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    story games

    Explore "story games" with insightful episodes like "Sind AAA-Storys noch zu retten? - mit Ilyass Alaoui und AK", "Fräulein Bernburgs Pensionat für junge Damen", "Zwischenfolge: Welche Spiele haben wir vergessen? / Ausblick und Rückblick", "Endings" and "Funding Production" from podcasts like ""GameStar Podcast", "Nerd ist ihr Hobby", "Last Game Standing", "Design Games" and "Design Games"" and more!

    Episodes (50)

    Fräulein Bernburgs Pensionat für junge Damen

    Fräulein Bernburgs Pensionat für junge Damen
    "Fräulein Bernburgs Pensionat für junge Damen" ist ein spielleitungsloses Rollenspiel über die Damen in einem Mädchenpensionat der 50er Jahre und wie sie mit den Erwartungen der Gesellschaft, dem Zusammenleben untereinander und ihren Gefühlen umgehen. Es gibt Drama und queere Themen. Andrea von Plotbunny Games vertritt in dieser Folge Serina und geht mit Jasmin auf einen Deep Dive in das Design und die Hintergründe des Spiels. Dabei geht es um die Geschichte der 50er Jahre, die Charakter- und Szenentypen des Spiels und wie man queere und kinky Elemente einbringen kann. Die beiden sprechen auch über ihre Herangehensweise ans Design einer zweiten Edition. Momentan läuft ein Crowdfunding zu Fräulein Bernburgs und freut sich über eure Unterstützung.

    Endings

    Endings

    This is it. Our fiftieth episode marks the end of our long conversation about designing tabletop RPGs (and everything else we spilled over into). This episode addresses audience questions, the past, and the future. What do you do when you're done and the thing you've been working on leaves the workshop? Let's talk about it.

    Thank you for joining us on this journey, for reals. It means a lot to us.

    But we're not done! New miniseries under the Design Games banner are on the way. So weigh in on the show, share your own work, and let us know what you'd like to hear next by visiting our G+ Community. Our next miniseries is based on a question we get rather a lot: a request to do a deeper dive into a few particular games. Which games do you want us to look at?

    Design Games is made possible by our supporters at Patreon, where you can back NDP and Will right now. Our supporters get access to special patron-only episodes (with one more coming this week!). Every dollar helps.

    Music is “Dances and Dames” by Kevin MacLeod (incompetech.com)
    Licensed under Creative Commons: By Attribution 3.0
    http://creativecommons.org/licenses/by/3.0/

    Funding Production

    Funding Production

    You need funding. You might give your game away for free, but you didn't make it for free. Your time and work have value. How does that translate to cost and how does your product help fund itself and the next thing you want to make?

    Nathan is sharing a living document about all this, too: "Notes on Independent Publishing." Get in there and share your questions on this topic, if you like.

    We're also seeking some final questions and topics to explore as we wind down the show's run. Got questions? Weigh in on the show, share your own work, and let us know what you want us to talk about next, by visiting our G+ Community, for example. And hurry! We're soon to wrap up this series. (Our next miniseries is based on a question we get rather a lot, so these questions really do make a difference in what we cover.)

    Design Games is made possible by our supporters at Patreon, where you can back NDP and Will right now. Every dollar helps.

    Music is “Dances and Dames” by Kevin MacLeod (incompetech.com)
    Licensed under Creative Commons: By Attribution 3.0
    http://creativecommons.org/licenses/by/3.0/

    Spheres of Production

    Spheres of Production

    As you're proceeding into production of your game, ask yourself: What can I do myself? When should I ask for help? What would I say to externalize my vision to a hire? What you do yourself, what you expand your skills to accomplish, and when you hire experts — these are parts of the spheres of production.

    Design Games is made possible by our supporters at Patreon, where you can back NDP and Will right now. Every dollar helps.

    What do you think? Weigh in on the show, your own work, and what you want us to talk about next, by searching for our G+ Community.

