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    Nothing 2a See Here!

    enFebruary 16, 2024
    What new features were discussed for the trivia website?
    How does YouTube A/B testing differ from pure watch time?
    What are the key differences between Oculus Quest Pro and Apple Vision Pro?
    How do streaming platforms affect financial success for artists?
    What challenges do artists face with copyrighted music on TikTok?

    Podcast Summary

    • New features on Waveform podcast platform: improved trivia website, typing test, and leaderboardThe Waveform podcast team discussed updates to their platform, including a revamped trivia website with player cards, a typing test, and a leaderboard, while clarifying misconceptions about YouTube A/B testing and sharing their low trivia answer rate.

      The waveform podcast team discussed various updates and features on their platform, including an improved waveform trivia website with new player cards, a typing test, and a leaderboard. They also clarified some misconceptions about YouTube A/B testing, explaining that it provides watch shares rather than pure watch time percentages. The team also shared their disappointing 37.6% correct answer rate on the trivia website and joked about their collective performance. The podcast was sponsored by Smartwater Alkaline, encouraging listeners to upgrade their hydration with the product for optimal performance. The team also mentioned upcoming segments on phone leaks, CEO reviews, TikTok music battles, and a new ChatGPT feature.

    • Understanding YouTube's Watch Share MetricClick-through rates significantly impact YouTube's watch share metric, making them more important than previously thought.

      Watch share on YouTube is determined by both click-through rate and watch time percentage. For instance, if only one person clicks on thumbnail A and watches the entire video, but five people click on thumbnail B and watch 80% of it, thumbnail B would have a better watch share despite having a lower average watch time. This means that click-through rates are more important than we thought in the context of YouTube's watch share metric. However, understanding this metric can be confusing, especially for larger channels with a long history on the platform. Another interesting story revolves around Universal Music Group (UMG) pulling Taylor Swift and other artists off TikTok due to licensing disputes. UMG, as a major music company, believes it has more bargaining power and doesn't need TikTok to boost the popularity of its giant artists. However, this move might negatively impact smaller artists trying to gain traction on the platform. It's a complex issue, and the relationship between content creators, platforms, and record labels continues to evolve.

    • Power dynamic between music labels and TikTok shiftingMusic labels and TikTok are redefining their relationship, with TikTok potentially holding more leverage due to its power to bring attention and success to artists, but challenges arise when music is removed due to copyright issues, leaving users and artists feeling powerless.

      The power dynamic between music labels and platforms like TikTok is shifting, with TikTok potentially holding more leverage due to its ability to bring newfound attention and success to artists. However, this comes with challenges, as when music is removed due to copyright issues, it can leave users and artists feeling awkward and powerless. For instance, when TikTok lost its deal with Universal Music Group (UMG), all the TikToks using UMG music suddenly had no sound, rendering old videos meaningless. While UMG may argue that they're protecting their artists, they risk losing potential signings due to missed opportunities on TikTok. Conversely, TikTok could argue that they're essential marketing platforms for artists, driving revenue through increased exposure. Ultimately, the relationship between music labels and platforms like TikTok is complex, with both sides having valid arguments and potential consequences.

    • TikTok's Impact on Music Industry: Exposure vs Financial StabilityArtists need to effectively leverage their TikTok success through merchandise sales, live performances, and social media following to make a sustainable income, while major labels benefit greatly from the exposure of their catalog on these platforms.

      The music industry has undergone significant changes in recent years, with streaming platforms like TikTok playing a major role in artist discovery and success. However, the financial rewards for artists can be limited, especially for those who only have one hit song. Major labels, such as Universal Music Group (UMG), own a large catalog of music, including that of deceased artists, and benefit greatly from the promo on these platforms. Artists, on the other hand, need to effectively capitalize on their TikTok success by leveraging their social media following, merchandise sales, and live performances to make a sustainable income. The use of copyrighted music on TikTok and other platforms can also pose challenges for artists and labels. Ultimately, while TikTok and streaming platforms offer significant exposure, they do not guarantee financial stability for artists.

    • Nothing's New Budget Phone: The Nothing Phone 2ANothing is releasing a budget phone, the Nothing Phone 2A, with potential cost-cutting measures like a less powerful chipset and no wireless charging, while maintaining their unique brand identity. Anticipation builds for its unveiling at MWC on March 5th.

