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    80 days

    Explore " 80 days" with insightful episodes like "Duncan Fyfe & Jon Ingold", "Biertaucher Folge 260" and "Meg Jayanth & Richard Lemarchand" from podcasts like ""Script Lock", "Biertaucher Podcast" and "Script Lock"" and more!

    Episodes (3)

    Duncan Fyfe & Jon Ingold

    Duncan Fyfe & Jon Ingold

    Happy New Year! This month we've got Duncan (writer on Where the Water Tastes Like Wine, Neo Cab, In the Valley of Gods, and the co-creator and writer of the Something True podcast) and Jon (writer, narrative designer and co-founder of Inkle, and has worked on games including 80 Days, Sorcery!, Heaven’s Vault, and Over the Alps) in to talk about being a writer without a writing degree, blank canvas vs well-defined main characters, research, hot air balloons, Lovecraft forums, when to stop researching, underappreciated game moments, player agency, the sweet spot between satisfying and frustrating, the role of writers in pre-production, and more. 

    Our Guests on the Internet

    Duncan's Website and Twitter.

    Jon's Twitter, Inkle's Website and Twitter.

    Stuff We Talked About

    Idle Thumbs

    Centralia, PA

    Leliana's Song DLC

    Rameses by Stephen Bond

    Spider and Web by Andrew Plotkin

    Pyst

    Our theme music was created by Isabella Ness, and our logo was created by Lily Nishita.

    Meg Jayanth & Richard Lemarchand

    Meg Jayanth & Richard Lemarchand

    We're captivated by our guests this week, as Meg (creator of Samsara, lead writer on 80 Days, and contributor on Sunless Sea) and Richard (game designer on Gex, Pandemonium, the Soul Reaver series, lead game designer on Jak X and the first three Uncharted games, and Associate Professor in the Interactive Media and Games Division at USC) talk about the cultural influences of tabletop, LARPing and interactive theatre on games, the woes of being a freelance writer, finding work-life balance, the importance and need for editors, the propensity for systemic thinking, unfairness in games, following the rules of fiction vs the rules of games, systemizing choice, the structure of 80 Days, research giving safety to the player, whether genres are useful, the generic influences of The Velvet Underground and The Doors, games confident enough to not explode all over your face when you start them up, and taking responsibility for the stories and games we put out into the world.

    Our Guests on the Internet

    Meg's Twitter and Website.

    Richard's Twitter and Website.

    Stuff We Talked About

    The Art of Fiction #2: Meg Jayanth by Duncan Fyfe

    The Masque of the Red Death

    Sleep No More

    The Meadow

    EA_Spouse

    Henry Miller’s 11 Commandments of Writing

    Meg's GDC 2015 talk - Leading Players Astray : 80 Days & Unexpected Stories

    Dogme 95

    All Watched Over by Machines of Loving Grace by Adam Curtis

    Thinking in Systems: A Primer by Donella H. Meadows

    Cybernetics: or the Control and Communication in the Animal and the Machine by Norbert Wiener

    Meg's PRACTICE 2015 talk on Unfairness in Games

    The Year of the Crush: How the Radically Unfair Candy Crush Saga Took Over Our Lives by Tevis Thompson

    Donkeyspace by Frank Lantz

    Towards a Steampunk Without Steam by Amal El-Mohtar

    Wheels of Aurelia

    Our theme music was composed by 2Mello, and our logo was created by Lily Nishita.