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    The right to repair – and play games anywhere

    enFebruary 20, 2024

    Podcast Summary

    • Lego sets recreate iconic tech and gadgetsDavid shares his excitement over receiving a Lego Polaroid set, while Will explores the current state of right to repair and Tom discusses Microsoft's gaming announcements, highlighting the intersection of Legos and tech with new possibilities and challenges

      Technology and nostalgia intersect in unexpected ways, as seen in the Lego sets that recreate iconic tech and gadgets. David, from the VergeCast, shared his excitement about receiving a Lego Polaroid set as a gift, despite the intimidation of its size and age rating. Meanwhile, the tech industry continues to evolve, with right to repair gaining momentum but facing challenges. Will Poor will discuss his findings on the current state of right to repair. Additionally, Microsoft made gaming announcements hinting at a significant shift in the industry, which Tom Warren will help us understand. Overall, it's an exciting time for both Legos and tech, with new possibilities and challenges ahead.

    • Customized solutions for unique situationsNoom offers personalized weight loss plans and the Right to Repair movement empowers individuals to repair their own electronics, emphasizing the importance of catering to unique needs and promoting autonomy.

      Both personalized weight loss plans through programs like Noom and the Right to Repair movement for electronics prioritize individual needs and autonomy. Noom offers customized weight management plans based on an individual's biology, while the Right to Repair movement ensures consumers have the freedom to repair their own electronics using the same parts, tools, and information as manufacturers. These movements highlight the importance of catering to unique situations and empowering individuals to make choices that best fit their needs. In the case of electronics, this can save consumers time and money, and in the case of weight loss, it can lead to more effective and sustainable results.

    • Manufacturers argue against consumer repairs for safety concernsApple and other manufacturers are publishing repair manuals and offering self-service programs, but repair shops face challenges in using parts from older devices to repair newer ones, highlighting the need for ongoing dialogue and refinement of right to repair laws.

      The right to repair movement, which aims to give consumers the ability to fix their own electronic devices, has faced numerous arguments from manufacturers over the years. Safety concerns have been a common argument, with some manufacturers suggesting that consumers could cause harm to themselves or others if they attempt repairs. However, as the landscape shifts, some manufacturers, such as Apple, are beginning to change their tune. They are now publishing repair manuals and offering self-service repair programs, despite these options being expensive and complicated. However, repair shop owners, who are the intended beneficiaries of these laws, are not expecting significant improvements. They face challenges such as not being able to use parts from older devices to repair newer ones due to tracking systems on motherboards. These issues highlight the need for continued dialogue and refinement of right to repair laws to effectively address the concerns of all parties involved.

    • Apple's parts pairing makes repairing iPhones complexApple's parts pairing ensures device consistency but limits use of aftermarket parts and creates compatibility issues.

      Apple's use of parts pairing in their devices, which assigns digital serial numbers to specific parts, can make repairing iPhones a complex and frustrating process. This practice, while helpful for Apple in managing inventory and calibration, can also limit the use of aftermarket parts and nudge consumers towards Apple's own repair services. The result is a system that, while ensuring a clean and polished user experience, can also be both well-intentioned and problematic. The lack of interoperability between genuine Apple components in different devices can lead to unexpected issues and a minefield of compatibility problems. While Apple may have legitimate reasons for implementing parts pairing, the end result can be a frustrating experience for consumers seeking to repair their own devices with aftermarket parts.

    • Apple's dominance leads to parts pairing issue in repair industryApple's market dominance has led to the widespread practice of parts pairing in the repair industry, but existing laws do not address this issue, leaving repair shop owners and advocates hoping for change.

      Parts pairing is a common practice among various tech companies and industries, but Apple's dominance in the US market makes it a particularly pressing issue in the repair industry. Apple's leadership role has led to imitation by others, making it a ubiquitous practice. Repair shop owners like Jessa want the acceptance of aftermarket technology in phones, arguing that these parts can be just as reliable as original ones. However, most existing repair laws do not address parts pairing, leaving this issue unresolved. Oregon is currently considering a bill that directly targets parts pairing, marking a potential step forward in addressing this issue. Despite the challenges, advocates remain hopeful for change.

