - Part 2: From Power Lines to Programming", "The Mythic Origins of the Summons I" and "Necron" from podcasts like ""The Good, the Bad, and the Backlog", "Les podcasts Elbakin.net", "Ultima Final Fantasy | The Ultimate Final Fantasy Podcast", "Ultima Final Fantasy | The Ultimate Final Fantasy Podcast" and "Ultima Final Fantasy | The Ultimate Final Fantasy Podcast"" and more!

    Episodes (12)

    Podcast Elbakin.net hors-série : Hironobu Sakaguchi

    Podcast Elbakin.net hors-série : Hironobu Sakaguchi
    Et voici le troisième numéro de Passe la manette, le podcast jeux vidéo d'Elbakin.net !

    Après Final Fantasy VII et la saga Mana, nous avons décidé de nous pencher cette fois plus spécifiquement sur un créateur, et pas n'importe lequel : oui, Hironobu Sakaguchi, comme l'indique le titre de ce numéro. Au-delà du parcours de l'homme (et des images qui reviennent souvent, telle que sa passion pour le surf, etc...), nous nous sommes surtout intéressés à la matière même constitutive de son œuvre : ses jeux, et notamment leurs thématiques communes.
    On espère que ce petit survol saura aiguiser votre curiosité !

    The History of Square-Enix - Part 2: From Power Lines to Programming

    The History of Square-Enix - Part 2: From Power Lines to Programming

    History of Square-Enix: Part 2 - From Power Lines to Programming

     

    As Enix was formed from another company, so was square. The Square we know today was created out of an affiliate of a power company originally owned by the father of a young man named Masafumi Miyamoto. After Miyamoto graduated from Waseda University, he began developing computer games through his father’s company, then called Dan-Yu-Sha in 1983.

     

    Miyamoto, much like his Enix counterpart, Yasuhiro Fukushima, was much more of a businessman than a programmer. But Miyamoto saw the rising electronic market in japan, and he wanted to make money out of it. Despite his purely financial motivations, Miyamoto figured he knew what it would take to make a good computer game.

     

    Through his father’s company, he began hiring college graduates and creative types to help work on his games. During this time, it was pretty typical for a game to be made from scratch by one single programmer, but Miyamoto, hoping to save development time, hired many different people for different creative posts during game development.

     

    He was especially concerned with making games that were more visually impressive than the other games on the market, so he had applicants do pixel art at part of their recruiting process. He was also sure to bring in programmers who could figure out how to make the games with such complex graphics, into something that the machines could handle.

     

    Under Dan-Yu-Sha, the first games Miyamoto produced were called Death Trap, and its sequel, “Will”. “Will” was a big success, and sold 100 thousand copies. Following “Will”, Square ported another game called “Thexder” to the Nintendo Famicom, which came out before a string of unsuccessful Famicom games.

     

    In 1986, as we said before, the Square we know and love was officially founded, and relocated from Yokohama to Tokyo to begin producing a Role-Playing game thought up by the Director of Planning at the company, Hironobu Sakaguchi. Highly influenced by Dragon Warrior, this Role-Playing game would be called DUN DUN DUN!!!! Final Fantasy.

     

    There are a couple differing stories surrounding the title of Final Fantasy. The traditional story is that of a company in financial peril and one last ditch effort of a project to save them from utter failure.

     

    The other story, (more likely the truth) as told by Sakaguchi, was that he had originally titled the game “Fighting Fantasy”, but that the titled had already been trademarked. In order to keep the pleasing sounding “FF” as the game’s shorthand, they came up with “Final Fantasy”.

     

    For more history behind that game, refer back to Episode 1 of this podcast.

     

    Anyway, the game was released and was a great commercial success, selling half a million copies and spawning the Final Fantasy series in 1987. Funnily enough, the first Final Fantasy game didn’t sell nearly as well as the first Dragon Quest.

     

    And we’ll see in the later that there is a certain pattern to Square’s sales and Enix’s sales. You see, Square would sell well in Japan, but even better outside of Japan. Enix would bust the block in terms of Japanese sales, but never would break into the western market all that well.


    Almost like marketing rivals, the first year a Final Fantasy was released, Enix’s project Dragon Quest 2, raised the bar with 2.4 million copies sold.

    Much of our older content references sites that no longer exist. If you would like to contact Ultima Final Fantasy, check out the links below:

     

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    #finalfantasy #jrpg #gaming #squareenix

    The Mythic Origins of the Summons I

    The Mythic Origins of the Summons I

    This weeks episode is a call back to a popular mythic origins episode we did some time ago. This time, we discuss three different summons/aeons/espers/gfs than previously. We also answer some excellent questions via our question segment. We talk about Final Fantasys evolution of summons, and how we find Final Fantasy X's system to be the perfect balance. We also talk about the popular online video Sakaguchi's Final Fantasy by youtuber Mega64. Enjoy!

