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    The Last of Us Part II (Part 2)

    enJune 25, 2020

    Podcast Summary

    • The Last of Us 2's Early Spoilers Add Depth to the GameThe Last of Us 2's early spoilers, despite causing controversy, add depth to the game and create new motivations for the player character, Ellie, building on the story of the first game and Left Behind DLC.

      Key takeaway from this episode of Triple Click is that The Last of Us 2, despite some early spoilers, delivers significant plot developments in its first few hours that were not revealed in marketing materials or early trailers. These spoilers, which involve the death of a major character, were a subject of much speculation even before the game's release. The hosts of Triple Click, Jason Schreyer, Maddie Myers, and Kirk Hamilton, all agree that these plot developments add depth to the game and create new motivations for the player character, Ellie. They also discuss how these developments build on the story of the first game, Left Behind DLC, and the original The Last of Us. The hosts also encourage listeners who have not finished these games to avoid spoilers and experience the story for themselves. They also remind listeners that they will be discussing these plot points in more detail in their upcoming spoiler cast.

    • Speakers debate the necessity of excessive violence in 'The Last of Us Part II'Speakers discuss the purpose of graphic violence in the game, acknowledging its artistic expression but also considering its impact on players.

      While the speakers are enjoying the story and mechanics of "The Last of Us Part II," they have reservations about the excessive and ultra-realistic violence in the game. They question whether such violence is necessary and if it contributes meaningfully to the artistic expression of the game. They argue that the violence doesn't feel gratuitous, but rather serves a purpose in conveying the harshness and grueling nature of the game's world. However, they acknowledge that some players might find it overwhelming or unpleasant. Overall, the speakers are engaged with the game but are also reflecting critically on its content.

    • Factors influencing desensitization to violence in video gamesThe Last of Us Part II explores how personal experience, gameplay style, and narrative structure can influence a player's desensitization to violence in video games. The game's contrasting elements of violence and quietness add depth to the player's experience.

      The desensitization to violence in video games, as discussed by the speaker, can be influenced by various factors such as personal experience, gameplay style, and narrative structure. The speaker expresses their discomfort with gratuitous violence towards the protagonist, Ellie, but acknowledges that it may not be as disturbing when Ellie is the one inflicting harm as part of the game's plot. The speaker also notes the interesting structural choices in the game, which include elements of violence contrasted with moments of beauty and quietness. The speaker reflects on their past experiences with Naughty Dog games and how The Last of Us Part II seems to be incorporating elements they have enjoyed in the past. The discussion also touches upon the non-linear narrative structure of the game and the impact it has on the player's expectations.

    • Innovative storytelling in 'The Last of Us: Left Behind' and 'Uncharted 2: Among Thieves'These games use non-linear narratives to blend peaceful flashbacks with intense action, adding depth to characters and relationships, and allowing experimentation with different gameplay mechanics.

      "The Last of Us: Left Behind" and "Uncharted 2: Among Thieves" are notable for their innovative storytelling techniques, specifically their use of non-linear narratives that interweave peaceful flashbacks with intense action sequences. This approach not only adds depth to the characters and their relationships but also allows the developers to experiment with different gameplay mechanics, such as Nerf gun fights and snowball fights. The contrast between these moments heightens the impact of the violent sequences and creates a unique emotional experience for players. Additionally, "The Last of Us: Left Behind" is significant for introducing the concept of human enemies and infected in the same environment, which is explored further in the sequel. Overall, these games demonstrate the power of creative storytelling and the ability to subvert expectations in video games.

    • Appreciating Subtle Storytelling in GamesThe speaker values games with great storytelling and peaceful moments, and finds that not all recent releases meet these criteria.

      The speaker's taste in gaming has evolved, particularly after experiencing the storytelling in "The Last of Us." They appreciate subtle storytelling and character development, which they felt was effectively executed in that game. However, they find that many recent games have taken inspiration from "The Last of Us" and are not providing the same impact. The speaker prefers games with peaceful moments and great storytelling, rather than just violence and survival elements. They acknowledge that the game they're currently playing is effectively setting up contrasts and is successful at what it's trying to do, but they may not be fully invested in the narrative. They also make a broader critique that there are too many games focusing on violence and player indictment, citing "Spec Ops: The Line" as an example. Overall, the speaker's preference for story-driven games with quiet moments and character development has evolved, and they find that not all recent games meet that criteria.

    • The Last of Us Part II's mechanics and narrative are intentionally connectedThe game's harsh realities of combat and emotional weight of characters' actions create a morally complex experience, with believable AI reactions and rewards for stealth and patience.

      Learning from the discussion about "The Last of Us Part II" is that the game's mechanics and narrative are intentionally connected to create a morally complex experience. The game's writer, Walt Williams, emphasized that a video game's protagonist cannot be more morally good than the primary mechanic. In "The Last of Us Part II," this is achieved through the harsh realities of combat and the emotional weight of the characters' actions. The game goes to great lengths to remind players of the humanity of those they are killing, making the violence feel less glorified and more impactful. The AI's reactions are also incredibly reactive and believable, adding to the overall immersion. Despite some players' instincts to rush in and fight, the game rewards stealth and patience, adding to the strategic depth. The game's narrative also leaves some motivations ambiguous, adding to the moral complexity and debate among players. Overall, "The Last of Us Part II" uses its mechanics and narrative to create a morally complex and immersive experience.

    • Exploring Complexities of Violence in Video GamesThe Last of Us Part II showcases artistic achievement but sparks a conversation about innovative gameplay mechanics beyond repetitive violence.

