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    How Are Games Made By One Person So Good?

    enAugust 15, 2024
    What humorous story did Maddie share about gaming in school?
    How did Jason discover his talent through Rock Band 2?
    What physical injuries can result from excessive gaming?
    What trends are changing in downloadable content for games?
    What future writing projects are Maddy and Kirk considering?

    Podcast Summary

    • Impact of Gaming on Daily LifeVideo games can lead to unexpected discoveries, wasted time, hidden talents, and even physical injuries. Investing in better equipment can improve the gaming experience and prevent injuries.

      Video games can have a significant impact on our lives, both in unexpected and mundane ways. Maddie shared a humorous story about using a video game, Sid Meier's Colonization, to waste an entire class period in school. Jason recalled how playing Rock Band 2 helped him discover a hidden talent for drumming. They also discussed the physical injuries they've suffered from gaming, such as sore thumbs and neck pain. On a more practical note, they mentioned how gaming has led them to invest in better equipment, like ergonomic chairs and monitors. Overall, their experiences illustrate the profound connection between the virtual world of gaming and the real world of our daily lives.

    • Paid DLC trend declineThe cost of game development and player preferences for standalone games or free updates are contributing to the decline of paid DLC in the gaming industry.

      The trend of paid post-launch downloadable content (DLC) for games may be on the decline. According to the discussion, this shift is due to a few reasons. First, the cost of game development has risen significantly, making it less financially viable for developers to produce and sell smaller narrative expansions. Second, players often prefer standalone games or expansions that don't require them to revisit old games or learn new controls. Lastly, free updates and expansions can attract new players and generate buzz, leading to more significant financial gains for the developers. Examples of this trend include "God of War: Ragnarok" and "Spider-Man: Miles Morales." While there are exceptions, such as "Elden Ring" and "Cyberpunk 2077," the industry seems to be moving towards offering standalone games or free updates instead of paid DLC.

    • Game expansions trendThe trend of creating large game expansions has shifted towards smaller projects or free content updates due to the financial viability and creative benefits of ongoing services and multiple projects in development, as well as the success of solo developers in creating captivating games with a single creative vision.

      The trend of creating large expansions or downloadable content (DLC) for games after their initial release has shifted. This change is due to a few factors, including the rise of games as ongoing services with regular updates, and the ability for studios to have multiple projects in development for their teams to move on to. In the past, teams would work on TLC (The Last Chance) projects to keep everyone employed and engaged after a game's release. However, the financial viability and creative benefits of producing large expansions have diminished, leading to a focus on smaller projects or free content updates instead. Additionally, the success of solo developers in creating innovative and captivating games demonstrates that a single, unified creative vision can lead to remarkable results, even if it takes longer to produce.

    • Ephemeral social aspectsThe ephemeral social aspects in solo games, such as in-game messages and multiplayer interactions, can enhance the player's experience despite potential future server shutdowns. The benefits of these features outweigh the negatives, and preserving them for future generations could be a solution.

      The ephemeral social aspects in solo games can enhance the experience, even if it means dealing with potential server shutdowns in the future. These social features, such as in-game messages or multiplayer interactions, can make the game feel more connected and add value to the player's experience. The speakers in the discussion acknowledged that some games, like Dark Souls, have lost these features due to server shutdowns, leaving players feeling like they missed out on a part of the game. However, they believe that the benefits of these social features outweigh the potential negatives and that preserving them for future generations could be a solution. The speakers also mentioned that developers might prioritize cutting features that enhance the long-term enjoyment of the game over those that make the game ephemeral but add to the overall experience. Overall, the discussion emphasized the importance of these social aspects in enhancing the solo gaming experience and the potential for preserving them for future players.

    • Unexpected gaming experiencesExploring unconventional ways of playing games can lead to unique and enjoyable experiences, such as playing 'Journey' alone or using unconventional rules in 'Super Smash Brothers'. developers sometimes embrace these variations, as seen in speedrunning and various house rules.

