Logo
    Search

    What If You Could Just Turn Off The Microtransactions?

    enJune 30, 2022

    Podcast Summary

    • Discussing board games, listener questions, and favorite tunesThe hosts of Triple Click podcast shared their thoughts on board games, answered listener questions, and featured a musical crossover with Maddie Myers' song and Kirk Hamilton on saxophone.

      Board games and tabletop games are similar in that they are both played on a tabletop, but the term "board game" is often used more broadly to refer to any tabletop game with a board or set path. The hosts of Triple Click, a podcast about video games, discussed various topics including listener questions about microtransactions, the ease or difficulty of games from the past, and their favorite games. They also mentioned their recent completion of the 1998 game "Suite Code in 2" and encouraged listeners to become Maximum Fund members for access to bonus episodes. A musical crossover featuring Maddie Myers' song "Bad Feeling" and Kirk Hamilton on saxophone was also highlighted. The hosts answered listener mail and shared their thoughts on various games and media.

    • Microtransactions and Parental ControlsParents desire an option to disable microtransactions in games for better control over their children's content exposure.

      The discussion revolved around the topic of microtransactions in video games and the desire for an option to disable them. Emil, a listener, expressed concern over the presence of microtransactions in Watch Dogs Legion and the difficulty in finding clear information about their inclusion in games. As a parent, Emil suggested that having a switch-off button for microtransactions would be beneficial for controlling the content their children are exposed to. The group also shared their frustration with the intrusive nature of microtransactions in NBA 2K and other games, which can feel like living in a corporate city filled with constant advertisements. While acknowledging the unlikely possibility of legislation requiring companies to offer a microtransaction-free option, the group imagined the benefits of such a feature and the potential for a more enjoyable gaming experience.

    • Exploring Alternative Monetization Models in Video GamesGame developers could consider subscription models or other alternatives to microtransactions to offer a more consumer-friendly experience, while acknowledging the importance of sustainable income streams for the industry.

      The discussion revolved around the idea of alternative monetization models in video games, specifically in relation to microtransactions and subscriptions. Daniel proposed the concept of a subscription model in premium games like Fortnite, where players pay a lump sum for all in-game items, eliminating the need for microtransactions. The group acknowledged the argument that microtransactions help game developers sustain their income, but also acknowledged concerns from consumers about the perceived "nickel and diming" nature of this pricing model. They also touched upon the idea of selling ad-free or microtransaction-free versions of games as an alternative. The conversation also touched upon the inconsistency and lack of standardization in monetization models across various platforms and industries, including video games and streaming services. Ultimately, the group suggested that game developers could explore subscription models or other alternatives to microtransactions to provide a more consumer-friendly experience.

    • Childhood games revisited: a different experienceAs we grow older, our experiences with childhood games can change significantly. Controls evolve and strategic thinking abilities mature, leading to new challenges and comfort levels.

      Revisiting childhood games can bring about surprising differences in experience due to the passage of time and personal growth. The speaker shared how playing Red Alert as a child felt overwhelmingly difficult, while Mario 64 seemed relatively easy. However, revisiting these games as an adult, the experiences have flipped. Mario 64 now feels clunky and uncomfortable, while Red Alert's campaign seems laughably easy. The speaker also mentioned experiencing this phenomenon with Warcraft 2 and Suikoden 2. The speaker suggested that the difference in experience could be due to the evolution of gaming controls and the maturation of the player's strategic thinking abilities. The speaker noted that arcade-style games may feel more challenging as a child due to adjusting to the controls, while strategy games may become easier as the player gains a better understanding of the game's mechanics. Overall, the discussion highlights the impact of personal growth and technological advancements on the gaming experience.

    • Childhood experiences shape our enjoyment of old video gamesNostalgia and memories of childhood experiences influence our appreciation for older video games, despite imperfect controls or complexity.

