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    Gameography

    The podcast about games and the people who make them. Join Tim and Devin on a deep dive into the careers of the game industry's greatest creators, one game at a time.
    enThe Gameography Podcast68 Episodes

    Episodes (68)

    S2 E33: Redguard An Elder Scrolls Adventure – Todd Howard’s Origin

    S2 E33: Redguard An Elder Scrolls Adventure – Todd Howard’s Origin

    We’ve made it back to the land of Podcasting and made landfall on the island of Stross M’kai to tell the tale of the forgotten Elder Scrolls spinoff Redguard. Todd Howard’s directorial debut, Redguard shows a studio and franchise at a turning point. It was the first truly 3D Elder Scrolls game and one that […]

    The post S2 E33: Redguard An Elder Scrolls Adventure – Todd Howard’s Origin first appeared on Gameography Podcast.

    S2 E32: Keith David is in Fallout

    S2 E32: Keith David is in Fallout

    This week we get back to Fallout and discuss some of the things that maybe haven’t aged as well, like the humor, as well as some of our favorite moments from the game, and the ending! And of course the star of the show Keith David. Season 2, Episode 32 | 74 mins https://gameographypod.com/wp-content/uploads/2023/07/S2E32%20The%20Sequel%20to%20the%20Episode%20on%20the%20Sequel%20to%20Wasteland.mp3

    The post S2 E32: Keith David is in Fallout first appeared on Gameography Podcast.

    Side Quest! Everything We Learned About Starfield

    Side Quest! Everything We Learned About Starfield

    Todd Howard took us through an extensive overview of various systems and components of Starfield. Today we deep dive into everything we learned from the presentation and talk through where we still have questions and concerns about the game. How much mining will you really have to do? How does everything fit together? Is there […]

    The post Side Quest! Everything We Learned About Starfield first appeared on Gameography Podcast.

    Side Quest! What We Are Looking For In Starfield

    Side Quest! What We Are Looking For In Starfield

    We kick off our Todd Howard extravaganza with a look at the recently released information about Bethesda Studio’s upcoming science fiction RPG Starfield. The rest of our season will be examining Todd Howards’ oeuvre leading up to the release of his first game in almost a decade. We discuss where we want to see Bethesda’s […]

    The post Side Quest! What We Are Looking For In Starfield first appeared on Gameography Podcast.

    S1 E28: Miyamoto’s The Super Mario Bros Movie

    S1 E28: Miyamoto’s The Super Mario Bros Movie

    You thought season 1 was over? Absolutely not! Miyamoto is back and he is tearing up the charts with The Super Mario Bros Movie, which is on its way to being one of the most financially successful animated films of all time. But is it artistically successful? Does it have Miyamoto’s trademark touch? How does […]

    The post S1 E28: Miyamoto’s The Super Mario Bros Movie first appeared on Gameography Podcast.

    S2 E28: Sucking Down John Romero’s Daikatana

    S2 E28: Sucking Down John Romero’s Daikatana

    This week we say farewell to John Romero with his last AAA shooter, Daikatana. Last week we talked through its disturbed development, and this time we talked about how, despite Daikatana being one of the most reviled games of all time, it still left us disappointed somehow. It’s one of those rare blunders that makes […]

    The post S2 E28: Sucking Down John Romero’s Daikatana first appeared on Gameography Podcast.

    S2 E26: Deus Ex’s Philosophy of Human Agency

    S2 E26: Deus Ex’s Philosophy of Human Agency

    This week we continue our retrospective on Deus Ex, the seminal Immersive Sim. While age hasn’t been entirely kind to the game’s visuals and sounds, we found a surprisingly relevant and meaningful story and clever design to be found. We talk about Deus Ex’s relationship to player choice and player agency, and the masterful way […]

    The post S2 E26: Deus Ex’s Philosophy of Human Agency first appeared on Gameography Podcast.

    S2 E24: System Shock Remake With Matt Devil

    S2 E24: System Shock Remake With Matt Devil

    This week we’re joined by special guest Matthew Devil to talk games that have made us cry, Sonic the Hedgehog, the upcoming Mario movie and of course we get around to talking through our thoughts on the System Shock remake demo at some point. That’s it for Gameography for 2022. We’ll be back next year […]

    The post S2 E24: System Shock Remake With Matt Devil first appeared on Gameography Podcast.

    S2 E23: System Shock 2 – How SS2 Was Made

    S2 E23: System Shock 2 – How SS2 Was Made

    We talk a bit about the punishing difficulty and how that probably stopped many from seeing the quite insane ending. And we finally get to talking about how the game was made by a small team working in symbiosis with the company who made the original System Shock, Looking Glass Studios while they worked on […]

    The post S2 E23: System Shock 2 – How SS2 Was Made first appeared on Gameography Podcast.

    S2 E22: System Shock 2 – The Story of Our Voices

    S2 E22: System Shock 2 – The Story of Our Voices

    System Shock 2 took players into deep space and placed them in the middle of a politically complex and tense situation. While the player character has amnesia and wakes up to the horror of an alien infestation on their ship, the player knows that this is System Shock and that SHODAN is somewhere around the […]

    The post S2 E22: System Shock 2 – The Story of Our Voices first appeared on Gameography Podcast.

    S2 E21: System Shock 2 – The Horror of Discovery

    S2 E21: System Shock 2 – The Horror of Discovery

    System Shock 2 saw rookie designer Ken Levine and his new business partners at Irrational Games take a swing at their take on the System Shock universe. System Shock 2 introduced true survival horror elements to the franchise, and concerned you less with hacking AIs and more with hacking apart zombies. This game is still […]

    The post S2 E21: System Shock 2 – The Horror of Discovery first appeared on Gameography Podcast.

    S2 E20: System Shock: the First Great Immersive Sim

    S2 E20: System Shock: the First Great Immersive Sim

    System Shock was an early example of a game that thrust you into a fully realized world, with a backstory, seamless travel between areas and interlocking systems. It could appear almost quaint given that these things are in many ways the standards by which almost all modern games are judged, but at the time they […]

    The post S2 E20: System Shock: the First Great Immersive Sim first appeared on Gameography Podcast.

    S2 E19: System Shock, Dreaming in Cyberspace

    S2 E19: System Shock, Dreaming in Cyberspace

    Looking Glass Technology did what Id didn’t. The plan for their 1994 immersive first-person shooter was on the face of things quite similar to Romero and Hall’s vision for Doom: A story driven, action packed, seamless open world adventure through a space station. But while Romero ditched the story and open-world design, for short levels […]

    The post S2 E19: System Shock, Dreaming in Cyberspace first appeared on Gameography Podcast.