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    Episode 7: Developer Q&A

    en-usApril 19, 2021
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    About this Episode

    *This is episode seven, recorded on April 19th, 2021. * In this show we talk about Path of Titans development, and also touch upon the daily life and struggles of being part of an indie video game dev team. The Path of Titans demo is currently available and you can access it if you’ve bought the game or higher from our store at https://alderongames.com/store/path-of-titans. In this episode we talk directly to the community and answer their questions!.

    Recent Episodes from Alderon Games Podcast

    Episode 9: Developer Q&A

    Episode 9: Developer Q&A
    *This is episode nine, recorded on June 7th, 2021. * In this show we talk about Path of Titans development, and also touch upon the daily life and struggles of being part of an indie video game dev team. The Path of Titans demo is currently available and you can access it if you’ve bought the game or higher from our store at https://alderongames.com/store/path-of-titans. In this episode we talk directly to the community and answer their questions!.

    Episode 8: Interview with I Know Dino

    Episode 8: Interview with I Know Dino
    *This is episode eight, edited on April 19th, 2021. * Full Episode: https://iknowdino.com/zigongosaurus-episode-327/ I Know Dino interviewed Rebecca Slater, Art Director and one of original creators of Path of Titans. The dinosaur MMO survival game where all players take on the role of a dinosaur. You can follow their updates or get the game at https://pathoftitans.com/ Big thanks to all our patrons! Your support means so much to us and keeps us going! If you’re a dinosaur enthusiast, join our growing community on Patreon at https://www.patreon.com/iknowdino.

    Episode 7: Developer Q&A

    Episode 7: Developer Q&A
    *This is episode seven, recorded on April 19th, 2021. * In this show we talk about Path of Titans development, and also touch upon the daily life and struggles of being part of an indie video game dev team. The Path of Titans demo is currently available and you can access it if you’ve bought the game or higher from our store at https://alderongames.com/store/path-of-titans. In this episode we talk directly to the community and answer their questions!.

    Episode 6: The Pros and Cons of Platform Creation With Path of Titans (Part 2) - Game Wisdom

    Episode 6: The Pros and Cons of Platform Creation With Path of Titans (Part 2) - Game Wisdom
    *This is episode six, recorded on November 12th, 2019. * In this show we talk about Path of Titans development, and also touch upon the daily life and struggles of being part of an indie video game dev team. The Path of Titans demo is currently available and you can access it if you’ve bought the game or higher from our store at https://alderongames.com/store/path-of-titans. In this episode we talk with Josh Bycer of Game Wisdom about the decisions behind creating our own platform to power Path of Titans. Check out Game Wisdom here: http://game-wisdom.com/ Watch the full YouTube video here: https://www.youtube.com/watch?v=um_SDSlV968

    Episode 5: The Pros and Cons of Platform Creation With Path of Titans (Part 1) - Game Wisdom

    Episode 5: The Pros and Cons of Platform Creation With Path of Titans (Part 1) - Game Wisdom
    *This is episode five, recorded on November 12th, 2019. * In this show we talk about Path of Titans development, and also touch upon the daily life and struggles of being part of an indie video game dev team. The Path of Titans demo is currently available and you can access it if you’ve bought the game or higher from our store at https://alderongames.com/store/path-of-titans. In this episode we talk with Josh Bycer of Game Wisdom about the decisions behind creating our own platform to power Path of Titans. Check out Game Wisdom here: http://game-wisdom.com/ Watch the full YouTube video here: https://www.youtube.com/watch?v=um_SDSlV968

    Episode 4: Multiplayer Livestream QnA with TyrannicalSimmo

    Episode 4: Multiplayer Livestream QnA with TyrannicalSimmo
    *This is episode four, recorded on December 7th, 2019. * In this show we talk about Path of Titans development, and also touch upon the daily life and struggles of being part of an indie video game dev team. The Path of Titans demo is currently available and you can access it if you’ve bought the game or higher from our store at https://alderongames.com/store/path-of-titans. In this episode we answer questions from TyrannicalSimmo and his community, and generally go over interesting information about Path of Titans. Summary: Quick introduction Answer questions asked by TyrannicalSimmo and his community Watch TyrannicalSimmo play the game while asking questions in his video: https://www.youtube.com/watch?v=zLoTAAaXDI4

    Episode 3: Sound Design QnA

    Episode 3: Sound Design QnA
    *This is episode three, recorded on November 30th, 2019. * In this show we talk about Path of Titans development, and also touch upon the daily life and struggles of being part of an indie video game dev team. The Path of Titans demo is currently available and you can access it if you’ve bought the game or higher from our store at https://alderongames.com/store/path-of-titans. In this episode we answer some of the questions sent in by the community regarding sound design. Summary: Introduce Valtiel, our sound designer Answer questions asked by our community. Preview of some of Path of Titans music: https://www.youtube.com/watch?v=jWAQ3mztRdQ Here are some questions that were sent to us via email at https://podcast.alderongames.com/contact UpFromTheDepths asks: What influenced you to get into sound design and music composing, and are there any inspirations for the music you've created/plan on creating in the future? SeeRgii KTO asks: Hello everyone! First of all, incredible job Valtiel, I love every single sound and track of this game. My question is, how much time do you spend for lets say, the Laten broadcast? And what software do you use? TundraHunter asks: Will there be a 'main theme' to represent Path of Titans (an iconic melody that may also be included in different tracks)? Also, are you focusing only on tribal music, or will there be other genres as well? Milly asks: How did you come up with the idea for the soundtrack? Has there been any certain inspiration for it? rookrabbit asks: What are your favourite inspirations for calls? Sebastian Sanchez asks: Regarding dinosaur calls, what are some of them inspired by? I am especially curious about Concavenator's calls, as I was one of the donators! Mad and Melony Fan ask: What did you use to make the Spinosaurus calls? Alex Gibb asks: What are the possibilities of using Cassowary calls for one of the dinosaurs? I feel like the Cassowary has very distinct, dinosaur-like calls that would fit well on a carnivore. AnonMax and rookrabbit ask: Which call was the hardest to figure out? The easiest? Milly asks: What are the plans concerning environmental sounds? Are you planning on adding particular sounds that you redeem fitting for the roaming times of the dinosaurs? Eg. certain species of birds, small flyers etc. If so what would they sound like? Ty Anderson asks: Will it be possible to make mods to add or change dinosaur calls?

