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    PixelCG Podcast

    Tips and tricks for 3D artists who are interested in the field of rendering and digital sculpting.
    en-us12 Episodes

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    Episodes (12)

    HD - Mental Ray Production Library | mip_grayball.

    HD - Mental Ray Production Library | mip_grayball.
    In this session we will have a closer look at how to use the mip Shaders, in particular the mip_grayball. This is a simple Shader that can be utilized to shade an object via a texture file, very similar to the behavior of Mudbox lit Sphere material. With this workflow you can achieve the same look that you have in any 3D package, just by using a simple rendered sphere.