Logo

    ue5

    Explore " ue5" with insightful episodes like "Mastering Unreal Engine with YouTube Tutorials - 80 Level Podcast", "How to Teach Game Development in a Rapidly Changing World? - 80 Level Podcast", "EP05 - AI comes to virtual production with Cuebric by Seyhan Lee + XR Studios", "EP04 - Haz Dulull: Writer, Director, VFX sup and co-founder of Hazimation talks about his new feature length film made in Unreal Engine" and "EP03 - Martin Bell. Writer/Director of the award winning short film Prazinburk Ridge" from podcasts like ""80 Level Podcast", "80 Level Podcast", "Super Motion", "Super Motion" and "Super Motion"" and more!

    Episodes (10)

    Mastering Unreal Engine with YouTube Tutorials - 80 Level Podcast

    Mastering Unreal Engine with YouTube Tutorials - 80 Level Podcast

    William Faucher, 3D Generalist & Unreal Engine Mentor joined 80 Level Podcast. We discuss all-things Unreal Engine and the best ways to master it. William talks about his career journey & YouTube experience, and gives valuable advice for aspiring 3D artists on honing skills, choosing the right software, and understanding the evolving gamedev landscape.

    Watch William’s tutorials: https://www.youtube.com/c/williamfaucher 

    Check out the EasyFog tool for UE: https://www.unrealengine.com/marketplace/en-US/product/easyfog 

    William’s Instagram: https://www.instagram.com/williamfaucher.vfx/  

    William’s Twitter: https://twitter.com/WillFaucherVFX  

    Follow 80 LEVEL on social media:
    https://www.facebook.com/LevelEighty 
    https://www.instagram.com/eighty_level/
    https://twitter.com/80Level

    We are looking for more artists!
    Join 80 LEVEL Talent for free: https://80lv.pro/join-80lvTalent 
    Get your work noticed by some of the biggest and best developers, publishers, and studios in video games today.

    This video is sponsored by Xsolla, a global video game commerce company with a robust and powerful set of tools and services designed specifically for the video game industry: http://xsolla.pro/8023

    How to Teach Game Development in a Rapidly Changing World? - 80 Level Podcast

    How to Teach Game Development in a Rapidly Changing World? - 80 Level Podcast

    On the new podcast episode, 80LV talked to Matthew Board (developer, artist, Unreal authorized instructor partner for Epic Games). We discuss how evolving technologies, myriad tools, and students’ backgrounds turn gamedev courses creation & teaching into a real puzzle. Matthew also shared an insight, uncovering the most lucrative skills and specialties in the modern market that everybody should look into!

    Sign up for Unreal Engine Gamedev Program: https://www.vertexschool.com/game-development-program  

    Learn more about Vertex School: https://www.vertexschool.com/ 

    Sign up for Game Artist Program: https://www.vertexschool.com/game-arts-program 

    Follow 80 LEVEL on social media:
    https://www.facebook.com/LevelEighty 
    https://www.instagram.com/eighty_level/ 
    https://twitter.com/80Level 

    We are looking for more artists!
    Join 80 LEVEL Talent for free: https://80lv.pro/join-80lvTalent
    Get your work noticed by some of the biggest and best developers, publishers, and studios in video games today.

    This video is sponsored by Xsolla, a global video game commerce company with a robust and powerful set of tools and services designed specifically for the video game industry: http://xsolla.pro/8023

    EP05 - AI comes to virtual production with Cuebric by Seyhan Lee + XR Studios

    EP05 - AI comes to virtual production with Cuebric by Seyhan Lee + XR Studios

    This episode of the podcast features a demonstration of Kubrick, a new product developed by the co-founders of Seyhan Lee, Pinar Demirdag and Gary Kepke. They are joined by Aaron Altmark, a producer at XR Studios, who serves as the launch partner for Kubrick.

    Watch an exclusive demo of Cuebric on YouTube: https://youtu.be/cA3ZXywf8u0

    The guests discuss the origins of Kubrick, which was developed as a tool to quickly create images with generative AI for virtual production. We also talk about the potential impact of AI on the future of content creation and its potential to disrupt the job market in film, games, and immersive media. Pinar Demirdag, co-founder of Seyhan Lee, emphasizes that it is more valuable and important to educate people about AI to overcome their fears and misconceptions than it is to compete with machines. She also shares her personal experience of discovering her own power as a human being and how being afraid is a choice. She encourages people to understand their uniquely human qualities as artists and to make the choice to continue working with traditional methods or to adapt new technologies. The conversation also touches on the possibility of using AI to optimize certain jobs, such as providing backgrounds for films, but also stresses that there will always be a place for handmade, complex work.

    Gary Kepke, co-founder of Seyhan Lee, mentions that they are working on a "choking mechanism" to improve the silhouettes created by the tool, and that they have received feedback and input from XR Studios and Aaron Altmark in the development process. They also discuss the possibility of using Kubrick for pre-visualization and mock-ups in a remote setting, with the possibility of working on the tool on a laptop from home. The conversation also touches on the integration of AR and XR technologies, with Aaron Altmark, producer at XR Studios, discussing the standard pipeline for content creation in the XR industry and the time-intensive nature of the workflow.

