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    • Triple Click's bonus episodes, or 'beans casts', offer in-depth discussions on games and media for Maximum Fun subscribers.Triple Click's bonus episodes provide additional value for listeners with spoiler-filled discussions on games and media they've previously covered.

      Triple Click, a podcast by Kirk Hamilton, Maddie Myers, and Jason Shire, produces bonus episodes, called "beans casts," for their Maximum Fun subscribers, which contain spoilers and in-depth discussions on games they've previously covered in their main feed. These bonus episodes offer additional value, covering topics like Matrix trilogy, Yellowjackets season 1, Die Hard, Horizon Forbidden West, Elden Ring, MCU, Better Call Saul, games that formed them, 1993 Mario movie, and God of War Ragnarok. The abundance of content from this year alone, along with over 20 other episodes from earlier years, makes the Maximum Fun membership worth considering for listeners who enjoy the podcast's unique perspectives on various media.

    • Elden Ring's Engaging Gameplay and Immersive World Leave Players Reluctant to Move OnPlayers found Elden Ring's challenging gameplay and immersive world so captivating that many invested over 100 hours and struggled to transition to other games due to control differences.

      Elden Ring left a significant impact on players, creating a sense of reluctance to move on to other games due to its engaging gameplay and immersive world. Many players, including the speaker, found themselves investing an extensive amount of time into the game, with some reporting over 100 hours of playtime. The speaker specifically mentioned the challenge of adjusting to the controls of Dark Souls 1 after Elden Ring, highlighting the former game's superior control scheme. Despite finishing the game, some players, like the speaker, continued to play New Game Plus due to the fun experience and the fear of losing progress. The game's various endings also sparked curiosity and discussion among the group. Overall, Elden Ring left a lasting impression on players, making it difficult to transition to other games and leaving many pondering the game's complex narrative and themes.

    • A game that takes over your lifeElden Ring's immersive world and challenges leave a lasting impact on players, inspiring continued exploration and engagement

      Elden Ring, a recent video game release, has left a profound impact on players, with many comparing it to life itself and hailing it as a masterpiece. Its absorbing and all-encompassing world, filled with exploration and innovation, has garnered widespread praise, with some even going so far as to compare it to other beloved games like Breath of the Wild and Metroid. Despite its challenges, Elden Ring's adaptability and immersive nature have made it a standout title that takes over the player's life in a good way. Its impact is still being felt, with players continuing to explore and engage with its vast and intricate world long after completion.

    • Exploring Elden Ring's depth through New Game PlusNew Game Plus enhances Elden Ring's story and lore, but some may find repeated content and bosses diminish the overall experience

      Elden Ring is a groundbreaking game with a rich narrative and world that warrants deep exploration, especially through New Game Plus. The game's success and unique blend of mystery and ambiguity have set a new standard for other games to follow. New Game Plus offers an opportunity to focus on the game's story and lore, revealing intricacies that were previously overlooked during the initial playthrough. However, some critics argue that the game's optional content and reused bosses become more apparent on repeated plays, potentially diminishing the overall experience for some players. Despite this, Elden Ring's vast and intriguing world continues to captivate players, making it a worthwhile investment for those seeking a deep and immersive gaming experience.

    • Nostalgia for accidental discoveries in Elden Ring, but frustration with constant information look-upElden Ring's lack of hand-holding offers a sense of discovery and adventure, but also requires significant time and effort to remember NPC locations and quest lines, leading to a mix of nostalgia and frustration for players.

      The Elden Ring game offers an immersive experience with a high level of exploration and discovery, but it can be challenging for players to remember the locations of NPCs and clues without the use of external resources. The player in the discussion expresses a sense of nostalgia for the feeling of stumbling upon NPCs and their quest lines accidentally, but also acknowledges the frustration of having to constantly look up information. The game's lack of hand-holding is both a strength and a weakness, as it allows for a sense of discovery and adventure, but also requires a significant investment of time and effort. The player also reflects on the experience of playing the game before its release, when there was less information available online, and the sense of community and collaboration that came from asking friends for help. Despite the challenges, the player ultimately appreciates the depth and complexity of the game, and the sense of accomplishment that comes from uncovering its secrets.