      The enjoyment of video games, especially older ones, can be influenced by our experiences and perspectives as children. Games like Super Mario 64, which were not perfected in terms of control schemes, were still enjoyable due to their cerebral aspects and the flexibility of younger players. Conversely, simpler games like Tetris and Pac Man, with their straightforward controls, were addictive due to the time investment required. Some games, like Amazon Trail, were perceived as unbeatable as children due to a lack of understanding or patience, but remain intriguing as adults. Overall, the nostalgia and memories associated with our experiences of these games contribute to their enduring appeal.

    • Understanding individual reactions to emotionally charged gamesPeople cope with emotionally charged games differently. Some engage critically, while others avoid. Games like 'Modern Warfare 2' and 'The Last of Us Part 2' evoke strong reactions, including distress and disgust. Personal preferences, values, and professional obligations influence how we handle such games.

      When video games emotionally affect us, we each have unique ways of coping. Some people, like Benjamin, appreciate the safe space to discuss their experiences and can engage critically with disturbing content. Others may choose to avoid such games altogether. Games like "Modern Warfare 2" and "The Last of Us Part 2" have been designed to evoke strong reactions, including distress and disgust. Players may feel compelled to continue despite their discomfort, as was the case for Benjamin during his review of "The Last of Us Part 2." Ultimately, how we handle emotionally charged games depends on our personal preferences, values, and professional obligations.

    • The value of emotional engagement in gamesSome people find emotional responses to games like The Last of Us Part 2 to be negative, but others see it as a sign of a well-crafted game that elicits strong emotions. Board games offer various levels of complexity, catering to different preferences and audiences.

      While some people may find emotional upset and frustration in games like The Last of Us Part 2 to be a negative experience, others, including the speakers in this podcast, see it as a sign of a well-crafted game that elicits strong emotions. This can be a valuable aspect of gaming, as it allows players to connect with the story and characters on a deeper level. Regarding board games, the speakers expressed a range of opinions. While some, like Kirk Hamilton, have strong preferences for more complex games like Gloomhaven, others, like Jason O'Hara, appreciate simpler games like Candyland for their accessibility to younger audiences. Ultimately, the enjoyment of board games, like video games, comes down to personal preference and the specific context in which they are played.

    • Exploring the Balance of Critical Paths in Open World GamesSome open world games offer a rewarding experience by following the optimal path, while others can lead to frustration when deviating. Game design and player preference play a role in determining the enjoyment of nonlinear games.

      While some open and semi-open world games offer a critically path that leads to a balanced and rewarding experience, others may not. For instance, games like Outer Wilds, Tunic, and The Witness provide a sense of accomplishment when following the optimal path. However, deviating from the intended route in games like Echoes of the Eye, Elden Ring, and Wildermyth can result in frustration and a feeling of poor balance. However, it's essential to recognize that nonlinear games do not always have a definitive best progression order. Sometimes, bad luck or unintended choices can lead players off the critical path. In such cases, the game's design plays a role in determining whether the experience remains enjoyable. Elden Ring, for example, manages to keep players engaged even when they're hopelessly off the beaten path. The game's vast open world, intricate lore, and dynamic enemy encounters offer ample opportunities for exploration and discovery, making the experience rewarding regardless of the player's progression order. Moreover, the role of ecotag, or the player's personal preference and playstyle, cannot be overlooked. Some players may prefer a more linear, goal-oriented approach, while others might enjoy the freedom of exploration and discovery. Therefore, the accessibility and flexibility of these games in allowing players to extract maximum joy from their experience are crucial aspects of their design.

    • The Impact of Game Direction and GuidanceGame direction and guidance can greatly influence player experience, from providing clear objectives to allowing for open-ended exploration, leading to varying levels of frustration or enjoyment.