      Companies, like Nothing, are constantly striving to expand their product offerings while maintaining their unique brand identity. In this case, Nothing is releasing a new budget phone, the Nothing Phone 2A, which is expected to have cost-cutting measures such as a less powerful chipset and potentially no wireless charging. The challenge for the company is to deliver a "nothing-esque" experience without compromising too much on features or design. Another key point from the discussion was the anticipation of the upcoming unveiling of the Nothing Phone 2A at MWC on March 5th, and the various rumors surrounding its specifications and pricing.

    • Unusual camera array for vertical filmingNothing phone features a horizontal camera array for vertical filming, a departure from standard top-bottom setup, and lacks wireless charging.

      The upcoming Nothing phone features an unusual camera array with horizontally aligned cameras when held in a vertical orientation, suggesting it's designed for frequent vertical filming. The design is a departure from the standard top-bottom camera setup, and the absence of wireless charging is also notable. The glyph interface on the back of the phone may serve as functional lights, but its practicality remains to be seen, as it could lead to potential confusion and the need for users to remember multiple functions. Despite some similarities to past budget phones from OnePlus, the design and features of the Nothing phone mark a new direction for the company.

    • Speaker's preference for customizable phone lights and minimalist designSpeaker expresses excitement for Nothing Phone's potential but has reservations about high price and lack of customizable lighting, reminiscing about older phones with RGB LEDs

      The speaker expresses a strong preference for phones with customizable, color-changing lights and a minimalist design, but is concerned about the potential high price point of the Nothing Phone (1). He reminisces about older phones with such features and laments the removal of the RGB LED on the Nexus 6. He also suggests that a clear-backed design for the Nothing Phone would allow users to see the lights, enhancing the user experience. The speaker also discusses the potential pricing of the Nothing Phone, comparing it to the Google Pixel A series and suggesting a more competitive price point. He also mentions the possibility of the Nothing Ear (1) earbuds having an increased price. The speaker's overall sentiment is that while he is excited about the potential of the Nothing Phone, he has reservations about the price and the lack of customizable lighting on the current models.

    • Nothing Phone (2) sets itself apart with unique designExpected to have clear back, glyph design, and be cost-effective with MediaTek's Dimensity 7200 Ultra chip, the Nothing Phone (2) differentiates itself in the market with its aesthetic appeal.

      The Nothing Phone (2) is expected to differentiate itself in the market with its unique design, rather than exceptional performance or cutting-edge technology. The phone, which uses MediaTek's Dimensity 7200 Ultra chip, is predicted to have a clear back, glyph design, and possibly be part of the US developer program. While it may not offer the best camera, battery life, or processing power at its price point, its aesthetic appeal is expected to set it apart. The chip, which is already in use in the Vivo T2 Pro, is seen as a cost-effective alternative to Qualcomm chips, allowing for better price flexibility. Nothing, the company behind the phone, may also be targeting the pay-as-you-go market in the long term.

    • From garage prototypes to industry competitionZuckerberg acknowledged Quest's superiority over Apple's Vision Pro, showcasing ongoing innovation and competition in the VR industry.

      During the discussion, it was revealed that Palmer Luckey, the creator of the Oculus Rift, built the first prototype in his parents' garage when he was young. Zuckerberg, the CEO of Meta, which now owns Oculus, reviewed and compared the Quest headset to Apple's Vision Pro and found the Quest to be the better product overall. Despite Meta's focus on the metaverse, Zuckerberg acknowledged the strengths of the Quest headset. Additionally, there was a lighthearted moment where Zuckerberg shared his surprise at the Quest's superiority over Vision Pro. The discussion also touched upon the differences between the two headsets and the unique design decisions that make each one better for specific use cases. Overall, the conversation highlighted the ongoing competition and innovation in the virtual reality industry.

    • Meta's Quest 3: High-quality pass-through for mobility and comfortMeta's Quest 3 offers high-quality pass-through, mobility, comfort, and various activities like gaming, socializing, and working out, making it a more appealing choice for extended use over the Vision Pro due to its lighter weight, lack of cables, and improved comfort.

      Meta's Quest 3 offers high-quality pass-through with big screens similar to the Vision Pro, but it's also designed for mobility, comfort, and various activities like gaming, socializing, and working out. Quest's lighter weight, lack of cables, and more comfortable design make it easier to use while being active. Additionally, apps like Supernatural and Beat Saber provide immersive, high-intensity workouts. Although the Quest 3 has a wider field of view and brighter screen than the Vision Pro, some users might not notice a significant difference. The Quest 3's third generation offers improvements in comfort, which is a significant advantage over the Vision Pro's design. Despite the Vision Pro's potential comfort, the Quest 3's plastic design and better cooling system make it a more appealing choice for extended use.

