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    axiom verge

    Explore "axiom verge" with insightful episodes like "AggroChat #426 - Victim of Success", "GZ9: Plauderstunde - The return of your Nischenpodcast", "Forumogadka #156", "Map Design (Axiom Verge)" and "Arsenal (Axiom Verge)" from podcasts like ""AggroChat: Tales of the Aggronaut Podcast", "Geekzone Podcast", "Forumogadka", "VG Thought's The Commune" and "VG Thought's The Commune"" and more!

    Episodes (6)

    AggroChat #426 - Victim of Success

    AggroChat #426 - Victim of Success

    Featuring: Ammosart, Ashgar, Belghast, Grace, Kodra, Tamrielo, and Thalen

     

    Good Morning Folks! We start off the show with some random talk about Rick Astley and the history of Rickrolling.  From there Bel talks about getting a Commander tag and going for the obvious best choice…  that Catmander.  Kodra talks about beating Axiom Verge and his struggles with M.A.S.S. Builder not quite being detailed enough.  From there we talk about the launch of the Last Epoch Multiplayer patch and the struggles of instant 8X growth.  We talk a bit about the challenge of a game launch and scaling servers without overbooking capacity.  Then we finish out with some discussion from Tam about the Star Citizen 3.18 patch and its own server capacity issues.

     

    Featuring:

    • Superfluous Rickrolling

    • Bel is a Catmander in GW2

    • Axiom Verge

    • M.A.S.S. Builder

    • Last Epoch

      • Servers Hugged to Death

      • Various Discussions of the new patch

    • Server Scaling and Massive Updates

    • Star Citizen 3.18

      • Persistent Entity Streaming

    GZ9: Plauderstunde - The return of your Nischenpodcast

    GZ9: Plauderstunde - The return of your Nischenpodcast
    Letzte Woche hat Elon Musk große Durchbrüche im Bereich des Brain-Computer-Interface angekündigt - leider haben wir davon überhaupt keine Ahnung, weshalb es auch in Episode 9 unseres Podcasts wieder um die wirklich wichtigen Themen geht - womit verbringen leicht verschrobene, ältere Herren ihre Freizeit? Wird Peter endlich einsehen, dass Blade Runner langweilig ist? Hat Christian endlich den nischigsten Pokemon-Nazi-Horror-Porno aus Japan gefunden? Wartet Tax noch auf Dying Light? Gibt es für Philipp ein Medikament gegen die chronische David-Cage-Ablehnung? Wenn die Spannung jetzt unerträglich ist hilft nur eines - reinhören!

    Forumogadka #156

    Forumogadka #156
    Po poprzednim odcinku dostało nam się mocno za VR, więc... w tym będzie go jeszcze więcej ;) Bo przecież skoro się nie znamy to trzeba koniecznie opowiedzieć więcej. Kliki lecą, ogień nie dogasa, muzyka gra. A tak trochę poważniej to odwiedziliśmy WGW, skomentujemy wieści od Nintendo i Rockstara, zachwycimy się i zganimy kilka gier. Świeżutka Forumogadka, prosto w Wasze uszy. Forumogadka to podcast poświęcony szeroko pojętej elektronicznej rozrywce w ujęciu odrobinę mniej poważnym i zdecydowanie mniej profesjonalnym. Od graczy dla graczy. Regularnie, bo co dwa tygodnie, w każdą sobotę późnym popołudniem możesz posłuchać nowego odcinka poświęconego nowinkom branżowym, recenzjom gier i wszystkim innym tematom, o które potkniemy się w naszych rozmowach. Więcej Forumogadki na: Stronie WWW: https://forumogadka.pl iTunes: http://itunes.apple.com/pl/podcast/forumogadka/id328575115?mt=2 YouTube: http://youtube.com/Forumogadka Facebooku: http://facebook.com/Forumogadka/ Twitterze: http://twitter.com/forumogadka RSS: https://forumogadka.pl/rss Pytania, uwagi i groźby należy kierować pod adres: kontakt@forumogadka.pl

    Map Design (Axiom Verge)

    Map Design (Axiom Verge)
    Axiom Verge's areas are all unique; some are horizontal, others are vertical; some are dense, others are linear. Each one has distinct paths. How are Axiom Verge's paths laid out, and what gives them character? Before, we've talked about backtracking in Demon's Crest, dungeon design in Terranigma, and maze design in Realms of the Haunting. These are all key aspects of map design, especially in the Metroid tradition.

    Arsenal (Axiom Verge)

    Arsenal (Axiom Verge)
    Axiom Verge offers a number of pickups that give the player new toys. With a constant stream of new abilities and guns, the game is constantly changing. First, we discuss tools for exploring the environment. What role does each one play, and how does it flesh out Axiom Verge's gameplay? Then, we consider the gun selection and its impact on combat. Check out Eric Lee Lewis online: IndieLuchador Death Skid Marks Workinman Interactive LLC and their game, DeathState

    Thomas Happ (Axiom Verge)

    Thomas Happ (Axiom Verge)
    We speak with Thomas Happ on a range of topics regarding Axiom Verge. How does its map design influence the flow of the game? What meaning lies in its story and gameplay? Throughout, Thomas offers his personal experience from designing the game as well as his intentions in its design. Thomas Happ on Twitter: https://twitter.com/AxiomVerge Axiom Verge on Facebook: https://www.facebook.com/AxiomVerge/