      While some nonlinear games provide clear direction and guidance, others, like the old game Final Fantasy 2, can leave players feeling lost and overwhelmed. Modern open-world games often signpost the next steps for players, but some, like Elden Ring, allow for more freedom and the potential for unintended over-leveling. This can lead to frustration for some players, as Ryan experienced. However, for others, like the speaker, who prefer a more guided experience, games that clearly indicate the next objective can be a welcome relief from the chaos of an open world. Ultimately, the design of a game's direction and level of guidance can significantly impact the player experience.

    • Exploring the open-ended world of 'Outer Wilds'In 'Outer Wilds', players rely on their intuition and exploration skills to progress, leading to a sense of discovery and adventure but also challenges. The game does provide some guidance but ultimately, player choices shape the experience.

      The game "Outer Wilds" offers a more open-ended exploration experience compared to games with clearer signposting and progression systems, such as "Elden Ring." In "Outer Wilds," players are not guided by stats or numbers, and instead, they rely on their own intuition and exploration skills to progress. This can lead to a sense of discovery and adventure, but it also comes with its own challenges. For instance, players might accidentally discover areas that are too advanced for their current abilities, leading to frustration or even death. The game does provide some guidance, such as characters suggesting certain locations or signal beacons, but ultimately, the player's choices and decisions shape their experience. For example, some players might choose to explore the challenging "Brittle Hollow" early on, while others might opt for the more accessible "Giants Deep." The game does not force players to follow a specific path, which can lead to a unique and personalized experience. However, this also means that players might stumble upon challenges that seem insurmountable without the proper knowledge or skills. Overall, "Outer Wilds" offers a more immersive and exploratory experience, but it also requires a greater degree of patience and problem-solving skills.

    • Gauging Gaming Community SentimentJournalists use various methods like social media, forums, surveys, and sales numbers to gauge community sentiment, but acknowledge limitations and wish for more formal research methods.

      Games journalists use a combination of methods to gauge the gaming community's sentiment towards current news stories, including reading community sentiment on social media, forums, and Steam reviews, conducting informal surveys, and relying on their intuition or "vibes." However, they acknowledge that these methods have limitations and can be misleading, and they often wish for more formal research methods like polling to be used in the gaming industry. Another way they gather information is by looking at sales numbers and player numbers, but even these numbers can be misleading. Ultimately, they emphasize that all information should be contextualized and taken with a critical perspective.

    • Exploring online communities for insights into game fanbasesEngaging with online communities can provide valuable insights into game fanbases, revealing passionate reactions and opinions. However, it's essential to consider the balance of opinions and not solely rely on download numbers for long-term player attachment.

      Engaging with online communities, such as Discord channels and subreddits, can provide valuable insights into the most passionate fanbase of a particular game. These communities can reveal what aspects of the game are causing strong reactions, whether positive or negative. However, it's essential to keep in mind that not every member of the community may hold the same opinion, and the size of the community doesn't necessarily equate to overall enjoyment. Using the example of Destiny, the game had a large subreddit following with many vocal critics, but the overall player base was much larger. The numbers don't always tell the whole story, and it's crucial to consider the balance of opinions. Another interesting point raised was the potential disconnect between the size of a game's download numbers and the long-term enjoyment or attachment of its players. For instance, a game like Diablo Immortal 2, which had 101 million downloads, might not necessarily be a favorite of players in the future. Ultimately, listening to community feedback and observing online discussions can help developers and fans gain a better understanding of the game's strengths and weaknesses.

    • Rolling for points in CrapsCraps is a social casino game where players aim to roll specific numbers, called points, before a 7. The game consists of a come out roll and a point phase. Players can make various bets, including a long shot 'fire bet', but understanding the rules and odds is crucial for success.

