Podcast Summary
Dungeons and Daddies embark on a live tour with new one-shot RPG: The Dungeons and Daddies podcast is touring the Midwest and East Coast, performing in cities like Saint Paul, Atlanta, and New York. They're releasing a new one-shot RPG, 'The Witch is Dead,' for all listeners, inspired by rules-light RPG designer Grant Howitt.
The Dungeons and Daddies podcast is embarking on a live tour across the Midwest and East Coast states from May 31st to June 14th. They're calling it the "Areas Tour," and tickets are available now. The podcast, known for its adult and often violent content, will be performing in cities such as Saint Paul, Minnesota, Atlanta, New York, and Boston. Additionally, they're releasing a one-shot RPG called "The Witch is Dead" for all listeners, which was originally exclusive to their Patreon supporters. The creators, Freddie and Alexander, are big fans of RPG designer Grant Howitt, and this one-shot is a part of his collection of rules-light, flavor-heavy RPGs. Listeners are encouraged to enjoy this sneak peek into the bonus content available to Patreon supporters and consider becoming one themselves to access more exclusive content.
Mission to Kill a Witch Hunter: Players work together as woodland creatures to infiltrate a village, kill their witch hunter, and bring back his eyes to their dead mistress within a week using various strategies.
This game revolves around woodland creatures, each with unique stats and a single weak spell, working together to complete a mission. The players must infiltrate a superstitious village and kill their witch hunter, bringing back his eyes to their dead mistress. The village is at war with forest tribes, and the witch hunter is headstrong and wild. The players have a week to complete the task, and they can use various strategies to accomplish their goal. They can attempt to bait the forest tribe into attacking the village, or they can try to scare the villagers into digging out the witch hunter's eyes themselves. The players have the ability to fly and use their spells to aid in their mission. The village is typical of a fairy tale setting, with various shops and homes. The players must work together and use their unique abilities to successfully complete the mission.
Manipulating a superstitious community: Exploiting people's fears and beliefs can be effective ways to influence their actions. Careful planning and deception can help achieve desired goals, even if it means taking risks.
Using deception and manipulation can be effective ways to influence the actions of a superstitious community. The witch hunter, with his headstrong behavior and skateboarding antics, presented an opportunity to exploit the villagers' fears and beliefs. By creating a situation where the witch hunter was perceived as a cult leader, the villagers were willing to follow his orders, even if it meant poisoning themselves. However, obtaining the poison required careful planning and exploration. The group considered various options, including using their magical abilities to find poison in the forest or searching the village apothecary, despite the challenges of being birds. Ultimately, they decided to use an apple laced with poison and present it as a gift to the witch hunter, hoping that the villagers would help in presenting the dinner in his honor. While their plan was risky, it demonstrated the power of manipulating the beliefs and actions of a community to achieve their goals.
Attempting to fly through a window to gain entry: Creativity and quick thinking led to a risky plan, but consequences and unexpected challenges required adaptability.
In order to gain entry into a secure location, the group came up with a plan involving attempting to fly through a window. However, this method came with risks and potential danger. One member volunteered to try, but failed to roll high enough to avoid taking a point of damage. The apothecary, who was inside, was superstitious and initially refused to open the door due to the bad luck symbolism of a bird flying into a window. Eventually, she relented and healed the injured group member. Another member then successfully managed to enter through the window using quickness. Inside, they discovered a small vial of poison, which they planned to take with them. However, they were then confronted by the apothecary, who had returned to find them inside her shop. Despite their explanation, she was still wary and cautious, and they were left figuring out how to escape with the poison without being caught. Throughout the conversation, the group demonstrated creativity, quick thinking, and a willingness to take risks, but also faced the consequences of their actions and had to adapt to unexpected challenges.
Discussing a dangerous plan to eliminate a witch hunter: Teams must strategize, roll dice for success, and consider unintended consequences when using dangerous magic.
In this game, actions have consequences, and the use of dangerous magic comes with risks. The characters discuss a plan to use their magical abilities to poison or burn down the entire village to eliminate the witch hunter and those involved in his crimes. However, they must be cautious and roll dice to successfully execute their plan without being detected. The group also considers recruiting the forest tribe for help. The conversation highlights the importance of teamwork, strategy, and the potential for unintended consequences. Ultimately, the group acknowledges that their actions will likely result in the deaths of many innocent people, reflecting the theme of man's inhumanity to man.
Unexpected Consequences of Eliminating a Witch: To succeed in their mission, the group had to be clever, quick-thinking, and adaptable to unexpected situations. They also had to consider the potential consequences of their actions and find a way to mitigate any negative repercussions.