    • Comparing Comfort, Display Quality, and Input Methods of Quest 3 and Vision ProThe Quest 3 offers a more comfortable experience with Apple's headbands but may cause eye strain and heat discomfort. The Vision Pro delivers a higher pixel density display and more accurate hand tracking but lacks controller support and has noticeable motion blur. Both have their pros and cons, and the choice depends on personal preferences and use cases.

      Both the Quest 3 and Vision Pro have their unique advantages and disadvantages when it comes to comfort, display quality, and input methods. The Quest 3, being lighter, allows for the use of Apple's comfortable headbands, but may cause eye strain and heat discomfort after extended use. The Vision Pro, while heavier, offers a higher pixel density display and more accurate hand tracking, but lacks controller support and has noticeable motion blur. The speaker also mentioned the absence of the hanging wire in the Quest 3, making it a more comfortable experience. However, the Quest 3's screen may have an issue with the bottom half feeling disconnected when moving your head side to side. Ultimately, the choice between the two depends on individual preferences and intended use cases.

    • Apple's Vision Pro vs Meta Quest: Different Approaches to InteractionApple's Vision Pro focuses solely on eye and hand tracking for interaction, while Meta Quest offers hand tracking and controller support. Both companies aim for controller-free mixed reality glasses, but users may need time to adjust to the new technology.

      Apple's Vision Pro and Meta Quest's hand and eye tracking technologies serve different purposes. The Meta Quest's hand tracking, while improving, still has issues with pinching gestures and menu navigation, making controllers a more reliable option for most users. Apple's Vision Pro, on the other hand, relies solely on eye tracking and hand pinching for interaction, which can be more intuitive but also more frustrating when it doesn't work perfectly. The Meta Quest currently comes with controllers, while Apple's Vision Pro does not. Apple had eye tracking sensors in the Quest Pro but removed them, intending to bring them back once they believe it's a good feature. Both companies are working towards a future where mixed reality glasses replace controllers, but there is a hurdle to overcome in getting users accustomed to the new technology and weaning them off controllers. The Quest's hand tracking and controller support make it a more versatile device for now, while Apple's Vision Pro represents a more futuristic, controller-free vision.

    • VR headsets with eye and hand tracking have limitationsDespite advancements in VR technology, traditional input methods like keyboards and controllers remain essential for complex tasks due to limitations of eye and hand tracking and concerns about privacy and practicality.

      While eye and hand tracking technology in VR headsets like the Meta Quest and Meta Vision Pro offer immersive experiences, they still have limitations and may not fully replace traditional input methods like keyboards or controllers for complex tasks. The speakers in the discussion acknowledge the potential of neural interfaces, but also express concerns about privacy and the practicality of such technology for everyday use. The Meta Quest, despite its limitations, is seen as a viable solution for simple tasks and even workflows, but for more complex tasks, users may still prefer the familiarity and efficiency of traditional input methods. The speakers also highlight the importance of balance and continuity in user experience, as users have been trained to use certain interfaces for specific tasks. The discussion also touches upon the potential of future advancements in technology, such as neural interfaces and semantic segmentation, but also raises valid concerns about privacy and practicality. Ultimately, the speakers agree that a combination of various input methods will likely continue to be the most effective solution for a wide range of tasks.

    • Comparison of immersive experiences on Quest Pro and Vision ProThe Quest Pro offers a larger selection of experiences due to its longer existence and partnerships, but the Vision Pro's advanced technology provides a more immersive experience overall.

      While the Quest Immersive Content Library may have a larger selection of experiences due to its longer existence and partnerships with studios, the experiences themselves may not be as immersive or visually impressive as those offered by more advanced devices like the Vision Pro. The user in the discussion prefers the feeling of peripheral vision and physical interaction with a keyboard for comfort and focus, but acknowledges the potential benefits of fully immersive VR experiences. The distinction between "immersive experiences" and "immersive videos" is important, as the former refers to interactive and spatially-aware content, while the latter refers to 3D media that surrounds the user. While the Quest Pro offers a wider range of experiences, the user argues that the fidelity and tracking of the Vision Pro make for a more immersive experience overall. However, the availability and accessibility of a larger content library may still be a significant factor for many users.