      Craps is an exciting and social casino game where players aim to roll specific numbers, called points, before rolling a 7. The game consists of two main phases: the come out roll and the point phase. During the come out roll, each player gets a turn to roll the dice and aim for a 7 or 11 to win or 2, 3, or 12 to lose. If neither 7 nor 11 is rolled, the game moves to the point phase, where the rolled number becomes the point. The goal is then to roll that point number again before a 7 appears. Craps is unique because, theoretically, players could keep rolling indefinitely without losing if they manage to roll the point number before a 7. This creates an exhilarating atmosphere where everyone roots for the roller to win, leading to a sense of camaraderie and excitement. There are various bets in Craps, including the "fire bet," which is a long shot bet on a specific roller to hit multiple points in a row without rolling a 7. The potential winnings for this bet are substantial, making it an enticing option for players. However, Craps can also be risky, as the odds are in the house's favor. It's essential to understand the rules and odds before playing to maximize your chances of winning. Overall, Craps offers an unparalleled casino experience, filled with anticipation, camaraderie, and the thrill of the roll.

    • A friend's unlikely win at craps and enjoyment of Neon WhiteSometimes taking risks or striving for improvement can lead to unexpected rewards, as seen in a friend's unexpected $5,000 win at craps and the speaker's enjoyment of improving times in Neon White.

      Sometimes making a bet, even a seemingly unwise one, can lead to significant financial gains. The speaker shares a story about a friend who hit an unlikely sequence of rolls in a game of craps, resulting in a $5,000 win for those who had bet on the fire bed. Despite the long odds, the emotional impact of missing out on this opportunity left the speaker feeling regretful. On a different note, the speaker also discusses their enjoyment of the video game Neon White, which challenges players to perfect their times in short, puzzle-platforming levels. Despite being a first-person shooter, the speaker finds the most appeal in the game's design and the sense of progress as they continually try to improve their times. Ultimately, both the story of the craps game and the enjoyment of Neon White serve as reminders that sometimes taking risks or striving for improvement can lead to unexpected rewards.

    • Neon White and Players: Engaging Experiences in GamingNeon White's short levels, gyro aiming, and leaderboards offer an engaging experience, while Players authentically portrays the world of pro gaming with a compelling story.

      Neon White, a video game, offers an engaging experience through its short levels, gyro aiming compatibility, and leaderboards that inspire competition and self-improvement. The speaker enjoys the game despite his constant striving to beat his friends and the top player, Tyler Kolba. He also recommends the Paramount Plus show "Players," which authentically portrays the world of pro gaming and offers a compelling story. The show follows the team Fugitive and their aging star player, Cream Cheese, and provides an accurate gaming representation with elements of humor, drama, and satisfaction. Overall, both Neon White and Players offer unique experiences that cater to the gaming community and provide entertainment value.

    • A must-watch sports comedy series about a League of Legends teamPlayers is an authentic and funny sports comedy series featuring compelling performances, real League of Legends characters, and high-quality production. Newcomers and enthusiasts alike will enjoy the engaging characters and world-building.

      "Players," now streaming on Paramount TV plus, is an authentic and funny sports comedy series about a League of Legends team. The show, which is reminiscent of "American Vandal," features compelling performances from no-name actors and incorporates real League of Legends characters and scenes. The story revolves around Cream Cheese and his team's quest for a championship, complicated by the arrival of the enigmatic new player Organism. With its engaging characters and authentic world-building, "Players" is a must-watch for video game enthusiasts and newcomers alike. The series' high-quality production, led by Riot Games, adds to the overall authenticity and enjoyment of the show. If you're looking for a fun and engaging watch, "Players" is definitely worth checking out.

    • Join the Triple Click Podcast communityListeners can engage with the artist-owned and audience-supported comedy and culture podcast by following on Twitter, visiting the website, and joining the Discord group

      The Triple Click Podcast is a comedy and culture show where artists own the platform and the audience provides support. To stay updated and engaged with the community, listeners are encouraged to find the podcast on Twitter at @tripleclickpods, visit the Maximum Fund website at maxfund.org, and join the Discord group using the link in the show notes. This artist-owned and audience-supported platform offers unique perspectives and insights into comedy and culture. So, if you're looking for a fresh and inclusive podcast experience, be sure to tune in and get involved.