    • Ongoing Debate on Right-to-Repair Legislation in OregonApple opposes a new provision in Oregon's right-to-repair bill, arguing it could compromise security, safety, and privacy by allowing use of unknown aftermarket parts.

      The ongoing debate in Oregon regarding right-to-repair legislation for consumer electronics has seen various changes in scope and intensity. The latest iteration, Senate Bill 1596, includes a contentious provision that prohibits manufacturers like Apple from using parts pairing to interfere with repairs. Apple, however, argues that this language could compromise security, safety, and privacy by allowing the use of unknown or potentially dangerous aftermarket parts. The debate continues, with advocates pushing for consumer access to repair information and Apple expressing concerns over potential risks. It's a complex issue with valid arguments on both sides, emphasizing the importance of balancing consumer rights and manufacturer concerns in the evolving tech landscape.

    • Apple and Google at odds over right-to-repair bills and parts pairingTech giants Apple and Google have opposing views on right-to-repair bills, with Apple advocating for authorized parts and Google supporting third-party parts. The industry is moving towards neutrality on repair laws, with companies like Amazon, Microsoft, Intel, and OBI joining the conversation.

      Tech giants Apple and Google are at odds with each other over specifics in right-to-repair bills, particularly regarding parts pairing. Apple is advocating for authorized parts, while Google is supporting third-party parts and the right to repair. Google's head of consumer hardware, Stephen Nickel, expressed confidence in the quality and safety of repairs using third-party parts. The industry is slowly shifting towards neutrality on repair laws, with groups like Amazon, Microsoft, Intel, and OBI joining the conversation. This marks a significant change from a decade ago when manufacturers could openly oppose right to repair without facing much criticism. Now, the focus is on figuring out how the repair ecosystem will function in practice as technology continues to break in new ways.

    • The Right to Repair: Ownership in a More Connected WorldThe Right to Repair movement gains momentum as a response to the trend of less repairable and more controlled devices, with several state bills under consideration. Expect progress on these laws and continued discussions on the larger implications of ownership in a connected world.

      As technology advances, particularly in the realm of connected devices, the question of ownership becomes increasingly complex. With the rise of software pairing, devices like smartphones, cars, and home appliances may become less repairable and more controlled by their manufacturers. This trend, as discussed with Stacey Higginbotham, a policy fellow at Consumer Reports, could extend beyond just consumer electronics and impact various aspects of our lives. The right to repair movement is gaining momentum as a response to this trend, with several state bills under consideration. In the coming year, we can expect to see progress on these laws and continued discussions on the larger implications of ownership in a more connected world. If you're interested in this topic, feel free to reach out to me, Will Pooran, at william.pooratvoxmedia.com. Stay tuned for more coverage on this issue throughout the year.

    • Microsoft broadens gaming reach with exclusives on other consolesMicrosoft expands its gaming reach by making exclusives available on PlayStation and Nintendo Switch, signaling a shift towards accessibility and wider audience engagement.

      Microsoft made headlines last week with its announcement of four Xbox exclusives becoming available on PlayStation and Nintendo Switch. While this news may seem minor, it signifies a larger shift in Microsoft's gaming strategy. The Verge's Tom Warren explains that this move is part of Microsoft's efforts to expand its reach and make its games accessible to a wider audience. Additionally, the discussion touched upon the importance of understanding the psychology and biology behind weight loss through Noom's approach. Furthermore, Microsoft's announcement of new features for its game streaming and Game Pass services also contributed to the buzz surrounding the company. Overall, these developments demonstrate Microsoft's commitment to evolving the gaming industry and providing more flexibility for consumers.

    • Microsoft expanding Xbox games to rival platformsMicrosoft aims to reach more players and expand user base by bringing Xbox games to rival platforms, driven by stalling growth of Game Pass subscriptions and console sales.

      Microsoft's decision to bring Xbox games to rival platforms like PlayStation marks a significant shift in strategy. While Microsoft downplays it as an experiment, the move is likely driven by the stalling growth of Game Pass subscriptions and console sales, which forces Microsoft to seek revenue growth elsewhere. The company's goal is to reach more players and expand its user base beyond Xbox. This multi-platform approach is part of Microsoft's larger ambition to put games in the hands of players wherever they are. The news of Activision Blizzard games coming to Game Pass and the next-generation console's promise of a giant technical leap further underscores this strategy.