    • Oculus Quest Pro vs Apple Vision Pro: Different Immersive ExperiencesThe Oculus Quest Pro offers a larger play area for more immersive quest experiences, while the Apple Vision Pro delivers higher resolution and more realistic graphics for stationary immersion. Price doesn't always determine superior quality, as the Quest Pro has a larger content library and ecosystem.

      While both the Oculus Quest Pro and Apple Vision Pro offer unique immersive experiences, they excel in different areas. The Quest Pro, with its larger play area, provides a more responsive and immersive quest experience. In contrast, the Vision Pro, with its higher resolution and more realistic graphics, offers a more immersive stationary experience, particularly in its environments. The price difference between the two doesn't necessarily equate to superior quality for the Vision Pro, as the Quest Pro has a larger content library, partnerships, and a more established ecosystem. Ultimately, the choice between the two depends on the user's preferences and intended use cases. The future of virtual reality is still being written, and it remains to be seen which open model will emerge as the winner.

    • Apple vs Meta: Different Approaches to Consumer TechnologyApple offers a polished, controlled environment, while Meta delivers an open, innovative approach. Price difference and features are key factors in consumer choice.

      The debate between Apple's closed system and Meta's open system in the realm of technology continues, with each having its advantages and disadvantages. Apple's polished and controlled environment versus Meta's open and innovative approach are two different approaches to consumer technology. The price difference between Meta's Quest and Apple's Vision Pro is a significant factor for many users, with Quest offering a more accessible price point for the majority of use cases. However, Apple's long-term dominance in the PC market and the lack of certain features in the Vision Pro, such as multiple remote desktop windows or the ability to use multiple instances of the same app, are points of contention. Ultimately, both companies have their strengths and weaknesses, and consumers must decide which approach aligns best with their needs and preferences.

    • The future of media: Blend of traditional and immersive formatsThe future of media will involve a blend of traditional and immersive formats, with immersive content offering unique benefits like deeper audience engagement and exploration, but also presenting challenges in terms of storytelling and attention required.

      The future of media, particularly immersive content, is a complex and evolving landscape. While technologies like AR, VR, and 3D video hold great promise, they also present challenges in terms of storytelling and audience engagement. For instance, immersive content can require more attention and effort from viewers, potentially leading to a need for multiple storylines or repeated viewings. However, these challenges may be worth addressing as the potential rewards - in terms of audience engagement and experience - could be significant. For instance, the ability to look around and explore a virtual environment in detail could offer a level of immersion not possible with traditional 2D media. Additionally, the popularity of devices like AirPods shows that once an technology becomes mainstream, it can quickly become the norm. Overall, the future of media is likely to be a blend of traditional and immersive formats, with each offering unique benefits and challenges.

    • Misunderstanding Marketing Terms During a Podcast GameDespite misidentifying a marketing term, the team maintained a positive attitude and showcased their marketing knowledge in a lighthearted and entertaining way.

      During a podcast discussion, the team encountered a challenge in identifying the correct answer to a marketing term trivia question. Despite some team members guessing incorrectly, they found humor in the situation and continued the game with good spirits. The term "MiraVision" was mistakenly identified as fake, but it is actually a real marketing term. The team showcased their knowledge of various marketing terms, including "Imagic," "MiraVision," "Look C," and "Mclinker." The episode was filled with laughter and banter, highlighting the team's camaraderie and ability to find humor in unexpected situations. Overall, the podcast episode showcased the team's expertise in marketing terms while also demonstrating their lighthearted and fun approach to their work.

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    The New Siri is here! (Kinda)

    The New Siri is here! (Kinda)
    This week, we have a nice mix of gadgets and software to talk about. First, Andrew tries to convince Marques and David why a pair of $4,500 pants might be worth the money before everyone gives their thoughts on the new Friend AI wearable. After that, we talk about Apple Intelligence (or lack thereof) in the new iOS Beta before talking about the launch of SearchGPT from OpenAI. To wrap it up Marques gives his quick thoughts on the new Nothing Phone 2a Plus before getting into trivia. Hope you enjoy! Links:  Verge Skip x Arc'teryx Pants: https://bit.ly/3YMlp51 Friend: https://bit.ly/3SyLYXh Verge SearchGPT: https://bit.ly/4cfDhrH Shop the merch: https://shop.mkbhd.com Socials: Waveform: https://twitter.com/WVFRM Waveform: https://www.threads.net/@waveformpodcast Marques: https://www.threads.net/@mkbhd Andrew: https://www.threads.net/@andrew_manganelli David Imel: https://www.threads.net/@davidimel Adam: https://www.threads.net/@parmesanpapi17 Ellis: https://twitter.com/EllisRovin TikTok:  https://www.tiktok.com/@waveformpodcast Join the Discord: https://discord.gg/mkbhd Music by 20syl: https://bit.ly/2S53xlC Waveform is part of the Vox Media Podcast Network. Learn more about your ad choices. Visit podcastchoices.com/adchoices