    Recent Episodes from Triple Click

    Triple Play: Elden Ring: Shadow of the Erdtree

    Triple Play: Elden Ring: Shadow of the Erdtree

    Kirk, Jason, and Maddy put on their finest Tarnished gear and get ready for a trip to the Shadow Realm. How does Elden Ring's big expansion compare to the base game? What's it like to revisit the game in 2024? And is it really too difficult?

    One More Thing:

    Kirk: Hit Man (2024, Netflix)

    Maddy: Butterfly In The Sky (Reading Rainbow documentary)

    Jason: Babel (R.F. Kuang)

    LINKS:

    Kirk’s Dragon Age Explainer: https://kotaku.com/a-beginners-guide-to-all-things-dragon-age-1658487212

    Preorder Jason’s Book! https://www.hachettebookgroup.com/titles/jason-schreier/play-nice/9781538725429/

    Support Triple Click: http://maximumfun.org/join

    Buy Triple Click Merch: https://maxfunstore.com/search?q=triple+click&options%5Bprefix%5D=last

    Join the Triple Click Discord: http://discord.gg/tripleclickpod

    Triple Click Ethics Policy: 

    https://maximumfun.org/triple-click-ethics-policy/

    Triple Click
    enJune 27, 2024

    Playable Zelda, Metroid Prime 4, And More Big News

    Playable Zelda, Metroid Prime 4, And More Big News

    Kirk, Jason, and Maddy unwind from this year's not-E3 by getting back into it. They talk about the big Xbox showcase, the big Nintendo showcase, and some of the embargoed games they saw at Summer Games Fest, such as Dragon Age: The Veilguard and Star Wars Outlaws.

    One More Thing:

    Kirk: Tactical Breach Wizards

    Maddy: Valorant (new Xbox port)

    Jason: The Spectacular Failure of the Star Wars Hotel (Jenny Nicholson)

    LINKS:

    IGN story on development of Perfect Dark: https://www.ign.com/articles/xboxs-perfect-dark-reboot-is-still-years-away

    Cory Doctorow’s “enshittification” essay: https://pluralistic.net/2023/01/21/potemkin-ai/#hey-guys

    Preorder Jason’s Book! https://www.hachettebookgroup.com/titles/jason-schreier/play-nice/9781538725429/

    Support Triple Click: http://maximumfun.org/join

    Buy Triple Click Merch: https://maxfunstore.com/search?q=triple+click&options%5Bprefix%5D=last

    Join the Triple Click Discord: http://discord.gg/tripleclickpod

    Triple Click Ethics Policy: 

    https://maximumfun.org/triple-click-ethics-policy/

    Triple Click
    enJune 20, 2024

    LIVE from Summer Game(s) Fest in Los Angeles!

    LIVE from Summer Game(s) Fest in Los Angeles!

    LIVE FROM LOS ANGELES... it's Maddy, Jason, and Kirk! The gang talks about what we all saw at Summer Game Fest, what they played, and how much they miss E3. Plus: audience Q&A!

    One More Thing:

    Kirk: Like a Dragon: Infinite Wealth

    Maddy: Dune Part Two

    Jason: Holly (Stephen King)

    GAMES DISCUSSED

    • Civilization VII
      Monster Hunter Wilds
    • Dragon Age: The Veilguard
      WanderStop
    • Metaphor: ReFantazio
    • Fatal Fury: City of the Wolves
    • UFO 50
    • Arranger
    • Building Relationships
    • Stormgate & Battle Aces
    • SpinRhythm XD
    • Slitterhead
    • Alan Wake II: Night Springs

    LINKS:

    Preorder Jason’s Book! https://www.hachettebookgroup.com/titles/jason-schreier/play-nice/9781538725429/

    Support Triple Click: http://maximumfun.org/join

    Buy Triple Click Merch: https://maxfunstore.com/search?q=triple+click&options%5Bprefix%5D=last

    Join the Triple Click Discord: http://discord.gg/tripleclickpod

    Triple Click Ethics Policy: 

    https://maximumfun.org/triple-click-ethics-policy/

    Triple Click
    enJune 13, 2024

    A Guide To Summer Games Fest 2024

    A Guide To Summer Games Fest 2024

    It's time for not-E3 — aka Summer Games Fest — where the video game industry will once again convene on Los Angeles for a week full of game demos, trailers, and exciting reveals. Well... sort of. This week, the Triple Click gang talks about their hopes, expectations, and predictions for the weekend ahead. Plus: don't miss Triple Click live in Los Angeles!