    • Microsoft's gaming strategy: Cloud and beyondMicrosoft is exploring cloud gaming, Game Pass, and traditional sales to expand its gaming reach, potentially using account integration as a 'Trojan Horse' for further market penetration

      Microsoft's approach to the gaming industry is evolving, but it's not clear if they're fully committing to a streaming-focused future or pivoting back to traditional game sales and hardware. Microsoft has expressed its belief in the potential of cloud gaming and Game Pass, but it's also exploring ways to monetize its games on rival platforms like PlayStation and Nintendo Switch through account integration and potential subscriptions. This strategy could serve as a "Trojan Horse" for further expansion into these markets. Microsoft may not be abandoning its "Xbox everywhere" vision entirely, but it's important to note that Game Pass and its disruptive impact on exclusivity have forced competitors to adapt, potentially creating new opportunities for Microsoft. Ultimately, Microsoft's success will depend on its ability to navigate this complex landscape and execute its vision effectively.

    • Console makers expanding reach into PC gamingValve and Microsoft are developing handheld gaming devices, Microsoft is improving Windows for handhelds to compete, and hardware innovation and adaptability are crucial in the gaming industry.

      The gaming industry is evolving rapidly, with companies like Valve and Microsoft making significant moves to expand their reach and offerings. Valve is building the Steam Deck, a handheld gaming device, and quietly building a Linux platform to rival Windows. Microsoft, in response, is reportedly considering the development of a handheld Xbox device to compete. The PC market is becoming increasingly important for console makers, as games like Hell Divers perform well on the platform. Microsoft is also looking to improve the Windows situation on Handhelds to make it competitive with the Steam Deck. The hardware teams are being positioned to design unique hardware for these devices, which could potentially run on a virtual machine of Xbox OS on top of Windows. The strategy of these companies highlights the importance of hardware innovation and adaptability in the gaming industry. Microsoft's history of indecisiveness regarding its hardware business remains a curious aspect to watch.

    • Microsoft's gaming business faces challenges from Valve and internal barriersMicrosoft's gaming business faces competition from Valve's Steam Deck and internal challenges, including licensing issues and control of Windows by other Microsoft units, but the acquisition of Activision Blizzard and new title Call of Duty presents an opportunity to make progress on its vision of Xbox as a platform across all screens.

      Microsoft's gaming business is facing internal challenges and external competition, particularly from Valve, which has gained popularity among "capital G gamers" with its Steam Deck handheld device. Microsoft's inability to fully integrate Xbox and Windows platforms has hindered its efforts to build a successful handheld gaming device. Phil Spencer, head of Xbox, reportedly wants to build the hardware but faces internal barriers, including licensing issues and the control of Windows by other Microsoft business units. However, with the addition of Activision Blizzard and its new title Call of Duty, Microsoft might have an opportunity to make progress on its vision of Xbox as a platform across all screens. The successful execution of this vision could result in a powerful and innovative gaming device.

    • Microsoft's gaming strategy pivots to handheld and game-as-a-platform focusMicrosoft shifts from cloud gaming to developing popular games as social platforms, generating revenue through in-game purchases, adapting to industry changes and consumer preferences.

      Microsoft's gaming strategy is shifting from a cloud-focused approach to a handheld and game-as-a-platform focus. The Apple App Store restrictions on cloud gaming and progressive web apps have set back Microsoft's plans for a mobile store. Instead, they are now looking towards developing more universally popular games, like Minecraft or Fortnite, that function as social platforms for players. These games generate significant revenue through in-game purchases, making them attractive investments for Microsoft. The restrictions on early access games on other platforms, like Sony, also highlight the potential benefits of making these games available on Xbox Game Pass. Overall, Microsoft is adapting its strategy to meet the changing landscape of the gaming industry and consumer preferences.

    • Xbox prioritizes big hits and user engagementXbox aims to keep players engaged by focusing on hit games and considering cross-platform availability for select titles, including Sea of Thieves, Grounded, Forza Horizon 3: Hot Wheels, and State of Decay 2.