    Much of our older content references sites that no longer exist. If you would like to contact Ultima Final Fantasy, check out the links below:

     

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    Necron

    Necron
    • Final Fantasy XV Is 60 Percent Finished

    • The new Gold Saucer will bring chocobo racing from Final Fantasy VII, Triple Triad from Final Fantasy VIII, and a bunch of other mini-games and activities. Final Fantasy XIV patch 2.51 is due out next week, on 24 February.

    • During camping, players will be able to have their party eat meals cooked by Ignis, the driver and chef of the group. Eating will give status buffs and other effects to aid in the party's travels.

    • 'Final Fantasy Type-0 HD' Gets Rather Bleak In New Trailer

    • What you may have noticed about the video, which was from the recent Active Time Report Page 4.0 broadcast, is that its somewhat choppy in places and seems to jitter and jumper a bit. Well the game’s director, Hajime Tabata, has since mentioned that the demo build of the game won’t reach 1080p and won’t even be running at 30 frames per second.

    • you'll be able to save and load your progress.

    • As reported by Nova Crystallis, Square Enix announced at the Taipei Game Show over the weekend it has partnered up with XPEC. XPEC is a Taiwanese company that will help finish off developing Final Fantasy XV.

    • Final Fantasy XV director, Hajime Tabata, said it was important to collaborate with XPEC. He described the game as a “large scale project” and it was necessary to have XPEC there to help them finish off its development.

    • XPEC themselves explained it was an honor to work on a project like Final Fantasy XV. They said most of the staff are big fans of the Final Fantasy series. XPEC were responsible for working on the train station level that was revealed over the weekend. They couldn’t show much footage though as they are heavily involved with the second half of the game.

    • Honors to the best games of 2014 won’t be the only thing handed out at the 15th Annual Game Developers Choice Awards on Wednesday, March 4 in San Francisco, with Final Fantasy Creator Hironobu Sakaguchi set to receive the Lifetime Achievement Award for his contributions to the world of gaming.Meggan Scavio, General Manager of all GDC events, talked about Sakaguchi:

    • Over his illustrious and thriving career, Sakaguchi-san has established some of the most successful entertainment franchises of all time, and helped cement the RPG genre in Japan and around the world. But the gaming world owes an even greater debt to Sakaguchi-san and team for making a compelling game narrative as important to game development as its graphics and sound.

    • Final Fantasy helped pave the way for game stories that dealt with death, regret and character development in a mature and significant way, and we’re proud to honor Sakaguchi-san as a true leader in the space, and an inspired game developer.

    • During a livestream from the Tokaigi Japan Game Party, Producer and Director Naoki Yoshida appeared to tease an upcoming Xbox One port of the game by holding up an Xbox One controller. While of the course the controller is compatible with the PC version of the game, it was never used during the demonstration. Additionally, Yoshida-san has previously explained that while Square Enix was ready to work on an Xbox One version of the game, it would only do so once Microsoft allowed cross-platform gameplay. He even went so far as mentioning the possibility of having servers with only Windows and Xbox One gamers. With Microsoft recently announcing cross-platform play, perhaps this is the sign that we will soon hear about FF XIV’s Xbox One release.

     

    Tactics:

    Here are a few quick pointers for racing the Chocobo Trainer on its highest difficulty:

     

    If you are trying to get the sun sigil, you will need to finish this race with a time UNDER 0.0 seconds. I have had a race time that finished at exactly 0.0 seconds and I only won a shitty item. In order to achieve this time you need to shoot to get between 12 and 15 balloons, while only getting hit once or twice if you are fast enough to the finish. It's very difficult but these tips will help you. And remember, use the DPad, it makes maneuvering your chocobo a little easier. Also remember that if you run into an invisible "wall" it will cause your chocobo to make a hard turn back on course. This is sometimes useful when you need a quick dodge.

     

    The first ramp like area will try and trick you into thinking you can pickup a balloon or two by moving left. DONT do it! This will cause the trainer to move ahead of you and you won't get a single balloon. Instead stay right, as your goal is to gather a couple balloons and be in front of the trainer as you round the corner.

     

    Being ahead of the trainer as you round the corner will cause most of the birds to target the trainer. This helps free you up to gather more balloons without the risk of getting hit yourself. It is very important that you attempt to stay to the right as much as possible, as moving more to the center or left will cause the birds to start targeting you. It is also important to note that while there are some sets of birds that target the trainer while you are in the lead, some will aim for you regardless. These usually give you enough time to dodge them if you are paying attention.

     

    During the second turn, try to stay to the right as you head into the final leg of the race. This last stretch is where a bit of luck comes in as the birds are a little more unpredictable. If you stay the right you will have a better chance of avoiding the birds, but the balloons are scattered all over the place. Only make very calculated attempts at collecting balloons in this last area as you can be hit multiole times in a matter of seconds and end a promising run.

     

    A last bit of advice, if there are a few balloons in a row at the very end of the race on the left hand side, you can attempt to collect them as the birds don't always have the time to fly into this area. It can be dangerous getting over here so only do it is you need that last balloon or two to get your target time.

     

    Good Luck!