    One More Thing:

    Kirk: Crow Country

    Maddy: My inflatable kayak

    Jason: The Ministry of Time by Kaliane Bradley

    LINKS:

    Oli Welsh on the death of console exclusives: https://www.polygon.com/24166647/aaa-exclusive-games-are-dead-playstation-xbox-multiplatform

    Triple Click LIVE in LA! Saturday, June 8, 6:30PM at the Teragram Ballroom: https://teragramballroom.com/tm-event/triple-click-podcast/

    Preorder Jason’s Book! https://www.hachettebookgroup.com/titles/jason-schreier/play-nice/9781538725429/

    Support Triple Click: http://maximumfun.org/join

    Buy Triple Click Merch: https://maxfunstore.com/search?q=triple+click&options%5Bprefix%5D=last

    Join the Triple Click Discord: http://discord.gg/tripleclickpod

    Triple Click Ethics Policy: 

    https://maximumfun.org/triple-click-ethics-policy/

    Triple Click
    enJune 06, 2024

    Why Are There No Pregnant Video Game Characters?

    Why Are There No Pregnant Video Game Characters?

    Where are all the pregnant video game NPCs? What happens when you grow out of a video game genre? And what's it like to be both friends and professional podcast coworkers? This week, the Triple Click gang opens up the mailbag for some wacky listener questions, and confesses that they're actually all secretly enemies.

    One More Thing:

    Kirk: Ed Wood (1994)

    Maddy: Elden Ring

    Jason: Paper Mario: The Thousand Year Door (Remake)

    LINKS:

    Jason's interview with Jake Solomon: https://www.bloomberg.com/news/newsletters/2024-05-14/game-makers-at-midsummer-studios-look-to-take-on-the-sims

    Lorelei and the Laser Tampon: https://www.polygon.com/gaming/24162613/lorelei-and-the-laser-eyes-tampon-why-reason-item

    Shadow of the Erdtree Miyazaki interview: https://www.famitsu.com/news/202402/22335199.html

    Triple Click LIVE in LA! Saturday, June 8, 6:30PM at the Teragram Ballroom: https://teragramballroom.com/tm-event/triple-click-podcast/

    Preorder Jason’s Book! https://www.hachettebookgroup.com/titles/jason-schreier/play-nice/9781538725429/

    Support Triple Click: http://maximumfun.org/join

    Buy Triple Click Merch: https://maxfunstore.com/search?q=triple+click&options%5Bprefix%5D=last

    Join the Triple Click Discord: http://discord.gg/tripleclickpod

    Triple Click Ethics Policy: 

    https://maximumfun.org/triple-click-ethics-policy/

    Triple Click
    enMay 30, 2024

    Diablo 4 Reborn, Assassin's Creed Racism, And Much More

    Diablo 4 Reborn, Assassin's Creed Racism, And Much More

    Kirk is back and there's much to discuss. This week, the gang does a lightning round of topics, from the fallout of the Xbox shutdowns to Assassin's Creed racism and Hades 2 and the plethora of other killer indie games that have come out this year.