    • Elden Ring's open-ended nature fuels community engagementElden Ring's complex lore and lack of clear guidance leads to community discussions and theories, enhancing the social aspect of the game.

      The mystery and lack of clear guidance in the game "Elden Ring" enhances the social aspect and community engagement among players. Unlike games with tutorials and walkthroughs, players rely on each other to discuss and theories about the game's complex lore. This shift in conversation was noticeable in the game's primary community, with more people engaging in discussions about the characters' relationships and backgrounds. The game's open-ended nature leaves much to the imagination, leading to endless debates and theories among players. The community's involvement and theories were also prevalent on YouTube, with no definitive answers to many questions. The game's characters, such as Malena, also add to the intrigue, with their true intentions and motivations often unclear. Players are left to interpret their actions and decide on the game's various endings, leading to a sense of attachment and investment in their chosen character's journey. Overall, the game's lack of clear guidance and emphasis on community engagement creates a unique and engaging experience that sets it apart from other games.

    • Exploring Ranni and Millicent's ConnectionsElden Ring's intricate lore reveals Ranni as the daughter of Rennala, and Millicent's questline connects her to Melania, adding depth to the game's rich narrative.

      The Elden Ring game contains intricately connected lore and characters, some of which may not be immediately apparent. For instance, Ranni, a character encountered late in the game, is revealed to be the daughter of the Full Moon Queen, Rennala. Ranni's questline culminates on a plateau where both the Full Moon and Dark Moon can be seen, signifying her devotion to the Dark Moon god. Additionally, Millicent, another character, is discovered to be related to Melania, a boss character who has given players trouble. Both Millicent and Melania have the Scarlet Rot and prosthetic arms, and Millicent's quest involves obtaining a metal arm. However, the needle used to halt the progression of the Scarlet Rot for Millicent only stops it, not curing her completely. This leaves her in a state of stasis, unable to progress as a person. These connections and details add depth to the game's rich lore and enhance the player's experience.

    • Helping Characters Find Peaceful DeathsAssisting characters in dying peacefully, using a needle and a flower, bypasses the will of certain gods and sets off a chain reaction to restore order in Elden Ring's complex narrative.

      The narrative of Elden Ring revolves around the themes of death and the consequences of immortality. When Melania, a character in the game, is cursed with an eternal existence, the player must help her die peacefully by using a needle and a flower to reverse her choice. This act is significant because certain gods, such as the goddess of rot and the frenzied flame, have no influence over alloy gold, making it a tool to bypass their will. The removal of Destined Death or the Rune of Death by Marika set off a chain reaction that led to the current state of the game's world, where the player is called back to the lands between to reforge the Elden Ring and restore the Golden Order. Along the way, players encounter various characters and must help them die, as every character's death sets off a ripple effect in the game's complex narrative. The game's premise is that the player is in the game to help restore order, but the consequences of immortality and the importance of death are central themes that drive the story forward.

    • Impact of Player's Actions in Elden RingIn Elden Ring, helping characters can lead to better outcomes, and player actions significantly impact the world. Characters like Millicent, Fia, and Radahn illustrate this, and understanding these relationships deepens the game's story. Exploration and revisiting areas reveal more about the world's state.

      In Elden Ring, helping characters find peace, even if it means fighting and killing them, can lead to better outcomes than leaving them to their fate. Millicent and Fia are examples of this, as their questlines involve painful deaths that could have been alleviated by the player's intervention. Radahn, a standout character and boss fight, is another example of how the player's actions can significantly impact the world. The game's lore is rich and intricately connected, and understanding these relationships can lead to a deeper appreciation for the game's story. Additionally, the explanation for Caelid's state becomes clearer with more playthroughs, highlighting the importance of exploration and revisiting areas. Overall, Elden Ring's emphasis on player choice and the interconnectedness of its characters and world makes for an immersive and engaging experience.

    • Discovering Unexpected Details About Elden Ring's BossesPlayers uncover intricate backstories of bosses like Radahn, whose abnormal horse was a crucial part of his abilities, and Melania, revealed to be the 'Virgin Melania' who cast a plague.