     

    Remix:

    FFIX - Final Battle (Necrons Theme) - Remake #133

    https://www.youtube.com/watch?v=1vSWQf7dL3c

    Much of our older content references sites that no longer exist. If you would like to contact Ultima Final Fantasy, check out the links below:

     

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    #finalfantasy #jrpg #gaming #squareenix

    Final Fantasy VII: Part Two

    Final Fantasy VII: Part Two

    This episode, we continue right where we left off last week. We discuss the design of the game, and important aspect considering the switch of character designer from Yoshitaka Amano to Tetsuya Nomura. We then discussed the amazing music composed by the legendary Nobou Uematsu, and also discussed doing optional quests in the game. Among these were getting knights of the round, defeating the weapons, the Wutai side quest etc. We ended the review segment with our final, overall thoughts on the game as a whole, and then moved on to our increasingly popular questions segment, where we answer anything you ask us! Enjoy!

    Much of our older content references sites that no longer exist. If you would like to contact Ultima Final Fantasy, check out the links below:

     

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    Final Fantasy VII: Part One

    Final Fantasy VII: Part One

    This episode, we discuss the amazing video game known as Final Fantasy VII. We discussed the incredible story of Final Fantasy VII, both it's strong points and a couple of weak points. We also discussed the production of the game, and talked about how big of a risk Square was taking on this game. We discussed a new way to support the show, through our new Patreon account! Check it out, and enjoy this long awaited episode all about Final Fantasy VII!

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    #finalfantasy #jrpg #gaming #squareenix

     

    Also, this music track was used in the episode, so kudos for the sweet song!

    Final Fantasy VII "Aeris Theme" - Acoustic Guitar

    http://www.youtube.com/watch?v=vqW0iKLTre8

    Spotlight: Yoshinori Kitase

    Spotlight: Yoshinori Kitase

    This episode, we discuss the immense importance of Final Fantasy Director Yoshinori Kitase, and his role on the progression of the Final Fantasy series into what we experience today. We discuss Kitase's film origins and the effect they had on the Final Fantasy series' evolution. We also have our question segment where we decide on our Ultimate....Final fantasy Party, as well as discussing our favorite Final Fantasy artwork styles. We also discuss how Xenogears was initially submitted as a storyline for Final Fantasy VII, and how we're glad they were split up, thus creating two excellent games rather than one.

    Much of our older content references sites that no longer exist. If you would like to contact Ultima Final Fantasy, check out the links below:

     

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    Hironobu Sakaguchi Hated Square-Enix

    Hironobu Sakaguchi Hated Square-Enix

    We discuss Hironobu Sakaguchi's interview where he discusses "Hating Square Enix's Business Side." We also discuss the hiring of team members to complete Kingdon Hearts 3. We have a character battle pitting Final Fantasy IV's Cecil against Final Fantasy V's Buttz/Bartz/Bahtz. We also introduce a future podcast where we review books once a month! And, last but certainly not least, we introduce a new segment based on user questions/submissions. We discuss an alternate way to get the Lionheart in Final Fantasy VIII, and discuss which Final Fantasy game we are most excited to play.

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    Final Fantasy: Legend of the Crystals

    Final Fantasy: Legend of the Crystals

    This episode, we discuss the Final Fantasy V sequel movie; Final fantasy: Legend of the Crystals. We discuss the quality of the film, as well as it's loose connection to Final Fantasy V. We also discuss the Final Fantasy Theatrym demo, as well as newly announced changes to Final Fantasy: Type 0. Final Fantasy: Type 0 will not have a multiplayer mode, and will be abandoning the sleep leveling function it previously had. We discuss the possible similarities between Final Fantasy XV's release and Final Fantasy XIII's, leading us to believe that the game will come out somewhat recently after the official release date.

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    Housing Crisis in Final Fantasy XIV

    Housing Crisis in Final Fantasy XIV

    In this episode, Joe and Kaleb read their newest Itunes review, talk about the housing crisis in Final Fantasy XIV, where the economy is horrendous and houses cost millions of gil, leaving many players homeless, bringing down the value of the cities. We also discuss the newly released job classes in Final Fantasy Explorers; the monk, the warrior/tank, and the black mage. We also mention that this episode is super short, because we ran out of space on our media host and are too cheap to upgrade.

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    Spotlight: Hironobu Sakaguchi, creator of the Final Fantasy series

    Spotlight: Hironobu Sakaguchi, creator of the Final Fantasy series

    This week in Final Final Fantasy news: Final Fantasy XIV fan festival is announcements, including its first expansion. A new mobile Final Fantasy game has also been announced for Japan: Final Fantasy Artniks.

    This weeks discussion: Our first ever spotlight on Hironobu Sakaguchi, creator of Final Fantasy and previous presiden of Square. We go over the entire scope of his career, from his birth in Japan, to the creation of his new company Mistwalker. We go into deatil about his contributions to the Final Fantasy games, and the movie Final Fantasy: The Spirit's within and it's effects on Square-Enix.

    We do get a bit off topic, talking about hipsters for a bit, but it all goes back to Hironobu Sakaguchi in the end.

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    #finalfantasy #jrpg #gaming #squareenix

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