    One More Thing:

    Kirk: Lois McMaster Bujold’s fantasy novels (The Curse of Chalion (2001), Paladin of Souls (2003), The Sharing Knife (2006-9))

    Maddy: Hades 1

    Jason: The Lost Shtetl (Max Gross)

    LINKS:

    Featuring an excerpt from “The Crossroads” by Darren Korb from Hades 2

    Triple Click LIVE in LA! Saturday, June 8, 6:30PM at the Teragram Ballroom: https://teragramballroom.com/tm-event/triple-click-podcast/

    Preorder Jason’s Book! https://www.hachettebookgroup.com/titles/jason-schreier/play-nice/9781538725429/

    Support Triple Click: http://maximumfun.org/join

    Buy Triple Click Merch: https://maxfunstore.com/search?q=triple+click&options%5Bprefix%5D=last

    Join the Triple Click Discord: http://discord.gg/tripleclickpod

    Triple Click Ethics Policy: 

    https://maximumfun.org/triple-click-ethics-policy/

    Triple Click
    enMay 23, 2024

    Triple Play: Animal Well (with Russ Frushtick)

    Triple Play: Animal Well (with Russ Frushtick)

    Animal Well is one of the best video game surprises in recent memory, and we'll be talking about it for years. This week Jason, Maddy, and special guest Russ Frushtick (Polygon, The Besties) give their impressions of the game in three increasingly obsessive phases.

    One More Thing:

    Maddy: Doppelganger by Naomi Klein (she finished it!)

    Jason: Minishoot Adventures

    LINKS:

    Russ's gaming podcast The Besties and his Polygon review of Animal Well

    Triple Click LIVE in LA! Saturday, June 8, 6:30PM at the Teragram Ballroom: https://teragramballroom.com/tm-event/triple-click-podcast/

    Preorder Jason’s Book! https://www.hachettebookgroup.com/titles/jason-schreier/play-nice/9781538725429/

    Support Triple Click: http://maximumfun.org/join

    Buy Triple Click Merch: https://maxfunstore.com/search?q=triple+click&options%5Bprefix%5D=last

    Join the Triple Click Discord: http://discord.gg/tripleclickpod

    Triple Click Ethics Policy: 

    https://maximumfun.org/triple-click-ethics-policy/

    Triple Click
    enMay 16, 2024

    Xbox Mess, Helldivers Debacle, And Hades 2

    Xbox Mess, Helldivers Debacle, And Hades 2

    Kirk is out this week, so Jason and Maddy convene to talk about a grab bag full of topics including the Xbox mess, the Helldivers 2 debacle, and two games they're really enjoying: Hades 2 and Animal Well.

    One More Thing:

    Maddy: Master Chef

    Jason: Demon Copperhead (Barbara Kingsolver)

    LINKS:

    Triple Click LIVE in LA! Saturday, June 8, 6:30PM at the Teragram Ballroom: https://teragramballroom.com/tm-event/triple-click-podcast/

    Preorder Jason’s Book! https://www.hachettebookgroup.com/titles/jason-schreier/play-nice/9781538725429/

    Support Triple Click: http://maximumfun.org/join

    Buy Triple Click Merch: https://maxfunstore.com/search?q=triple+click&options%5Bprefix%5D=last

    Join the Triple Click Discord: http://discord.gg/tripleclickpod

    Triple Click Ethics Policy: 

    https://maximumfun.org/triple-click-ethics-policy/

    Is Nostalgia A Good Thing?

    Is Nostalgia A Good Thing?

    Jason's been playing Eiyuden Chronicle: Hundred Heroes, a game that feels a lot like Suikoden, which made the Triple Click gang wonder: how does nostalgia impact our enjoyment of video games? Can it make games better? Worse? Both at once? Let's discuss!