      In Elden Ring, the boss Radahn was once a formidable opponent with an epic showdown, but players discovered an unexpected detail that changed the narrative - Radahn's abnormal horse. This horse was a crucial part of Radahn's backstory, as he learned gravity magic to ride it without harming it due to his size. Radahn also used this magic to control the stars, preventing his sister Ranni from fulfilling her destiny. Players could not access the city of Nokron until Radahn was defeated, as his star-stopping abilities hindered Ranni's plans. After Radahn's defeat, the stars began moving again, and the game progressed. The meme surrounding Melania, another boss, portrayed her as a badass fighter, but players later learned that Melania was the "Virgin Melania," who cast a plague on everyone due to her anger. The game featured numerous tragic and complex boss stories, including that of the Dung Eater, who had a hard-to-complete questline and ultimately killed the beloved character Blaggard, the shrimp salesman. Despite their unpleasant demeanors, players often felt sympathy for these characters.

    • Exploring Elden Ring's Surprises and ChallengesExploration is key in Elden Ring, with surprises and challenges around every corner. From getting lost to discovering new NPCs, each experience is unique and exciting.

      Elden Ring's lack of handholding and abundance of surprises make for a uniquely engaging gaming experience. The speaker shared how they were once unable to find an NPC due to the absence of markers on the map, but were grateful for the update that added them. They also fondly recalled getting lost in the game and discovering new areas without any prior knowledge, which they considered a rare and exciting aspect of Elden Ring. The speaker also mentioned the excitement surrounding the game's release and the secrecy around its locations, which added to the overall sense of discovery. Lastly, they mentioned the unexpected challenges that came with certain discoveries, such as the chest next to the dragon in the lake that transported them to a new area filled with giant bugs. Overall, the speaker emphasized the importance of exploration and the thrill of the unknown in Elden Ring.

    • Encouraging exploration through subtle hints and intriguing rumorsExploration in Elden Ring is driven by subtle hints, intriguing rumors, and the potential for surprising discoveries, fueling the sense of adventure and keeping players engaged and invested.

      Elden Ring, like many open-world games, encourages exploration and discovery through subtle hints and intriguing rumors. Players are often led down the wrong path by seemingly helpful NPCs, but the potential reward for following these leads can be worthwhile. These moments of surprise and delight, such as finding the hidden and charming town of Jarburg, create memorable experiences that make the game truly special. Players are driven to explore every nook and cranny of the vast world, fueled by the possibility that they might stumble upon something incredible. The sense of adventure and discovery is a core part of the Elden Ring experience, and it keeps players engaged and invested in the game.

    • Elden Ring's Success: Exploration, Mystery, and Moment-to-Moment CombatElden Ring's success comes from its balance of exploration, mystery, and challenging combat. Developers should be cautious when borrowing elements, as the whole system must be considered to achieve the desired results.

      Elden Ring's success lies in the harmonious blend of exploration, mystery, opacity, and moment-to-moment combat. The game's difficulty and the rewards of exploration are interconnected, making the experience more engaging and satisfying. Developers should be cautious when borrowing elements from Elden Ring, as isolating one aspect without considering how it fits into the larger system may not yield the desired results. The trust of the player to explore and discover on their own, combined with the rich environmental storytelling, is a trend that is likely to continue in future games. The game's impact on the industry has already been significant, especially since the success of Dark Souls, and it's hoped that developers will learn the right lessons from Elden Ring's formula.

    • Exploring Elden Ring: A Journey of Subtle Environmental StorytellingElden Ring's exploration is enhanced by subtle environmental storytelling and the absence of overt markers, encouraging players to decipher the landscape and discover on their own, adding to the excitement and immersion of the game.

      Elden Ring's exploration is enhanced by its subtle environmental storytelling and the absence of overt markers on the map. Instead of relying on arrows or question marks, players are encouraged to decipher the landscape and figure out what lies ahead. This sense of discovery, combined with the intrigue of not knowing if the next discovery will be worthwhile, adds to the excitement and immersion of the game. The map itself is a remarkable triumph, as it challenges players to explore and discover on their own, rather than being handed a clear path. This approach not only feels fresh but also avoids tedium and adds to the overall enjoyment of Elden Ring.

    • Exploring Elden Ring's immersive worldExploration in Elden Ring enhances the gaming experience by making players more engaged with the game world, discovering new places, and creating memorable moments.

