Logo
    Search

    About this Episode

    Host Omaha Sternberg talks with SkyZone Mobile Entertainment about the trials and tribulations of licensed IP in game development. Also, Mike Swanson, Studio Art Production Manager of Gas Powered Games, discusses the impact of licensed IP on game art. Plus, school community news.

    Recent Episodes from The DigiPen PodClass

    DigiPen PodClass [June 2008]

    DigiPen PodClass [June 2008]
    Host Omaha Sternberg discusses the world of game programming languages, and what languages you need to know. Featuring interviews with Josh Welber of Large Animal Games, Samir Abou Samra, CTO and Chair of Computer Programming at DigiPen Institute of Technology, and Bruce Wilcox of Avatar Reality and Limelife. Plus, school community news.

    DigiPen PodClass [February 2008]

    DigiPen PodClass [February 2008]
    Host Omaha Sternberg talks with Cindy Ball, co-owner of Global Wonder Entertainment media production company, Tara Brannigan, program manager at Microsoft Game Studios, Brigitte Samson, technical artist at Midway Seattle, Suzanne Kaufman, professor at DigiPen Institute of Technology, and Joanna Wang, texture artist at Sucker Punch Studios, in the first of a two part roundtable of Women in Game Development. Also, Greg Street, Lead Game Designer at Ensemble Studios, talks about level design. And, Christa Phillips of GamerChix chats about gaming communities. Plus, school community news.

    DigiPen PodClass [January 2008]

    DigiPen PodClass [January 2008]
    Host Omaha Sternberg talks with John Williamson, President of Zombie Studios, and Jeff Pobst, CEO of Hidden Path Entertainment, in the second of a two-part discussion about the business side of game development, and how to merge it in positive ways with the creative side. Also, Lawrence Schwedler, Audio Engineer at Nintendo, discusses the business of audio engineering and sound in games. Plus, school community news.

    DigiPen PodClass [December 2007]

    DigiPen PodClass [December 2007]
    Host Omaha Sternberg talks with John Williamson, President of Zombie Studios, and Jeff Pobst, CEO of Hidden Path Entertainment, in the first of a two-part discussion about the business side of game development, and how to merge it in positive ways with the creative side. Also, Brent Conklin, Test Manager of ACES Game Studio at Microsoft, discusses the art of testing and QA in game development. Plus, school community news.