    FBI Tales & More Untold MKBHD Stories

    FBI Tales & More Untold MKBHD Stories
    Welcome back to another bonus episode! This week we're doing a story time episode where we tell a bunch of the funny/weird things that have happened while working here at MKBHD. We start off with how the Autofocus name came to be, that time the FBI came to visit, and Marques meeting an F1 star and not knowing it. We'll be back Friday with a regular episode but we hope you get some joy out of this one in the meantime! Links:  Marques FBI video: https://bit.ly/4c7T6ka Shop the merch: https://shop.mkbhd.com Socials: Waveform: https://twitter.com/WVFRM Waveform: https://www.threads.net/@waveformpodcast Marques: https://www.threads.net/@mkbhd Andrew: https://www.threads.net/@andrew_manganelli David Imel: https://www.threads.net/@davidimel Adam: https://www.threads.net/@parmesanpapi17 Ellis: https://twitter.com/EllisRovin TikTok:  https://www.tiktok.com/@waveformpodcast Join the Discord: https://discord.gg/mkbhd Music by 20syl: https://bit.ly/2S53xlC Waveform is part of the Vox Media Podcast Network. Learn more about your ad choices. Visit podcastchoices.com/adchoices

    What Caused the Largest IT Outage Ever?

    What Caused the Largest IT Outage Ever?
    This week, Marques, Andrew, and David talk about the Tesla Roadster finally (maybe) possibly being ready to begin shipping in 2025. Then they discuss the CrowdStrike IT disaster before switching to Samsung devices at the Olympics. After that, they go over some rumors that Apple might actually make screens with folding displays in the near future before wrapping it up with a new keyboard that will help you cheat. It's a fun one, enjoy! Links:  Techcrunch uber eats article: https://tcrn.ch/46t1km0 Autofocus Sapphire Air: https://bit.ly/46nvHtY Dave's Garage youtube: https://bit.ly/3YfKFQN Imogen Grant video: https://bit.ly/3ym9VKn Lewis Clareburt TikTok: https://bit.ly/3yma8gD Verge Apple Foldable iPhone: https://bit.ly/3zUOmRQ MacRumors Folding Macbook: https://bit.ly/4fjAOzm Majin Bu renders: https://bit.ly/3y2KRZ3 Verge Folding Display Rumors: https://bit.ly/3YeTYAo Shop the merch: https://shop.mkbhd.com Socials: Waveform: https://twitter.com/WVFRM Waveform: https://www.threads.net/@waveformpodcast Marques: https://www.threads.net/@mkbhd Andrew: https://www.threads.net/@andrew_manganelli David Imel: https://www.threads.net/@davidimel Adam: https://www.threads.net/@parmesanpapi17 Ellis: https://twitter.com/EllisRovin TikTok:  https://www.tiktok.com/@waveformpodcast Join the Discord: https://discord.gg/mkbhd Music by 20syl: https://bit.ly/2S53xlC Waveform is part of the Vox Media Podcast Network. Learn more about your ad choices. Visit podcastchoices.com/adchoices

    Related Episodes

    Doble Check Hoy - 30/07/19

    Doble Check Hoy - 30/07/19
    Un nuevo servicio piensa que es buena idea tener su propio smartphone y surge el sindicato menos pensado. Hola, mi nombre es Bruno Ortiz y les doy la bienvenida a Doble Check Hoy, un micropodcast con las noticias de tecnología más importantes para que empieces bien informado tu jornada.

    *Tik Tok quiere su propio móvil*

    Tik Tok quiere desarrollar su propio smartphone. ¿No sabes qué es Tik Tok? Es una aplicación que desde hace un buen tiempo es furor entre los más chicos, en donde básicamente puedes hacer videos cortos de tipo musical.

    Varias web indicaron que ByteDance, la empresa dueña de la aplicación, se ha acercado a Smartisan, un fabricante de dispositivos móviles, por lo que el smartphone exclusivo para este servicio es una seria posibilidad.