      Elden Ring's immersive design, which includes traveling to various locations to save, craft, and explore, enhances the gaming experience by making players more engaged with the game world. Unlike feeling annoyed by the lack of a convenient menu, players gradually realize the usefulness of the map and the satisfaction of discovering new places. This sense of exploration, reminiscent of games like Skyrim, is what makes Elden Ring a standout experience. Each character and location adds depth to the game, making the world feel more real and less artificial. Players' interactions with these elements create memorable moments and a sense of accomplishment, making Elden Ring more than just a game, but an immersive adventure.

    • A More Focused and Rewarding Experience in Elden RingElden Ring's intricate systems offer a more engaging and rewarding experience through superior combat and mechanics, a sense of discovery, and a lack of friendly towns and social role-playing.

      Elden Ring offers a more focused yet deeply complex experience compared to open-world RPGs like Skyrim. While Skyrim provides a wider horizon of possibilities, Elden Ring's more limited yet refined systems result in a more rewarding and immersive experience. The combat and mechanical systems in Elden Ring are superior, making the rewards more exciting and worth exploring. The sense of discovery and depth in Elden Ring is achieved through its intricate systems, resulting in a feeling of accomplishment and exploration, even if the rewards don't directly benefit the player's build. The discussion also highlighted the lack of friendly towns and social role-playing in Elden Ring, which sets it apart from Skyrim, but adds to its unique charm and challenge. Overall, Elden Ring's focused approach allows for a more engaging and rewarding experience, despite its more limited scope compared to games like Skyrim.

    • Unique moment-to-moment gameplay in Elden RingElden Ring's enjoyable combat, character customization, and exploration are enhanced by the lack of inventory weight and rare item drops, making for a memorable adventure

      Elden Ring offers a unique and rewarding experience through its moment-to-moment gameplay, which makes even the seemingly insignificant activities enjoyable. The player's ability to easily respec their character and the uniqueness of items in the game add to the sense of discovery and exploration. The lack of inventory weight and the rarity of item drops further enhance the experience by reducing the burden of managing inventory and encouraging players to explore their surroundings. The synergy between these elements creates a game that stands out for its enjoyable combat and overall sense of adventure. The speaker also expresses a hope that other game designers take note of these elements and incorporate them into their own games.

    • Limiting Scope for Synergy and ImmersionFromSoftware's focus on precise combat and intricate world-building in Elden Ring creates a synergistic and immersive gaming experience. The potential for DLC and unanswered questions keeps fans engaged and excited for more discoveries.

      Limiting the scope of an RPG can lead to a more synergistic and immersive gaming experience. FromSoftware's focus on precise combat and intricate world-building in games like Elden Ring demonstrates the power of a well-executed, focused design. The potential for DLC and unanswered questions in Elden Ring's rich lore keep fans engaged and excited for more discoveries. While it's challenging to move on from such an engrossing game, the anticipation for future adventures keeps the gaming community looking forward. Triple Click, as a podcast, adds to the experience by exploring the game's intricacies and fostering a sense of community among players. The team's dedication to the game and their fans is a testament to the enduring appeal of Elden Ring and the RPG genre as a whole.

    • Exploring independent podcasts: Triple Click PodsDiscover comedy and culture through artist-owned and audience-supported Triple Click Pods on Twitter. Engage and invest in creative expression via maxfund.org and Discord.

      The Triple Click Podcast, which can be found on Twitter @tripleclickpods, offers a unique blend of comedy and culture through artist-owned and audience-supported content. To get involved, listeners can visit maxfund.org for more information and find a link to the Discord community in the show notes. This independent platform encourages engagement and investment in creative expression, making it an excellent resource for those seeking entertainment with a personal touch. So, whether you're looking for a laugh or to engage in thought-provoking conversations, the Triple Click Podcast is a must-follow destination for all things culture and comedy.

    Recent Episodes from Triple Click

    Triple Play: Elden Ring: Shadow of the Erdtree

    Triple Play: Elden Ring: Shadow of the Erdtree

    Kirk, Jason, and Maddy put on their finest Tarnished gear and get ready for a trip to the Shadow Realm. How does Elden Ring's big expansion compare to the base game? What's it like to revisit the game in 2024? And is it really too difficult?

