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    indiegamedev

    Explore " indiegamedev" with insightful episodes like "Visual Language in Games with Massive Black - 80 Level Podcast", "How to Make Mobile Games in Modern Years? - 80 Level Podcast", "S2 EP08 | Bright Blades", "Episode 9: Developer Q&A" and "Episode 8: Interview with I Know Dino" from podcasts like ""80 Level Podcast", "80 Level Podcast", "Turn-By-Turn", "Alderon Games Podcast" and "Alderon Games Podcast"" and more!

    Episodes (20)

    Visual Language in Games with Massive Black - 80 Level Podcast

    Visual Language in Games with Massive Black - 80 Level Podcast

    Melissa Lee, President of Massive Black (one of the leading art outsourcing studios) has joined the 80 Level Podcast. We’ve talked about the creative challenges, the changes visual art in video games has undergone throughout the years, and its influence on the game’s perception.

    Massive Black Website: https://massiveblack.com/

    Melissa Lee is a President at Massive Black
    LinkedIn: https://www.linkedin.com/in/melissalee3/

    Follow 80 LEVEL on social media:
    https://www.facebook.com/LevelEighty
    https://www.instagram.com/eighty_level/
    https://twitter.com/80Level

    We are looking for more artists!
    Join 80 LEVEL Talent for free: https://80lv.pro/join-80lvTalent
    Get your work noticed by some of the biggest and best developers, publishers, and studios in video games today.

    This video is sponsored by Xsolla, a global video game commerce company with a robust and powerful set of tools and services designed specifically for the video game industry: http://xsolla.pro/8023

    How to Make Mobile Games in Modern Years? - 80 Level Podcast

    How to Make Mobile Games in Modern Years? - 80 Level Podcast

    Kip Katsarelis from Magic Fuel Games talked about his career journey from being an Executive Producer on SimCity at Electronic Arts to building his own games with a smaller team of dedicated developers. We also talked about hiring, retaining, and growing talent.

    Magic Fuel Games Website: https://www.magicfuelgames.com/

    Kip Katsarelis is a Chief Product Officer at Magic Fuel Games
    LinkedIn: https://www.linkedin.com/in/kip-katsarelis-2039363/ 

    Follow 80 LEVEL on social media:
    https://www.facebook.com/LevelEighty
    https://www.instagram.com/eighty_level/
    https://twitter.com/80Level

    We are looking for more artists!
    Join 80 LEVEL Talent for free: https://80lv.pro/join-80lvTalent
    Get your work noticed by some of the biggest and best developers, publishers, and studios in video games today.

    This video is sponsored by Xsolla, a global video game commerce company with a robust and powerful set of tools and services designed specifically for the video game industry: http://xsolla.pro/8023

    S2 EP08 | Bright Blades

    S2 EP08 | Bright Blades

    Daniel talks with Sam Rowett the creator of Bright Blades. Bright Blades was designed in SRPG Studio and is influenced by games like Shining Force, Early Fire Emblem, and other SRPGs. Always remember to path the dog!!

    HOST: Daniel McGarrGUEST: Sam Rowett

    Check out our website: turnbyturnpodcast.com

    @turnbyturnpodcast on Instagram and @turnbyturnpod on Twitter.

    This has been a production of Sixfive Media 2022

    Episode 9: Developer Q&A

    Episode 9: Developer Q&A
    *This is episode nine, recorded on June 7th, 2021. * In this show we talk about Path of Titans development, and also touch upon the daily life and struggles of being part of an indie video game dev team. The Path of Titans demo is currently available and you can access it if you’ve bought the game or higher from our store at https://alderongames.com/store/path-of-titans. In this episode we talk directly to the community and answer their questions!.

    Episode 8: Interview with I Know Dino

    Episode 8: Interview with I Know Dino
    *This is episode eight, edited on April 19th, 2021. * Full Episode: https://iknowdino.com/zigongosaurus-episode-327/ I Know Dino interviewed Rebecca Slater, Art Director and one of original creators of Path of Titans. The dinosaur MMO survival game where all players take on the role of a dinosaur. You can follow their updates or get the game at https://pathoftitans.com/ Big thanks to all our patrons! Your support means so much to us and keeps us going! If you’re a dinosaur enthusiast, join our growing community on Patreon at https://www.patreon.com/iknowdino.

