Logo

    HD - Maya render passes Part 2 | Tutorial

    en-usApril 06, 2011
    What was the main topic of the podcast episode?
    Summarise the key points discussed in the episode?
    Were there any notable quotes or insights from the speakers?
    Which popular books were mentioned in this episode?
    Were there any points particularly controversial or thought-provoking discussed in the episode?
    Were any current events or trending topics addressed in the episode?

    About this Episode

    In the second part will look into separating the scene elements in spate passes and incorporating render layers in our work-flow.

    Recent Episodes from PixelCG Podcast

    HD - Mental Ray Production Library | mip_grayball.

    HD - Mental Ray Production Library | mip_grayball.
    In this session we will have a closer look at how to use the mip Shaders, in particular the mip_grayball. This is a simple Shader that can be utilized to shade an object via a texture file, very similar to the behavior of Mudbox lit Sphere material. With this workflow you can achieve the same look that you have in any 3D package, just by using a simple rendered sphere.