      Xbox is focusing on creating big hits and maintaining user engagement as key priorities, rather than just selling consoles or increasing Game Pass subscribers. They understand the importance of providing a sticky experience to keep players on their platform and are considering bringing select games to other platforms to reach a larger audience. The four games announced for cross-platform availability - Sea of Thieves, Grounded, Forza Horizon 3: Hot Wheels, and State of Decay 2 - make sense due to their multiplayer and live service nature. Microsoft's potential plans to bring bigger franchises like Starfield and Indiana Jones to other platforms are still under consideration. The company's ambition is clear with their "every screen is an export screen" approach.

    • Microsoft's strategy shift in gaming industry with Xbox Game PassMicrosoft focuses on gradual reveals and adjustments, bringing more games to Xbox Game Pass, increasing subscribers, but with significant costs for porting and careful planning

      Microsoft is quietly implementing a significant strategy shift in the gaming industry, focusing on gradual reveals and adjustments rather than grand announcements. The company is planning to bring more games to its Xbox Game Pass service, which could result in a substantial increase in subscribers. However, the process involves considerable costs for porting games and requires careful planning and data analysis. This approach allows Microsoft to respond to fan reception and sales numbers, ensuring a more successful rollout compared to previous attempts at industry disruption. The podcast discussion also touched upon the recent crackdowns on password sharing by streaming services and the potential impact on gaining new paid subscribers.

    • Streaming industry's crackdown on password sharingConsumers may cancel subscriptions or opt out due to password sharing crackdowns, but services' technological success is clear. Value vs cost remains an individual decision.

      The streaming industry's crackdown on password sharing may lead to more people canceling their subscriptions or opting out of additional services. The data suggests that consumers are more likely to blink first, but the success of these efforts from a technological perspective is clear. Streaming services risk giving consumers a reason to question the value of their subscriptions, and it remains to be seen how much core content each service offers that would leave viewers devastated without it. For some, like the speaker, the convenience and wide selection of Netflix make it a must-have, while others may find that the added cost of multiple subscriptions outweighs the value they receive.

    • Streaming industry consolidation: Fewer options for consumers?Consolidation in the streaming industry may limit choices for consumers, but human creativity continues to thrive

      The streaming industry is undergoing consolidation, with companies bundling services to retain subscribers. This trend, driven by Netflix's success, is making it harder for smaller streaming services to compete. The process may lead to fewer options for consumers, but some may find workarounds using software like Plex. The documentary "Art Beets and Lyrics" on Hulu offers an interesting contrast to this technological trend, showcasing the human stories behind a cultural phenomenon. Despite the potential loss of diversity in streaming, it's essential to appreciate the art and creativity that continues to emerge in various forms.

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    https://eur-lex.europa.eu/legal-content/IT/TXT/PDF/?uri=CELEX:32021R0341

