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    branching narrative

    Explore " branching narrative" with insightful episodes like "Chris Garbutt & Rikke Asbjoern", "The Quarry - Player Choice & Games With Multiple Endings", "Duncan Fyfe & Jon Ingold" and "Molly Maloney & Eric Stirpe" from podcasts like ""Script Lock", "The Gaming Persona", "Script Lock" and "Script Lock"" and more!

    Episodes (4)

    Chris Garbutt & Rikke Asbjoern

    Chris Garbutt & Rikke Asbjoern

    Apologies for the wait, but we're back! We don't often do episodes focused around one specific thing, but we're making an exception to talk about Netflix's newest interactive special: We Lost Our Human, and we're joined by its two co-creators, Chris and Rikke! (They also co-created the Nickelodeon series Pinky Malinky, and both have worked on many, many other animated projects, with Chris working as showrunner, producer, writer, art director, storyboarder, character designer and more. As for Rikke, she’s also been a showrunner, producer, voice director, animator, animation director, storyboard artist, and more.)

    Together they talk about how they broke into animation and got into interactive narrative, what they thought the hardest part of making We Lost Our Human would be, getting advice from the Bandersnatch folks, making media for kids vs adults, whether it was difficult for the actors to keep the branching story in their heads, unexpected learnings, the new production pipeline they had to build, Netflix’s branch manager tool, James Baxter, whether they had to adjust WLOH based on Netflix data, and what advice they’d give to someone making an interactive special now.

    Our Guests on the Internet

    Chris' Instagram, and Twitter.

    Rikke's Instagram.

    Stuff We Talked About

    We Lost Our Human

    Pinky Malinky

    Bandersnatch

    Heroes of Might and Magic

    THE NEWZEALAND STORY

    Our theme music was done by Isabella Ness, and our logo was done by Lily Nishita.

    The Quarry - Player Choice & Games With Multiple Endings

    The Quarry - Player Choice & Games With Multiple Endings

    The Quarry has been released this month! This decision-based video game with multiple endings features teenagers in a spooky campground trying to survive until the end of the night. Our guest host for the week, Gene Wong, joins Dr. Gameology to review some of their most memorable gaming memories with stories we play using our choices on the screen. Since Gene and Dr. Kaufmann have an extensive background in playing games together, they review how these games have given them goals to fulfill and leaderboards to climb. Player types continue to be a constant force on the show as well, as we explore Gene's Bard/Acrobat tendencies. Research on how game choices are structured gets covered to identify the many different ways player choice and multiple endings shape some of the most exciting narratives in the past two decades of video game storytelling.

    New Overlords Podcast
    The New Overlords Podcast where we talk about video games and what's fun right now!

    Listen on: Apple Podcasts   Spotify

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    Thanks for Listening, and Continue The Journey!

    Duncan Fyfe & Jon Ingold

    Duncan Fyfe & Jon Ingold

    Happy New Year! This month we've got Duncan (writer on Where the Water Tastes Like Wine, Neo Cab, In the Valley of Gods, and the co-creator and writer of the Something True podcast) and Jon (writer, narrative designer and co-founder of Inkle, and has worked on games including 80 Days, Sorcery!, Heaven’s Vault, and Over the Alps) in to talk about being a writer without a writing degree, blank canvas vs well-defined main characters, research, hot air balloons, Lovecraft forums, when to stop researching, underappreciated game moments, player agency, the sweet spot between satisfying and frustrating, the role of writers in pre-production, and more. 

    Our Guests on the Internet

    Duncan's Website and Twitter.

    Jon's Twitter, Inkle's Website and Twitter.

    Stuff We Talked About

    Idle Thumbs

    Centralia, PA

    Leliana's Song DLC

    Rameses by Stephen Bond

    Spider and Web by Andrew Plotkin

    Pyst

    Our theme music was created by Isabella Ness, and our logo was created by Lily Nishita.

    Molly Maloney & Eric Stirpe

    Molly Maloney & Eric Stirpe

    It's 2019 and we've got Molly (Lead Narrative Designer at Bad Robot Games, and previously Lead Gameplay Designer at Telltale on Guardians fo the Galaxy, Minecraft: Story Mode, Walking Dead: Season 3, Tales from the Borderlands) and Eric (Writer on Fortnite, interactive consultant for Eko, and previously a staff writer for Netflix's Trash Truck, and a writer at Telltale on Walking Dead: Season 2, Tales from the Borderlands, Minecraft: Story Mode seasons 1 & 2, and Batman: The Telltale Series) here to talk about how choose your own adventure is the dominant influence on interactive narrative at the moment, choice timers, the marriage of writing and narrative design, working relationships, players forgiving bad writing more than bad narrative design, what made Telltale work, finishing a project and feeling like you just spent a lot of time making an asset for somebody else, Bandersnatch (SPOILERS), the problem of having “good” and “bad” endings in branching narratives, fail states, making people feel like their choices matter, obfuscating branches from players, and what makes a good choice.

    Our Guests on the Internet

    Molly's Twitter.

    Eric's Twitter.

    Stuff We Talked About

    Writing and Narrative Design: A Relationship by Eric Stirpe and Molly Maloney

    Still The Smartest Guy On The Hill 30 Years After Sex, Lies & Videotape: Steven Soderbergh Unravels Hollywood Chaos by Mike Fleming Jr.

    Black Mirror: Bandersnatch

    Stretch Armstrong and the Flex Fighters

    Until Dawn

    Our theme music was composed by 2Mello, and our logo was created by Lily Nishita.