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    • Exploring the Strange Sensation of the "Uncanny ValleyAs robots become more human-like, our discomfort grows due to the "uncanny valley" effect. This odd sensation may arise when encountering something that appears alive but doesn't quite behave as expected.

      The "uncanny valley" refers to a phenomenon where people are repulsed by robots or other artificial creations that look almost human, but not quite. This effect was first proposed by roboticist Masahiro Mori, who noticed that the more human-like a robot became, the more uncomfortable people felt around it. This discomfort is hard to explain, since we know that robots are not actually alive. Some researchers have suggested that the "uncanny valley" may arise when we encounter something that seems to be alive, but doesn't behave exactly as we expect it to. The concept has been widely discussed in pop culture and has influenced the design of robots and other artificial beings.

    • Understanding the Uncanny ValleyOur discomfort with robots and human-like beings increases when they become too similar to us. This has significant implications for how we interact with machines in the future.

      The uncanny valley is a concept that describes how we feel about robots and other human-like beings that are not quite human but almost there. The valley refers to a dip in our affinity for these non-human beings when they start looking too much like us, but not quite enough. This dip occurs because the beings in question evoke a sense of unease or creepiness that can be hard to pinpoint. The key takeaway is that our response to these beings is highly dependent on how similar they are to us, and this can have a profound impact on our interactions with robots and other machines in the future.

    • The Science of the Uncanny ValleyThe uncanny valley is the unsettling feeling we get when encountering something that looks almost human, but not quite. Scientific study of this phenomenon is difficult due to subjective variables, but ongoing research aims to better understand this eerie feeling.

      The uncanny valley is the feeling of unease we get when we encounter something that looks almost human, but not quite. This can happen with robots, video game characters, or even corpses at open casket funerals. Despite being a common experience, it's difficult to scientifically study because the variables of what looks human and what causes the feeling are subjective and not well defined. Researchers who are trying to study this phenomenon are at risk of the Texas sharp shooter fallacy, where they may cherry pick data that fits their preconceived notion of the uncanny valley. However, there is ongoing research in this area to better understand this eerie feeling.

    • The Eyes Have It: How Robots or Artificial Entities that Resemble Humans can Trigger the Uncanny Valley EffectThe Uncanny Valley Effect is a feeling of unease or discomfort caused by robots or artificial entities that look almost human but not quite. The eyes play a crucial role in this phenomenon, and it can affect some people more than others.

      The Uncanny Valley is a phenomenon where people are creeped out by robots or other artificial entities that look too human-like, but not quite. It's not just a Western or American thing, as research has shown that people in Cambodia also experienced this sensation. The eyes are a crucial aspect of this phenomenon, and if they aren't quite right, it can cause the Uncanny Valley effect. Certain kinds of people are more sensitive to this effect than others, including very religious, neurotic, and anxious individuals, and those with high sensitivity to animal reminders. However, the science behind this phenomenon still lacks a precise dependent or independent variable.

    • Understanding the Uncanny Valley: Realism vs. CreepinessThe uncanny valley describes how human-like objects that are too realistic can be unsettling. While individual responses differ, it may be a learned response. Designers face challenges understanding this concept, including how movements in robots affect human reactions.

      The uncanny valley is a term used to describe a scenario in which a human-like object or figure is created to be so realistic that it becomes unsettling and creepy to humans. Various experiments have been conducted to understand this phenomenon, but it remains a challenging concept to nail down due to the subjective nature of each person's response. However, animal studies have shown that this reaction might be learned, and not an innate response. While designers are trying to form a basis for this field, some are chasing headlines with their findings on the uncanny valley. Movements in robots also pose problems in understanding human reaction.

    • Overcoming the Uncanny Valley in Robotics and HollywoodAs robots become more human-like, they can become unsettling. Designers must find a way to create a more natural interaction with humans. The same applies to Hollywood's CGI characters.

      The uncanny valley is the idea that as robots become more human-like in appearance and behavior, they can start to become unsettling or creepy. This presents a challenge for robot designers who want to create robots that can interact with humans in a natural and engaging way. Hollywood has also experienced this problem, with CGI characters sometimes appearing too realistic and causing discomfort among viewers. Robot designers and Hollywood alike must find ways to overcome the valley, either by making robots look completely non-human or by improving their appearance and behavior to create a more natural interaction with humans.

    • Prioritize Storytelling and Creativity over RealismTo create believable computer-generated characters, filmmakers should prioritize storytelling and creativity over trying to make them too lifelike or risk falling into the unsettling "uncanny valley.

      Early attempts at photo-realistic computer-generated characters often fell into the "uncanny valley," where the attempts to create life-like characters became unsettling and off-putting. Films like Final Fantasy: The Spirits Within and The Polar Express suffered from this effect, with reviewers noting the coldness in the character's eyes and the mechanical quality in their movements. However, filmmakers like Spielberg have come closer to overcoming this chasm by combining good storytelling with a somewhat cartoonish quality in the characters, taking viewers to another world where these people live. The key takeaway here is that attempts to create photo-realistic characters should prioritize storytelling and creativity over attempting to make them too lifelike.

    • The Uncanny Valley and Grand Mo Tarkin in Rogue OneThe Uncanny Valley is the uncomfortable feeling we get when interacting with robotic or digital versions of humans. Rogue One's success in bringing back Grand Mo Tarkin digitally quickly turned to discomfort when filmmakers went too far.

