Logo

    Bingo Onomatopoeia's podcast

    Avatarde music
    en-us13 Episodes

    People also ask

    What is the main theme of the podcast?
    Who are some of the popular guests the podcast?
    Were there any controversial topics discussed in the podcast?
    Were any current trending topics addressed in the podcast?
    What popular books were mentioned in the podcast?

    Episodes (13)

    Avatar Orchestra Metaverse - live performance of PwRHm at the Deep Listening Institute Women and Identity Festival April 17, 2008 in New York City.

    Avatar Orchestra Metaverse - live performance of PwRHm at the Deep Listening Institute Women and Identity Festival April 17, 2008 in New York City.
    Avatar Orchestra Metaverse live performance of PwRHm at the Deep Listening Institute Women and Identity Festival April 17, 2008 in New York City. PwRHm (2008) Composer: Tina Pearson / Humming Pera, Victoria, Canada Instrument Builder, Field Recording samples: Andreas Mueller / Bingo Onomatopoeia, Regensburg, Germany Set Design: Sachiko Hayachi / Goodwind Seiling, Stockholm, Sweden The recording is from the perspective of one of the performing avatars, Bingo Onomatopoeia, as he moved through the performance platform in shifting relationship to the sounds of the other players. Performers: Bingo Onomatopoeia (Andreas Mueller), Regensburg, Germany Blaise delaFrance (Biagio Fracia), Italy Fernsing Llewelyn (Cathy Lewis), Victoria, BC, Canada Free Noyes (Pauline Oliveros), Kingston, New York, USA Gumnosophistai Nurmi (Leif Inge), Oslo, Norway Humming Pera (Tina Pearson), Victoria, BC, Canada Maxxo Klaar (Max D. Well), Regensburg, Germany Paco Mariani (Chris Wittkowsky), Regensburg, Germany Zonzo Spyker (Viv Corringham), Minneapolis, USA, London, UK PwRHm is an Avatar Orchestra work in progress that explores and embraces the sonic possibilities inherent in the frequency of the electrical currents that power most aspects of modern existence. The piece exposes the relationship between the harmonic series of the North American 60 Cycle AC current and of the European 50 Cycle AC current, and uses the breathing rhythms of the live individual performers, spread across 2 continents, to determine the dynamic between the relationships, sounds and movements of the virtual avatar players. PwRHm uses 4 instruments created within the technical possibilities and limitations of the Second Life platform. The instrument sounds are made from sets of short sound samples of individual sine and square waves and field recordings of electric motors put together in a HUD (Heads Up Display) configuration by the Orchestra's instrument builder, Andreas Mueller / Bingo Onomatopoeia. The sounds made by the players are therefore not streamed. Each avatar/player is plays, in real time, sounds through instrument controls visible on each of their computer screens to make the combined sound of the piece. The players move through the virtual performance space when they play, giving a changing blend of sound throughout the piece. The avatars also hold semi-transparent globes, or 'receivers', designed by media artist Sachiko Hayachi / Goodwind Seiling, that emit gradations of differently coloured particles according to the specific sound and volume they each play on their instruments. The set also includes two large blue water tanks that hold two of the players, and that provide illumination within the night sky surrounding the suspended virtual performance platform. This recording was made from Bingo's computer and thus documents the listening perspective of this particular player - the audience in NY receives a slightly different mix.

    Avatar Orchestra Metaverse - Wee.Get.Glitched

    Avatar Orchestra Metaverse - Wee.Get.Glitched
    On October 29, 2007 AOM rehearsed for the shows at NOTAM, Oslo, and Eslöv, Sweden. Everything got so messed up by some technical problems, that it could hardly be labeled "remix". Stil, we enjoyed it, and when I decided to record it, I obviously plugged into the wrong input of my digital recorder. The harsh distortion adds even more flavour to it. No editing was done here, only some level-adjustments!!!

    Avatar Orchestra Metaverse - Fragula

    Avatar Orchestra Metaverse - Fragula
    Avatar Orchestra Metaverse live at the Opera Populaire, Tempesta Nox, SL. October 6, 2007 Composition by Miulew Takahe (Björn Eriksson. Orchestral Investigations is an ongoing series of orchestral investigations of Second Life by the Avatar Orchestra Metaverse. These take place as site-specific investigations where the orchestra reaches out for a new setting and audience, and where the venue and orchestra add up to make this a very special happening. Some of these events are also part of mixed reality presentations of Avatar Orchestra Metaverse and screened RL.

    Avatar Orchestra Metaverse - Wee.No.Kresh

    Avatar Orchestra Metaverse - Wee.No.Kresh
    Avatar Orchestra Metaverse live at the Opera Populaire, Tempesta Nox, SL. October 6, 2007 Composition by Bingo Onomatopoeia/transponderfish (Andreas Müller) Orchestral Investigations is an ongoing series of orchestral investigations of Second Life by the Avatar Orchestra Metaverse. These take place as site-specific investigations where the orchestra reaches out for a new setting and audience, and where the venue and orchestra add up to make this a very special happening. Some of these events are also part of mixed reality presentations of Avatar Orchestra Metaverse and screened RL.

    Avatar Orchestra Metaverse - Rue Blanche

    Avatar Orchestra Metaverse - Rue Blanche
    Avatar Orchestra Metaverse live at the Opera Populaire, Tempesta Nox, SL. October 6, 2007 Composition by Miulew Takahe (Björn Eriksson. Orchestral Investigations is an ongoing series of orchestral investigations of Second Life by the Avatar Orchestra Metaverse. These take place as site-specific investigations where the orchestra reaches out for a new setting and audience, and where the venue and orchestra add up to make this a very special happening. Some of these events are also part of mixed reality presentations of Avatar Orchestra Metaverse and screened RL.

    StreamShop

    StreamShop
    A really quick one - done for a video you can find on YouTube, documenting a streaming -media workshop held by Björn Eriksson aka Miulew Takahe at städtische Galerie Leerer Beutel Regensburg, August16, 2007. The material I used were streams J0Ri Tokio distributed to the computers of the participants. The web did nice spatial delays, I did recordings, editing & heavy processing. This is what came out...

    Avatar Orchestra Metaverse - Wee.No.Kresh

    Avatar Orchestra Metaverse - Wee.No.Kresh
    There is a term in psychology (AFAIK) - "magic thinking" - I had in mind when I was searching for a name for this song... And yes, we crashed the SIM in SL haaaaard, hehe. Two dreams came true when the Avatar Orchestra Metaverse successfully completed this piece (we needed two attempts): - I finally made the world collapse around me solely by playing my music (I tried hard to achieve that with noisy bands for years, lol) - I invented, built & successfully tested a new instrument in-world, while Miulew's setup of several computers at the Soundroom in Eskilstuna, Sweden was surprisingly stable & in sync. All set to go for further experiments: The Onomatophone was built for 3-D sound, 1-D stereo was yesterday!!! Recorded and played live at Haidplatz, xxXtenXion, Odyssey (SL) and Soundroom Eskilstuna, Sweden (RL) Bingo Onomatopoeia - Onomatophone, Perc-HUD Miulew Takahe - Lead/Vocal-HUD Avatar Orchestra Metaverse - Perc-HUDs
    Logo

    © 2024 Podcastworld. All rights reserved

    Stay up to date

    For any inquiries, please email us at hello@podcastworld.io