    Episode 2: New Team Members

    Episode 2: New Team Members
    *This is episode two, recorded on October 11th, 2019. * Hosted by Jiggy the art lead, and Deathlyrage, the lead programmer. We’re both part of the Alderon Games Team, and we’re working on a variety of different games. Our primary focus right now is working on Path of Titans, a dinosaur MMO survival video game. In this show we talk about Path of Titans development, and also touch upon the daily life and struggles of being part of an indie video game dev team. The Path of Titans demo is currently available and you can access it if you’ve bought the game or higher from our store at https://alderongames.com/store/path-of-titans. In this episode we are going to answer some of the questions sent in by the community and share a little about how development has been going this week. Summary: Introduce our new team members Wind and environment detail New skins Translation and regional pricing QnA Gary the squirrel: https://cdn.discordapp.com/attachments/537375837750820884/632089545353068554/unknown.png Video of Gary the squirrel: https://www.instagram.com/p/B3c1e6Llwk6/ Here are some questions that were sent to us via email at https://podcast.alderongames.com/contact JiggyIsAwesome asks Will there be corpse dragging, and pouncing? Maybe even charging for like pachycephalosaurus? It'd be pretty cool if a pterosaur could snatch prey while flying as well. Amanda asks Will there be a map in-game so that we can navigate easier through the world? Fierysmaug asks When you add wind in the game, will the Grass and trees move in the same Direction as the wind? same as Rain? and if it Rains, will there be Puddles arround with water, and is your dino getting a 'wet' look Ghost asks My question today is about what you'd like to do with the fish AI reactions. Is the end goal to have the fish react dynamically and try to move away from approaching predators or potential threats in the water, or more to have them static and moving in some set pattern regardless of who's on the shore bank or wading through? Lumine asks Will everyone be able to create mods or will only certain people? Vividsky asks How much control do you intend to have over mods? for example if people started modding in ww2 tanks for example would that be too far away from the game to be allowed to be modded in? Sergi asks Do you have any plans on making a custom skin system, where we can create our own skins and them get them confirmed to be able to use them or something similar to that? thehollyraven asks Will we ever get skins that are like, say, birds of paradise or brightly colored birds in general for Laten/Deino/Achillo/Any Other Bird-like Dino?

    Episode 1: Introduction

    Episode 1: Introduction
    *This is episode one, recorded on September 30th, 2019. * Hosted by Jiggy the art lead, and Deathlyrage, the lead programmer. We’re both part of the Alderon Games Team, and we’re working on a variety of different games. Our primary focus right now is working on Path of Titans, a dinosaur MMO survival video game. In this show we talk about Path of Titans development, and also touch upon the daily life and struggles of being part of an indie video game dev team. The Path of Titans demo is currently available and you can access it if you’ve bought the game or higher from our store at https://alderongames.com/store/path-of-titans. In this episode we are going to answer some of the questions sent in by the community and share a little about how development has been going this week. Summary: * Kentrosaurus has been completed. * The AI demo and feedback we got from the AI demo. * Mobile version Demo? * Day/Night cycle demo released and why it’s brighter at night Here are some questions that were sent to us via email at https://podcast.alderongames.com/contact Milly asks What got you into Game-developing and how/when did you start out? Niko asks Will you have an aging method in your game? How will it work during the gameplay if there is one? Lissidragon asks Will the Spinosaurus be a quadrupled? It would be awesome to see a game have this take. Perhaps even having the bipedal as another kind to play. RedRodine asks What's the most difficult part in making path of titans so far? Poncho asks What do the dino collisions really entail in the game for those of us unaware? How will dino collisions be useful in combat scenarios or in just the average scenario? MrDoll asks Will there be collision and trample damage? Mighty Mercer asks Hey there, I was wondering how progress for consoles is going, I know ya cant share massive details or most info yet but even a little tease would do. Also is there anything that the supporters can do? Or is it just a waiting game for now? Infa32 asks Are you possibly going to add functionality for lower specs computers for the early access version of PoT, or is that just for the finalized version? Alyrius asks How much can be said of the combat system? It is certainly one of the more difficult sides of the game to work on and still one of the most vital ones. What kind of combat system is planned? And what will attacks look like? Nick asks How do you guys plan on keeping all the dinosaurs balanced- no matter what animal they are or how long they've been playing? Stagiaire asks What has been you first difficulty on the project ? What has been the biggest difficulty yet ? How many hours do you work on it each day ? What's your favorite dino in the roster for each of you ? How did you feel when the Indiegogo campaign and Alderon Game store reach this crazy amount ? Does Jiggy eat peach everyday ?