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    A Deeper Look At Final Fantasy VII Rebirth

    enMarch 07, 2024

    Podcast Summary

    • Introducing the Nibelheim incident through Cloud and Barrett's dialogueThe opening chapter of FF7 Rebirth faithfully adapts the Nibelheim incident, setting the stage for Sephiroth's descent and immersing both new and returning players.

      The opening chapter of Final Fantasy 7 Rebirth, which retells the infamous Nibelheim incident, is a well-executed and engaging way to introduce the game's complex backstory. The dialogue between Cloud and Barrett, where Barrett interjects for clarification, effectively sets the stage for Sephiroth's descent and creates an immersive experience for both new and returning players. Additionally, the faithful adaptation of the original game's events adds to the game's authenticity and respect for its source material. Overall, this opening sequence is a strong foundation for the rest of the game and demonstrates the care and attention to detail that has gone into the remake.

    • Repetition with a Twist: FF7 Remake's First ChapterThe first chapter of FF7 Remake follows the original game's structure but adds depth through differing character perspectives and new scenes, creating an engaging experience.

      The structure of Final Fantasy 7 Remake's first chapter is similar to the original game, despite some character fates supposedly changing. This repetition may surprise some players, but it adds depth to the story as characters' memories and perspectives differ. A notable addition is a new scene between Tifa and Aerith, which enhances the narrative. The opening scene, featuring Zack and Aerith, is intentionally disorienting, setting the stage for the flashback and the recurring theme of differing memories. Overall, the well-designed and structured gameplay, combined with intriguing story developments, make for an engaging experience.

    • Tifa and Cloud's confrontation shifts power dynamicThe scene between Tifa and Cloud explores conflicting memories, power dynamics, and questions reality in Final Fantasy 7.

      The scene between Tifa and Cloud in Final Fantasy 7, where they confront each other about their conflicting memories, effectively shifts the power dynamic and creates uncertainty for both characters. The decision to keep Tifa's scar hidden from the player and Cloud adds to the narrative's evocative nature and leaves room for questioning reality. Additionally, the strong friendship between Tifa and Aerith, as well as their roles as Cloud's romantic interests, adds depth to their characters and makes for an engaging dynamic. The depiction of their differences and emotional struggles is well-executed and adds to the overall appeal of the game.

    • The remake's focus on providing more concrete details and interactions enhances the game's storytelling.The remake offers a more detailed and interactive experience, but it also marks a departure from the imaginative freedom of the original.

      The original Final Fantasy 7 left a lot of room for imagination due to its abstract design and lack of detailed character interactions. This allowed players to fill in the gaps and create their own stories. However, with the remake, the vividly realized graphics and performances make it necessary to provide more concrete details and interactions, which can be both a difference and an improvement. The map design in the original game also added to the imaginative experience, with its flat polygonal surfaces and hidden details. While the remake's map is more detailed and easier to navigate, it also relies heavily on icons, which can make it feel less holistic. Overall, the remake's focus on providing more concrete details and interactions enhances the game's storytelling, but it also marks a departure from the imaginative freedom of the original.

    • Redesigning Final Fantasy 7's open world and translating its textThe development of FF7's open world brought pros and cons, with fast travel enabling easier exploration but potentially diminishing sense of discovery. English translation in 1997 was flawed, but current version offers a more complete understanding of the game's context. Fleshing out long-established characters is a complex task for designers.

      The development of Final Fantasy 7's open world involved numerous redesigns and reconceptualizations, potentially including more limited fast travel and less reliance on in-game icons. This led to both advantages and disadvantages, with fast travel allowing for easier exploration but potentially taking away from the sense of discovery. Additionally, the English translation of the original game in 1997 was significantly mangled, leaving non-Japanese speaking gamers with an incomplete understanding of the game's context. The current version, with its extensive expansion and added content, can be seen as the definitive version of the story, but the task of fully fleshing out long-established characters is a challenging one, as designers must navigate fans' preconceived notions of these iconic figures.

    • Bringing FFVII's beloved characters to lifeThe remake of FFVII succeeds by combining excellent actors, animators, writers, and English localizers to maintain the essence of the characters while adding new elements and expanding their stories, all while balancing humor and emotion effectively.

      The remake of Final Fantasy VII manages to capture the essence of its beloved characters despite adding new elements and expanding their stories. This achievement is remarkable, especially considering the high expectations and the various silly and emotional aspects of the game. The key to this success lies in the selection of top-notch actors, animators, writers, and English localizers. The humor in the game also plays a crucial role in making the emotional moments more impactful. The balance between humor and emotion draws players into the characters' stories and keeps them invested throughout the game. Compared to other games, especially those from Square Enix and the Final Fantasy series, Final Fantasy VII stands out for its ability to find this balance effectively.