    Episode 7: Developer Q&A

    Episode 7: Developer Q&A
    *This is episode seven, recorded on April 19th, 2021. * In this show we talk about Path of Titans development, and also touch upon the daily life and struggles of being part of an indie video game dev team. The Path of Titans demo is currently available and you can access it if you’ve bought the game or higher from our store at https://alderongames.com/store/path-of-titans. In this episode we talk directly to the community and answer their questions!.

    D3 PODCAST - S02E04 - GREG DONOVAN

    D3 PODCAST - S02E04 - GREG DONOVAN

    The D3 Podcast is recorded at the Harbor Craft Film’s studio bar located in Baltimore, Maryland. Produced by Jeremy Morrison (jeremymorrison.com) and Co-Produced by Michael J. Walls (mikejwalls.com). Copyright © 2019 Harbor Craft, LLC. All rights reserved.

    Business inquiries: drinks@d3podcast.com Website: d3podcast.com
    Facebook: thed3podcast
    Twitter: thed3podcast

    Instagram: d3podcast/
    YouTube: https://www.youtube.com/channel/UC5Btf4jXIi8bmXaDt49SrbQ

     

     

    From QA Queen and killing machines to Live Services Manager at Zenimax Online, meet Sammi Weeks!

    From QA Queen and killing machines to Live Services Manager at Zenimax Online, meet Sammi Weeks!

    The D3 Podcast is recorded at the Harbor Craft Film’s studio bar located in Baltimore, Maryland. Produced by Jeremy Morrison (jeremymorrison.com) and Co-Produced by Michael J. Walls (mikejwalls.com). Copyright © 2019 Harbor Craft, LLC. All rights reserved.

    Business inquiries: drinks@d3podcast.com Website: d3podcast.com
    Facebook: thed3podcast
    Twitter: thed3podcast

    Instagram: d3podcast/
    YouTube: https://www.youtube.com/channel/UC5Btf4jXIi8bmXaDt49SrbQ

     

     

    Episode 6: The Pros and Cons of Platform Creation With Path of Titans (Part 2) - Game Wisdom

    Episode 6: The Pros and Cons of Platform Creation With Path of Titans (Part 2) - Game Wisdom
    *This is episode six, recorded on November 12th, 2019. * In this show we talk about Path of Titans development, and also touch upon the daily life and struggles of being part of an indie video game dev team. The Path of Titans demo is currently available and you can access it if you’ve bought the game or higher from our store at https://alderongames.com/store/path-of-titans. In this episode we talk with Josh Bycer of Game Wisdom about the decisions behind creating our own platform to power Path of Titans. Check out Game Wisdom here: http://game-wisdom.com/ Watch the full YouTube video here: https://www.youtube.com/watch?v=um_SDSlV968

    Episode 5: The Pros and Cons of Platform Creation With Path of Titans (Part 1) - Game Wisdom

    Episode 5: The Pros and Cons of Platform Creation With Path of Titans (Part 1) - Game Wisdom
    *This is episode five, recorded on November 12th, 2019. * In this show we talk about Path of Titans development, and also touch upon the daily life and struggles of being part of an indie video game dev team. The Path of Titans demo is currently available and you can access it if you’ve bought the game or higher from our store at https://alderongames.com/store/path-of-titans. In this episode we talk with Josh Bycer of Game Wisdom about the decisions behind creating our own platform to power Path of Titans. Check out Game Wisdom here: http://game-wisdom.com/ Watch the full YouTube video here: https://www.youtube.com/watch?v=um_SDSlV968