      The intended experience of a game is not always the only enjoyable one. Sometimes, missing out on certain features or playing with unconventional rules can lead to unique and memorable gaming experiences. For instance, in the game "Journey," playing it alone without the intended multiplayer experience resulted in a different but cool experience for the player. Similarly, in games like "Destiny" or "Super Mario World," the double jump feature offers more control and versatility, making it a preferred choice over a single jump covering the same distance. Additionally, some players find joy in unconventional ways of playing games, such as watching computer wrestlers finish a match in WWF Royal Rumble or setting up house rules for Super Smash Brothers. These unintended ways of playing games can sometimes become accepted and even embraced by the developers, as seen in the case of speedrunning or the various house rules in Super Smash Brothers. Overall, the discussion highlights the importance of exploring different ways to play games and the potential for discovering unique and enjoyable experiences along the way.

    • Unconventional gameplay experiencesUnconventional gameplay experiences, like hardcore modes, permadeath, or self-imposed challenges, can enhance the depth and fun of games, despite feeling unusual or unintended by developers.

      Unconventional gameplay experiences, such as hardcore modes, permadeath, or self-imposed challenges, can add depth and fun to games, even if they feel strange or unintended by the developers. These experiences can make the game more challenging and engaging, just like how pressing the down arrow constantly in Tetris or attempting to play Guitar Hero with everyone controlling the controller together can add a new level of excitement. The speakers also mentioned their potential interest in writing books, with Maddy considering a history of Metroid and Kirk a music book about platformers.

    • Comedy and FantasyExploring human condition through unique lenses of comedy and fantasy, HBO Max's 'Hacks' and Brandon Sanderson's 'Mistborn' offer fresh perspectives and engaging storytelling

      "Hacks" is a bitingly funny and dark comedy series on HBO Max about an older, unlikable yet likable, misogynistic comedian, Deborah Vance, who refuses to retire despite her stale act. She hires a struggling younger comic to help her write new material, leading to a unique intergenerational dynamic. The show explores themes of comedy, personal boundaries, and the challenges of creating fresh content. Meanwhile, Brandon Sanderson's "Mistborn" is a fantasy trilogy about an underclass of enslaved people planning to overthrow their god-like ruler. Sanderson's writing is praised for its quick pace, engaging characters, and thrilling plot. Both "Hacks" and "Mistborn" offer unique perspectives on the human condition, making them highly recommended for fans of comedy and fantasy.

    • Fantasy magic systemsMistborn's intricate magic system, based on the principles of allomancy and feruchemy, offers a visually captivating and believable power set, while The Bright Sword explores the King Arthur mythology with diverse and relatable characters and themes of the past, letting go, and rebuilding.

      Both "Mistborn" by Brandon Sanderson and "The Bright Sword" by Lev Grossman offer unique and engaging fantasy experiences. "Mistborn" stands out for its intricate magic system, which allows for thrilling and visually captivating action sequences. Sanderson's attention to physics in the magic system results in a more believable and interesting power set. "The Bright Sword," on the other hand, offers a fresh take on the King Arthur mythology, featuring diverse and relatable characters, and exploring themes of the past, letting go, and rebuilding. Both books provide thought-provoking narratives and offer enjoyable reading experiences.

    • Impact of fantasy on adult lifeThe Magicians series explores the deeper themes of storytelling, fantasy, escape, and their implications in adult life, moving beyond the typical school-based fantasy narrative.

      The Magicians series by Lev Grossman moves beyond the typical school-based fantasy narrative in its second and third books. The protagonist, Quentin, who is portrayed as a turd in the first book, grows up and explores deeper themes of storytelling, fantasy, escape, and the meaning of these elements in adult life. The series also includes intriguing subplots, such as a cartographer's journey and the discovery of an adult version of a Marauders map. The books leave behind the school setting and delve into the real-life implications of entering a fantasy world, offering a more mature and complex narrative compared to the typical coming-of-age story. Overall, the Magicians series offers a unique take on the fantasy genre, focusing on the interplay between fantasy and reality, and the impact of fantasy escapes on adult life.

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    ------------

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