      "The Last of Us Part II" explores the complexities of violence and enjoyment within video games. Ellie, the protagonist, is depicted as enjoying some of the kills she makes, adding a layer of tension to the game. The speaker acknowledges the talent and resources put into creating the game, but expresses a desire for more innovative game mechanics rather than repetitive violence. The synagogue scene was highlighted as a moment of representation and appreciation for the game's artistry. Despite the speaker's reservations, they acknowledge the creators' intent and confidence in their storytelling. Overall, the game showcases a high level of technical and artistic achievement, but sparks a conversation about the potential for more creative gameplay mechanics.

    • A complex and ambiguous narrative filled with compelling performancesThe Last of Us Part II explores heavy themes, delivers compelling performances, and leaves the audience questioning morality and decision-making through its non-linear storytelling and intricate plot.

      "The Last of Us Part II" delivers a complex and ambiguous narrative filled with compelling performances and intricate animations. Ellie's motivation and emotions are left open-ended, adding to the game's intrigue and depth. The controversial scene of Abby killing Joel adds to the cycle of violence and raises questions about morality and right decisions. The non-linear storytelling and beautiful moments add to the overall experience. Despite the heavy themes and violence, the game is enjoyable and technically proficient, leaving the audience curious about what's to come. The ambiguity of the characters' emotions and the intricate storyline make for a thought-provoking and engaging gaming experience.

    • A complex video game sparks debates and conversationsThe release of a controversial video game invites various reactions, while the gaming and streaming industries face allegations of abuse, highlighting the importance of accountability.

      The release of a complex and provocative video game has sparked intense debates and conversations, showcasing its value as a wild, massive-budget production that invites a multitude of reactions. Despite some subjective criticisms, the game's ability to provoke thought and conflicting emotions is appreciated. Meanwhile, the video game and streaming industries have faced a reckoning, with numerous stories of abuse, mostly sexual misconduct, coming to light, revealing the importance of holding individuals accountable for their actions. The game industry's response to these allegations and the ongoing conversations around them will be worth monitoring in the weeks to come.

    • Video game industry facing reckoning with sexual misconduct allegationsPower dynamics in industries can allow for abuse, changing the way we talk about issues and reducing power can help prevent it.

      The video game industry is experiencing a reckoning with allegations of sexual misconduct and abuse, with a number of high-profile figures being accused. These allegations, some of which are years old, have been repeated due to a lack of support and action at the time. The industry has seen similar moments before, but this one feels more widespread and impactful. It's a structural problem that people in power can abuse that power, and reducing the level of power individuals have and changing the way we talk about certain issues is necessary. The comic book industry is experiencing similar issues, and the idea of "groupies" and the way we talk about it needs to change fundamentally. It's damaging to laud certain figures as unimpeachable, as nobody is unimpeachable, and it allows abusive individuals to hold onto power. This is an example of cultural change, which happens across many vectors over a long period of time.

    • Navigating Predatory Spaces: A Gendered RealitySpeaking out in numbers amplifies the impact of Me Too and similar movements, creating safe spaces for victims to share their stories and be believed.

      The normalization of predatory behavior, particularly in creative industries and events, disproportionately affects women and marginalized groups. The speaker shares their personal experience of navigating such spaces, where they could easily avoid unwanted advances due to their gender privilege. However, women face a much more challenging reality, dealing with predators and fighting against a system that often fails to protect them. The power of speaking out is amplified when multiple voices come forward, corroborating each other's stories. This dynamic was evident in the recent wave of allegations in various industries, which gained momentum due to the sheer volume of stories. The speaker emphasizes that the Me Too movement and similar situations in various industries demonstrate the importance of creating a safe space for victims to speak up and be believed.

    • A unique environment for sharing stories of injusticeThe pandemic and social movements have created opportunities for people to acknowledge and address injustices, providing a sense of unity and progress.

      The current societal climate, driven by the pandemic and the Black Lives Matter movement, has created a unique environment for people to come forward and share their stories of injustice. This corroboration and recognition of shared experiences provide a sense of strength and unity. Additionally, the pandemic has led to fewer distractions and more time spent online, making it easier for individuals to acknowledge and address other forms of injustice. For the speaker, this shift has been both painful and exhilarating, as it allows for progress and awareness. On a lighter note, the speaker also expressed excitement about her new gamer mouse, the Razer Deathadder Elite, which she believes enhances her gaming experience.

    • Personalizing Equipment for Optimal PerformanceFinding the right tools and environment for your unique needs can lead to optimal performance and enjoyment in gaming and music.

      Personalizing your equipment, whether it's a gaming mouse or a jazz drum set, can significantly enhance your experience and performance. Kirk discovered this with his adjustable weighted gaming mouse, and the same principle applies to jazz instruments. During a recent podcast, he discussed the movie "Whiplash," which explores the topic of pushing oneself to excellence through an abusive jazz instructor. While the movie is technically impressive, Kirk found issue with its distorted portrayal of jazz culture and the message that self-abuse is necessary for greatness. Instead, he believes that finding the right tools and environment for your unique needs can lead to optimal performance and enjoyment. So, whether you're a gamer or a musician, consider personalizing your equipment to unlock your full potential.

    • Listeners can expect Control Beans in their podcast feeds soonControl Beans, a new podcast, will be available for subscribers this week and for non-subscribers the following week.

      Subscribers to the Triple Click podcast can expect to receive Control Beans in their feeds as soon as the coming Monday. This was confirmed during the podcast's recording. For those who are not yet subscribers, they will have to wait until the following week. The podcast is produced by Jason Schreier, Maddy Meyers, and Kirk Hamilton, with music composed and mixed by Kirk Hamilton. It is a part of the Maximum Fund Podcast Network and can be found online at tripleclickpodcast.com, on Twitter @tripleclickpod, and by sending an email to tripleclick@maximumfund.org. The show is supported by its audience through membership on maximumfund.org, which grants access to an exclusive episode each month.

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