    Episode 4: Multiplayer Livestream QnA with TyrannicalSimmo

    Episode 4: Multiplayer Livestream QnA with TyrannicalSimmo
    *This is episode four, recorded on December 7th, 2019. * In this show we talk about Path of Titans development, and also touch upon the daily life and struggles of being part of an indie video game dev team. The Path of Titans demo is currently available and you can access it if you’ve bought the game or higher from our store at https://alderongames.com/store/path-of-titans. In this episode we answer questions from TyrannicalSimmo and his community, and generally go over interesting information about Path of Titans. Summary: Quick introduction Answer questions asked by TyrannicalSimmo and his community Watch TyrannicalSimmo play the game while asking questions in his video: https://www.youtube.com/watch?v=zLoTAAaXDI4

    Episode 3: Sound Design QnA

    Episode 3: Sound Design QnA
    *This is episode three, recorded on November 30th, 2019. * In this show we talk about Path of Titans development, and also touch upon the daily life and struggles of being part of an indie video game dev team. The Path of Titans demo is currently available and you can access it if you’ve bought the game or higher from our store at https://alderongames.com/store/path-of-titans. In this episode we answer some of the questions sent in by the community regarding sound design. Summary: Introduce Valtiel, our sound designer Answer questions asked by our community. Preview of some of Path of Titans music: https://www.youtube.com/watch?v=jWAQ3mztRdQ Here are some questions that were sent to us via email at https://podcast.alderongames.com/contact UpFromTheDepths asks: What influenced you to get into sound design and music composing, and are there any inspirations for the music you've created/plan on creating in the future? SeeRgii KTO asks: Hello everyone! First of all, incredible job Valtiel, I love every single sound and track of this game. My question is, how much time do you spend for lets say, the Laten broadcast? And what software do you use? TundraHunter asks: Will there be a 'main theme' to represent Path of Titans (an iconic melody that may also be included in different tracks)? Also, are you focusing only on tribal music, or will there be other genres as well? Milly asks: How did you come up with the idea for the soundtrack? Has there been any certain inspiration for it? rookrabbit asks: What are your favourite inspirations for calls? Sebastian Sanchez asks: Regarding dinosaur calls, what are some of them inspired by? I am especially curious about Concavenator's calls, as I was one of the donators! Mad and Melony Fan ask: What did you use to make the Spinosaurus calls? Alex Gibb asks: What are the possibilities of using Cassowary calls for one of the dinosaurs? I feel like the Cassowary has very distinct, dinosaur-like calls that would fit well on a carnivore. AnonMax and rookrabbit ask: Which call was the hardest to figure out? The easiest? Milly asks: What are the plans concerning environmental sounds? Are you planning on adding particular sounds that you redeem fitting for the roaming times of the dinosaurs? Eg. certain species of birds, small flyers etc. If so what would they sound like? Ty Anderson asks: Will it be possible to make mods to add or change dinosaur calls?

    01 - From Hezbollah to Harbor Craft: Get to know your D3 co-host, Jeremy Morrison

    01 - From Hezbollah to Harbor Craft: Get to know your D3 co-host, Jeremy Morrison
    Make sure you’ve stocked up on your Miller Lite because in this episode we get to know your producer and co-host, Jeremy Morrison. Join us as he dives into his tales about being detained by Hezbollah in Beirut, or handed a paper bag filled with $10k in cash to make a short film, and living in Lithuania to supervise the post-production for a History Channel show about the rise and fall of the Roman Empire. Jeremy has worked in the video and film production industry for over 13 years, traveling the globe to over 22 countries, working on docudramas and indie feature films. His production company, Harbor Craft Films has its HQ and studio located in Baltimore, Maryland where the D3 Podcast is recorded. The D3 Podcast is recorded at the Harbor Craft Film’s studio bar located in Baltimore, Maryland. Produced by Jeremy Morrison (jeremymorrison.com) Co-Produced by Michael J. Walls (mikejwalls.com) Music by Jason (jasonk.audio@gmail.com) Copyright © 2019 Harbor Craft, LLC. All rights reserved. Business inquiries: drinks@d3podcast.com Website: d3podcast.com Facebook: thed3podcast Twitter: thed3podcast Instagram: d3podcast/ YouTube: ​https://www.youtube.com/channel/UC5Btf4jXIi8bmXaDt49SrbQ