      The Uncanny Valley refers to the discomfort and unease humans feel when interacting with machines that have human-like appearance and behavior but are not quite natural. This concept was introduced to describe the appearance of characters in movies made by ImageMovers Digital, such as Mars Needs Moms and The Polar Express, which created a creepy and off-putting sensation among viewers. However, Rogue One is an example of bridging the uncanny valley where the character Grand Mo Tarkin was brought back to life digitally. Although the initial reception was positive, the filmmakers went overboard and ended up creating another uncanny valley moment.

    • How the concept of the uncanny valley was developed and its impact on robotics, with a look at the history and evolution of the term "gives me the creeps.The uncanny valley theory suggests that creating robots that are too human-like can be unsettling, and instead advocates for designing them in an exaggerated or non-human way. "Gives me the creeps" has been a commonly used phrase for over a century to describe an eerie or unnerving feeling.

      The concept of the uncanny valley was developed by roboticist Maury in 1970. He believed that creating a life-like prosthetic hand was creepy and rather suggested using beautifully grained wood in the shape of a human hand. Maury taught a lot of roboticists including the creator of the famous ASIMO robot who subscribed to his theory of making robots exaggerated and non-human-like to overcome the uncanny valley. The discussion then shifts to the topic of creeps and how the phrase "gives me the creeps" has been used since Charles Dickens used it in David Copperfield in 1849. The chapter provides a fascinating insight into the history and development of these concepts.

    • Unraveling the Mystery of "The CreepsExperts have studied the unsettling feeling of "the creeps" and suggest it may be linked to critical thinking, pathogen avoidance, and violations of expectation. The sensation can be fleeting and may not persist if expectations change.

      The feeling of "the creeps" is a mysterious and unsettling sensation that many people experience. It's often associated with a negative affinity or a dip in the uncanny valley. The German word for it is "unheimlich," meaning strange or foreign. Ernst Y, a well-known psychologist, studied creepiness and suggested that critical thinkers are more prone to experiencing it. There are various theories on why people get the creeps, including pathogen avoidance, non-verbal mimicry, and violation of expectation. The feeling can be fleeting and may not occur again later if expectations change.

    • The Psychology of Creepiness and the Uncanny ValleyOur perception of creepiness is influenced by physical characteristics and societal expectations. The concept of the uncanny valley explains why robots can elicit feelings of creepiness. Creepiness serves as a warning signal but social norms prevent us from fleeing.

      Creepiness is a subjective experience that can be influenced by physical characteristics and societal expectations. The concept of the uncanny valley suggests that robots or androids can elicit feelings of creepiness due to their resemblance to humans and our association with death. However, the perception of uncanniness is not inherent in the object but rather in the observer experiencing the sensation. Evolutionarily, creepiness serves as a warning signal to alert us to potential threats, but social norms prevent us from immediately fleeing. A 2016 study found that certain physical traits and occupations are commonly associated with creepiness.

    • Understanding the Science behind Creepy BehaviorCertain physical traits can become creepy when combined with other behavior, and the perception of creepiness is higher for men than women. Ambiguity theories explain why certain behaviors or traits can be perceived as creepy.

      The Knox University researchers found that physical traits like bulging eyes or lip licking aren't necessarily creepy on their own, but become creepy when combined with other behavior. They also found that 95% of participants thought men were more likely to be creepy than women. A thread on Reddit revealed that some men find women who are too needy or use baby talk creepy. EHarmony advises against listing creepy hobbies, like taxidermy, on dating profiles. The threat ambiguity theory and the category ambiguity theory both explain why something can be perceived as creepy when it is unclear if it poses a threat.

    • Understanding the Science behind What Makes Things CreepyThe Uncanny Valley theory and Category Ambiguity theory suggest that humans find things creepy when they cannot easily categorize them or when they lack essential characteristics. This explains why even realistic wax dummies or robots can still give people the creeps.

      The Uncanny Valley theory, based on essentialism, explains why humans find things creepy even if they are not a threat. The theory suggests that if something is not easily categorized or lacks an essential characteristic, it can be unsettling to humans. This is why even the most realistic wax dummies or robots can still give people the creeps. Chuck and David Livingstone Smith's Category Ambiguity theory, based on the concept of essentialism, shed light on what makes things creepy. This theory, along with Masahiro Mori's Uncanny Valley graph, gives insight into the basis of creepiness.

    • The Unbreakable Bond between the Choctaw Tribe and the Irish PeopleDespite being from different parts of the world, the Choctaw tribe and Irish people shared a strong connection that was strengthened by the tribe's generous donation during the Irish famine. The bond continues to this day, and serves as a reminder of the power of compassion and solidarity.

      During the Irish famine, the Choctaw tribe sympathized with the Irish people and donated $710 in 1845 (roughly $68,000 today) as part of a relief fund. The bond between the Choctaw tribe and the Irish people continued even after the famine, with a sculpture in Cork honoring the Choctaw's tribute. In 1990, members of the tribe walked the famine walk in Mayo, and in 1992, an Irish commemoration group walked from Oklahoma to Mission to raise money to help poverty in Africa. Today, the president of Ireland is an honorary member of the Choctaw Tribe, and the Choctaw remain unsung heroes in the Irish famine story.

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