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    Gameography

    The podcast about games and the people who make them. Join Tim and Devin on a deep dive into the careers of the game industry's greatest creators, one game at a time.
    enThe Gameography Podcast68 Episodes

    Episodes (68)

    S2 E17: Minecraft

    S2 E17: Minecraft

    Minecraft asks you to return to the days of yore, before modern conveniences and commodities. The days when a man had to build his own wooden pickaxe. So what better time to discuss the Romantic era’s own Mary Shelley, her marriage to playboy Percy, Frankenstein and of course Roald Dahl?  Season 2, Episode 17 | […]

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    Gameography
    enAugust 08, 2022

    S2 E15: Quake and the Breaking of Id Software

    S2 E15: Quake and the Breaking of Id Software

    While today it appears to be little more than a 3D retread of Doom, Quake broke new ground in 1996 with its fully 3D rendered first person gameplay and internet networked deathmatch. Perhaps surprisingly, John Romero, the lead designer of the game didn’t want Quake to be just another shooter. He envisioned a fantasy epic […]

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    S2 E14: Doom, the Modfather

    S2 E14: Doom, the Modfather

    John Carmack’s fateful decision to create a standalone file format for Doom’s levels and other data rather than bundle them with the game’s code let others create new levels without overwriting the original Doom data. Carmack opened the path to a modding culture to be born. Soon enough there were total conversions like the Aliens […]

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    S2 E12: Doom, the Let it Be of PC Gaming

    S2 E12: Doom, the Let it Be of PC Gaming

    Id Software put out one ad for Doom in a single enthusiast magazine. Within a few years the shareware version of Doom was on more computers than Windows. Doom defined first-person shooters for over a decade with its fast paced transference of arcade action to an immersive world filled with demons. This week on Gameography […]

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    S2 E9: SimCity

    S2 E9: SimCity

    When Will Wright pitched SimCity, a game where you watch a city grow under your guidance, game publishers saw it as an unmarketable product. How could you sell a game you couldn’t win? But Wright self-assured, or obsessed enough with his virtual simulation, built on the back of years of enjoying model train and semi-professional […]

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    S2 E7: Mad Max And the Road to the Apocalypse

    S2 E7: Mad Max And the Road to the Apocalypse

    Searching for the inspiration behind Wasteland and the Fallout series, we look back at the independent film that started it all. And, if you haven’t seen the film in a while or ever, it probably isn’t what you think it is. Seriously, where are the fights over gasoline and desolate unpopulated spaces? This week on […]

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    Get Back

    Get Back

    This episode and next we break from our regular season to bring you a conversation on the new documentary Get Back. Our conversation roves between observations on the filmmaking and the four who fab along with their post-Beatles careers. Get Back | 60 mins https://gameographypod.com/wp-content/uploads/2022/02/Gort%20Bork-%20and%20now%20your%20hosts%20for%20the%20evening,%20The%20Gameographies.mp3

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    S2 E6: The Oregon Trail Across the Ages

    S2 E6: The Oregon Trail Across the Ages

    It wasn’t until 1985, 14 years after the original, that the game most people associate with The Oregon Trail name was released for the Apple II. Benefiting greatly from the Apple II’s breakthrough success, especially in the education sector, Philip Bouchard reimagined The Oregon Trail as a real-time simulation, breaking from the text only, turn […]

    The post S2 E6: The Oregon Trail Across the Ages first appeared on Gameography Podcast.

    S2 E5: The Oregon Trail, 50 Years of Dysentary

    S2 E5: The Oregon Trail, 50 Years of Dysentary

    Looking for a way to get his students engaged in the material, Don Rawitsch decided he was going to make a board game about the western migration to Oregon in the 1800s. His roommates who knew a little about computers suggested they build it as a computer program instead. The year was 1971. Yes, before […]

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    S2 E4: Ultima IV & The Origin of Morality in Games

    S2 E4: Ultima IV & The Origin of Morality in Games

    Video games, like Richard Garriott were still in their adolescence in the early 80s. Garriott, known as the father of computer role-playing games, straight off the success of the first three games in his groundbreaking Ultima series that he developed while still in school, moved away from home for the first time and felt a […]

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    S2 E3: A Couple of Pimaniacs

    S2 E3: A Couple of Pimaniacs

    Surreal psychedelics come to video games. In 1982, Mel Croucher, an anti-establishment music producer and father of the British video game industry, released Pimania a puzzler that blended a virtual mystery with a real one. Pimaniacs, as he referred to the players sucked in by the game were tasked with finding a golden sundial hidden […]

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    S2 E2: How Rogue and the Roguelike Were Born

    S2 E2: How Rogue and the Roguelike Were Born

    Where did Rogue and the Roguelike come from? Created to appease its own programmer’s lust for adventure, Rouge (1980) built the game world from scratch each time you played. On top of that, it is one of the first games that based its play and setting on the still relatively new Dungeons and Dragons roleplaying […]

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    S2 E1: Spacewar! Or Pong Wasn’t the First Video Game?

    S2 E1: Spacewar! Or Pong Wasn’t the First Video Game?

    Computers were built for war. Specifically, calculating artillery bombardments. It wasn’t until a group of students at MIT, uninterested by the traditional, often painfully practical, applications of computers, challenged themselves to create a game, that the true potential of interactive entertainment became clear. But of course, it was about war. 1969’s Spacewar! is often considered […]

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