    Episode 2: New Team Members

    Episode 2: New Team Members
    *This is episode two, recorded on October 11th, 2019. * Hosted by Jiggy the art lead, and Deathlyrage, the lead programmer. We’re both part of the Alderon Games Team, and we’re working on a variety of different games. Our primary focus right now is working on Path of Titans, a dinosaur MMO survival video game. In this show we talk about Path of Titans development, and also touch upon the daily life and struggles of being part of an indie video game dev team. The Path of Titans demo is currently available and you can access it if you’ve bought the game or higher from our store at https://alderongames.com/store/path-of-titans. In this episode we are going to answer some of the questions sent in by the community and share a little about how development has been going this week. Summary: Introduce our new team members Wind and environment detail New skins Translation and regional pricing QnA Gary the squirrel: https://cdn.discordapp.com/attachments/537375837750820884/632089545353068554/unknown.png Video of Gary the squirrel: https://www.instagram.com/p/B3c1e6Llwk6/ Here are some questions that were sent to us via email at https://podcast.alderongames.com/contact JiggyIsAwesome asks Will there be corpse dragging, and pouncing? Maybe even charging for like pachycephalosaurus? It'd be pretty cool if a pterosaur could snatch prey while flying as well. Amanda asks Will there be a map in-game so that we can navigate easier through the world? Fierysmaug asks When you add wind in the game, will the Grass and trees move in the same Direction as the wind? same as Rain? and if it Rains, will there be Puddles arround with water, and is your dino getting a 'wet' look Ghost asks My question today is about what you'd like to do with the fish AI reactions. Is the end goal to have the fish react dynamically and try to move away from approaching predators or potential threats in the water, or more to have them static and moving in some set pattern regardless of who's on the shore bank or wading through? Lumine asks Will everyone be able to create mods or will only certain people? Vividsky asks How much control do you intend to have over mods? for example if people started modding in ww2 tanks for example would that be too far away from the game to be allowed to be modded in? Sergi asks Do you have any plans on making a custom skin system, where we can create our own skins and them get them confirmed to be able to use them or something similar to that? thehollyraven asks Will we ever get skins that are like, say, birds of paradise or brightly colored birds in general for Laten/Deino/Achillo/Any Other Bird-like Dino?

    Episode 1: Introduction

    Episode 1: Introduction
    *This is episode one, recorded on September 30th, 2019. * Hosted by Jiggy the art lead, and Deathlyrage, the lead programmer. We’re both part of the Alderon Games Team, and we’re working on a variety of different games. Our primary focus right now is working on Path of Titans, a dinosaur MMO survival video game. In this show we talk about Path of Titans development, and also touch upon the daily life and struggles of being part of an indie video game dev team. The Path of Titans demo is currently available and you can access it if you’ve bought the game or higher from our store at https://alderongames.com/store/path-of-titans. In this episode we are going to answer some of the questions sent in by the community and share a little about how development has been going this week. Summary: * Kentrosaurus has been completed. * The AI demo and feedback we got from the AI demo. * Mobile version Demo? * Day/Night cycle demo released and why it’s brighter at night Here are some questions that were sent to us via email at https://podcast.alderongames.com/contact Milly asks What got you into Game-developing and how/when did you start out? Niko asks Will you have an aging method in your game? How will it work during the gameplay if there is one? Lissidragon asks Will the Spinosaurus be a quadrupled? It would be awesome to see a game have this take. Perhaps even having the bipedal as another kind to play. RedRodine asks What's the most difficult part in making path of titans so far? Poncho asks What do the dino collisions really entail in the game for those of us unaware? How will dino collisions be useful in combat scenarios or in just the average scenario? MrDoll asks Will there be collision and trample damage? Mighty Mercer asks Hey there, I was wondering how progress for consoles is going, I know ya cant share massive details or most info yet but even a little tease would do. Also is there anything that the supporters can do? Or is it just a waiting game for now? Infa32 asks Are you possibly going to add functionality for lower specs computers for the early access version of PoT, or is that just for the finalized version? Alyrius asks How much can be said of the combat system? It is certainly one of the more difficult sides of the game to work on and still one of the most vital ones. What kind of combat system is planned? And what will attacks look like? Nick asks How do you guys plan on keeping all the dinosaurs balanced- no matter what animal they are or how long they've been playing? Stagiaire asks What has been you first difficulty on the project ? What has been the biggest difficulty yet ? How many hours do you work on it each day ? What's your favorite dino in the roster for each of you ? How did you feel when the Indiegogo campaign and Alderon Game store reach this crazy amount ? Does Jiggy eat peach everyday ?