    Pero ahora yo te pregunto ¿consideras que es una buena movida que una empresa apueste por hacer un móvil exclusivo? ¿Recuerdas que Facebook lanzó un smartphone con HTC? ¿O el FirePhone de Amazon?

    *Se arma el sindicato de YouTube*

    Hacer contenido para YouTube se ha convertido en una forma de vida para muchísimas personas en todo el mundo, pero las condiciones diferenciadas dependiendo de la ubicación geográfica, entre otros constantes cambios en las condiciones para monetizar, han hecho que entre estos generadores se inicie seriamente la opción de crear un sindicato.

    Según varias webs, todo empezó con el video “Creadores, usuarios… ¡a las armas!” subido por el youtuber Jörg Sprave. Su idea era darle una voz a los creadores y hacer que la plataforma empiece a considerar las opiniones de los generadores y reconozca la importancia de sus contribuciones.

    ¿Qué pide el sindicato? Que hasta los canales pequeños puedan monetizar. Que haya una transparencia en la decisiones de contenido, con un canal de comunicación muy director entre los creadores y los que censuran; que se deje de usar los canales sin monetización como carnada para promocionar canales que sí generan ganancias; que no haya diferencia entre los creadores –es decir que se acabe aquello de “Preferido por YouTube”-; que el dinero de la publicidad que se entrega a los youtubers no sea por la cantidad de publicidad en el contenido, sino por la retención de la audiencia; y, sobre todo, que las reglas sean claras para todos, con ejemplos transparentes, y que se sepa sin problemas qué se puede y qué no se puede hacer.

    Antes de que salten a reclamar a este humilde podcast, sabemos que la figura de un sindicato no es posible porque los creadores de contenido no tienen una relación de trabajo con YouTube, pero es un pedido que empieza a tomar más forma entre los que generan contenido para mantener a esa plataforma con vida. ¿Qué te parece esta idea?

    **********************************

    Muchas gracias por escucharnos una vez más. Recuerda que si quieres comunicarte con nosotros puedes escribirnos a doblecheckpodcast@gmail.com; si quieres conversar con nosotros puedes buscarnos en Instagram, Twitter y Facebook, como @doblecheckpe; y en nuestra web http://doblecheck.blog. Hasta pronto.

    5 auf einen Streich - Folge 094

    5 auf einen Streich - Folge 094
    https://portalzine.de/services/podcast-5aes/folge/094/

    ÜBER DIE FOLGE

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    Folge 094 – 19.03.2019: Artikel 13, Torchlight Frontiers, Firefox Send, Pinball VR, Car Alarm

    LINKS

    --------------------------------------
    * #heiseshow: Upload-Filter, Leistungsschutzrecht- https://www.heise.de/newsticker/meldung/heiseshow-live-Upload-Filter-Leistungsschutzrecht-zerstoert-die-EU-das-Netz-4086744.html
    * 130 europäische IT-Firmen wehren sich gegen Upload-Filter- https://www.heise.de/newsticker/meldung/EU-Copyright-130-europaeische-IT-Firmen-wehren-sich-gegen-Upload-Filter-und-Leistungsschutzrecht-4340035.html
    * Too Many Zooz - Car Alarm- https://www.youtube.com/watch?v=xV7nHX2RLjQ
    * PinSim - Github- https://github.com/Jerware/PinSim
    * Virtual Reality Pinball Controller + Audica Review!- https://www.youtube.com/watch?v=TLYIEm9kkvU
    * Firefox Send- https://send.firefox.com/
    * Torchlight Frontiers- https://www.youtube.com/watch?v=GzX6mXME-oc
    * EU-Copyright-Reform: Bibliotheken gegen Upload-Filter und Leistungsschutzrecht- https://www.heise.de/newsticker/meldung/EU-Copyright-Reform-Bibliotheken-gegen-Upload-Filter-und-Leistungsschutzrecht-4339142.html?xing_share=news
    * Was macht Artikel 13 mit unserem Netz? || PULS Reportage- https://www.youtube.com/watch?v=6-9wydSy0_E&t=578s
    * Artikel 13: Argumente der Befürworter widerlegen - Mit Rezo | Rechtsanwalt Christian Solmecke- https://www.youtube.com/watch?v=nhi3Ori_n9A
    * Artikel 13 – Jetzt wird geredet!- https://www.youtube.com/watch?v=50sPVJ8oxSc

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