    • Discovering hidden gems in FF7 RemakeThe remake's attention to detail and love for the original game shines through in unexpected side quests and mini-games, adding joy and delight for fans and newcomers.

      The remake of Final Fantasy 7 brings a unique sense of joy and delight to players due to the familiarity of the world and characters. The developers' enthusiasm for the project is reflected in the game's numerous small details and side quests, which surprise and delight players. These elements, such as the chocobo sequences and Queen's Blood mini-game, add to the overall experience and show the developers' love for the original game. Despite the known major story beats, these surprises create a sense of excitement and discovery, making the remake a joyful and satisfying experience for fans and newcomers alike.

    • Open world games offer continuous delight with mini games and side questsMini games and side quests in open world games provide unexpected joys and enhance overall experience, but understanding mechanics is crucial for effective completion and enjoyment.

      Open world games, including the mini games and side quests they offer, can provide continuous delight and surprise for players, enhancing the overall gaming experience. The speaker shared an example from Final Fantasy VII Remake, where participating in a soccer game as part of a date with Aerith led to unexpected humor. However, understanding the game mechanics is crucial to completing certain quests effectively. The speaker also mentioned that some mini games, like the simplified version of Fort Condor in the game, may not be as enjoyable due to lack of player choice and increased reliance on luck. Despite this, the speaker expressed a desire to complete all side quests for the engaging dialogue and funny moments they offer. The comparison of the soccer game to Rocket League added to the speaker's amusement. Overall, the open world elements in games can add unexpected joys and challenges, making the gaming experience more enjoyable and memorable.

    • Balancing Side Content and Main StoryWhile some side quests and mini-games can enhance the gaming experience, others can be frustratingly time-consuming. Thorough research and playtesting are crucial for writing effective guides, and games should balance side content with the main story to keep players engaged.

      While some side quests and mini-games in certain games can be enjoyable and rewarding, others can be frustratingly involved and time-consuming. The speaker shared their experience with the Fort Condor mini-game in Final Fantasy VII Remake, expressing disappointment with the lack of reliable guides due to the inability to replay those specific matches. They also criticized the quality of some guides they encountered, emphasizing the importance of thorough research and playtesting. The speaker acknowledged the challenge of writing comprehensive guides and expressed sympathy for those who attempt it. They also noted that the game allows players to focus on the main quest and ignore unwanted side content if desired. However, they highlighted the proto relic quest as an exception, finding it excessively involved and time-consuming. Overall, the speaker's experience illustrates the importance of balancing side content with the main story and the value of reliable guides for players.

    • The Proto Relic quest: A challenging process with intricate mini-games and tough combatThe Proto Relic quest is a significant challenge in the game, requiring high combat proficiency and understanding of synergy skills and abilities. Synergy skills and synergy abilities are different, and careful attention is needed to navigate the game's mechanics.

      The Proto Relic quest in the game is designed for players who are prepared for challenging combat and intricate mini-games. It's a lengthy and elaborate process that leads up to the toughest challenges in the game. Synergy skills and synergy abilities are two different things in combat, with synergy skills being those that can be activated at any time, while synergy abilities require a certain level of synergy to be activated. It's important to note that the Proto Relic quest is a significant challenge that requires a high level of combat proficiency. Additionally, there seems to be some confusion regarding the naming conventions of certain game mechanics, such as the gold saucer sequence's retry options. Lastly, Jason and Kirk shared an interesting observation about the game's dating system, with Jason having equal relationships with all potential partners and Kirk pursuing a specific character. However, limiting synergy skills to only a few people may hinder combat effectiveness. Overall, the Proto Relic quest and the game's mechanics require careful attention and understanding to fully appreciate and conquer.

    • Exploring Relationships in Final Fantasy VII RemakeThe latest FFVII Remake emphasizes character relationships, particularly Cloud and Tifa, Aerith and Zack, with impactful conversations and romantic dates.

      The latest installment of Final Fantasy VII Remake focuses heavily on the relationships between its characters, particularly Cloud and Tifa, as well as Aerith and Zack. These relationships are explored through meaningful conversations, some of which have right and wrong answers, much like in Persona 5. The game also includes romantic dates for the player's character with either Tifa or Aerith. The conversations and scenes between these characters are plentiful, especially in their hometown. Despite the game's engaging story, some players, including the speaker, remain preoccupied with the love triangle between Cloud, Tifa, and Aerith. The game Our Last Best Hope, a tabletop role-playing game by Magpie Games, was also mentioned as an interesting experience. It is a story-focused game that the speaker recently played and found to be quite engaging. The game has been available since 2012.

    • Collaborative Disaster Movie Storytelling GamePlayers create characters, embark on a mission to save the world, introduce crises and limiting factors, act out scenes, resolve conflicts, and use dice to determine outcomes.