    Episode 13 - Ryan Woodland

    Episode 13 - Ryan Woodland

    Well - It's time you guys learned a bit more about the hosts of the D3 podcast, starting with Ryan Woodland. Ryan has made his way through his 25+ year gaming career mainly by drinking and punching people (or, more accurately, getting punched by people) but I suppose there may have been a few moments of intelligence in between. His career has had him working for Nintendo, Sony, EA, and Zenimax, to name a few, spanning systems from SNES and Sega Genesis all the way through to XBox One and PlayStation 4. So... let's see what he can remember about all this - hopefully it'll be coherent enough to publish!

    Episode 12 - Greg Donovan

    Episode 12 - Greg Donovan

    Executive Game Producer Greg Donovan (Agents of Mayhem, Saints Row, Red Faction) joins us at the D3 bar! Ever wonder what people do who have film degrees but want a steady-ish job with a reasonable paycheck? They go make video games! Greg Donovan started out getting his Master's Degree in Film Production but ended up as a Producer for THQ in the late 90's. Since then he has clawed his way up to the Executive Producer spot at Volition in Champaign, Illinois having a hand in almost everything that came out of that studio in the last 14 years. Ever heard of Agents of Mayhem? Saints Row? Red Faction? Yeah, he was there for that. Can Greg finally answer the age-old question of what in the hell a Producer actually does? Does he remember how to speak English after 14 years in Champaign, Illinois? Crack open your beer and join us to find out!

    Enjoy the D3 Podcast? We need your help! Cheers to you for liking and sharing on Instagram: d3podcast, Twitter: thed3podcast, Facebook: D3 Podcast, YouTube: D3 Podcast, Website: d3podcast.com, Email: drinks@d3podcast.com. For your post audio engineering and intermission music, contact Jason at jasonk.audio@gmail.com

    Episode 11 - Scott Rudi

    Episode 11 - Scott Rudi

    Scott Rudi joins us during our special E3 series at the D3 Podcast bar in Los Angeles! Scott is currently the Game Director of some game called Rocket League? I've never heard of it but he swears it'll be huge someday. Listen in as he tells how he started out as the son of a World Series-winning pro baseball all-star and found his way into game production. He's been doing this for a very long time and has a ton of amazing credits to his name. Plus he's a hell of a cool guy. Get out an IPA for this one as Scott doesn't drink that cheap stuff - this journey is worth it!

    Post audio engineering and intermission music is provided by Jason Kyriakos. For your podcast or other audio / music needs, contact Jason at jasonk.audio@gmail.com

    Episode 07 - Jon Knoles

    Episode 07 - Jon Knoles

    Jon Knoles joins us for our special E3 series at the D3 Podcast bar in Los Angeles. Ever wondered who the creative force is behind your favorite Star Wars games? With over 20 Star Wars games to his credit, there's a good chance Jon had a hand in it. He's still going strong as Design Director on the Forza franchise with Turn 10 Studios but he took a couple hours out of his busy E3 schedule to swing by and tell us some hilarious and amazing stories from his past. If you ever wanted to hear from one of the most experienced designers in the industry - here's your chance!

    Post audio engineering and intermission music is provided by Jason Kyriakos. For your podcast or other audio / music needs, contact Jason at jasonk.audio@gmail.com