    EP04 - Haz Dulull: Writer, Director, VFX sup and co-founder of Hazimation talks about his new feature length film made in Unreal Engine

    EP04 - Haz Dulull: Writer, Director, VFX sup and co-founder of Hazimation talks about his new feature length film made in Unreal Engine

    The Super Motion Collective talk to Haz Dulull, co-founder of Hazimation, VFX sup, producer, and director. Haz later worked in Hollywood writing and pitching screenplays to pursue his dream of making movies. Haz shares his amazing journey from rotoscope artist in visual effects (VFX) to supervising and producing big shows, to now creating a self-funded feature animation called Rift. Like other short films Hazimation has produced, Rift is shot using Unreal Engine.  

    HaZimation is a micro-studio, with a team led by Filmmaker HaZ Dulull , developing & producing feature films, tv and video games based on their propriety pipeline utilising Unreal Engine. The studio is also co-founded by Producer Paula Crickard a veteren in the industry. HaZimation develops their own IP / content but also co-productions with other studios /producers on IP they love in animated feature films, series and video games cimematics.

    The Studio is built up of a small team of creatives, unreal engine artists & game developers, the team is currently in production on various animated feature film projects and video games all leading into the Metaverse.There's also advice in the podcast for anyone looking for a job at Hazimation !


     Hosted on Acast. See acast.com/privacy for more information.

    EP03 - Martin Bell. Writer/Director of the award winning short film Prazinburk Ridge

    EP03 - Martin Bell. Writer/Director of the award winning short film Prazinburk Ridge

    The team gets advice on previs, storytelling and what goes into making an award winning short film in Unreal Engine 

    Originally from a Yorkshire mining community, Martin moved to London and became an animator over 15 years ago. Now a film visualisation supervisor, he has helped create huge action sequences for blockbuster franchises such as Jurassic World, Marvel, Fast & Furious, James Bond, and the DC Universe. His credits also include THE LITTLE MERMAID, ALADDIN, 1917, and THE WHEEL OF TIME. He has been writing screenplays for years, and in 2021 his true-crime drama DEAD MAN’S HILL earned a “Reader Recommended” accolade on The Black List. He has recently completed production on his fifth - and most ambitious - solo CGI animated film, PRAZINBURK RIDGE, a 10-minute long sports-slash-war drama created in Unreal Engine using cutting-edge virtual production techniques.


     Hosted on Acast. See acast.com/privacy for more information.

    EP01 - How it started and why we use AI for concept art

    EP01 - How it started and why we use AI for concept art
    A group of creatives introduces their process to making a short film in unreal engine 5, including using AI to create unique concept art.A couple of artists met during their time on a mentor led course with Mastered.com. They created an original idea together and are working on turning their visual and story ideas into a short film. This episode talks about:how the team came up with the ideadroids!using Miro to pull the team's ideas togetherhow AI is proving to be a very powerful creative "prosthetic"the pros and cons of midjourneyworking with architects to improve production design

    Hosted on Acast. See acast.com/privacy for more information.

    80 Level Round Table: Creating XR Experiences with Theia Interactive

    80 Level Round Table: Creating XR Experiences with Theia Interactive

    Bill Fishkin, the CEO of Theia Interactive, the company that has created award-winning visualizations for companies such as Nvidia, HP, Mohawk Group, Toll Brothers, Suffolk Construction, and Epic Games, has joined the Round Table to discuss the company, their production process, how they use XR to help various industries and more. Bill is a digital strategist with 20+ years of experience and has worked with a myriad of clients from The Carlyle Group to Caesars Entertainment.

    Follow 80 LEVEL on social media:
    https://www.facebook.com/LevelEighty
    https://www.instagram.com/80.lv
    https://twitter.com/80Level

    Bill Fishkin is the Founder and CEO at Theia Interactive

    LinkedIn: https://www.linkedin.com/in/billfishkin
    Twitter: https://twitter.com/billfishkin
    Instagram: https://www.instagram.com/billfishkin/
    Theia Interactive Website: https://theia.io/ 

    We are looking for more artists!
    Join 80 LEVEL TALENT for free https://80lv.pro/rfp-rt 
    Get your work noticed by some of the biggest and best developers, publishers, and studios in video games today.

    This video is sponsored by Xsolla, a global video game commerce company with a robust and powerful set of tools and services designed specifically for the video game industry: http://xsolla.pro/8023

    Streets of Lame

    Streets of Lame

    In today’s episode we’re going to talk about the games we’ve played recently like Assassin’s Creed Odyssey aaaand Origins, Streets of Rage 4 Co Op, Huntdown, Dragon Ball Fighter Z. Then we’ll talk about the biggest news from this last week including a surprise announcement about a new Paper Mario, Ghosts of Tsushima, along with a Nerd Alert on the Playstation 5 Unreal 5 Engine Demo. We’ll end the show with some rumors that include possible release dates for PS5 and Xbox Series X, a new Battlefield rumor, Konami rumors, and a bonus rumor that is tagging along with the Mario 35th Anniversary rumors.

    Podcast #586 - NVIDIA GTC 2020, Thunderspy

    Podcast #586 - NVIDIA GTC 2020, Thunderspy

    Show Topics

    Picks of the Week

    ★ Support this podcast on Patreon ★
    Logo

    © 2024 Podcastworld. All rights reserved

    Stay up to date

    For any inquiries, please email us at hello@podcastworld.io