    Music is “Dances and Dames” by Kevin MacLeod (incompetech.com)
    Licensed under Creative Commons: By Attribution 3.0
    http://creativecommons.org/licenses/by/3.0/

    Form Factors

    Form Factors

    What form does your RPG take? Is it a book? A deck of cards? A poster or mousepad or business card? Are you sure?

    Design Games is made possible by our supporters at Patreon, where you can back NDP and Will right now. Every dollar helps.

    What do you think? Weigh in on the show, your own work, and what you want us to talk about next, by searching for our G+ Community.

    Music is “Dances and Dames” by Kevin MacLeod (incompetech.com)
    Licensed under Creative Commons: By Attribution 3.0
    http://creativecommons.org/licenses/by/3.0/

    Cards

    Cards

    Let's talk about another means of delivering random results and packaging information for players in your tabletop roleplaying and story games: cards.

    Design Games is made possible by our supporters at Patreon, where you can back NDP and Will right now. Every dollar helps.

    What do you think? Weigh in on the show, your own work, and what you want us to talk about next, by searching for our G+ Community.

    Music is “Dances and Dames” by Kevin MacLeod (incompetech.com)
    Licensed under Creative Commons: By Attribution 3.0
    http://creativecommons.org/licenses/by/3.0/

    Reflections 2

    Reflections 2

    Look around. Get your bearings. Take a look back at what's working and what you've learned, then move forward with the knowledge. That's what we're doing, this time.

    Design Games is made possible by our supporters at Patreon, where you can back NDP and Will right now. Every dollar helps.

    What do you think? Weigh in on the show, your own work, and what you want us to talk about next, by searching for our G+ Community.

    Music is “Dances and Dames” by Kevin MacLeod (incompetech.com)
    Licensed under Creative Commons: By Attribution 3.0
    http://creativecommons.org/licenses/by/3.0/

    Early Writing

    Early Writing

    You've got a lot of notes, you've got rules and systems, maybe you've been writing for yourself. How do you start writing all of that out for other people in addition to yourself? Let's talk.

    Design Games is made possible by our supporters at Patreon, where you can back NDP and Will right now. Every dollar helps.

    What do you think? Weigh in on the show, your own work, and what you want us to talk about next, by searching for our G+ Community.

    Music is “Dances and Dames” by Kevin MacLeod (incompetech.com)
    Licensed under Creative Commons: By Attribution 3.0
    http://creativecommons.org/licenses/by/3.0/

    Iteration

    Iteration

    Say a thing. Say it again. A design isn’t right the first time, so we revise and restate and iterate. Let’s talk about that.

    Design Games is made possible by our supporters at Patreon, where you can back NDP and Will right now. Every dollar helps.

    What do you think? Weigh in on the show, your own work, and what you want us to talk about next, by searching for our G+ Community.

    Music is “Dances and Dames” by Kevin MacLeod (incompetech.com)
    Licensed under Creative Commons: By Attribution 3.0
    http://creativecommons.org/licenses/by/3.0/

    Game Chef

    Game Chef

    Do you know about the Game Chef design competition? This time we talk about our experiences with Game Chef and what we know of its history and influence on games and designers.

    Design Games is made possible by our supporters at Patreon, where you can back NDP and Will right now. Every dollar helps.

    What do you think? Weigh in on the show, your own work, and what you want us to talk about next, by searching for our G+ Community.

    Music is “Dances and Dames” by Kevin MacLeod (incompetech.com)
    Licensed under Creative Commons: By Attribution 3.0
    http://creativecommons.org/licenses/by/3.0/

    Playtesting, Part Two

    Playtesting, Part Two

    Episode forty?! Ye gads.

    Here we explore more notions on the topic of your early playtests, and how to get information out of them, make sense of some of it, and prepare for revisions to your design.

    Design Games is made possible by our supporters at Patreon, where you can back NDP and Will right now. Every dollar helps.

    What do you think? Weigh in on the show, your own work, and what you want us to talk about next, by searching for our G+ Community.

    Music is “Dances and Dames” by Kevin MacLeod (incompetech.com)
    Licensed under Creative Commons: By Attribution 3.0
    http://creativecommons.org/licenses/by/3.0/

    Playtesting, Part One

    Playtesting, Part One

    We’ve reach that time. Let’s talk about playtesting your design—specifically, how to prep and participate in the early playtests of your RPG.