    One More Thing:

    Kirk: Hit Man (2024, Netflix)

    Maddy: Butterfly In The Sky (Reading Rainbow documentary)

    Jason: Babel (R.F. Kuang)

    LINKS:

    Kirk’s Dragon Age Explainer: https://kotaku.com/a-beginners-guide-to-all-things-dragon-age-1658487212

    Preorder Jason’s Book! https://www.hachettebookgroup.com/titles/jason-schreier/play-nice/9781538725429/

    Support Triple Click: http://maximumfun.org/join

    Buy Triple Click Merch: https://maxfunstore.com/search?q=triple+click&options%5Bprefix%5D=last

    Join the Triple Click Discord: http://discord.gg/tripleclickpod

    Triple Click Ethics Policy: 

    https://maximumfun.org/triple-click-ethics-policy/

    Triple Click
    enJune 27, 2024

    Playable Zelda, Metroid Prime 4, And More Big News

    Playable Zelda, Metroid Prime 4, And More Big News

    Kirk, Jason, and Maddy unwind from this year's not-E3 by getting back into it. They talk about the big Xbox showcase, the big Nintendo showcase, and some of the embargoed games they saw at Summer Games Fest, such as Dragon Age: The Veilguard and Star Wars Outlaws.

    One More Thing:

    Kirk: Tactical Breach Wizards

    Maddy: Valorant (new Xbox port)

    Jason: The Spectacular Failure of the Star Wars Hotel (Jenny Nicholson)

    LINKS:

    IGN story on development of Perfect Dark: https://www.ign.com/articles/xboxs-perfect-dark-reboot-is-still-years-away

    Cory Doctorow’s “enshittification” essay: https://pluralistic.net/2023/01/21/potemkin-ai/#hey-guys

    Preorder Jason’s Book! https://www.hachettebookgroup.com/titles/jason-schreier/play-nice/9781538725429/

    Support Triple Click: http://maximumfun.org/join

    Buy Triple Click Merch: https://maxfunstore.com/search?q=triple+click&options%5Bprefix%5D=last

    Join the Triple Click Discord: http://discord.gg/tripleclickpod

    Triple Click Ethics Policy: 

    https://maximumfun.org/triple-click-ethics-policy/

    Triple Click
    enJune 20, 2024

    LIVE from Summer Game(s) Fest in Los Angeles!

    LIVE from Summer Game(s) Fest in Los Angeles!

    LIVE FROM LOS ANGELES... it's Maddy, Jason, and Kirk! The gang talks about what we all saw at Summer Game Fest, what they played, and how much they miss E3. Plus: audience Q&A!

    One More Thing:

    Kirk: Like a Dragon: Infinite Wealth

    Maddy: Dune Part Two

    Jason: Holly (Stephen King)

    GAMES DISCUSSED

    • Civilization VII
      Monster Hunter Wilds
    • Dragon Age: The Veilguard
      WanderStop
    • Metaphor: ReFantazio
    • Fatal Fury: City of the Wolves
    • UFO 50
    • Arranger
    • Building Relationships
    • Stormgate & Battle Aces
    • SpinRhythm XD
    • Slitterhead
    • Alan Wake II: Night Springs

    LINKS:

    Preorder Jason’s Book! https://www.hachettebookgroup.com/titles/jason-schreier/play-nice/9781538725429/

    Support Triple Click: http://maximumfun.org/join

    Buy Triple Click Merch: https://maxfunstore.com/search?q=triple+click&options%5Bprefix%5D=last

    Join the Triple Click Discord: http://discord.gg/tripleclickpod

    Triple Click Ethics Policy: 

    https://maximumfun.org/triple-click-ethics-policy/

    Triple Click
    enJune 13, 2024

    A Guide To Summer Games Fest 2024

    A Guide To Summer Games Fest 2024

    It's time for not-E3 — aka Summer Games Fest — where the video game industry will once again convene on Los Angeles for a week full of game demos, trailers, and exciting reveals. Well... sort of. This week, the Triple Click gang talks about their hopes, expectations, and predictions for the weekend ahead. Plus: don't miss Triple Click live in Los Angeles!