    TESTO TRASCRITTO (English translation below)
    Se vi chiedessero secondo te è giusto che una persona possa ripararsi le cose che acquista? Sicuramente rispondeste, beh certo, mi compro un tavolo, si rompe una gamba e cerco un po' di aiutarla io, oppure chiamo un falegname eccetera. Normale. La cosa è un po' diversa quando parliamo di tecnologia, perché è vero che io dovrei avere il diritto di aggiustare il mio telefono, il mio iPhone, se si rompe, però è anche vero che la maggior parte dei produttori di cellulari e di altre cose tecnologiche dicono: o te lo fai aggiustare da uno dei nostri tecnici specializzati oppure se lo fai aggiustare da un altro tecnico la garanzia non sarà più valida, e la cosa fa un po' arrabbiare. Sono andata un po' a leggere la motivazione che danno, è che sì perché se lo fa una persona che non lo sa fare bene, può avere dei gravissimi, delle gravissime conseguenze, ad esempio ricambi la batteria del cellulare con una non originale, potrebbe far esplodere il tuo cellulare, è già successo diverse volte. Collegato al diritto alla riparazione delle cose che acquistiamo c'è anche il concetto di 'obsolescenza programmata' cioè che la gran parte delle aziende che producono tecnologia la producono così che dopo un po' di tempo non sia più utilizzabile, e quindi che abbia come una data di scadenza, perché introducono nuovi sistemi, sapete come quando il computer o il cellulare, mi è successo, ho dovuto a un certo punto cambiare il cellulare perché non potevo più caricare le app perchè non andavano bene col mio sistema operativo e non potevo più fare nessun aggiornamento del sistema operativo a meno che non acquistassi un nuovo apparecchio telefonico, e l'ho dovuto fare. Ecco perché vi dico questo? Perché ho scoperto - mi era assolutamente sfuggito, non non ci ho badato - che a marzo di quest'anno, a partire dal primo marzo di quest'anno c'è una legge in Europa: il diritto alla riparazione, diritto di riparazione, "right to repair" e cioè che quelli che producono cose tecnologiche, ma anche lavatrici o macchine, automobili, devono per legge garantire la possibilità di ricevere sia supporto tecnico e poi per almeno 7-10 anni dalla creazione di qualsiasi cosa tecnologica, chi la produce deve garantire che la gente può acquistare pezzi di ricambio, quindi anche dopo 5-6 anni, se mi si rompe il cellulare di 5-6 anni fa posso ancora acquistare i pezzi di ricambio, oppure portarmelo a fare aggiustare. Un piccolo passo contro i rifiuti tecnologici che in Italia vengono riciclati solo per il 40%.

    ENGLISH TRANSLATION
    If you were asked, what do you think, should someone be allowed to repair something that she/he has bought? Surely you answered, well sure, I'll buy a table, a leg is broken and I try to fix it, or I'll call a carpenter and so on. That’s normal. The thing is a little different when it comes to technology, because it is true that I should have the right to fix my phone, my iPhone, if it breaks, but it is also true that most mobile and other manufacturers technological things say: either you have it fixed by one of our specialized technicians or if you have it fixed by another technician, the warranty will no longer be valid, and this makes you a little angry. I went to read the motivation they give, it is that yes because if a person who does not know how to do it well does it, it can have very serious, very serious consequences, for example, replace the mobile phone battery with a non-original one, your mobile phone could explode, it has already happened several times. Linked to the right to repair the things we buy there is also the concept of 'planned obsolescence', i.e. that most companies that produce technology produce it so that after some time it is no longer usable, and therefore it has a sort of an expiration date, because they introduce new systems, you know like when your computer or your mobile phone, it happened to me, I had to change the mobile phone at some point because I could no longer load the apps because they did not fit with my operating system and I couldn't update the OS unless I bought a new phone, which I had to. So, why am I telling you this? Because I discovered - it absolutely escaped me, I didn't pay any attention - that in March of this year, starting from March 1 of this year, there is a law in Europe: the right to repair, and that is that those who produce technological things, but also washing machines or autos, cars, must by law guarantee the possibility of receiving both technical support and then for at least 7-10 years from the creation of any technological thing, those who produce it have to guarantee that people can buy spare parts, so even after 5-6 years, if my cellphone 5-6 yo mobile breaks down, I can still buy spare parts, or take it to have it fixed. A small step against technological waste which in Italy is recycled only for 40%.

    Episode 46: Tony Hawk, Toys and Shenmue 4

    Episode 46: Tony Hawk, Toys and Shenmue 4
    In this episode Tom and Tairell discuss the recent gaming, music and film news, covering all things from the Tony Hawk remaster rumours, the possibility of Shenmue 4 following Shenmue 3's long awaited release and Teenage Muntant Ninja Turtles in regard to Netflix's 'The Toys That Made Us' series. They also discuss Google Stadia's launch and everything surrounding it, how the gaming industry could have been different if Nintendo and Sony joined forces in the 90's, Pokemon Sword and Shield beating Super Smash Bros Ultimate sales record, a comparison of the current video game subscription services on offer, the new Batman film casting, CBS All Access getting Nickelodeon programming and Lifetime movies at Christmas. They also do a weekly run down of this week's music releases.

    Credits:
    • Intro & Voice Overs - http://www.uk-voiceover.co.uk/about.html
    • Outro - https://soundcloud.com/fluffyuk/sweet-dreams