Map Design (Axiom Verge)
en-usMay 22, 2016
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About this Episode
Axiom Verge's areas are all unique; some are horizontal, others are vertical; some are dense, others are linear. Each one has distinct paths. How are Axiom Verge's paths laid out, and what gives them character?
Before, we've talked about backtracking in Demon's Crest, dungeon design in Terranigma, and maze design in Realms of the Haunting. These are all key aspects of map design, especially in the Metroid tradition.
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