      "Movie Mastermind" is a collaborative storytelling game that draws inspiration from disaster movies. Players create characters and embark on a mission to save the world from a cataclysmic event. Each team member comes up with a crisis and a limiting factor for their team. The game includes scenes where two players act out, while the third acts as a game master and introduces threats. Characters have secrets, and conflicts between them add drama to the story. The game uses dice to determine the outcome of threats and challenges. Overall, "Movie Mastermind" provides a framework for acting out movie tropes and creating an original screenplay with friends. The game's mechanics add an element of excitement and unpredictability to the collaborative storytelling experience.

    • Unique and entertaining experiences in storytellingThe RPG offers a fun and engaging way to create stories with friends, while True Detective Night Country delivers a captivating mystery filled with suspense and unexpected twists.

      Both the "Our Last Best Hope" RPG and True Detective Night Country offered unique and entertaining experiences. The RPG, with its low-impact and cost-effective setup, provided a fun and engaging framework for creating stories with friends. On the other hand, True Detective Night Country delivered a captivating mystery filled with suspense, supernatural elements, and unexpected twists. Despite some critics' opinions, both the RPG and the TV show stood out as standalone experiences that delivered in their respective genres. If you're looking for a new storytelling adventure with friends or a gripping mystery to binge-watch, these recommendations are worth considering.

    • An in-depth look into the New England Patriots' success storyThe book explores the personalities and collaborative dynamics of Tom Brady, Bill Belichick, and Robert Kraft, offering insights into their sustained excellence and the inherent tension in creative partnerships.

      "The Dynasty" by Jeff Benedict provides an in-depth look into the New England Patriots' football team, focusing on the relationships between Tom Brady, Bill Belichick, and Robert Kraft. The book explores their personalities, the dynamics of their collaboration, and the sustained excellence that led to the team's unprecedented success. Despite some concerns about the portrayal of Robert Kraft, the book is highly readable, entertaining, and offers insights beyond the realm of sports. The story of the New England Patriots parallels the idea of greatness and the inherent tension that comes with creative collaborations and long-term relationships.

    • Exploring contrasting perspectives in Final Fantasy 7Aerith desires Cloud's social adjustment, while Cloud yearns for Aerith's vitality. The hosts continue their game journey and encourage listener support.

      Learning from this episode of Triple Click is the contrasting perspectives of Aerith and Cloud in Final Fantasy 7. Aerith wishes Cloud was more socially adjusted, while Cloud yearns for Aerith to be more alive. Meanwhile, the hosts continue their journey in the game, with Kirk and Jason having already beaten it, and Kirk still working on a quest. They encourage listeners to check out their ethics policy and consider supporting the show through Maximum Fun. The episode was produced by Jason Schreier, Manny Myers, and Kirk Hamilton, with music by Kirk and art by Tom DJ. Some games and products discussed were provided for review. Find them on Twitter @Tripleclickpods and email them at tripleclick@maximumfun.org. Join their Discord for more discussions. Maximum Fun is a worker-owned network of artist-owned shows, supported directly by listeners.

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    Related Episodes

    God of War and Video Game Side Quests

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    Triple Click Ethics Policy: 

    https://maximumfun.org/triple-click-ethics-policy/

    Some Sidequest Types:

    • The Arena - A combat area that remixes enemy types from the broader game
    • The Racetrack - A racing arena where you race. Cars, horses, ATVs, footrace, etc.
    • The Tournament - A tournament for the in-game game. Gwent, Pazaak, etc.
    • The Loyalty Mission - Basically a story mission focused on one of your party members/NPCs. Can have an impact on the story or the ending. 
    • The Collect-A-Thon - A sidequest you get early in a game that has you collecting a certain number of things. Collection can also mean destruction. Lots of subvarieties of this
    • Boss-a-Thon - A series of optional boss fights culminating in one very hard fight or maybe a rush against all of them
    • The Secret Sidequest - A quest that you didn’t even realize you were doing, but that eventually unlocks actual story material or alternate endings
    • Harder Puzzles, Please - Optional puzzles set right near the ones you had to do for the story, which are much more complicated
    • Treasure Map - Find this location, with this clue.
    • Animal Farm - Basically chocobo breeding but I know there are other games that do this
    • Merchandise Spotlight - Master the ins and outs of a store or trading network with rotating items so that you can get all the items
    • It’s A Mystery - Solve a mystery of varying complexity, either by gathering clues or talking with witnesses. It is often possible to solve the mystery incorrectly 
    • The Ancient Dungeon - a big optional dungeon, often with 100 randomly generated floors, that exists just to let you spend more hours playing
    • The Fetch Quest - bring object A to person B, rinse, repeat. Can be a one-off or can gradually expand