    One More Thing:

    Kirk: Crow Country

    Maddy: My inflatable kayak

    Jason: The Ministry of Time by Kaliane Bradley

    LINKS:

    Oli Welsh on the death of console exclusives: https://www.polygon.com/24166647/aaa-exclusive-games-are-dead-playstation-xbox-multiplatform

    Triple Click LIVE in LA! Saturday, June 8, 6:30PM at the Teragram Ballroom: https://teragramballroom.com/tm-event/triple-click-podcast/

    Preorder Jason’s Book! https://www.hachettebookgroup.com/titles/jason-schreier/play-nice/9781538725429/

    Support Triple Click: http://maximumfun.org/join

    Buy Triple Click Merch: https://maxfunstore.com/search?q=triple+click&options%5Bprefix%5D=last

    Join the Triple Click Discord: http://discord.gg/tripleclickpod

    Triple Click Ethics Policy: 

    https://maximumfun.org/triple-click-ethics-policy/

    Triple Click
    enJune 06, 2024

    Why Are There No Pregnant Video Game Characters?

    Why Are There No Pregnant Video Game Characters?

    Where are all the pregnant video game NPCs? What happens when you grow out of a video game genre? And what's it like to be both friends and professional podcast coworkers? This week, the Triple Click gang opens up the mailbag for some wacky listener questions, and confesses that they're actually all secretly enemies.

    One More Thing:

    Kirk: Ed Wood (1994)

    Maddy: Elden Ring

    Jason: Paper Mario: The Thousand Year Door (Remake)

    LINKS:

    Jason's interview with Jake Solomon: https://www.bloomberg.com/news/newsletters/2024-05-14/game-makers-at-midsummer-studios-look-to-take-on-the-sims

    Lorelei and the Laser Tampon: https://www.polygon.com/gaming/24162613/lorelei-and-the-laser-eyes-tampon-why-reason-item

    Shadow of the Erdtree Miyazaki interview: https://www.famitsu.com/news/202402/22335199.html

    Triple Click LIVE in LA! Saturday, June 8, 6:30PM at the Teragram Ballroom: https://teragramballroom.com/tm-event/triple-click-podcast/

    Preorder Jason’s Book! https://www.hachettebookgroup.com/titles/jason-schreier/play-nice/9781538725429/

    Support Triple Click: http://maximumfun.org/join

    Buy Triple Click Merch: https://maxfunstore.com/search?q=triple+click&options%5Bprefix%5D=last

    Join the Triple Click Discord: http://discord.gg/tripleclickpod

    Triple Click Ethics Policy: 

    https://maximumfun.org/triple-click-ethics-policy/

    Triple Click
    enMay 30, 2024

    Diablo 4 Reborn, Assassin's Creed Racism, And Much More

    Diablo 4 Reborn, Assassin's Creed Racism, And Much More

    Kirk is back and there's much to discuss. This week, the gang does a lightning round of topics, from the fallout of the Xbox shutdowns to Assassin's Creed racism and Hades 2 and the plethora of other killer indie games that have come out this year.

    One More Thing:

    Kirk: Lois McMaster Bujold’s fantasy novels (The Curse of Chalion (2001), Paladin of Souls (2003), The Sharing Knife (2006-9))

    Maddy: Hades 1

    Jason: The Lost Shtetl (Max Gross)

    LINKS:

    Featuring an excerpt from “The Crossroads” by Darren Korb from Hades 2

    Triple Click LIVE in LA! Saturday, June 8, 6:30PM at the Teragram Ballroom: https://teragramballroom.com/tm-event/triple-click-podcast/

    Preorder Jason’s Book! https://www.hachettebookgroup.com/titles/jason-schreier/play-nice/9781538725429/

    Support Triple Click: http://maximumfun.org/join

    Buy Triple Click Merch: https://maxfunstore.com/search?q=triple+click&options%5Bprefix%5D=last

    Join the Triple Click Discord: http://discord.gg/tripleclickpod

    Triple Click Ethics Policy: 

    https://maximumfun.org/triple-click-ethics-policy/

    Triple Click
    enMay 23, 2024

    Triple Play: Animal Well (with Russ Frushtick)

    Triple Play: Animal Well (with Russ Frushtick)

    Animal Well is one of the best video game surprises in recent memory, and we'll be talking about it for years. This week Jason, Maddy, and special guest Russ Frushtick (Polygon, The Besties) give their impressions of the game in three increasingly obsessive phases.