    Design Games is made possible by our supporters at Patreon, where you can back NDP and Will right now. Every dollar helps.

    What do you think? Weigh in on the show, your own work, and what you want us to talk about next, by searching for our G+ Community.

    Music is “Dances and Dames” by Kevin MacLeod (incompetech.com)
    Licensed under Creative Commons: By Attribution 3.0
    http://creativecommons.org/licenses/by/3.0/

    Universality and Hacking

    Universality and Hacking

    We set out to talk about designing games to be ready for hacking and remixing by the end user, but first a stopover at a discussion of universal systems, too. Let it go, Will.

    Design Games is made possible by our supporters at Patreon, where you can back NDP and Will right now. Every dollar helps.

    What do you think? Weigh in on the show, your own work, and what you want us to talk about next, by searching for our G+ Community.

    Music is “Dances and Dames” by Kevin MacLeod (incompetech.com)
    Licensed under Creative Commons: By Attribution 3.0
    http://creativecommons.org/licenses/by/3.0/

    Affordances

    Affordances

    Let’s talk about how a game moves, functions, and adapts. Let’s talk about affordances.

    Design Games is made possible by our supporters at Patreon, where you can back NDP and Will right now. Every dollar helps.

    What do you think? Weigh in on the show, your own work, and what you want us to talk about next, by searching for our G+ Community.

    Music is “Dances and Dames” by Kevin MacLeod (incompetech.com)
    Licensed under Creative Commons: By Attribution 3.0
    http://creativecommons.org/licenses/by/3.0/

    On Visual Design

    On Visual Design

    Some game designs are highly visual. When does that work happen? How early is too early to think about art and a visual arrangement of ideas? We talk it out.

    This episode references Nathan’s design-process illustration, by the way.

    Design Games is made possible by our supporters at Patreon, where you can back NDP and Will right now. Every dollar helps.

    What do you think? Weigh in on the show, your own work, and what you want us to talk about next, by searching for our G+ Community.

    Music is “Dances and Dames” by Kevin MacLeod (incompetech.com)
    Licensed under Creative Commons: By Attribution 3.0
    http://creativecommons.org/licenses/by/3.0/

    Risk and Challenge

    Risk and Challenge

    This time, we tackle a great listener-submitted topic about how to makes risk and challenges feel dramatic and satisfying in your RPG designs — and how to help players think about risk and challenge in play.

    Design Games is made possible by our supporters at Patreon, where you can back NDP and Will right now. Every dollar helps.

    What do you think? Weigh in on the show, your own work, and what you want us to talk about next, by searching for our G+ Community.

    Music is “Dances and Dames” by Kevin MacLeod (incompetech.com)
    Licensed under Creative Commons: By Attribution 3.0
    http://creativecommons.org/licenses/by/3.0/

    Player Alignment

    Player Alignment

    Another great listener topic, another episode wrestling with said topic. This time: we talk about designs involving Player vs Player and PvE mechanics and, y'know, some of what that means.

    Design Games is made possible by our supporters at Patreon, where you can back NDP and Will right now. Every dollar helps.

    What do you think? Weigh in on the show, your own work, and what you want us to talk about next, by searching for our G+ Community.

    Music is “Dances and Dames” by Kevin MacLeod (incompetech.com)
    Licensed under Creative Commons: By Attribution 3.0
    http://creativecommons.org/licenses/by/3.0/

    On Purpose

    On Purpose

    Here we attempt to tackle another great question from the G+ community. This one’s about designing with purpose and how purpose can align with (or away from) content, context, vision, and more.

    Design Games is made possible by our supporters at Patreon, where you can back NDP and Will right now. Every dollar helps.

    What do you think? Weigh in on the show, your own work, and what you want us to talk about next, by searching for our G+ Community.

    Music is “Dances and Dames” by Kevin MacLeod (incompetech.com)
    Licensed under Creative Commons: By Attribution 3.0
    http://creativecommons.org/licenses/by/3.0/

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