In this scenario, the group successfully completed their mission to eliminate a witch, but they encountered unexpected consequences. They discovered that the witch had been providing the forest tribes with powers for raids against their village. The tribes were upset about her death and considered the group as potential threats. To avoid conflict, the group had to think quickly and come up with a clever solution. They wrote a message in the dirt to encourage the tribes to leave the village and focus on their own problems, using the apothecary as an excuse for their actions. The key takeaway is that in order to succeed in their mission, the group had to be clever, quick-thinking, and adaptable to unexpected situations. They also had to consider the potential consequences of their actions and find a way to mitigate any negative repercussions.
Convincing the Enemy: Use magic to communicate and understand enemy's language, lead them to a visible sign of the witch's captivity, and prepare for potential combat if unsuccessful.
The group needs to use their magical abilities to convince the enemy, led by a man resembling Joe Pesci, that the witch is still alive. They plan to write messages in the dirt and perform magic to prove their point. However, communication with the enemy may be limited as they can only use their cantrips to understand and speak in their native language. The group should lead the enemy to a clearing where they can see the apothecary building engulfed in flames, which they believe will prompt the enemy to attack. If they fail to convince the enemy, they may face resistance and should be prepared for a potential fight. The group's success relies on their ability to use their magical abilities effectively and communicate clearly with the enemy.
Plotting a Violent Revenge: Speakers plan a violent revenge against their enemies using poison and physical force, considering using remaining poison to create a deadly pie.
In this discussion, the speakers are planning a violent revenge against their enemies using poison and physical force. They describe in detail how they would kill one of the enemies using poison, and then express their intention to attack the rest of the villagers. They also mention that some of their people are distracted by putting out a fire, leaving the village weakened. During the ensuing fight, a witch hunter named Chad emerges and effectively kills several of the attackers. The speakers then consider using the remaining poison to create a pie and throw it at Chad. The conversation is filled with graphic violence and crude humor. It's important to note that this content is fictional and should not be replicated in real life.
Working together to overcome challenges: Teamwork and quick thinking are essential for success, especially when facing unexpected obstacles. Stay focused and adaptable to achieve your goals.
Teamwork and quick thinking are crucial in overcoming obstacles and achieving success, even when faced with unexpected challenges and dangers. In the discussed scenario, the team had to deliver a heavy and difficult-to-handle pie to a target, requiring all members to work together and take calculated risks to execute the plan. Despite setbacks and failures, the team persisted and ultimately succeeded in their mission, leaving their target distracted and vulnerable to further attack. The importance of staying focused and adaptable, even when things don't go as planned, is a valuable lesson that can be applied to various situations in life.
Encountering Chad: A Protective Opponent: Effective communication and teamwork are crucial in The Witch is Dead to overcome challenging opponents like Chad, who prioritize their own safety.
In this intense encounter from The Witch is Dead role-playing game, the players faced off against a formidable opponent named Chad, who was fiercely protective of his personal space. Despite inflicting damage on him, the players had to be creative and adaptive to overcome his defenses and ultimately incapacitate him. Chad's obsession with his own safety led to a gruesome and lengthy battle, showcasing the game's emphasis on strategy and teamwork. The players' success came from their ability to communicate effectively and coordinate their actions, ultimately leading to Chad's defeat. The experience highlights the importance of teamwork and creativity in overcoming challenges in The Witch is Dead.
Rolling the dice: Success or failure in a role-playing game: Rolling dice determines success or failure in a role-playing game, with severe consequences for failure
In this role-playing game scenario, success often depends on rolling high enough in various abilities, such as "fierce" and "clever," to accomplish tasks or distract enemies. Failure can result in injury, capture, or even death. For example, attempting to grab a toupee off a running enemy without success could lead to getting crushed underfoot, resulting in a fatal injury and an increase in danger level. Similarly, trying to use mage hand to tie an enemy's shoes to help them escape a fight resulted in the player's character being stomped and killed. The consequences of failure can be severe, making each roll crucial to the outcome of the situation.
A witch's revenge tale of triumph and loyalty: In the pursuit of justice and loyalty, one might employ extreme measures, leading to unexpected rewards.
The speaker in this text describes a gruesome and fantastical sequence of events where they seek revenge on a witch by killing her enemy using various methods, including suffocation, talon scratches, and self-immolation. After successfully avenging the witch, they are rewarded with the resurrection of their friends and even gain a new skill. The story is a part of a larger collection of works by the author Grant Howitt. The tale is filled with vivid imagery and a sense of triumph, illustrating the lengths one might go to protect their allies and seek justice. It's a dark and imaginative adventure that showcases the power of determination and the importance of loyalty.