    One More Thing:

    Maddy: Doppelganger by Naomi Klein (she finished it!)

    Jason: Minishoot Adventures

    LINKS:

    Russ's gaming podcast The Besties and his Polygon review of Animal Well

    Triple Click LIVE in LA! Saturday, June 8, 6:30PM at the Teragram Ballroom: https://teragramballroom.com/tm-event/triple-click-podcast/

    Preorder Jason’s Book! https://www.hachettebookgroup.com/titles/jason-schreier/play-nice/9781538725429/

    Support Triple Click: http://maximumfun.org/join

    Buy Triple Click Merch: https://maxfunstore.com/search?q=triple+click&options%5Bprefix%5D=last

    Join the Triple Click Discord: http://discord.gg/tripleclickpod

    Triple Click Ethics Policy: 

    https://maximumfun.org/triple-click-ethics-policy/

    Triple Click
    enMay 16, 2024

    Xbox Mess, Helldivers Debacle, And Hades 2

    Xbox Mess, Helldivers Debacle, And Hades 2

    Kirk is out this week, so Jason and Maddy convene to talk about a grab bag full of topics including the Xbox mess, the Helldivers 2 debacle, and two games they're really enjoying: Hades 2 and Animal Well.

    One More Thing:

    Maddy: Master Chef

    Jason: Demon Copperhead (Barbara Kingsolver)

    LINKS:

    Triple Click LIVE in LA! Saturday, June 8, 6:30PM at the Teragram Ballroom: https://teragramballroom.com/tm-event/triple-click-podcast/

    Preorder Jason’s Book! https://www.hachettebookgroup.com/titles/jason-schreier/play-nice/9781538725429/

    Support Triple Click: http://maximumfun.org/join

    Buy Triple Click Merch: https://maxfunstore.com/search?q=triple+click&options%5Bprefix%5D=last

    Join the Triple Click Discord: http://discord.gg/tripleclickpod

    Triple Click Ethics Policy: 

    https://maximumfun.org/triple-click-ethics-policy/

    Is Nostalgia A Good Thing?

    Is Nostalgia A Good Thing?

    Jason's been playing Eiyuden Chronicle: Hundred Heroes, a game that feels a lot like Suikoden, which made the Triple Click gang wonder: how does nostalgia impact our enjoyment of video games? Can it make games better? Worse? Both at once? Let's discuss!

    One More Thing:

    Kirk: Fiasco (Jason Morningstar)

    Maddy: Hades 2 technical test

    Jason: Girls5eva

    LINKS:

    Triple Click LIVE in LA! Saturday, June 8, 6:30PM at the Teragram Ballroom: https://teragramballroom.com/tm-event/triple-click-podcast/

    Preorder Jason’s Book! https://www.hachettebookgroup.com/titles/jason-schreier/play-nice/9781538725429/

    Support Triple Click: http://maximumfun.org/join

    Buy Triple Click Merch: https://maxfunstore.com/search?q=triple+click&options%5Bprefix%5D=last

    Join the Triple Click Discord: http://discord.gg/tripleclickpod

    Triple Click Ethics Policy: 

    https://maximumfun.org/triple-click-ethics-policy/

    How To Make Good Video Game Lore

    How To Make Good Video Game Lore

    When is video game lore good? When is it bad? This week, the Triple Click gang talks about Skyrim books, Elden Ring item descriptions, Destiny guns, and all the other delectable morsels of plot that exist underneath the stories of video games. 