    One More Thing:

    Kirk: Fiasco (Jason Morningstar)

    Maddy: Hades 2 technical test

    Jason: Girls5eva

    LINKS:

    Triple Click LIVE in LA! Saturday, June 8, 6:30PM at the Teragram Ballroom: https://teragramballroom.com/tm-event/triple-click-podcast/

    Preorder Jason’s Book! https://www.hachettebookgroup.com/titles/jason-schreier/play-nice/9781538725429/

    Support Triple Click: http://maximumfun.org/join

    Buy Triple Click Merch: https://maxfunstore.com/search?q=triple+click&options%5Bprefix%5D=last

    Join the Triple Click Discord: http://discord.gg/tripleclickpod

    Triple Click Ethics Policy: 

    https://maximumfun.org/triple-click-ethics-policy/

    How To Make Good Video Game Lore

    How To Make Good Video Game Lore

    When is video game lore good? When is it bad? This week, the Triple Click gang talks about Skyrim books, Elden Ring item descriptions, Destiny guns, and all the other delectable morsels of plot that exist underneath the stories of video games. 

    One More Thing:

    Kirk: Heavenly Creatures (1994)

    Maddy: Tales of Kenzera: Zau

    Jason: Eiyuden Chronicles

    LINKS:

    Mossbag’s Hollow Knight Lore video: https://www.youtube.com/watch?v=0XDiWYFGGqY

    Triple Click LIVE in LA! Saturday, June 8, 6:30PM at the Teragram Ballroom: https://teragramballroom.com/tm-event/triple-click-podcast/

    Preorder Jason’s Book! https://www.hachettebookgroup.com/titles/jason-schreier/play-nice/9781538725429/

    Support Triple Click: http://maximumfun.org/join

    Buy Triple Click Merch: https://maxfunstore.com/search?q=triple+click&options%5Bprefix%5D=last

    Join the Triple Click Discord: http://discord.gg/tripleclickpod

    Triple Click Ethics Policy: 

    https://maximumfun.org/triple-click-ethics-policy/

    Related Episodes

    Who, What, Why S34.E03 :: When Your Game is Done with Joe Slack

    Who, What, Why S34.E03 :: When Your Game is Done with Joe Slack

    Joe Slack, designer of Relics of Rajavihara and the forthcoming 14 Frantic Minutes, joined me for another threepeat of episodes. The first one explores the idea of a game being "done." How does one know when to call their design done and move on to the next phase of its life? Joe and I attempt to provide some insight into this quesiton.

    Joe also has a Kickstarter campaign for 14 Frantic Minutes. He speaks briefly about his own game and when he decided it was done. Check it out if you are interested.

    Designing Tabletop Games (桌遊) for a Taiwanese Audience

    Designing Tabletop Games (桌遊) for a Taiwanese Audience
    Ann Zheng and Dray Yang are award-winning board game designers from the company "Play With Us Design". ICRT's Trevor Tortomasi chats with Ann and Dray about developing tabletop games, working with feedback, and bringing more tabletop experiences to a Taiwanese audience. You can find Play With Us Design on social media here: https://linktr.ee/PWUDesign And you can catch Ann and Dray and PWUD at the Taipei Game Show (台北電玩展) and the Taipei International Book Faire (台北國際書展) in January and February of 2023! Thanks for listening!

    Who, What, Why? S35.E06 :: Lost Adventures with Jeff, Jonny, and Ben

    Who, What, Why? S35.E06 :: Lost Adventures with Jeff, Jonny, and Ben

    I planned to have on Jeff Warrender to talk about his game Lost Adventures, out on Kickstarter now, but Jonny Pac and the always fun Ben Maddox happened to join the podcast. We had a blast on this one. We mostly stayed on topic focusing on some of the interesting design decisions in Lost Adventures.

    If you have any interest in this game, check it out on Kickstarter now.

    Who, What, Why? S35.E06 :: Lost Adventures with Jeff, Jonny, and Ben

    Who, What, Why? S35.E06 :: Lost Adventures with Jeff, Jonny, and Ben

    I planned to have on Jeff Warrender to talk about his game Lost Adventures, out on Kickstarter now, but Jonny Pac and the always fun Ben Maddox happened to join the podcast. We had a blast on this one. We mostly stayed on topic focusing on some of the interesting design decisions in Lost Adventures.

    If you have any interest in this game, check it out on Kickstarter now.