    One More Thing:

    Kirk: Heavenly Creatures (1994)

    Maddy: Tales of Kenzera: Zau

    Jason: Eiyuden Chronicles

    LINKS:

    Mossbag’s Hollow Knight Lore video: https://www.youtube.com/watch?v=0XDiWYFGGqY

    Triple Click LIVE in LA! Saturday, June 8, 6:30PM at the Teragram Ballroom: https://teragramballroom.com/tm-event/triple-click-podcast/

    Preorder Jason’s Book! https://www.hachettebookgroup.com/titles/jason-schreier/play-nice/9781538725429/

    Support Triple Click: http://maximumfun.org/join

    Buy Triple Click Merch: https://maxfunstore.com/search?q=triple+click&options%5Bprefix%5D=last

    Join the Triple Click Discord: http://discord.gg/tripleclickpod

    Triple Click Ethics Policy: 

    https://maximumfun.org/triple-click-ethics-policy/

    Related Episodes

    Bloodborne

    Bloodborne
    Grab your hunter’s cloak and threaded cane because it's time for Bloodborne! Casey stops by to help Dan make his way through the Hunter’s Dream. There's plenty of talk about monsters, weapons, and the world Bloodborne. If you've wanted to become a Great One, we give you the perfect recipe to achieve your dreams! Bloodborne is available to play on Playstation 4 & 5.

    Ep.41-終於開始玩遊戲(?

    Ep.41-終於開始玩遊戲(?
    主席擁有了自己的家機,現在看他回頭開始玩他一直就很有興趣的遊戲,本身就是一件很好玩的事情呢 ---------------------------------------------------------------------- 真的很感謝願意持續收聽七年級生遊戲中的朋友們 我們會持續更加努力~~~也請大家敬請給予五星評價訂閱收聽並分享給朋友 便利分享連結 https://linktr.ee/1980playing 七年級生遊戲中的IG https://www.instagram.com/1980playing/ 七年級生遊戲中的FB https://www.facebook.com/159529799179863/ 有建議或合作提案請來信1980playing@gmail.com

    [七年級生占卜中]Ep.49(3/14-3/20)-流量密...碼的....

    [七年級生占卜中]Ep.49(3/14-3/20)-流量密...碼的....
    現在廠商都在顧流量密碼 上網搜尋個正確資訊,有夠困難 這集就淪為抱怨集了XDDD A吊人逆 嘴巴說不要,身體倒挺誠實的。說要忍住結果還是管不住手 B寶劍二 要不要抽天人交戰,就交戰下去吧 C聖杯二逆 會中好卡,但不是自已要的 D寶劍五逆 抽到一個傷心 ---------------------------------------------------------------------- 真的很感謝願意持續收聽七年級生遊戲中的朋友們 我們會持續更加努力~~~也請大家敬請給予五星評價訂閱收聽並分享給朋友 便利分享連結 https://linktr.ee/1980playing 七年級生遊戲中的IG https://www.instagram.com/1980playing/ 七年級生遊戲中的FB https://www.facebook.com/159529799179863/ 有建議或合作提案請來信1980playing@gmail.com

    [七年級生占卜中]Ep.48(3/7-3/13)-我愛宮崎英高

    [七年級生占卜中]Ep.48(3/7-3/13)-我愛宮崎英高
    艾爾登法環(Elden Ring)上市了,你說說怎麼能不愛上充滿善意的宮崎英高呢? A審判 你等很久的池要來了,上吧 B錢幣一逆 要抽可以,先看信用卡爆了沒 C死神 下個池會更好,忍著點吧 D寶劍五逆 快樂打GAME 理性抽牌 ---------------------------------------------------------------------- 真的很感謝願意持續收聽七年級生遊戲中的朋友們 我們會持續更加努力~~~也請大家敬請給予五星評價訂閱收聽並分享給朋友 便利分享連結 https://linktr.ee/1980playing 七年級生遊戲中的IG https://www.instagram.com/1980playing/ 七年級生遊戲中的FB https://www.facebook.com/159529799179863/ 有建議或合作提案請來信1980playing@gmail.com

    Bart und Lustig x Die Herren des Eldenrings

    Bart und Lustig x Die Herren des Eldenrings
    "Ein Ring, sie zu knechten, sie alle zu finden, ins Dunkel zu treiben und ewig zu binden." Nie wurden wahrere Worte gesprochen. Elden Ring hat uns fest in seiner Gewalt und Eure beiden Vollzeithelden sind kurzzeitig aus den Zwischenlanden ans Mikrophon zurückgekehrt. Aber nur kurz. Luca berichtet von seinen Reisen quer durch Deutschland und Chris stellt Fragen dessen Beantwortung diverse Hirnwindungen verknoten. Für mehr Worte war in Beschreibung leider kein Platz. Wir müssen weiter zocken!